#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
+#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
+#include "guiEngine.h"
+#include "mapsector.h"
+
+#include "database-sqlite3.h"
+#ifdef USE_LEVELDB
+#include "database-leveldb.h"
+#endif
+
+#if USE_CURL
+#include "curl/curl.h"
+#endif
/*
Settings.
*/
Settings main_settings;
Settings *g_settings = &main_settings;
+std::string g_settings_path;
// Global profiler
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
+// Menu clouds are created later
+Clouds *g_menuclouds = 0;
+irr::scene::ISceneManager *g_menucloudsmgr = 0;
+
/*
Debug streams
*/
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
- return porting::getTimeMs();
+ return porting::getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec)
+{
+ return porting::getTime(prec);
}
#else
class TimeGetter
{
public:
- virtual u32 getTime() = 0;
+ virtual u32 getTime(TimePrecision prec) = 0;
};
// A precise irrlicht one
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
- u32 getTime()
+ u32 getTime(TimePrecision prec)
{
- if(m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
+ if (prec == PRECISION_MILLI) {
+ if(m_device == NULL)
+ return 0;
+ return m_device->getTimer()->getRealTime();
+ } else {
+ return porting::getTime(prec);
+ }
}
private:
IrrlichtDevice *m_device;
class SimpleTimeGetter: public TimeGetter
{
public:
- u32 getTime()
+ u32 getTime(TimePrecision prec)
{
- return porting::getTimeMs();
+ return porting::getTime(prec);
}
};
{
if(g_timegetter == NULL)
return 0;
- return g_timegetter->getTime();
+ return g_timegetter->getTime(PRECISION_MILLI);
}
+u32 getTime(TimePrecision prec) {
+ if (g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime(prec);
+}
#endif
class StderrLogOutput: public ILogOutput
*/
if(noMenuActive() == false)
{
- return false;
+ return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
{
return keyIsDown[keyCode];
}
-
+
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
private:
IrrlichtDevice *m_device;
-
+
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
{
return m_receiver->right_active;
}
-
+
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
bool rightreleased;
};
-//Draw the tiled menu background
-void drawMenuBackground(video::IVideoDriver* driver) {
- core::dimension2d<u32> screensize = driver->getScreenSize();
-
- std::string path = getTexturePath("menubg.png");
- if (path[0]) {
- video::ITexture *bgtexture =
- driver->getTexture(path.c_str());
-
- if (bgtexture) {
- s32 scaledsize = 128;
-
- // The important difference between destsize and screensize is
- // that destsize is rounded to whole scaled pixels.
- // These formulas use component-wise multiplication and division of v2u32.
- v2u32 texturesize = bgtexture->getSize();
- v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
- v2u32 destsize = scaledsize * sourcesize / texturesize;
-
- // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
- driver->draw2DImage(bgtexture,
- core::rect<s32>(0, 0, destsize.X, destsize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
- }
- }
-}
-
-//Draw the footer at the bottom of the window
-void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
- core::dimension2d<u32> screensize = driver->getScreenSize();
- std::string path = getTexturePath(clouds ?
