]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.cpp
Fix MinGW build
[dragonfireclient.git] / src / main.cpp
index 8ed164d1f2f1b04db3a1537f7e41c7fffb10a7e3..d5a121e79fda6ead0405ac54903e1b0eed553bb4 100644 (file)
@@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiMessageMenu.h"
 #include "filesys.h"
 #include "config.h"
+#include "version.h"
 #include "guiMainMenu.h"
 #include "game.h"
 #include "keycode.h"
@@ -76,9 +77,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune.h"
 #include "serverlist.h"
-#include "sound.h"
-#include "sound_openal.h"
 #include "guiEngine.h"
+#include "mapsector.h"
+
+#include "database-sqlite3.h"
+#ifdef USE_LEVELDB
+#include "database-leveldb.h"
+#endif
+
+#if USE_CURL
+#include "curl/curl.h"
+#endif
 
 /*
        Settings.
@@ -86,6 +95,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 Settings main_settings;
 Settings *g_settings = &main_settings;
+std::string g_settings_path;
 
 // Global profiler
 Profiler main_profiler;
@@ -205,49 +215,6 @@ u32 getTime(TimePrecision prec) {
 }
 #endif
 
-//Client side main menu music fetcher
-#ifndef SERVER
-class MenuMusicFetcher: public OnDemandSoundFetcher
-{
-       std::set<std::string> m_fetched;
-public:
-
-       void fetchSounds(const std::string &name,
-                       std::set<std::string> &dst_paths,
-                       std::set<std::string> &dst_datas)
-       {
-               if(m_fetched.count(name))
-                       return;
-               m_fetched.insert(name);
-               std::string base;
-               base = porting::path_share + DIR_DELIM + "sounds";
-               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
-               base = porting::path_user + DIR_DELIM + "sounds";
-               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
-               }
-};
-#endif
-
 class StderrLogOutput: public ILogOutput
 {
 public:
@@ -288,7 +255,7 @@ class MyEventReceiver : public IEventReceiver
                */
                if(noMenuActive() == false)
                {
-                       return false;
+                       return g_menumgr.preprocessEvent(event);
                }
 
                // Remember whether each key is down or up
@@ -346,7 +313,7 @@ class MyEventReceiver : public IEventReceiver
        {
                return keyIsDown[keyCode];
        }
-       
+
        // Checks whether a key was down and resets the state
        bool WasKeyDown(const KeyPress &keyCode)
        {
@@ -398,7 +365,7 @@ class MyEventReceiver : public IEventReceiver
 
 private:
        IrrlichtDevice *m_device;
-       
+
        // The current state of keys
        KeyList keyIsDown;
        // Whether a key has been pressed or not
@@ -442,7 +409,7 @@ class RealInputHandler : public InputHandler
        {
                return m_receiver->right_active;
        }
-       
+
        virtual bool getLeftClicked()
        {
                return m_receiver->leftclicked;
@@ -693,7 +660,7 @@ void SpeedTests()
                        }
                }
        }
-       
+
        infostream<<"All of the following tests should take around 100ms each."
                        <<std::endl;
 
@@ -705,7 +672,7 @@ void SpeedTests()
                        tempf += 0.001;
                }
        }
-       
+
        {
                TimeTaker timer("Testing floating-point vector speed");
 
@@ -719,7 +686,7 @@ void SpeedTests()
 
        {
                TimeTaker timer("Testing std::map speed");
-               
+
                std::map<v2s16, f32> map1;
                tempf = -324;
                const s16 ii=300;
@@ -739,9 +706,8 @@ void SpeedTests()
        {
                infostream<<"Around 5000/ms should do well here."<<std::endl;
                TimeTaker timer("Testing mutex speed");
-               
+
                JMutex m;
-               m.Init();
                u32 n = 0;
                u32 i = 0;
                do{
@@ -787,28 +753,16 @@ int main(int argc, char *argv[])
        log_add_output_all_levs(&main_dstream_no_stderr_log_out);
 
