]> git.lizzy.rs Git - minetest.git/blobdiff - src/main.cpp
Fix selectionbox not honoring anaglyph mode 3d distortion
[minetest.git] / src / main.cpp
index 0d1961fff1de7fc5d3daf4b2de217558729d724b..940580b7a067d563093232733b380bb7c858eec7 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -47,9 +47,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <fstream>
 #include <locale.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "debug.h"
 #include "test.h"
+#include "clouds.h"
 #include "server.h"
 #include "constants.h"
 #include "porting.h"
@@ -68,8 +69,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "log.h"
 #include "mods.h"
-#include "utility_string.h"
+#if USE_FREETYPE
+#include "xCGUITTFont.h"
+#endif
+#include "util/string.h"
 #include "subgame.h"
+#include "quicktune.h"
+#include "serverlist.h"
+#include "guiEngine.h"
 
 /*
        Settings.
@@ -77,11 +84,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 Settings main_settings;
 Settings *g_settings = &main_settings;
+std::string g_settings_path;
 
 // Global profiler
 Profiler main_profiler;
 Profiler *g_profiler = &main_profiler;
 
+// Menu clouds are created later
+Clouds *g_menuclouds = 0;
+irr::scene::ISceneManager *g_menucloudsmgr = 0;
+
 /*
        Debug streams
 */
@@ -89,8 +101,6 @@ Profiler *g_profiler = &main_profiler;
 // Connection
 std::ostream *dout_con_ptr = &dummyout;
 std::ostream *derr_con_ptr = &verbosestream;
-//std::ostream *dout_con_ptr = &infostream;
-//std::ostream *derr_con_ptr = &errorstream;
 
 // Server
 std::ostream *dout_server_ptr = &infostream;
@@ -129,7 +139,12 @@ MainGameCallback *g_gamecallback = NULL;
 u32 getTimeMs()
 {
        /* Use imprecise system calls directly (from porting.h) */
-       return porting::getTimeMs();
+       return porting::getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec)
+{
+       return porting::getTime(prec);
 }
 
 #else
@@ -138,7 +153,7 @@ u32 getTimeMs()
 class TimeGetter
 {
 public:
-       virtual u32 getTime() = 0;
+       virtual u32 getTime(TimePrecision prec) = 0;
 };
 
 // A precise irrlicht one
@@ -148,11 +163,15 @@ class IrrlichtTimeGetter: public TimeGetter
        IrrlichtTimeGetter(IrrlichtDevice *device):
                m_device(device)
        {}
-       u32 getTime()
+       u32 getTime(TimePrecision prec)
        {
-               if(m_device == NULL)
-                       return 0;
-               return m_device->getTimer()->getRealTime();
+               if (prec == PRECISION_MILLI) {
+                       if(m_device == NULL)
+                               return 0;
+                       return m_device->getTimer()->getRealTime();
+               } else {
+                       return porting::getTime(prec);
+               }
        }
 private:
        IrrlichtDevice *m_device;
@@ -161,9 +180,9 @@ class IrrlichtTimeGetter: public TimeGetter
 class SimpleTimeGetter: public TimeGetter
 {
 public:
-       u32 getTime()
+       u32 getTime(TimePrecision prec)
        {
-               return porting::getTimeMs();
+               return porting::getTime(prec);
        }
 };
 
@@ -175,9 +194,14 @@ u32 getTimeMs()
 {
        if(g_timegetter == NULL)
                return 0;
-       return g_timegetter->getTime();
+       return g_timegetter->getTime(PRECISION_MILLI);
 }
 
+u32 getTime(TimePrecision prec) {
+       if (g_timegetter == NULL)
+               return 0;
+       return g_timegetter->getTime(prec);
+}
 #endif
 
 class StderrLogOutput: public ILogOutput
@@ -220,7 +244,7 @@ class MyEventReceiver : public IEventReceiver
                */
                if(noMenuActive() == false)
                {
-                       return false;
+                       return g_menumgr.preprocessEvent(event);
                }
 