- "menufooter_clouds.png" : "menufooter.png");
- if (path[0]) {
- video::ITexture *footertexture =
- driver->getTexture(path.c_str());
-
- if (footertexture) {
- f32 mult = (((f32)screensize.Width)) /
- ((f32)footertexture->getOriginalSize().Width);
-
- v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
- ((f32)footertexture->getOriginalSize().Height) * mult);
-
- // Don't draw the footer if there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > footersize.Y) {
- core::rect<s32> rect(0,0,footersize.X,footersize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
- rect -= v2s32(footersize.X/2, 0);
-
- driver->draw2DImage(footertexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(footertexture->getSize())),
- NULL, NULL, true);
- }
- }
- }
-}
-
-// Draw the Header over the main menu
-void drawMenuHeader(video::IVideoDriver* driver) {
- core::dimension2d<u32> screensize = driver->getScreenSize();
-
- std::string path = getTexturePath("menuheader.png");
- if (path[0]) {
- video::ITexture *splashtexture =
- driver->getTexture(path.c_str());
-
- if(splashtexture) {
- //v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
- // splashtexture->getOriginalSize().Height, 80);
-
- f32 mult = (((f32)screensize.Width / 2)) /
- ((f32)splashtexture->getOriginalSize().Width);
-
- v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
- ((f32)splashtexture->getOriginalSize().Height) * mult);
-
- // Don't draw the header is there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > splashsize.Y) {
- core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
- splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
- ((free_space/2)-splashsize.Y/2)+10);
-
- video::SColor bgcolor(255,50,50,50);
-
- driver->draw2DImage(splashtexture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(splashtexture->getSize())),
- NULL, NULL, true);
- }
- }
- }
-}
-
-// Draw the Splash over the clouds and under the main menu
-void drawMenuSplash(video::IVideoDriver* driver) {
- core::dimension2d<u32> screensize = driver->getScreenSize();
- if (getTexturePath("menusplash.png") != "") {
- video::ITexture *splashtexture =
- driver->getTexture(getTexturePath("menusplash.png").c_str());
-
- if(splashtexture) {
- core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
-
- video::SColor bgcolor(255,50,50,50);
-
- driver->draw2DImage(splashtexture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(splashtexture->getSize())),
- NULL, NULL, true);
- }
- }
-}
-
-#endif
+#endif // !SERVER
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
}
}
}
-
+
infostream<<"All of the following tests should take around 100ms each."
<<std::endl;
tempf += 0.001;
}
}
-
+
{
TimeTaker timer("Testing floating-point vector speed");
{
TimeTaker timer("Testing std::map speed");
-
+
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
{
infostream<<"Around 5000/ms should do well here."<<std::endl;
TimeTaker timer("Testing mutex speed");
-
+
JMutex m;
- m.Init();
u32 n = 0;
u32 i = 0;
do{
}
}
// Do at least 10ms
- while(timer.getTime() < 10);
+ while(timer.getTimerTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
-
- // This enables internatonal characters input
- if( setlocale(LC_ALL, "") == NULL )
- {
- fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
- }
-
- // Set locale. This is for forcing '.' as the decimal point.
- try {
- std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
- setlocale(LC_NUMERIC, "C");
- } catch (const std::exception& ex) {
- errorstream<<"Could not set numeric locale to C"<<std::endl;
- }
/*
Parse command line
*/
-
+
// List all allowed options
std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
+ allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+ _("Show version information"))));
allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
+ allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
+ allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+ _("Show available video modes"))));
allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
#endif
Settings cmd_args;
-
+
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
return cmd_args.getFlag("help") ? 0 : 1;
}
-
+
+ if(cmd_args.getFlag("version"))
+ {
+#ifdef SERVER
+ dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
+#else
+ dstream<<"Minetest "<<minetest_version_hash<<std::endl;
+ dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
+#endif
+ dstream<<"Build info: "<<minetest_build_info<<std::endl;
+ return 0;
+ }
+
/*
Low-level initialization
*/
-
+
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
dstream<<_("Enabling trace level debug output")<<std::endl;
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
-
+