        log_register_thread("main");
-
-       // This enables internatonal characters input
-       if( setlocale(LC_ALL, "") == NULL )
-       {
-               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
-       }
-
-       // Set locale. This is for forcing '.' as the decimal point.
-       try {
-               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
-               setlocale(LC_NUMERIC, "C");
-       } catch (const std::exception& ex) {
-               errorstream<<"Could not set numeric locale to C"<<std::endl;
-       }
        /*
                Parse command line
        */
-       
+
        // List all allowed options
        std::map<std::string, ValueSpec> allowed_options;
        allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
                        _("Show allowed options"))));
+       allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+                       _("Show version information"))));
        allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
                        _("Load configuration from specified file"))));
        allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
@@ -833,6 +787,8 @@ int main(int argc, char *argv[])
                        _("Set logfile path ('' = no logging)"))));
        allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
                        _("Set gameid (\"--gameid list\" prints available ones)"))));
+       allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+                       _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
 #ifndef SERVER
        allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
                        _("Show available video modes"))));
@@ -853,7 +809,7 @@ int main(int argc, char *argv[])
 #endif
 
        Settings cmd_args;
-       
+
        bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
 
        if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
@@ -878,11 +834,23 @@ int main(int argc, char *argv[])
 
                return cmd_args.getFlag("help") ? 0 : 1;
        }
-       
+
+       if(cmd_args.getFlag("version"))
+       {
+#ifdef SERVER
+               dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
+#else
+               dstream<<"Minetest "<<minetest_version_hash<<std::endl;
+               dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
+#endif
+               dstream<<"Build info: "<<minetest_build_info<<std::endl;
+               return 0;
+       }
+
        /*
                Low-level initialization
        */
-       
+
        // If trace is enabled, enable logging of certain things
        if(cmd_args.getFlag("trace")){
                dstream<<_("Enabling trace level debug output")<<std::endl;
@@ -900,14 +868,12 @@ int main(int argc, char *argv[])
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
-       
+
        porting::initializePaths();
 
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
        infostream<<"path_share = "<<porting::path_share<<std::endl;
        infostream<<"path_user  = "<<porting::path_user<<std::endl;
 
@@ -917,7 +883,7 @@ int main(int argc, char *argv[])
 
        // Debug handler
        BEGIN_DEBUG_EXCEPTION_HANDLER
-       
+
        // List gameids if requested
        if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
        {
@@ -927,7 +893,7 @@ int main(int argc, char *argv[])
                        dstream<<(*i)<<std::endl;
                return 0;
        }
-       
+
        // List worlds if requested
        if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
                dstream<<_("Available worlds:")<<std::endl;
@@ -938,28 +904,28 @@ int main(int argc, char *argv[])
 
        // Print startup message
        infostream<<PROJECT_NAME<<
-                       " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
-                       <<", "<<BUILD_INFO
+                       " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
+                       <<", "<<minetest_build_info
                        <<std::endl;
-       
+
        /*
                Basic initialization
        */
 
        // Initialize default settings
        set_default_settings(g_settings);
-       
+
        // Initialize sockets
        sockets_init();
        atexit(sockets_cleanup);
-       
+
        /*
                Read config file
        */
-       
+
        // Path of configuration file in use
-       std::string configpath = "";
-       
+       g_settings_path = "";
+
        if(cmd_args.exists("config"))
        {
                bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
@@ -969,7 +935,7 @@ int main(int argc, char *argv[])
                                        <<cmd_args.get("config")<<"\""<<std::endl;
                        return 1;
                }
-               configpath = cmd_args.get("config");
+               g_settings_path = cmd_args.get("config");
        }
        else
        {
@@ -991,16 +957,16 @@ int main(int argc, char *argv[])
                        bool r = g_settings->readConfigFile(filenames[i].c_str());
                        if(r)
                        {
-                               configpath = filenames[i];
+                               g_settings_path = filenames[i];
                                break;
                        }
                }
-               
+
                // If no path found, use the first one (menu creates the file)
-               if(configpath == "")
-                       configpath = filenames[0];
+               if(g_settings_path == "")
+                       g_settings_path = filenames[0];
        }
-       
+
        // Initialize debug streams
 #define DEBUGFILE "debug.txt"
 #if RUN_IN_PLACE
@@ -1010,7 +976,7 @@ int main(int argc, char *argv[])
 #endif
        if(cmd_args.exists("logfile"))
                logfile = cmd_args.get("logfile");
-       
+
        log_remove_output(&main_dstream_no_stderr_log_out);
        int loglevel = g_settings->getS32("debug_log_level");
 