                // Remember whether each key is down or up
@@ -593,54 +617,7 @@ class RandomInputHandler : public InputHandler
        bool rightreleased;
 };
 
-void drawMenuBackground(video::IVideoDriver* driver)
-{
-       core::dimension2d<u32> screensize = driver->getScreenSize();
-               
-       video::ITexture *bgtexture =
-                       driver->getTexture(getTexturePath("menubg.png").c_str());
-       if(bgtexture)
-       {
-               s32 scaledsize = 128;
-               
-               // The important difference between destsize and screensize is
-               // that destsize is rounded to whole scaled pixels.
-               // These formulas use component-wise multiplication and division of v2u32.
-               v2u32 texturesize = bgtexture->getSize();
-               v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
-               v2u32 destsize = scaledsize * sourcesize / texturesize;
-               
-               // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
-               driver->draw2DImage(bgtexture,
-                       core::rect<s32>(0, 0, destsize.X, destsize.Y),
-                       core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
-                       NULL, NULL, true);
-       }
-       
-       video::ITexture *logotexture =
-                       driver->getTexture(getTexturePath("menulogo.png").c_str());
-       if(logotexture)
-       {
-               v2s32 logosize(logotexture->getOriginalSize().Width,
-                               logotexture->getOriginalSize().Height);
-               logosize *= 4;
-
-               video::SColor bgcolor(255,50,50,50);
-               core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
-                               screensize.Width, screensize.Height);
-               driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
-               core::rect<s32> rect(0,0,logosize.X,logosize.Y);
-               rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
-               rect -= v2s32(logosize.X/2, 0);
-               driver->draw2DImage(logotexture, rect,
-                       core::rect<s32>(core::position2d<s32>(0,0),
-                       core::dimension2di(logotexture->getSize())),
-                       NULL, NULL, true);
-       }
-}
-
-#endif
+#endif // !SERVER
 
 // These are defined global so that they're not optimized too much.
 // Can't change them to volatile.
@@ -697,14 +674,14 @@ void SpeedTests()
        }
 
        {
-               TimeTaker timer("Testing core::map speed");
+               TimeTaker timer("Testing std::map speed");
                
-               core::map<v2s16, f32> map1;
+               std::map<v2s16, f32> map1;
                tempf = -324;
                const s16 ii=300;
                for(s16 y=0; y<ii; y++){
                        for(s16 x=0; x<ii; x++){
-                               map1.insert(v2s16(x,y), tempf);
+                               map1[v2s16(x,y)] =  tempf;
                                tempf += 1;
                        }
                }
@@ -731,7 +708,7 @@ void SpeedTests()
                        }
                }
                // Do at least 10ms
-               while(timer.getTime() < 10);
+               while(timer.getTimerTime() < 10);
 
                u32 dtime = timer.stop();
                u32 per_ms = n / dtime;
@@ -740,6 +717,20 @@ void SpeedTests()
        }
 }
 
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+               std::ostream &os)
+{
+       for(u32 i=0; i<worldspecs.size(); i++){
+               std::string name = worldspecs[i].name;
+               std::string path = worldspecs[i].path;
+               if(name.find(" ") != std::string::npos)
+                       name = std::string("'") + name + "'";
+               path = std::string("'") + path + "'";
+               name = padStringRight(name, 14);
+               os<<"  "<<name<<" "<<path<<std::endl;
+       }
+}
+
 int main(int argc, char *argv[])
 {
        int retval = 0;
@@ -753,75 +744,91 @@ int main(int argc, char *argv[])
 
        log_register_thread("main");
 
-       // Set locale. This is for forcing '.' as the decimal point.
-       std::locale::global(std::locale("C"));
-       // This enables printing all characters in bitmap font
-       setlocale(LC_CTYPE, "en_US");
+       // This enables internatonal characters input
+       if( setlocale(LC_ALL, "") == NULL )
+       {
+               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
+       }
 