porting::initializePaths();
// Create user data directory
fs::CreateDir(porting::path_user);
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
infostream<<"path_share = "<<porting::path_share<<std::endl;
infostream<<"path_user = "<<porting::path_user<<std::endl;
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
-
+
// List gameids if requested
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
{
dstream<<(*i)<<std::endl;
return 0;
}
-
+
// List worlds if requested
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
dstream<<_("Available worlds:")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 0;
}
-
+
// Print startup message
infostream<<PROJECT_NAME<<
- " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
- <<", "<<BUILD_INFO
+ " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
+ <<", "<<minetest_build_info
<<std::endl;
-
+
/*
Basic initialization
*/
// Initialize default settings
set_default_settings(g_settings);
-
+
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
-
+
/*
Read config file
*/
-
+
// Path of configuration file in use
- std::string configpath = "";
-
+ g_settings_path = "";
+
if(cmd_args.exists("config"))
{
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
<<cmd_args.get("config")<<"\""<<std::endl;
return 1;
}
- configpath = cmd_args.get("config");
+ g_settings_path = cmd_args.get("config");
}
else
{
bool r = g_settings->readConfigFile(filenames[i].c_str());
if(r)
{
- configpath = filenames[i];
+ g_settings_path = filenames[i];
break;
}
}
-
+
// If no path found, use the first one (menu creates the file)
- if(configpath == "")
- configpath = filenames[0];
+ if(g_settings_path == "")
+ g_settings_path = filenames[0];
}
-
+
// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
-
+
log_remove_output(&main_dstream_no_stderr_log_out);
int loglevel = g_settings->getS32("debug_log_level");
debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
-
+
infostream<<"logfile = "<<logfile<<std::endl;
// Initialize random seed
srand(time(0));
mysrand(time(0));
+#if USE_CURL
+ CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
+ assert(res == CURLE_OK);
+#endif
+
/*
Run unit tests
*/
{
run_tests();
}
-
+#ifdef _MSC_VER
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
+#else
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
+#endif
+
/*
Game parameters
*/
port = g_settings->getU16("port");
if(port == 0)
port = 30000;
-
+
// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
-
+
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
-
+
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
0, commanded_world.size()-worldmt.size());
}
}
-
+
// If a world name was specified, convert it to a path
if(commanded_worldname != ""){
// Get information about available worlds
}
}
+
/*
Run dedicated server if asked to or no other option
*/
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
// Create server
- Server server(world_path, configpath, gamespec, false);
+ Server server(world_path, gamespec, false);
+
+ // Database migration
+ if (cmd_args.exists("migrate")) {
+ std::string migrate_to = cmd_args.get("migrate");
+ Settings world_mt;
+ bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
+ if (!success) {
+ errorstream << "Cannot read world.mt" << std::endl;
+ return 1;
+ }
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt file:"
+ << std::endl << " backend = {sqlite3|leveldb|dummy}" << std::endl;
+ return 1;
+ }
+ std::string backend = world_mt.get("backend");
+ Database *new_db;
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
+ return 1;
+ }
+ if (migrate_to == "sqlite3")
+ new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
+ #if USE_LEVELDB
+ else if (migrate_to == "leveldb")
+ new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
+ #endif
+ else {
+ errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
+ return 1;
+ }
+
+ std::list<v3s16> blocks;
+ ServerMap &old_map = ((ServerMap&)server.getMap());
+ old_map.listAllLoadableBlocks(blocks);
+ int count = 0;
+ new_db->beginSave();
+ for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
+ MapBlock *block = old_map.loadBlock(*i);
+ new_db->saveBlock(block);
+ MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
+ sector->deleteBlock(block);
+ ++count;
+ if (count % 500 == 0)
+ actionstream << "Migrated " << count << " blocks "
+ << (100.0 * count / blocks.size()) << "% completed" << std::endl;
+ }
+ new_db->endSave();
+
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
+ errorstream<<"Failed to update world.mt!"<<std::endl;
+ else
+ actionstream<<"world.mt updated"<<std::endl;
+
+ return 0;
+ }
+
server.start(port);
-
+
// Run server
dedicated_server_loop(server, kill);
/*
More parameters