@@ -1023,13 +989,18 @@ int main(int argc, char *argv[])
                debugstreams_init(false, logfile.c_str());
        else
                debugstreams_init(false, NULL);
-               
+
        infostream<<"logfile    = "<<logfile<<std::endl;
 
        // Initialize random seed
        srand(time(0));
        mysrand(time(0));
 
+#if USE_CURL
+       CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
+       assert(res == CURLE_OK);
+#endif
+
        /*
                Run unit tests
        */
@@ -1039,7 +1010,12 @@ int main(int argc, char *argv[])
        {
                run_tests();
        }
-       
+#ifdef _MSC_VER
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
+#else
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
+#endif
+
        /*
                Game parameters
        */
@@ -1052,7 +1028,7 @@ int main(int argc, char *argv[])
                port = g_settings->getU16("port");
        if(port == 0)
                port = 30000;
-       
+
        // World directory
        std::string commanded_world = "";
        if(cmd_args.exists("world"))
@@ -1063,12 +1039,12 @@ int main(int argc, char *argv[])
                commanded_world = cmd_args.get("nonopt0");
        else if(g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
-       
+
        // World name
        std::string commanded_worldname = "";
        if(cmd_args.exists("worldname"))
                commanded_worldname = cmd_args.get("worldname");
-       
+
        // Strip world.mt from commanded_world
        {
                std::string worldmt = "world.mt";
@@ -1080,7 +1056,7 @@ int main(int argc, char *argv[])
                                        0, commanded_world.size()-worldmt.size());
                }
        }
-       
+
        // If a world name was specified, convert it to a path
        if(commanded_worldname != ""){
                // Get information about available worlds
@@ -1117,6 +1093,7 @@ int main(int argc, char *argv[])
                }
        }
 
+
        /*
                Run dedicated server if asked to or no other option
        */
@@ -1238,9 +1215,68 @@ int main(int argc, char *argv[])
                verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
-               Server server(world_path, configpath, gamespec, false);
+               Server server(world_path, gamespec, false);
+
+               // Database migration
+               if (cmd_args.exists("migrate")) {
+                       std::string migrate_to = cmd_args.get("migrate");
+                       Settings world_mt;
+                       bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
+                       if (!success) {
+                               errorstream << "Cannot read world.mt" << std::endl;
+                               return 1;
+                       }
+                       if (!world_mt.exists("backend")) {
+                               errorstream << "Please specify your current backend in world.mt file:"
+                                       << std::endl << "       backend = {sqlite3|leveldb|dummy}" << std::endl;
+                               return 1;
+                       }
+                       std::string backend = world_mt.get("backend");
+                       Database *new_db;
+                       if (backend == migrate_to) {
+                               errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
+                               return 1;
+                       }
+                       if (migrate_to == "sqlite3")
+                               new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
+                       #if USE_LEVELDB
+                       else if (migrate_to == "leveldb")
+                               new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
+                       #endif
+                       else {
+                               errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
+                               return 1;
+                       }
+
+                       std::list<v3s16> blocks;
+                       ServerMap &old_map = ((ServerMap&)server.getMap());
+                       old_map.listAllLoadableBlocks(blocks);
+                       int count = 0;
+                       new_db->beginSave();
+                       for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
+                               MapBlock *block = old_map.loadBlock(*i);
+                               new_db->saveBlock(block);
+                               MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
+                               sector->deleteBlock(block);
+                               ++count;
+                               if (count % 500 == 0)
+                                       actionstream << "Migrated " << count << " blocks "
+                                               << (100.0 * count / blocks.size()) << "% completed" << std::endl;
+                       }
+                       new_db->endSave();
+
+                       actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+                       world_mt.set("backend", migrate_to);
+                       if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
+                               errorstream<<"Failed to update world.mt!"<<std::endl;
+                       else
+                               actionstream<<"world.mt updated"<<std::endl;
+
+                       return 0;
+               }
+
                server.start(port);
-               
+
                // Run server
                dedicated_server_loop(server, kill);
 
