]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.cpp
Increase default emerge queue limits and limit enqueue requests for active blocks.
[dragonfireclient.git] / src / main.cpp
index 02a85136aabd9834848716776c44905ca4fd950f..af6d307dcccde61f27b2e5652df12d285b4e09d5 100644 (file)
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
 #include "irrlicht.h" // createDevice
-#include "mainmenumanager.h"
 #include "irrlichttypes_extrabloated.h"
 #include "chat_interface.h"
 #include "debug.h"
@@ -26,16 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "server.h"
 #include "filesys.h"
 #include "version.h"
-#include "guiMainMenu.h"
-#include "game.h"
+#include "client/game.h"
 #include "defaultsettings.h"
 #include "gettext.h"
 #include "log.h"
-#include "quicktune.h"
+#include "util/quicktune.h"
 #include "httpfetch.h"
-#include "guiEngine.h"
 #include "gameparams.h"
-#include "database.h"
+#include "database/database.h"
 #include "config.h"
 #include "player.h"
 #include "porting.h"
@@ -44,11 +42,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        #include "terminal_chat_console.h"
 #endif
 #ifndef SERVER
+#include "gui/guiMainMenu.h"
 #include "client/clientlauncher.h"
+#include "gui/guiEngine.h"
+#include "gui/mainmenumanager.h"
 #endif
 
 #ifdef HAVE_TOUCHSCREENGUI
-       #include "touchscreengui.h"
+       #include "gui/touchscreengui.h"
 #endif
 
 #if !defined(SERVER) && \
@@ -74,12 +75,12 @@ static void print_help(const OptionList &allowed_options);
 static void print_allowed_options(const OptionList &allowed_options);
 static void print_version();
 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
-                                                        std::ostream &os);
+       std::ostream &os, bool print_name = true, bool print_path = true);
 static void print_modified_quicktune_values();
 
 static void list_game_ids();
-static void list_worlds();
-static void setup_log_params(const Settings &cmd_args);
+static void list_worlds(bool print_name, bool print_path);
+static bool setup_log_params(const Settings &cmd_args);
 static bool create_userdata_path();
 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
 static void startup_message();
@@ -135,7 +136,8 @@ int main(int argc, char *argv[])
                return 0;
        }
 
-       setup_log_params(cmd_args);
+       if (!setup_log_params(cmd_args))
+               return 1;
 
        porting::signal_handler_init();
 
@@ -151,9 +153,6 @@ int main(int argc, char *argv[])
                return 1;
        }
 
-       // Initialize debug stacks
-       DSTACK(FUNCTION_NAME);
-
        // Debug handler
        BEGIN_DEBUG_EXCEPTION_HANDLER
 
@@ -163,9 +162,19 @@ int main(int argc, char *argv[])
                return 0;
        }
 
-       // List worlds if requested
-       if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
-               list_worlds();
+       // List worlds, world names, and world paths if requested
+       if (cmd_args.exists("worldlist")) {
+               if (cmd_args.get("worldlist") == "name") {
+                       list_worlds(true, false);
+               } else if (cmd_args.get("worldlist") == "path") {
+                       list_worlds(false, true);
+               } else if (cmd_args.get("worldlist") == "both") {
+                       list_worlds(true, true);
+               } else {
+                       errorstream << "Invalid --worldlist value: "
+                               << cmd_args.get("worldlist") << std::endl;
+                       return 1;
+               }
                return 0;
        }
 
@@ -178,11 +187,17 @@ int main(int argc, char *argv[])
 #ifndef __ANDROID__
        // Run unit tests
        if (cmd_args.getFlag("run-unittests")) {
+#if BUILD_UNITTESTS
                return run_tests();
+#else
+               errorstream << "Unittest support is not enabled in this binary. "
+                       << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
+                       << std::endl;
+#endif
        }
 #endif
 
-       GameParams game_params;
+       GameStartData game_params;
 #ifdef SERVER
        porting::attachOrCreateConsole();
        game_params.is_dedicated_server = true;
@@ -198,9 +213,6 @@ int main(int argc, char *argv[])
 
        sanity_check(!game_params.world_path.empty());
 
-       infostream << "Using commanded world path ["
-                  << game_params.world_path << "]" << std::endl;
-
        if (game_params.is_dedicated_server)
                return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
 
