#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
+#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
+#include "guiEngine.h"
+#include "mapsector.h"
+
+#include "database-sqlite3.h"
+#ifdef USE_LEVELDB
+#include "database-leveldb.h"
+#endif
/*
Settings.
*/
Settings main_settings;
Settings *g_settings = &main_settings;
+std::string g_settings_path;
// Global profiler
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;
+// Menu clouds are created later
+Clouds *g_menuclouds = 0;
+irr::scene::ISceneManager *g_menucloudsmgr = 0;
+
/*
Debug streams
*/
return 0;
return g_timegetter->getTime(prec);
}
-
#endif
class StderrLogOutput: public ILogOutput
*/
if(noMenuActive() == false)
{
- return false;
+ return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
bool rightreleased;
};
-struct MenuTextures
-{
- std::string current_gameid;
- video::ITexture *background;
- video::ITexture *overlay;
- video::ITexture *header;
- video::ITexture *footer;
-
- MenuTextures():
- background(NULL),
- overlay(NULL),
- header(NULL),
- footer(NULL)
- {}
-
- static video::ITexture* getMenuTexture(const std::string &tname,
- video::IVideoDriver* driver, const SubgameSpec *spec)
- {
- std::string path;
- // eg. minetest_menu_background.png (for texture packs)
- std::string pack_tname = spec->id + "_menu_" + tname + ".png";
- path = getTexturePath(pack_tname);
- if(path != "")
- return driver->getTexture(path.c_str());
- // eg. games/minetest_game/menu/background.png
- path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
- if(path != "")
- return driver->getTexture(path.c_str());
- return NULL;
- }
-
- void update(video::IVideoDriver* driver, const SubgameSpec *spec)
- {
- if(spec->id == current_gameid)
- return;
- current_gameid = spec->id;
- background = getMenuTexture("background", driver, spec);
- overlay = getMenuTexture("overlay", driver, spec);
- header = getMenuTexture("header", driver, spec);
- footer = getMenuTexture("footer", driver, spec);
- }
-};
-
-void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- v2u32 screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.background;
-
- /* If no texture, draw background of solid color */
- if(!texture){
- video::SColor color(255,80,58,37);
- core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
- driver->draw2DRectangle(color, rect, NULL);
- return;
- }
-
- /* Draw background texture */
- v2u32 sourcesize = texture->getSize();
- driver->draw2DImage(texture,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
-}
-
-void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- v2u32 screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.overlay;
-
- /* If no texture, draw nothing */
- if(!texture)
- return;
-
- /* Draw overlay texture */
- v2u32 sourcesize = texture->getSize();
- driver->draw2DImage(texture,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
-}
-
-void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.header;
-
- /* If no texture, draw nothing */
- if(!texture)
- return;
-
- f32 mult = (((f32)screensize.Width / 2)) /
- ((f32)texture->getOriginalSize().Width);
-
- v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
- ((f32)texture->getOriginalSize().Height) * mult);
-
- // Don't draw the header is there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > splashsize.Y) {
- core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
- splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
- ((free_space/2)-splashsize.Y/2)+10);
-
- video::SColor bgcolor(255,50,50,50);
-
- driver->draw2DImage(texture, splashrect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getSize())),
- NULL, NULL, true);
- }
-}
-
-void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
- core::dimension2d<u32> screensize = driver->getScreenSize();
- video::ITexture *texture = menutextures.footer;
-
- /* If no texture, draw nothing */
- if(!texture)
- return;
-
- f32 mult = (((f32)screensize.Width)) /
- ((f32)texture->getOriginalSize().Width);
-
- v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
- ((f32)texture->getOriginalSize().Height) * mult);
-
- // Don't draw the footer if there isn't enough room
- s32 free_space = (((s32)screensize.Height)-320)/2;
- if (free_space > footersize.Y) {
- core::rect<s32> rect(0,0,footersize.X,footersize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
- rect -= v2s32(footersize.X/2, 0);
-
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getSize())),
- NULL, NULL, true);
- }
-}
-
-static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
-{
- for(size_t i=0; i<menudata.games.size(); i++){
- if(menudata.games[i].id == menudata.selected_game){
- return &menudata.games[i];
- }
- }
- return NULL;
-}
-
#endif // !SERVER
// These are defined global so that they're not optimized too much.
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
-
- // This enables internatonal characters input
- if( setlocale(LC_ALL, "") == NULL )
- {
- fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
- }
-
- // Set locale. This is for forcing '.' as the decimal point.