@@ -1252,17 +1288,17 @@ int main(int argc, char *argv[])
        /*
                More parameters
        */
-       
+
        std::string address = g_settings->get("address");
        if(commanded_world != "")
                address = "";
        else if(cmd_args.exists("address"))
                address = cmd_args.get("address");
-       
+
        std::string playername = g_settings->get("name");
        if(cmd_args.exists("name"))
                playername = cmd_args.get("name");
-       
+
        bool skip_main_menu = cmd_args.getFlag("go");
 
        /*
@@ -1270,7 +1306,7 @@ int main(int argc, char *argv[])
        */
 
        // Resolution selection
-       
+
        bool fullscreen = g_settings->getBool("fullscreen");
        u16 screenW = g_settings->getU16("screenW");
        u16 screenH = g_settings->getU16("screenH");
@@ -1284,7 +1320,7 @@ int main(int argc, char *argv[])
        // Determine driver
 
        video::E_DRIVER_TYPE driverType;
-       
+
        std::string driverstring = g_settings->get("video_driver");
 
        if(driverstring == "null")
@@ -1332,6 +1368,7 @@ int main(int argc, char *argv[])
                params.Stencilbuffer = false;
                params.Vsync         = vsync;
                params.EventReceiver = &receiver;
+               params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
 
                nulldevice = createDeviceEx(params);
 
@@ -1384,12 +1421,13 @@ int main(int argc, char *argv[])
        params.Stencilbuffer = false;
        params.Vsync         = vsync;
        params.EventReceiver = &receiver;
+       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
 
        device = createDeviceEx(params);
 
        if (device == 0)
                return 1; // could not create selected driver.
-       
+
        /*
                Continue initialization
        */
@@ -1404,10 +1442,10 @@ int main(int argc, char *argv[])
 
        // Create time getter
        g_timegetter = new IrrlichtTimeGetter(device);
-       
+
        // Create game callback for menus
        g_gamecallback = new MainGameCallback(device);
-       
+
        /*
                Speed tests (done after irrlicht is loaded to get timer)
        */
@@ -1418,7 +1456,7 @@ int main(int argc, char *argv[])
                device->drop();
                return 0;
        }
-       
+
        device->setResizable(true);
 
        bool random_input = g_settings->getBool("random_input")
@@ -1428,17 +1466,27 @@ int main(int argc, char *argv[])
                input = new RandomInputHandler();
        else
                input = new RealInputHandler(device, &receiver);
-       
+
        scene::ISceneManager* smgr = device->getSceneManager();
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
-       #if USE_FREETYPE
        std::string font_path = g_settings->get("font_path");
-       u16 font_size = g_settings->getU16("font_size");
-       gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       gui::IGUIFont *font;
+       #if USE_FREETYPE
+       bool use_freetype = g_settings->getBool("freetype");
+       if (use_freetype) {
+               std::string fallback;
+               if (is_yes(gettext("needs_fallback_font")))
+                       fallback = "fallback_";
+               u16 font_size = g_settings->getU16(fallback + "font_size");
+               font_path = g_settings->get(fallback + "font_path");
+               font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       } else {
+               font = guienv->getFont(font_path.c_str());
+       }
        #else
-       gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       font = guienv->getFont(font_path.c_str());
        #endif
        if(font)
                skin->setFont(font);
@@ -1448,7 +1496,7 @@ int main(int argc, char *argv[])
        // If font was not found, this will get us one
        font = skin->getFont();
        assert(font);
-       
+
        u32 text_height = font->getDimension(L"Hello, world!").Height;
        infostream<<"text_height="<<text_height<<std::endl;
 