*/
-
+
std::string address = g_settings->get("address");
if(commanded_world != "")
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
-
+
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
playername = cmd_args.get("name");
-
+
bool skip_main_menu = cmd_args.getFlag("go");
/*
*/
// Resolution selection
-
+
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// Determine driver
video::E_DRIVER_TYPE driverType;
-
+
std::string driverstring = g_settings->get("video_driver");
if(driverstring == "null")
}
/*
- Create device and exit if creation failed
+ List video modes if requested
*/
MyEventReceiver receiver;
+ if(cmd_args.getFlag("videomodes")){
+ IrrlichtDevice *nulldevice;
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = video::EDT_NULL;
+ params.WindowSize = core::dimension2d<u32>(640, 480);
+ params.Bits = 24;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = false;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = &receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+ nulldevice = createDeviceEx(params);
+
+ if(nulldevice == 0)
+ return 1;
+
+ dstream<<_("Available video modes (WxHxD):")<<std::endl;
+
+ video::IVideoModeList *videomode_list =
+ nulldevice->getVideoModeList();
+
+ if(videomode_list == 0){
+ nulldevice->drop();
+ return 1;
+ }
+
+ s32 videomode_count = videomode_list->getVideoModeCount();
+ core::dimension2d<u32> videomode_res;
+ s32 videomode_depth;
+ for (s32 i = 0; i < videomode_count; ++i){
+ videomode_res = videomode_list->getVideoModeResolution(i);
+ videomode_depth = videomode_list->getVideoModeDepth(i);
+ dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+ <<"x"<<videomode_depth<<std::endl;
+ }
+
+ dstream<<_("Active video mode (WxHxD):")<<std::endl;
+ videomode_res = videomode_list->getDesktopResolution();
+ videomode_depth = videomode_list->getDesktopDepth();
+ dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+ <<"x"<<videomode_depth<<std::endl;
+
+ nulldevice->drop();
+
+ return 0;
+ }
+
+ /*
+ Create device and exit if creation failed
+ */
+
IrrlichtDevice *device;
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
device = createDeviceEx(params);
if (device == 0)
return 1; // could not create selected driver.
-
+
/*
Continue initialization
*/
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
-
+
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
-
+
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
{
dstream<<"Running speed tests"<<std::endl;
SpeedTests();
+ device->drop();
return 0;
}
-
+
device->setResizable(true);
bool random_input = g_settings->getBool("random_input")
input = new RandomInputHandler();
else
input = new RealInputHandler(device, &receiver);
-
+
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
- #if USE_FREETYPE
std::string font_path = g_settings->get("font_path");
- u16 font_size = g_settings->getU16("font_size");
- gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+ gui::IGUIFont *font;
+ #if USE_FREETYPE
+ bool use_freetype = g_settings->getBool("freetype");
+ if (use_freetype) {
+ std::string fallback;
+ if (is_yes(gettext("needs_fallback_font")))
+ fallback = "fallback_";
+ u16 font_size = g_settings->getU16(fallback + "font_size");
+ font_path = g_settings->get(fallback + "font_path");
+ font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+ } else {
+ font = guienv->getFont(font_path.c_str());
+ }
#else
- gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+ font = guienv->getFont(font_path.c_str());
#endif
if(font)
skin->setFont(font);
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
-
+
u32 text_height = font->getDimension(L"Hello, world!").Height;
infostream<<"text_height="<<text_height<<std::endl;
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif
+
+ // Create the menu clouds
+ if (!g_menucloudsmgr)
+ g_menucloudsmgr = smgr->createNewSceneManager();
+ if (!g_menuclouds)
+ g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+ g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+ scene::ICameraSceneNode* camera;
+ camera = g_menucloudsmgr->addCameraSceneNode(0,
+ v3f(0,0,0), v3f(0, 60, 100));
+ camera->setFarValue(10000);
+
/*
GUI stuff
*/
while(device->run() && kill == false)
{
// Set the window caption
- device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
+ wchar_t* text = wgettext("Main Menu");
+ device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+ delete[] text;
// This is used for catching disconnects
try
Clear everything from the GUIEnvironment
*/
guienv->clear();
-
+
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
-
+
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
break;
}
first_loop = false;
-
+
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
