51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
#include "irrlicht.h" // createDevice
#include "irrlichttypes_extrabloated.h"
#include "chat_interface.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
-#include "quicktune.h"
+#include "util/quicktune.h"
#include "httpfetch.h"
#include "gameparams.h"
#include "database/database.h"
static void list_game_ids();
static void list_worlds(bool print_name, bool print_path);
-static void setup_log_params(const Settings &cmd_args);
+static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
return 0;
}
- setup_log_params(cmd_args);
+ if (!setup_log_params(cmd_args))
+ return 1;
porting::signal_handler_init();
list_worlds(true, false);
} else if (cmd_args.get("worldlist") == "path") {
list_worlds(false, true);
- } else {
+ } else if (cmd_args.get("worldlist") == "both") {
list_worlds(true, true);
+ } else {
+ errorstream << "Invalid --worldlist value: "
+ << cmd_args.get("worldlist") << std::endl;
+ return 1;
}
return 0;
}
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
+#if BUILD_UNITTESTS
return run_tests();
+#else
+ errorstream << "Unittest support is not enabled in this binary. "
+ << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
+ << std::endl;
+#endif
}
#endif
sanity_check(!game_params.world_path.empty());
- infostream << "Using commanded world path ["
- << game_params.world_path << "]" << std::endl;
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game)"))));
+ _("Set world path (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
- _("Set world by name (implies local game)"))));
+ _("Set world by name (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
- _("Get list of worlds (implies local game) ('path' lists paths, "
+ _("Get list of worlds ('path' lists paths, "
"'name' lists names, 'both' lists both)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
-#if !defined(_WIN32)
allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
_("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
))));
-#else
- allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
- _("Coloured logs ('always' or 'never'), defaults to 'never'"
- ))));
-#endif
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
+ allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+ _("Set password from contents of file"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
}
}
-static void setup_log_params(const Settings &cmd_args)
+static bool setup_log_params(const Settings &cmd_args)
{
// Quiet mode, print errors only
if (cmd_args.getFlag("quiet")) {
}
// Coloured log messages (see log.h)
+ std::string color_mode;
if (cmd_args.exists("color")) {
- std::string mode = cmd_args.get("color");
- if (mode == "auto")
+ color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+ } else {
+ char *color_mode_env = getenv("MT_LOGCOLOR");
+ if (color_mode_env)
+ color_mode = color_mode_env;
+#endif
+ }
+ if (color_mode != "") {
+ if (color_mode == "auto") {
Logger::color_mode = LOG_COLOR_AUTO;
- else if (mode == "always")
+ } else if (color_mode == "always") {
Logger::color_mode = LOG_COLOR_ALWAYS;
- else
+ } else if (color_mode == "never") {
Logger::color_mode = LOG_COLOR_NEVER;
+ } else {
+ errorstream << "Invalid color mode: " << color_mode << std::endl;
+ return false;
+ }
}
// If trace is enabled, enable logging of certain things
// In certain cases, output verbose level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
g_logger.addOutput(&stderr_output, LL_VERBOSE);
+
+ return true;
}
static bool create_userdata_path()
} else {
success = true;
}
- porting::copyAssets();
#else
// Create user data directory
success = fs::CreateDir(porting::path_user);
"using maximum." << std::endl;
}
- verbosestream << "log_filename = " << log_filename << std::endl;
-
- file_log_output.open(log_filename);
+ file_log_output.setFile(log_filename,
+ g_settings->getU64("debug_log_size_max") * 1000000);
g_logger.addOutputMaxLevel(&file_log_output, log_level);
}
// No world was specified; try to select it automatically
// Get information about available worlds
- verbosestream << _("Determining world path") << std::endl;
-
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
- infostream << "Creating default world at ["
+ infostream << "Using default world at ["
<< world_path << "]" << std::endl;
}
assert(game_params->world_path != ""); // Pre-condition
- verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (!game_params->world_path.empty()
&& !getWorldExists(game_params->world_path)) {
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
- errorstream << "Subgame specified in default_game ["
+ errorstream << "Game specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
}
if (!gamespec.isValid()) {
- errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ errorstream << "Game [" << gamespec.id << "] could not be found."
<< std::endl;
return false;
}
// Create server
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr, true, &iface);
- server.init();
g_term_console.setup(&iface, &kill, admin_nick);
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr, true);
- server.init();
server.start();
// Run server