- try {
- std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
- setlocale(LC_NUMERIC, "C");
- } catch (const std::exception& ex) {
- errorstream<<"Could not set numeric locale to C"<<std::endl;
- }
/*
Parse command line
*/
std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
+ allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+ _("Show version information"))));
allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
+ allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
return cmd_args.getFlag("help") ? 0 : 1;
}
+
+ if(cmd_args.getFlag("version"))
+ {
+#ifdef SERVER
+ dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
+#else
+ dstream<<"Minetest "<<minetest_version_hash<<std::endl;
+ dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
+#endif
+ dstream<<"Build info: "<<minetest_build_info<<std::endl;
+ return 0;
+ }
/*
Low-level initialization
// Create user data directory
fs::CreateDir(porting::path_user);
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
infostream<<"path_share = "<<porting::path_share<<std::endl;
infostream<<"path_user = "<<porting::path_user<<std::endl;
// Print startup message
infostream<<PROJECT_NAME<<
- " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
- <<", "<<BUILD_INFO
+ " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
+ <<", "<<minetest_build_info
<<std::endl;
/*
*/
// Path of configuration file in use
- std::string configpath = "";
+ g_settings_path = "";
if(cmd_args.exists("config"))
{
<<cmd_args.get("config")<<"\""<<std::endl;
return 1;
}
- configpath = cmd_args.get("config");
+ g_settings_path = cmd_args.get("config");
}
else
{
bool r = g_settings->readConfigFile(filenames[i].c_str());
if(r)
{
- configpath = filenames[i];
+ g_settings_path = filenames[i];
break;
}
}
// If no path found, use the first one (menu creates the file)
- if(configpath == "")
- configpath = filenames[0];
+ if(g_settings_path == "")
+ g_settings_path = filenames[0];
}
// Initialize debug streams
{
run_tests();
}
-
+#ifdef _MSC_VER
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
+#else
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
+#endif
+
/*
Game parameters
*/
}
}
+
/*
Run dedicated server if asked to or no other option
*/
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
// Create server
- Server server(world_path, configpath, gamespec, false);
+ Server server(world_path, gamespec, false);
+
+ // Database migration
+ if (cmd_args.exists("migrate")) {
+ std::string migrate_to = cmd_args.get("migrate");
+ Settings world_mt;
+ bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
+ if (!success) {
+ errorstream << "Cannot read world.mt" << std::endl;
+ return 1;
+ }
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt file:"
+ << std::endl << " backend = {sqlite3|leveldb|dummy}" << std::endl;
+ return 1;
+ }
+ std::string backend = world_mt.get("backend");
+ Database *new_db;
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
+ return 1;
+ }
+ if (migrate_to == "sqlite3")
+ new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
+ #if USE_LEVELDB
+ else if (migrate_to == "leveldb")
+ new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
+ #endif
+ else {
+ errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
+ return 1;
+ }
+
+ std::list<v3s16> blocks;
+ ServerMap &old_map = ((ServerMap&)server.getMap());
+ old_map.listAllLoadableBlocks(blocks);
+ int count = 0;
+ new_db->beginSave();
+ for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
+ MapBlock *block = old_map.loadBlock(*i);
+ new_db->saveBlock(block);
+ MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
+ sector->deleteBlock(block);
+ ++count;
+ if (count % 500 == 0)
+ actionstream << "Migrated " << count << " blocks "
+ << (100.0 * count / blocks.size()) << "% completed" << std::endl;
+ }
+ new_db->endSave();
+
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
+ errorstream<<"Failed to update world.mt!"<<std::endl;
+ else
+ actionstream<<"world.mt updated"<<std::endl;
+
+ return 0;
+ }
+
server.start(port);
// Run server
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
device = createDeviceEx(params);
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
- #if USE_FREETYPE
std::string font_path = g_settings->get("font_path");
- u16 font_size = g_settings->getU16("font_size");
- gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+ gui::IGUIFont *font;
+ #if USE_FREETYPE
+ bool use_freetype = g_settings->getBool("freetype");
+ if (use_freetype) {
+ std::string fallback;
+ if (is_yes(gettext("needs_fallback_font")))
+ fallback = "fallback_";
+ u16 font_size = g_settings->getU16(fallback + "font_size");
+ font_path = g_settings->get(fallback + "font_path");
+ font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+ } else {
+ font = guienv->getFont(font_path.c_str());
+ }
#else
- gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+ font = guienv->getFont(font_path.c_str());
#endif
if(font)
skin->setFont(font);
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif
+
+ // Create the menu clouds
+ if (!g_menucloudsmgr)
+ g_menucloudsmgr = smgr->createNewSceneManager();
+ if (!g_menuclouds)
+ g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+ g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+ scene::ICameraSceneNode* camera;
+ camera = g_menucloudsmgr->addCameraSceneNode(0,
+ v3f(0,0,0), v3f(0, 60, 100));
+ camera->setFarValue(10000);
+
/*
GUI stuff
*/
// Initialize menu data
MainMenuData menudata;