-
+
// Initialize menu data
MainMenuData menudata;
- if(g_settings->exists("selected_mainmenu_tab"))
- menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
- menudata.address = narrow_to_wide(address);
- menudata.name = narrow_to_wide(playername);
- menudata.port = narrow_to_wide(itos(port));
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(port);
+ menudata.errormessage = wide_to_narrow(error_message);
+ error_message = L"";
if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
- menudata.fancy_trees = g_settings->getBool("new_style_leaves");
- menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
- menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
- menudata.opaque_water = g_settings->getBool("opaque_water");
- menudata.mip_map = g_settings->getBool("mip_map");
- menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
- menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
- menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
- menudata.enable_shaders = g_settings->getS32("enable_shaders");
- menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
- menudata.enable_particles = g_settings->getBool("enable_particles");
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
- menudata.creative_mode = g_settings->getBool("creative_mode");
- menudata.enable_damage = g_settings->getBool("enable_damage");
+ menudata.password = cmd_args.get("password");
+
+ driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
menudata.enable_public = g_settings->getBool("server_announce");
- // Default to selecting nothing
- menudata.selected_world = -1;
- // Get world listing for the menu
+
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- // If there is only one world, select it
- if(worldspecs.size() == 1){
- menudata.selected_world = 0;
- }
- // Otherwise try to select according to selected_world_path
- else if(g_settings->exists("selected_world_path")){
- std::string trypath = g_settings->get("selected_world_path");
- for(u32 i=0; i<worldspecs.size(); i++){
- if(worldspecs[i].path == trypath){
- menudata.selected_world = i;
- break;
- }
- }
- }
+
// If a world was commanded, append and select it
if(commanded_world != ""){
+
std::string gameid = getWorldGameId(commanded_world, true);
std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
}
- WorldSpec spec(commanded_world, name, gameid);
- worldspecs.push_back(spec);
- menudata.selected_world = worldspecs.size()-1;
+ //TODO find within worldspecs and set config
}
- // Copy worldspecs to menu
- menudata.worlds = worldspecs;
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
-
+
infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
- drawMenuBackground(driver);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
}
infostream<<"Waited for other menus"<<std::endl;
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, g_gamecallback);
- menu->allowFocusRemoval(true);
-
- // Clouds for the main menu
- bool cloud_menu_background = false;
- Clouds *clouds = NULL;
- if (g_settings->getBool("menu_clouds")) {
- cloud_menu_background = true;
- clouds = new Clouds(smgr->getRootSceneNode(),
- smgr, -1, rand(), 100);
- clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
-
- // A camera to see the clouds
- scene::ICameraSceneNode* camera;
- camera = smgr->addCameraSceneNode(0,
- v3f(0,0,0), v3f(0, 60, 100));
- camera->setFarValue(10000);
- }
-
- if(error_message != L"")
- {
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
-
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
- }
+ GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
- // Time is in milliseconds, for clouds
- u32 lasttime = device->getTimer()->getTime();
-
- infostream<<"Created main menu"<<std::endl;
-
- while(device->run() && kill == false)
- {
- if(menu->getStatus() == true)
- break;
-
- // Time calc for the clouds
- f32 dtime; // in seconds
- if (cloud_menu_background) {
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
- }
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,140,186,250));
-
- if (cloud_menu_background) {
- // *3 otherwise the clouds would move very slowly
- clouds->step(dtime*3);
- clouds->render();
- smgr->drawAll();
- drawMenuSplash(driver);
- drawMenuFooter(driver, true);
- drawMenuHeader(driver);
- } else {
- drawMenuBackground(driver);
- drawMenuFooter(driver, false);
- }
+ delete temp;
+ //once finished you'll never end up here
+ smgr->clear();
+ }
- guienv->drawAll();
+ if(menudata.errormessage != ""){
+ error_message = narrow_to_wide(menudata.errormessage);
+ continue;
+ }
- driver->endScene();
-
- // On some computers framerate doesn't seem to be
- // automatically limited
- if (!cloud_menu_background)
- sleep_ms(25);