+       // Set locale. This is for forcing '.' as the decimal point.
+       try {
+               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
+               setlocale(LC_NUMERIC, "C");
+       } catch (const std::exception& ex) {
+               errorstream<<"Could not set numeric locale to C"<<std::endl;
+       }
        /*
                Parse command line
        */
        
        // List all allowed options
-       core::map<std::string, ValueSpec> allowed_options;
-       allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
-                       "Show allowed options"));
-       allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
-                       "Load configuration from specified file"));
-       allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
-                       "Set network port (UDP)"));
-       allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Disable unit tests"));
-       allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Enable unit tests"));
-       allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
-                       "Same as --world (deprecated)"));
-       allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
-                       "Set world path (implies local game)"));
-       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
-                       "Print more information to console"));
-       allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
-                       "Set logfile path ('' = no logging)"));
-       allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
-                       "Set gameid (\"--gameid list\" prints available ones)"));
+       std::map<std::string, ValueSpec> allowed_options;
+       allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+                       _("Show allowed options"))));
+       allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+                       _("Load configuration from specified file"))));
+       allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+                       _("Set network port (UDP)"))));
+       allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
+                       _("Disable unit tests"))));
+       allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
+                       _("Enable unit tests"))));
+       allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+                       _("Same as --world (deprecated)"))));
+       allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+                       _("Set world path (implies local game) ('list' lists all)"))));
+       allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+                       _("Set world by name (implies local game)"))));
+       allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+                       _("Print more information to console"))));
+       allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
+                       _("Print even more information to console"))));
+       allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+                       _("Print enormous amounts of information to log and console"))));
+       allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+                       _("Set logfile path ('' = no logging)"))));
+       allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+                       _("Set gameid (\"--gameid list\" prints available ones)"))));
 #ifndef SERVER
-       allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
-                       "Run speed tests"));
-       allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
-                       "Address to connect to. ('' = local game)"));
-       allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
-                       "Enable random user input, for testing"));
-       allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
-                       "Run dedicated server"));
-       allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
-                       "Set player name"));
-       allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
-                       "Set password"));
-       allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
-                       "Disable main menu"));
+       allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+                       _("Show available video modes"))));
+       allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+                       _("Run speed tests"))));
+       allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+                       _("Address to connect to. ('' = local game)"))));
+       allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+                       _("Enable random user input, for testing"))));
+       allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+                       _("Run dedicated server"))));
+       allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+                       _("Set player name"))));
+       allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+                       _("Set password"))));
+       allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+                       _("Disable main menu"))));
 #endif
 
        Settings cmd_args;
        
        bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
 
-       if(ret == false || cmd_args.getFlag("help"))
+       if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
        {
-               dstream<<"Allowed options:"<<std::endl;
-               for(core::map<std::string, ValueSpec>::Iterator
-                               i = allowed_options.getIterator();
-                               i.atEnd() == false; i++)
+               dstream<<_("Allowed options:")<<std::endl;
+               for(std::map<std::string, ValueSpec>::iterator
+                               i = allowed_options.begin();
+                               i != allowed_options.end(); ++i)
                {
                        std::ostringstream os1(std::ios::binary);
-                       os1<<"  --"<<i.getNode()->getKey();
-                       if(i.getNode()->getValue().type == VALUETYPE_FLAG)
+                       os1<<"  --"<<i->first;
+                       if(i->second.type == VALUETYPE_FLAG)
                                {}
                        else
-                               os1<<" <value>";
+                               os1<<_(" <value>");
                        dstream<<padStringRight(os1.str(), 24);
 
-                       if(i.getNode()->getValue().help != NULL)
-                               dstream<<i.getNode()->getValue().help;
+                       if(i->second.help != NULL)
+                               dstream<<i->second.help;
                        dstream<<std::endl;
                }
 
@@ -832,9 +839,20 @@ int main(int argc, char *argv[])
                Low-level initialization
        */
        