- if(g_settings->exists("selected_mainmenu_tab"))
- menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
- if(g_settings->exists("selected_serverlist"))
- menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
- if(g_settings->exists("selected_mainmenu_game")){
- menudata.selected_game = g_settings->get("selected_mainmenu_game");
- menudata.selected_game_name = findSubgame(menudata.selected_game).name;
- }
- menudata.address = narrow_to_wide(address);
- menudata.name = narrow_to_wide(playername);
- menudata.port = narrow_to_wide(itos(port));
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(port);
+ menudata.errormessage = wide_to_narrow(error_message);
+ error_message = L"";
if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
- menudata.fancy_trees = g_settings->getBool("new_style_leaves");
- menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
- menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
- menudata.opaque_water = g_settings->getBool("opaque_water");
- menudata.mip_map = g_settings->getBool("mip_map");
- menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
- menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
- menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
- menudata.enable_shaders = g_settings->getS32("enable_shaders");
- menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
- menudata.enable_particles = g_settings->getBool("enable_particles");
- menudata.liquid_finite = g_settings->getBool("liquid_finite");
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
- menudata.creative_mode = g_settings->getBool("creative_mode");
- menudata.enable_damage = g_settings->getBool("enable_damage");
+ menudata.password = cmd_args.get("password");
+
+ driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
menudata.enable_public = g_settings->getBool("server_announce");
- // Default to selecting nothing
- menudata.selected_world = -1;
- // Get world listing for the menu
+
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- // If there is only one world, select it
- if(worldspecs.size() == 1){
- menudata.selected_world = 0;
- }
- // Otherwise try to select according to selected_world_path
- else if(g_settings->exists("selected_world_path")){
- std::string trypath = g_settings->get("selected_world_path");
- for(u32 i=0; i<worldspecs.size(); i++){
- if(worldspecs[i].path == trypath){
- menudata.selected_world = i;
- break;
- }
- }
- }
+
// If a world was commanded, append and select it
if(commanded_world != ""){
+
std::string gameid = getWorldGameId(commanded_world, true);
std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
}
- WorldSpec spec(commanded_world, name, gameid);
- worldspecs.push_back(spec);
- menudata.selected_world = worldspecs.size()-1;
- }
- // Copy worldspecs to menu
- menudata.worlds = worldspecs;
- // Get game listing
- menudata.games = getAvailableGames();
- // If selected game doesn't exist, take first from list
- if(findSubgame(menudata.selected_game).id == "" &&
- !menudata.games.empty()){
- menudata.selected_game = menudata.games[0].id;
+ //TODO find within worldspecs and set config
}
- const SubgameSpec *menugame = getMenuGame(menudata);
-
- MenuTextures menutextures;
- menutextures.update(driver, menugame);
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
- float fps_max = g_settings->getFloat("fps_max");
+
infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
- drawMenuBackground(driver, menutextures);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
}
infostream<<"Waited for other menus"<<std::endl;
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, g_gamecallback);
- menu->allowFocusRemoval(true);
-
- // Always create clouds because they may or may not be
- // needed based on the game selected
- Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
- smgr, -1, rand(), 100);
- clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
-
- // A camera to see the clouds
- scene::ICameraSceneNode* camera;
- camera = smgr->addCameraSceneNode(0,
- v3f(0,0,0), v3f(0, 60, 100));
- camera->setFarValue(10000);
-
- if(error_message != L"")
- {
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
-
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
- }
-
- // Time is in milliseconds, for clouds
- u32 lasttime = device->getTimer()->getTime();
-
- infostream<<"Created main menu"<<std::endl;
-
- while(device->run() && kill == false)
- {
- if(menu->getStatus() == true)
- break;
-
- // Game can be selected in the menu
- menugame = getMenuGame(menudata);
- menutextures.update(driver, menugame);
- // Clouds for the main menu
- bool cloud_menu_background = g_settings->getBool("menu_clouds");
- if(menugame){
- // If game has regular background and no overlay, don't use clouds
- if(cloud_menu_background && menutextures.background &&
- !menutextures.overlay){
- cloud_menu_background = false;
- }
- // If game game has overlay and no regular background, always draw clouds
- else if(menutextures.overlay && !menutextures.background){
- cloud_menu_background = true;
- }
- }
-
- // Time calc for the clouds
- f32 dtime; // in seconds
- if (cloud_menu_background) {
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- dtime = (time - lasttime) / 1000.0;
- else
- dtime = 0;
- lasttime = time;
- }
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,140,186,250));
-
- if (cloud_menu_background) {
- // *3 otherwise the clouds would move very slowly
- clouds->step(dtime*3);
- clouds->render();