- }
-
- infostream<<"Dropping main menu"<<std::endl;
+ //update worldspecs (necessary as new world may have been created)
+ worldspecs = getAvailableWorlds();
- menu->drop();
- if (cloud_menu_background) {
- clouds->drop();
- smgr->clear();
- }
- }
+ if (menudata.name == "")
+ menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
+ else
+ playername = menudata.name;
- playername = wide_to_narrow(menudata.name);
- password = translatePassword(playername, menudata.password);
+ password = translatePassword(playername, narrow_to_wide(menudata.password));
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
+ address = menudata.address;
+ int newport = stoi(menudata.port);
if(newport != 0)
port = newport;
+
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
// Save settings
- g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
- g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
- g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
- g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
- g_settings->set("opaque_water", itos(menudata.opaque_water));
-
- g_settings->set("mip_map", itos(menudata.mip_map));
- g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
- g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
- g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
-
- g_settings->setS32("enable_shaders", menudata.enable_shaders);
- g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
- g_settings->set("enable_particles", itos(menudata.enable_particles));
-
- g_settings->set("creative_mode", itos(menudata.creative_mode));
- g_settings->set("enable_damage", itos(menudata.enable_damage));
- g_settings->set("server_announce", itos(menudata.enable_public));
g_settings->set("name", playername);
- g_settings->set("address", address);
- g_settings->set("port", itos(port));
- if(menudata.selected_world != -1)
+
+ if((menudata.selected_world >= 0) &&
+ (menudata.selected_world < (int)worldspecs.size()))
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
-
+
current_playername = playername;
current_password = password;
current_address = address;
current_playername = "singleplayer";
current_password = "";
current_address = "";
- current_port = 30011;
+ current_port = myrand_range(49152, 65535);
}
else if (address != "")
{
ServerListSpec server;
server["name"] = menudata.servername;
- server["address"] = wide_to_narrow(menudata.address);
- server["port"] = wide_to_narrow(menudata.port);
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
-
+
// Set world path to selected one
- if(menudata.selected_world != -1){
+ if ((menudata.selected_world >= 0) &&
+ (menudata.selected_world < (int)worldspecs.size())) {
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
- // Only refresh if so requested
- if(menudata.only_refresh){
- infostream<<"Refreshing menu"<<std::endl;
- continue;
- }
-
- // Create new world if requested
- if(menudata.create_world_name != L"")
- {
- std::string path = porting::path_user + DIR_DELIM
- "worlds" + DIR_DELIM
- + wide_to_narrow(menudata.create_world_name);
- // Create world if it doesn't exist
- if(!initializeWorld(path, menudata.create_world_gameid)){
- error_message = wgettext("Failed to initialize world");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- g_settings->set("selected_world_path", path);
- continue;
- }
-
// If local game
if(current_address == "")
{
// Continue to game
break;
}
-
+
// Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
+ if(device->run() == false || kill == true) {
+ if(g_settings_path != "") {
+ g_settings->updateConfigFile(
+ g_settings_path.c_str());
+ }
break;
+ }
/*
Run game
current_address,
current_port,
error_message,
- configpath,
chat_backend,
gamespec,
simple_singleplayer_mode
);
+ smgr->clear();
} //try
catch(con::PeerNotFoundException &e)
error_message = wgettext("Connection error (timed out?)");
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(ServerError &e)
- {
- error_message = narrow_to_wide(e.what());
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- catch(ModError &e)
- {
- errorstream<<e.what()<<std::endl;
- error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
- }
#ifdef NDEBUG
catch(std::exception &e)
{
break;
}
} // Menu-game loop
-
+
+
+ g_menuclouds->drop();
+ g_menucloudsmgr->drop();
+
delete input;
/*
*/
device->drop();
+#if USE_FREETYPE
+ if (use_freetype)
+ font->drop();
+#endif
+
#endif // !SERVER
-
+
// Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
-
+ if(g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
+
// Print modified quicktune values
{
bool header_printed = false;
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
+
debugstreams_deinit();
-
+
return retval;
}