+       // If trace is enabled, enable logging of certain things
+       if(cmd_args.getFlag("trace")){
+               dstream<<_("Enabling trace level debug output")<<std::endl;
+               log_trace_level_enabled = true;
+               dout_con_ptr = &verbosestream; // this is somewhat old crap
+               socket_enable_debug_output = true; // socket doesn't use log.h
+       }
        // In certain cases, output info level on stderr
-       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
+       if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+                       cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
                log_add_output(&main_stderr_log_out, LMT_INFO);
+       // In certain cases, output verbose level on stderr
+       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+               log_add_output(&main_stderr_log_out, LMT_VERBOSE);
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
@@ -844,22 +862,8 @@ int main(int argc, char *argv[])
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
-       
-       // Initialize debug streams
-#ifdef RUN_IN_PLACE
-       std::string logfile = DEBUGFILE;
-#else
-       std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
-#endif
-       if(cmd_args.exists("logfile"))
-               logfile = cmd_args.get("logfile");
-       if(logfile != "")
-               debugstreams_init(false, logfile.c_str());
-       else
-               debugstreams_init(false, NULL);
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
 
-       infostream<<"logfile    = "<<logfile<<std::endl;
        infostream<<"path_share = "<<porting::path_share<<std::endl;
        infostream<<"path_user  = "<<porting::path_user<<std::endl;
 
@@ -880,9 +884,17 @@ int main(int argc, char *argv[])
                return 0;
        }
        
+       // List worlds if requested
+       if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
+               dstream<<_("Available worlds:")<<std::endl;
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               print_worldspecs(worldspecs, dstream);
+               return 0;
+       }
+
        // Print startup message
-       actionstream<<PROJECT_NAME<<
-                       " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+       infostream<<PROJECT_NAME<<
+                       " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
                        <<", "<<BUILD_INFO
                        <<std::endl;
        
@@ -902,7 +914,7 @@ int main(int argc, char *argv[])
        */
        
        // Path of configuration file in use
-       std::string configpath = "";
+       g_settings_path = "";
        
        if(cmd_args.exists("config"))
        {
@@ -913,17 +925,17 @@ int main(int argc, char *argv[])
                                        <<cmd_args.get("config")<<"\""<<std::endl;
                        return 1;
                }
-               configpath = cmd_args.get("config");
+               g_settings_path = cmd_args.get("config");
        }
        else
        {
-               core::array<std::string> filenames;
+               std::vector<std::string> filenames;
                filenames.push_back(porting::path_user +
                                DIR_DELIM + "minetest.conf");
                // Legacy configuration file location
                filenames.push_back(porting::path_user +
                                DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+#if RUN_IN_PLACE
                // Try also from a lower level (to aid having the same configuration
                // for many RUN_IN_PLACE installs)
                filenames.push_back(porting::path_user +
@@ -935,15 +947,40 @@ int main(int argc, char *argv[])
                        bool r = g_settings->readConfigFile(filenames[i].c_str());
                        if(r)
                        {
-                               configpath = filenames[i];
+                               g_settings_path = filenames[i];
                                break;
                        }
                }
                
                // If no path found, use the first one (menu creates the file)
-               if(configpath == "")
-                       configpath = filenames[0];
+               if(g_settings_path == "")
+                       g_settings_path = filenames[0];
        }
+       
+       // Initialize debug streams
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
+       std::string logfile = DEBUGFILE;
+#else
+       std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+#endif
+       if(cmd_args.exists("logfile"))
+               logfile = cmd_args.get("logfile");
+       
+       log_remove_output(&main_dstream_no_stderr_log_out);
+       int loglevel = g_settings->getS32("debug_log_level");
+
+       if (loglevel == 0) //no logging
+               logfile = "";
+       else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
+               log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+
+       if(logfile != "")
+               debugstreams_init(false, logfile.c_str());
+       else
+               debugstreams_init(false, NULL);
+               
+       infostream<<"logfile    = "<<logfile<<std::endl;
 
