51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef NDEBUG
- /*#ifdef _WIN32
- #pragma message ("Disabling unit tests")
- #else
- #warning "Disabling unit tests"
- #endif*/
- // Disable unit tests
- #define ENABLE_TESTS 0
-#else
- // Enable unit tests
- #define ENABLE_TESTS 1
-#endif
-
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
#include "quicktune.h"
#include "httpfetch.h"
#include "guiEngine.h"
+#include "map.h"
#include "mapsector.h"
#include "fontengine.h"
#include "gameparams.h"
+#include "database.h"
#ifndef SERVER
#include "client/clientlauncher.h"
#endif
-#include "database-sqlite3.h"
-#ifdef USE_LEVELDB
-#include "database-leveldb.h"
-#endif
-
-#if USE_REDIS
-#include "database-redis.h"
-#endif
-
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
- Server *server);
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
#ifndef __ANDROID__
// Run unit tests
- if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
- || cmd_args.getFlag("enable-unittests") == true) {
+ if (cmd_args.getFlag("run-unittests")) {
run_tests();
+ return 0;
}
#endif
if (!game_configure(&game_params, cmd_args))
return 1;
- assert(game_params.world_path != "");
+ sanity_check(game_params.world_path != "");
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
_("Load configuration from specified file"))));
allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
- allowed_options->insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Disable unit tests"))));
- allowed_options->insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Enable unit tests"))));
+ allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
+ _("Run the unit tests and exit"))));
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
- assert(g_settings_path == ""); // Sanity check
+ sanity_check(g_settings_path == ""); // Sanity check
if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
<< world_path << "]" << std::endl;
}
- assert(world_path != "");
+ assert(world_path != ""); // Post-condition
game_params->world_path = world_path;
return true;
}
{
SubgameSpec gamespec;
- assert(game_params->world_path != ""); // pre-condition
+ assert(game_params->world_path != ""); // Pre-condition
verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
return false;
}
+ // Database migration
+ if (cmd_args.exists("migrate"))
+ return migrate_database(game_params, cmd_args);
+
// Create server
Server server(game_params.world_path,
game_params.game_spec, false, bind_addr.isIPv6());
- // Database migration
- if (cmd_args.exists("migrate"))
- return migrate_database(game_params, cmd_args, &server);
-
server.start(bind_addr);
// Run server
return true;
}
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
- Server *server)
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
{
+ std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
- bool success = world_mt.readConfigFile((game_params.world_path
- + DIR_DELIM + "world.mt").c_str());
- if (!success) {
- errorstream << "Cannot read world.mt" << std::endl;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
-
if (!world_mt.exists("backend")) {
- errorstream << "Please specify your current backend in world.mt file:"
- << std::endl << " backend = {sqlite3|leveldb|redis|dummy}"
- << std::endl;
+ errorstream << "Please specify your current backend in world.mt:"
+ << std::endl
+ << " backend = {sqlite3|leveldb|redis|dummy}"
+ << std::endl;
return false;
}
-
std::string backend = world_mt.get("backend");
- Database *new_db;
- std::string migrate_to = cmd_args.get("migrate");
-
if (backend == migrate_to) {
- errorstream << "Cannot migrate: new backend is same as the old one"
- << std::endl;
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
return false;
}
+ Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+ *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
- if (migrate_to == "sqlite3")
- new_db = new Database_SQLite3(&(ServerMap&)server->getMap(),
- game_params.world_path);
-#if USE_LEVELDB
- else if (migrate_to == "leveldb")
- new_db = new Database_LevelDB(&(ServerMap&)server->getMap(),
- game_params.world_path);
-#endif
-#if USE_REDIS
- else if (migrate_to == "redis")
- new_db = new Database_Redis(&(ServerMap&)server->getMap(),
- game_params.world_path);
-#endif
- else {
- errorstream << "Migration to " << migrate_to << " is not supported"
- << std::endl;
- return false;
- }
+ u32 count = 0;
+ time_t last_update_time = 0;
+ bool &kill = *porting::signal_handler_killstatus();
- std::list<v3s16> blocks;
- ServerMap &old_map = ((ServerMap&)server->getMap());
- old_map.listAllLoadableBlocks(blocks);
- int count = 0;
+ std::vector<v3s16> blocks;
+ old_db->listAllLoadableBlocks(blocks);
new_db->beginSave();
- for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
- MapBlock *block = old_map.loadBlock(*i);
- if (!block) {
- errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
+ for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
+ if (kill) return false;
+
+ const std::string &data = old_db->loadBlock(*it);
+ if (!data.empty()) {
+ new_db->saveBlock(*it, data);
} else {
- old_map.saveBlock(block, new_db);
- MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
- sector->deleteBlock(block);
+ errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
+ }
+ if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
+ std::cerr << " Migrated " << count << " blocks, "
+ << (100.0 * count / blocks.size()) << "% completed.\r";
+ new_db->endSave();
+ new_db->beginSave();
+ last_update_time = time(NULL);
}
- ++count;
- if (count % 500 == 0)
- actionstream << "Migrated " << count << " blocks "
- << (100.0 * count / blocks.size()) << "% completed" << std::endl;
}
+ std::cerr << std::endl;
new_db->endSave();
+ delete old_db;
delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
world_mt.set("backend", migrate_to);
- if (!world_mt.updateConfigFile(
- (game_params.world_path+ DIR_DELIM + "world.mt").c_str()))
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
errorstream << "Failed to update world.mt!" << std::endl;
else
actionstream << "world.mt updated" << std::endl;
return true;
}
+