51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
#include "irrlicht.h" // createDevice
#include "irrlichttypes_extrabloated.h"
#include "chat_interface.h"
#include "server.h"
#include "filesys.h"
#include "version.h"
-#include "game.h"
+#include "client/game.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
-#include "quicktune.h"
+#include "util/quicktune.h"
#include "httpfetch.h"
#include "gameparams.h"
#include "database/database.h"
static void list_game_ids();
static void list_worlds(bool print_name, bool print_path);
-static void setup_log_params(const Settings &cmd_args);
+static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
return 0;
}
- setup_log_params(cmd_args);
+ if (!setup_log_params(cmd_args))
+ return 1;
porting::signal_handler_init();
list_worlds(true, false);
} else if (cmd_args.get("worldlist") == "path") {
list_worlds(false, true);
- } else {
+ } else if (cmd_args.get("worldlist") == "both") {
list_worlds(true, true);
+ } else {
+ errorstream << "Invalid --worldlist value: "
+ << cmd_args.get("worldlist") << std::endl;
+ return 1;
}
return 0;
}
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
+#if BUILD_UNITTESTS
return run_tests();
+#else
+ errorstream << "Unittest support is not enabled in this binary. "
+ << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
+ << std::endl;
+#endif
}
#endif
- GameParams game_params;
+ GameStartData game_params;
#ifdef SERVER
porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
sanity_check(!game_params.world_path.empty());
- infostream << "Using commanded world path ["
- << game_params.world_path << "]" << std::endl;
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game)"))));
+ _("Set world path (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
- _("Set world by name (implies local game)"))));
+ _("Set world by name (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
- _("Get list of worlds (implies local game) ('path' lists paths, "
+ _("Get list of worlds ('path' lists paths, "
"'name' lists names, 'both' lists both)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
+ allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+ _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
+ ))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
+ allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+ _("Set password from contents of file"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
}
}
-static void setup_log_params(const Settings &cmd_args)
+static bool setup_log_params(const Settings &cmd_args)
{
// Quiet mode, print errors only
if (cmd_args.getFlag("quiet")) {
g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
}
+ // Coloured log messages (see log.h)
+ std::string color_mode;
+ if (cmd_args.exists("color")) {
+ color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+ } else {
+ char *color_mode_env = getenv("MT_LOGCOLOR");
+ if (color_mode_env)
+ color_mode = color_mode_env;
+#endif
+ }
+ if (color_mode != "") {
+ if (color_mode == "auto") {
+ Logger::color_mode = LOG_COLOR_AUTO;
+ } else if (color_mode == "always") {
+ Logger::color_mode = LOG_COLOR_ALWAYS;
+ } else if (color_mode == "never") {
+ Logger::color_mode = LOG_COLOR_NEVER;
+ } else {
+ errorstream << "Invalid color mode: " << color_mode << std::endl;
+ return false;
+ }
+ }
+
// If trace is enabled, enable logging of certain things
if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
// In certain cases, output verbose level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
g_logger.addOutput(&stderr_output, LL_VERBOSE);
+
+ return true;
}
static bool create_userdata_path()
} else {
success = true;
}
- porting::copyAssets();
#else
// Create user data directory
success = fs::CreateDir(porting::path_user);
static void init_log_streams(const Settings &cmd_args)
{
-#if RUN_IN_PLACE
- std::string log_filename = DEBUGFILE;
-#else
std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
-#endif
+
if (cmd_args.exists("logfile"))
log_filename = cmd_args.get("logfile");
"using maximum." << std::endl;
}
- verbosestream << "log_filename = " << log_filename << std::endl;
-
- file_log_output.open(log_filename);
+ file_log_output.setFile(log_filename,
+ g_settings->getU64("debug_log_size_max") * 1000000);
g_logger.addOutputMaxLevel(&file_log_output, log_level);
}
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
- if (cmd_args.exists("port"))
+ if (cmd_args.exists("port")) {
game_params->socket_port = cmd_args.getU16("port");
- else
- game_params->socket_port = g_settings->getU16("port");
+ } else {
+ if (game_params->is_dedicated_server)
+ game_params->socket_port = g_settings->getU16("port");
+ else
+ game_params->socket_port = g_settings->getU16("remote_port");
+ }
if (game_params->socket_port == 0)
game_params->socket_port = DEFAULT_SERVER_PORT;
// No world was specified; try to select it automatically
// Get information about available worlds
- verbosestream << _("Determining world path") << std::endl;
-
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
- infostream << "Creating default world at ["
+ infostream << "Using default world at ["
<< world_path << "]" << std::endl;
}
assert(game_params->world_path != ""); // Pre-condition
- verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (!game_params->world_path.empty()
&& !getWorldExists(game_params->world_path)) {
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
- errorstream << "Subgame specified in default_game ["
+ errorstream << "Game specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
}
if (!gamespec.isValid()) {
- errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ errorstream << "Game [" << gamespec.id << "] could not be found."
<< std::endl;
return false;
}
if (cmd_args.exists("migrate-players"))
return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
+ if (cmd_args.exists("migrate-auth"))
+ return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+
if (cmd_args.exists("terminal")) {
#if USE_CURSES
bool name_ok = true;