        // Initialize random seed
        srand(time(0));
@@ -978,9 +1015,53 @@ int main(int argc, char *argv[])
                commanded_world = cmd_args.get("world");
        else if(cmd_args.exists("map-dir"))
                commanded_world = cmd_args.get("map-dir");
+       else if(cmd_args.exists("nonopt0")) // First nameless argument
+               commanded_world = cmd_args.get("nonopt0");
        else if(g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
        
+       // World name
+       std::string commanded_worldname = "";
+       if(cmd_args.exists("worldname"))
+               commanded_worldname = cmd_args.get("worldname");
+       
+       // Strip world.mt from commanded_world
+       {
+               std::string worldmt = "world.mt";
+               if(commanded_world.size() > worldmt.size() &&
+                               commanded_world.substr(commanded_world.size()-worldmt.size())
+                               == worldmt){
+                       dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
+                       commanded_world = commanded_world.substr(
+                                       0, commanded_world.size()-worldmt.size());
+               }
+       }
+       
+       // If a world name was specified, convert it to a path
+       if(commanded_worldname != ""){
+               // Get information about available worlds
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               bool found = false;
+               for(u32 i=0; i<worldspecs.size(); i++){
+                       std::string name = worldspecs[i].name;
+                       if(name == commanded_worldname){
+                               if(commanded_world != ""){
+                                       dstream<<_("--worldname takes precedence over previously "
+                                                       "selected world.")<<std::endl;
+                               }
+                               commanded_world = worldspecs[i].path;
+                               found = true;
+                               break;
+                       }
+               }
+               if(!found){
+                       dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
+                                       "available. Available worlds:")<<std::endl;
+                       print_worldspecs(worldspecs, dstream);
+                       return 1;
+               }
+       }
+
        // Gamespec
        SubgameSpec commanded_gamespec;
        if(cmd_args.exists("gameid")){
@@ -1000,6 +1081,7 @@ int main(int argc, char *argv[])
 #else
        bool run_dedicated_server = cmd_args.getFlag("server");
 #endif
+       g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
        if(run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
@@ -1010,45 +1092,109 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
+               verbosestream<<_("Determining world path")<<std::endl;
                bool is_legacy_world = false;
+               // If a world was commanded, use it
                if(commanded_world != ""){
                        world_path = commanded_world;
+                       infostream<<"Using commanded world path ["<<world_path<<"]"
+                                       <<std::endl;
                }
-               else{
-                       // No specific world was commanded
-                       // Check if the world is found from the default directory, and if
-                       // not, see if the legacy world directory exists.
-                       world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
-                       std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
-                       if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
-                               errorstream<<"Warning: Using legacy world directory \""
-                                               <<legacy_world_path<<"\""<<std::endl;
-                               world_path = legacy_world_path;
-                               is_legacy_world = true;
+               // No world was specified; try to select it automatically
+               else
+               {
+                       // Get information about available worlds
+                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                       // If a world name was specified, select it
+                       if(commanded_worldname != ""){
+                               world_path = "";
+                               for(u32 i=0; i<worldspecs.size(); i++){
+                                       std::string name = worldspecs[i].name;
+                                       if(name == commanded_worldname){
+                                               world_path = worldspecs[i].path;
+                                               break;
+                                       }
+                               }
+                               if(world_path == ""){
+                                       dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
+                                                       "available. Available worlds:")<<std::endl;
+                                       print_worldspecs(worldspecs, dstream);
+                                       return 1;
+                               }
+                       }
+                       // If there is only a single world, use it
+                       if(worldspecs.size() == 1){
+                               world_path = worldspecs[0].path;
+                               dstream<<_("Automatically selecting world at")<<" ["
+                                               <<world_path<<"]"<<std::endl;
+                       // If there are multiple worlds, list them
+                       } else if(worldspecs.size() > 1){
+                               dstream<<_("Multiple worlds are available.")<<std::endl;
+                               dstream<<_("Please select one using --worldname <name>"
+                                               " or --world <path>")<<std::endl;
+                               print_worldspecs(worldspecs, dstream);
+                               return 1;
+                       // If there are no worlds, automatically create a new one
+                       } else {
+                               // This is the ultimate default world path
+                               world_path = porting::path_user + DIR_DELIM + "worlds" +
+                                               DIR_DELIM + "world";
+                               infostream<<"Creating default world at ["
+                                               <<world_path<<"]"<<std::endl;
                        }
                }
 