@@ -1516,7 +1564,7 @@ int main(int argc, char *argv[])
                                Clear everything from the GUIEnvironment
                        */
                        guienv->clear();
-                       
+
                        /*
                                We need some kind of a root node to be able to add
                                custom gui elements directly on the screen.
@@ -1524,7 +1572,7 @@ int main(int argc, char *argv[])
                        */
                        guiroot = guienv->addStaticText(L"",
                                        core::rect<s32>(0, 0, 10000, 10000));
-                       
+
                        SubgameSpec gamespec;
                        WorldSpec worldspec;
                        bool simple_singleplayer_mode = false;
@@ -1548,16 +1596,15 @@ int main(int argc, char *argv[])
                                        break;
                                }
                                first_loop = false;
-                               
+
                                // Cursor can be non-visible when coming from the game
                                device->getCursorControl()->setVisible(true);
                                // Some stuff are left to scene manager when coming from the game
                                // (map at least?)
                                smgr->clear();
-                               
+
                                // Initialize menu data
                                MainMenuData menudata;
-                               menudata.kill = kill;
                                menudata.address = address;
                                menudata.name = playername;
                                menudata.port = itos(port);
@@ -1603,13 +1650,16 @@ int main(int argc, char *argv[])
                                        }
                                        infostream<<"Waited for other menus"<<std::endl;
 
-                                       GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata);
-                                       
+                                       GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
+
                                        delete temp;
                                        //once finished you'll never end up here
                                        smgr->clear();
-                                       kill = menudata.kill;
+                               }
 
+                               if(menudata.errormessage != ""){
+                                       error_message = narrow_to_wide(menudata.errormessage);
+                                       continue;
                                }
 
                                //update worldspecs (necessary as new world may have been created)
@@ -1632,18 +1682,16 @@ int main(int argc, char *argv[])
 
                                // Save settings
                                g_settings->set("name", playername);
-                               g_settings->set("address", address);
-                               g_settings->set("port", itos(port));
 
                                if((menudata.selected_world >= 0) &&
-                                               (menudata.selected_world < worldspecs.size()))
+                                               (menudata.selected_world < (int)worldspecs.size()))
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
 
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
-                               
+
                                current_playername = playername;
                                current_password = password;
                                current_address = address;
@@ -1665,15 +1713,15 @@ int main(int argc, char *argv[])
                                        server["description"] = menudata.serverdescription;
                                        ServerList::insert(server);
                                }
-                               
+
                                // Set world path to selected one
                                if ((menudata.selected_world >= 0) &&
-                                       (menudata.selected_world < worldspecs.size())) {
+                                       (menudata.selected_world < (int)worldspecs.size())) {
                                        worldspec = worldspecs[menudata.selected_world];
                                        infostream<<"Selected world: "<<worldspec.name
                                                        <<" ["<<worldspec.path<<"]"<<std::endl;
                                }
-                               
+
                                // If local game
                                if(current_address == "")
                                {
@@ -1711,10 +1759,13 @@ int main(int argc, char *argv[])
                                // Continue to game
                                break;
                        }
-                       
+
                        // Break out of menu-game loop to shut down cleanly
                        if(device->run() == false || kill == true) {
-                               g_settings->updateConfigFile(configpath.c_str());
+                               if(g_settings_path != "") {
+                                       g_settings->updateConfigFile(
+                                               g_settings_path.c_str());
+                               }
                                break;
                        }
 
@@ -1733,7 +1784,6 @@ int main(int argc, char *argv[])
                                current_address,
                                current_port,
                                error_message,
-                               configpath,
                                chat_backend,
                                gamespec,
                                simple_singleplayer_mode
@@ -1781,15 +1831,16 @@ int main(int argc, char *argv[])
        device->drop();
 
 #if USE_FREETYPE
-       font->drop();
+       if (use_freetype)
+               font->drop();
 #endif
 
 #endif // !SERVER
-       
+
        // Update configuration file
-       if(configpath != "")
-               g_settings->updateConfigFile(configpath.c_str());
-       
+       if(g_settings_path != "")
+               g_settings->updateConfigFile(g_settings_path.c_str());
+
        // Print modified quicktune values
        {
                bool header_printed = false;
@@ -1807,9 +1858,9 @@ int main(int argc, char *argv[])
        }
 
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
-       
+
        debugstreams_deinit();
-       
+
        return retval;
 }