- smgr->drawAll();
- drawMenuOverlay(driver, menutextures);
- drawMenuHeader(driver, menutextures);
- drawMenuFooter(driver, menutextures);
- } else {
- drawMenuBackground(driver, menutextures);
- drawMenuHeader(driver, menutextures);
- drawMenuFooter(driver, menutextures);
- }
-
- guienv->drawAll();
-
- driver->endScene();
-
- // On some computers framerate doesn't seem to be
- // automatically limited
- if (cloud_menu_background) {
- // Time of frame without fps limit
- float busytime;
- u32 busytime_u32;
- // not using getRealTime is necessary for wine
- u32 time = device->getTimer()->getTime();
- if(time > lasttime)
- busytime_u32 = time - lasttime;
- else
- busytime_u32 = 0;
- busytime = busytime_u32 / 1000.0;
-
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
-
- if(busytime_u32 < frametime_min) {
- u32 sleeptime = frametime_min - busytime_u32;
- device->sleep(sleeptime);
- }
- } else {
- sleep_ms(25);
- }
- }
+ GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
- infostream<<"Dropping main menu"<<std::endl;
-
- menu->drop();
- clouds->drop();
+ delete temp;
+ //once finished you'll never end up here
smgr->clear();
}
- playername = wide_to_narrow(menudata.name);
- if (playername == "")
- playername = std::string("Guest") + itos(myrand_range(1000,9999));
- password = translatePassword(playername, menudata.password);
+ if(menudata.errormessage != ""){
+ error_message = narrow_to_wide(menudata.errormessage);
+ continue;
+ }
+
+ //update worldspecs (necessary as new world may have been created)
+ worldspecs = getAvailableWorlds();
+
+ if (menudata.name == "")
+ menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
+ else
+ playername = menudata.name;
+
+ password = translatePassword(playername, narrow_to_wide(menudata.password));
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
+ address = menudata.address;
+ int newport = stoi(menudata.port);
if(newport != 0)
port = newport;
+
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
// Save settings
- g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
- g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
- g_settings->set("selected_mainmenu_game", menudata.selected_game);
- g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
- g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
- g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
- g_settings->set("opaque_water", itos(menudata.opaque_water));
-
- g_settings->set("mip_map", itos(menudata.mip_map));
- g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
- g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
- g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
-
- g_settings->setS32("enable_shaders", menudata.enable_shaders);
- g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
- g_settings->set("enable_particles", itos(menudata.enable_particles));
- g_settings->set("liquid_finite", itos(menudata.liquid_finite));
-
- g_settings->set("creative_mode", itos(menudata.creative_mode));
- g_settings->set("enable_damage", itos(menudata.enable_damage));
- g_settings->set("server_announce", itos(menudata.enable_public));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
- if(menudata.selected_world != -1)
+
+ if((menudata.selected_world >= 0) &&
+ (menudata.selected_world < (int)worldspecs.size()))
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
current_playername = "singleplayer";
current_password = "";
current_address = "";
- current_port = 30011;
+ current_port = myrand_range(49152, 65535);
}
else if (address != "")
{
ServerListSpec server;
server["name"] = menudata.servername;
- server["address"] = wide_to_narrow(menudata.address);
- server["port"] = wide_to_narrow(menudata.port);
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
// Set world path to selected one
- if(menudata.selected_world != -1){
+ if ((menudata.selected_world >= 0) &&
+ (menudata.selected_world < (int)worldspecs.size())) {
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
-
- // Only refresh if so requested
- if(menudata.only_refresh){
- infostream<<"Refreshing menu"<<std::endl;
- continue;
- }
- // Create new world if requested
- if(menudata.create_world_name != L"")
- {
- std::string path = porting::path_user + DIR_DELIM
- "worlds" + DIR_DELIM
- + wide_to_narrow(menudata.create_world_name);
- // Create world if it doesn't exist
- if(!initializeWorld(path, menudata.create_world_gameid)){
- error_message = wgettext("Failed to initialize world");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- g_settings->set("selected_world_path", path);
- g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
- continue;
- }
-
// If local game
if(current_address == "")
{
// Continue to game
break;
}
-
+
// Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
+ if(device->run() == false || kill == true) {
+ if(g_settings_path != "") {
+ g_settings->updateConfigFile(
+ g_settings_path.c_str());
+ }
break;
+ }
/*
Run game
current_address,
current_port,
error_message,
- configpath,
chat_backend,
gamespec,
simple_singleplayer_mode
);
+ smgr->clear();
} //try
catch(con::PeerNotFoundException &e)
break;
}
} // Menu-game loop
-
+
+
+ g_menuclouds->drop();
+ g_menucloudsmgr->drop();
+
delete input;
/*
*/
device->drop();
+#if USE_FREETYPE
+ if (use_freetype)
+ font->drop();
+#endif
+
#endif // !SERVER
// Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
+ if(g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
// Print modified quicktune values
{