-               // Gamespec
-               std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
-               SubgameSpec gamespec = findSubgame(world_gameid);
-               if(commanded_gamespec.isValid() &&
-                               commanded_gamespec.id != world_gameid){
-                       errorstream<<"WARNING: Overriding gameid from \""
-                                       <<world_gameid<<"\" to \""
-                                       <<commanded_gamespec.id<<"\""<<std::endl;
-                       gamespec = commanded_gamespec;
+               if(world_path == ""){
+                       errorstream<<"No world path specified or found."<<std::endl;
+                       return 1;
                }
+               verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
 
+               // We need a gamespec.
+               SubgameSpec gamespec;
+               verbosestream<<_("Determining gameid/gamespec")<<std::endl;
+               // If world doesn't exist
+               if(!getWorldExists(world_path))
+               {
+                       // Try to take gamespec from command line
+                       if(commanded_gamespec.isValid()){
+                               gamespec = commanded_gamespec;
+                               infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
+                       }
+                       // Otherwise we will be using "minetest"
+                       else{
+                               gamespec = findSubgame(g_settings->get("default_game"));
+                               infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
+                       }
+               }
+               // World exists
+               else
+               {
+                       std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+                       // If commanded to use a gameid, do so
+                       if(commanded_gamespec.isValid()){
+                               gamespec = commanded_gamespec;
+                               if(commanded_gamespec.id != world_gameid){
+                                       errorstream<<"WARNING: Using commanded gameid ["
+                                                       <<gamespec.id<<"]"<<" instead of world gameid ["
+                                                       <<world_gameid<<"]"<<std::endl;
+                               }
+                       } else{
+                               // If world contains an embedded game, use it;
+                               // Otherwise find world from local system.
+                               gamespec = findWorldSubgame(world_path);
+                               infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
+                       }
+               }
                if(!gamespec.isValid()){
-                       errorstream<<"Invalid gamespec. (world_gameid="
-                                       <<world_gameid<<")"<<std::endl;
+                       errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
+                                       <<std::endl;
                        return 1;
                }
-               
-               infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+               verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
-               Server server(world_path, configpath, gamespec);
+               Server server(world_path, gamespec, false);
                server.start(port);
                
                // Run server
@@ -1064,10 +1210,10 @@ int main(int argc, char *argv[])
        */
        
        std::string address = g_settings->get("address");
-       if(cmd_args.exists("address"))
-               address = cmd_args.get("address");
-       else if(cmd_args.exists("world"))
+       if(commanded_world != "")
                address = "";
+       else if(cmd_args.exists("address"))
+               address = cmd_args.get("address");
        
        std::string playername = g_settings->get("name");
        if(cmd_args.exists("name"))
@@ -1081,10 +1227,16 @@ int main(int argc, char *argv[])
 
        // Resolution selection
        
-       bool fullscreen = false;
+       bool fullscreen = g_settings->getBool("fullscreen");
        u16 screenW = g_settings->getU16("screenW");
        u16 screenH = g_settings->getU16("screenH");
 
+       // bpp, fsaa, vsync
+
+       bool vsync = g_settings->getBool("vsync");
+       u16 bits = g_settings->getU16("fullscreen_bpp");
+       u16 fsaa = g_settings->getU16("fsaa");
+
        // Determine driver
 
        video::E_DRIVER_TYPE driverType;
@@ -1103,6 +1255,14 @@ int main(int argc, char *argv[])
                driverType = video::EDT_DIRECT3D9;
        else if(driverstring == "opengl")
                driverType = video::EDT_OPENGL;
+#ifdef _IRR_COMPILE_WITH_OGLES1_
+       else if(driverstring == "ogles1")
+               driverType = video::EDT_OGLES1;
+#endif
+#ifdef _IRR_COMPILE_WITH_OGLES2_
+       else if(driverstring == "ogles2")
+               driverType = video::EDT_OGLES2;
+#endif
        else
        {
                errorstream<<"WARNING: Invalid video_driver specified; defaulting "
@@ -1111,15 +1271,79 @@ int main(int argc, char *argv[])
        }
 