@@ -255,11 +267,17 @@ static void set_allowed_options(OptionList *allowed_options)
        allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
                        _("Same as --world (deprecated)"))));
        allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
-                       _("Set world path (implies local game) ('list' lists all)"))));
+                       _("Set world path (implies local game if used with option --go)"))));
        allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
-                       _("Set world by name (implies local game)"))));
+                       _("Set world by name (implies local game if used with option --go)"))));
+       allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
+                       _("Get list of worlds ('path' lists paths, "
+                       "'name' lists names, 'both' lists both)"))));
        allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
                        _("Print to console errors only"))));
+       allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+                       _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
+                       ))));
        allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
                        _("Print more information to console"))));
        allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
@@ -274,6 +292,8 @@ static void set_allowed_options(OptionList *allowed_options)
                        _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
        allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
                _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+       allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
+               _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
        allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
                        _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
 #ifndef SERVER
@@ -291,6 +311,8 @@ static void set_allowed_options(OptionList *allowed_options)
                        _("Set player name"))));
        allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
                        _("Set password"))));
+       allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+                       _("Set password from contents of file"))));
        allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
                        _("Disable main menu"))));
        allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
@@ -325,11 +347,11 @@ static void print_allowed_options(const OptionList &allowed_options)
 static void print_version()
 {
        std::cout << PROJECT_NAME_C " " << g_version_hash
-                 << " (" << porting::getPlatformName() << ")" << std::endl;
+               << " (" << porting::getPlatformName() << ")" << std::endl;
 #ifndef SERVER
-       std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+       std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
 #endif
-       std::cout << "Build info: " << g_build_info << std::endl;
+       std::cout << g_build_info << std::endl;
 }
 
 static void list_game_ids()
@@ -339,24 +361,26 @@ static void list_game_ids()
                std::cout << gameid <<std::endl;
 }
 
-static void list_worlds()
+static void list_worlds(bool print_name, bool print_path)
 {
        std::cout << _("Available worlds:") << std::endl;
        std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-       print_worldspecs(worldspecs, std::cout);
+       print_worldspecs(worldspecs, std::cout, print_name, print_path);
 }
 
 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
-                                                        std::ostream &os)
+       std::ostream &os, bool print_name, bool print_path)
 {
        for (const WorldSpec &worldspec : worldspecs) {
                std::string name = worldspec.name;
                std::string path = worldspec.path;
-               if (name.find(' ') != std::string::npos)
-                       name = std::string("'").append(name).append("'");
-               path = std::string("'").append(path).append("'");
-               name = padStringRight(name, 14);
-               os << "  " << name << " " << path << std::endl;
+               if (print_name && print_path) {
+                       os << "\t" << name << "\t\t" << path << std::endl;
+               } else if (print_name) {
+                       os << "\t" << name << std::endl;
+               } else if (print_path) {
+                       os << "\t" << path << std::endl;
+               }
        }
 }
 
@@ -377,7 +401,7 @@ static void print_modified_quicktune_values()
        }
 }
 
-static void setup_log_params(const Settings &cmd_args)
+static bool setup_log_params(const Settings &cmd_args)
 {
        // Quiet mode, print errors only
        if (cmd_args.getFlag("quiet")) {
@@ -385,6 +409,30 @@ static void setup_log_params(const Settings &cmd_args)
                g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
        }
 
+       // Coloured log messages (see log.h)
+       std::string color_mode;
+       if (cmd_args.exists("color")) {
+               color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+       } else {
+               char *color_mode_env = getenv("MT_LOGCOLOR");
+               if (color_mode_env)
+                       color_mode = color_mode_env;
+#endif
+       }
+       if (color_mode != "") {
+               if (color_mode == "auto") {
+                       Logger::color_mode = LOG_COLOR_AUTO;
+               } else if (color_mode == "always") {
+                       Logger::color_mode = LOG_COLOR_ALWAYS;
+               } else if (color_mode == "never") {
+                       Logger::color_mode = LOG_COLOR_NEVER;
+               } else {
+                       errorstream << "Invalid color mode: " << color_mode << std::endl;
+                       return false;
+               }
+       }
+
        // If trace is enabled, enable logging of certain things
        if (cmd_args.getFlag("trace")) {
                dstream << _("Enabling trace level debug output") << std::endl;
@@ -401,6 +449,8 @@ static void setup_log_params(const Settings &cmd_args)
        // In certain cases, output verbose level on stderr
        if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
                g_logger.addOutput(&stderr_output, LL_VERBOSE);
+
+       return true;
 }
 
 static bool create_userdata_path()
@@ -413,7 +463,6 @@ static bool create_userdata_path()
        } else {
                success = true;
        }
-       porting::copyAssets();
 #else
        // Create user data directory
        success = fs::CreateDir(porting::path_user);
@@ -502,11 +551,8 @@ static bool read_config_file(const Settings &cmd_args)
 
 static void init_log_streams(const Settings &cmd_args)
 {
-#if RUN_IN_PLACE
-       std::string log_filename = DEBUGFILE;
-#else
        std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
-#endif
+
        if (cmd_args.exists("logfile"))
                log_filename = cmd_args.get("logfile");
 
@@ -537,9 +583,8 @@ static void init_log_streams(const Settings &cmd_args)
                        "using maximum." << std::endl;
        }
 
-       verbosestream << "log_filename = " << log_filename << std::endl;
-
-       file_log_output.open(log_filename);
+       file_log_output.setFile(log_filename,
+               g_settings->getU64("debug_log_size_max") * 1000000);
        g_logger.addOutputMaxLevel(&file_log_output, log_level);
 }
 
@@ -559,10 +604,14 @@ static bool game_configure(GameParams *game_params, const Settings &cmd_args)
 
 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
 {
-       if (cmd_args.exists("port"))
+       if (cmd_args.exists("port")) {
                game_params->socket_port = cmd_args.getU16("port");
-       else
-               game_params->socket_port = g_settings->getU16("port");
+       } else {
+               if (game_params->is_dedicated_server)
+                       game_params->socket_port = g_settings->getU16("port");
+               else
+                       game_params->socket_port = g_settings->getU16("remote_port");
+       }
 
        if (game_params->socket_port == 0)
                game_params->socket_port = DEFAULT_SERVER_PORT;
@@ -643,8 +692,6 @@ static bool auto_select_world(GameParams *game_params)
        // No world was specified; try to select it automatically
        // Get information about available worlds
 
-       verbosestream << _("Determining world path") << std::endl;
-
        std::vector<WorldSpec> worldspecs = getAvailableWorlds();
        std::string world_path;
 
@@ -665,7 +712,7 @@ static bool auto_select_world(GameParams *game_params)
                // This is the ultimate default world path
                world_path = porting::path_user + DIR_DELIM + "worlds" +
                                DIR_DELIM + "world";
-               infostream << "Creating default world at ["
+               infostream << "Using default world at ["
                           << world_path << "]" << std::endl;
        }
 
@@ -727,7 +774,6 @@ static bool determine_subgame(GameParams *game_params)
 
        assert(game_params->world_path != "");  // Pre-condition
 
-       verbosestream << _("Determining gameid/gamespec") << std::endl;
        // If world doesn't exist
        if (!game_params->world_path.empty()
                && !getWorldExists(game_params->world_path)) {
@@ -739,7 +785,7 @@ static bool determine_subgame(GameParams *game_params)
                        gamespec = findSubgame(g_settings->get("default_game"));
                        infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
                        if (!gamespec.isValid()) {
-                               errorstream << "Subgame specified in default_game ["
+                               errorstream << "Game specified in default_game ["
                                            << g_settings->get("default_game")
                                            << "] is invalid." << std::endl;
                                return false;
@@ -764,7 +810,7 @@ static bool determine_subgame(GameParams *game_params)
        }
 
        if (!gamespec.isValid()) {
-               errorstream << "Subgame [" << gamespec.id << "] could not be found."
+               errorstream << "Game [" << gamespec.id << "] could not be found."
                            << std::endl;
                return false;
        }
@@ -779,8 +825,6 @@ static bool determine_subgame(GameParams *game_params)
  *****************************************************************************/
 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
 {
-       DSTACK("Dedicated server branch");
-
        verbosestream << _("Using world path") << " ["
                      << game_params.world_path << "]" << std::endl;
        verbosestream << _("Using gameid") << " ["
@@ -814,6 +858,9 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
        if (cmd_args.exists("migrate-players"))
                return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
 
+       if (cmd_args.exists("migrate-auth"))
+               return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+
        if (cmd_args.exists("terminal")) {
 #if USE_CURSES
                bool name_ok = true;
@@ -843,13 +890,13 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
                try {
                        // Create server
                        Server server(game_params.world_path, game_params.game_spec,
-                                       false, bind_addr.isIPv6(), true, &iface);
+                                       false, bind_addr, true, &iface);
 
                        g_term_console.setup(&iface, &kill, admin_nick);
 
                        g_term_console.start();
 
-                       server.start(bind_addr);
+                       server.start();
                        // Run server
                        dedicated_server_loop(server, kill);
                } catch (const ModError &e) {
@@ -877,8 +924,8 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
                try {
                        // Create server
                        Server server(game_params.world_path, game_params.game_spec, false,
-                               bind_addr.isIPv6(), true);
-                       server.start(bind_addr);
+                               bind_addr, true);
+                       server.start();
 
                        // Run server
                        bool &kill = *porting::signal_handler_killstatus();