        /*
-               Create device and exit if creation failed
+               List video modes if requested
        */
 
        MyEventReceiver receiver;
 
+       if(cmd_args.getFlag("videomodes")){
+               IrrlichtDevice *nulldevice;
+
+               SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+               params.DriverType    = video::EDT_NULL;
+               params.WindowSize    = core::dimension2d<u32>(640, 480);
+               params.Bits          = 24;
+               params.AntiAlias     = fsaa;
+               params.Fullscreen    = false;
+               params.Stencilbuffer = false;
+               params.Vsync         = vsync;
+               params.EventReceiver = &receiver;
+               params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+               nulldevice = createDeviceEx(params);
+
+               if(nulldevice == 0)
+                       return 1;
+
+               dstream<<_("Available video modes (WxHxD):")<<std::endl;
+
+               video::IVideoModeList *videomode_list =
+                               nulldevice->getVideoModeList();
+
+               if(videomode_list == 0){
+                       nulldevice->drop();
+                       return 1;
+               }
+
+               s32 videomode_count = videomode_list->getVideoModeCount();
+               core::dimension2d<u32> videomode_res;
+               s32 videomode_depth;
+               for (s32 i = 0; i < videomode_count; ++i){
+                       videomode_res = videomode_list->getVideoModeResolution(i);
+                       videomode_depth = videomode_list->getVideoModeDepth(i);
+                       dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+                                       <<"x"<<videomode_depth<<std::endl;
+               }
+
+               dstream<<_("Active video mode (WxHxD):")<<std::endl;
+               videomode_res = videomode_list->getDesktopResolution();
+               videomode_depth = videomode_list->getDesktopDepth();
+               dstream<<videomode_res.Width<<"x"<<videomode_res.Height
+                               <<"x"<<videomode_depth<<std::endl;
+
+               nulldevice->drop();
+
+               return 0;
+       }
+
+       /*
+               Create device and exit if creation failed
+       */
+
        IrrlichtDevice *device;
-       device = createDevice(driverType,
-                       core::dimension2d<u32>(screenW, screenH),
-                       16, fullscreen, false, false, &receiver);
+
+       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+       params.DriverType    = driverType;
+       params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
+       params.Bits          = bits;
+       params.AntiAlias     = fsaa;
+       params.Fullscreen    = fullscreen;
+       params.Stencilbuffer = false;
+       params.Vsync         = vsync;
+       params.EventReceiver = &receiver;
+       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+       device = createDeviceEx(params);
 
        if (device == 0)
                return 1; // could not create selected driver.
@@ -1130,9 +1354,6 @@ int main(int argc, char *argv[])
 
        video::IVideoDriver* driver = device->getVideoDriver();
 
-       // Disable mipmaps (because some of them look ugly)
-       driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
        /*
                This changes the minimum allowed number of vertices in a VBO.
                Default is 500.
@@ -1152,6 +1373,7 @@ int main(int argc, char *argv[])
        {
                dstream<<"Running speed tests"<<std::endl;
                SpeedTests();
+               device->drop();
                return 0;
        }
        
@@ -1169,7 +1391,19 @@ int main(int argc, char *argv[])
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
-       gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       std::string font_path = g_settings->get("font_path");
+       gui::IGUIFont *font;
+       bool use_freetype = g_settings->getBool("freetype");
+       #if USE_FREETYPE
+       if (use_freetype) {
+               u16 font_size = g_settings->getU16("font_size");
+               font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       } else {
+               font = guienv->getFont(font_path.c_str());
+       }
+       #else
+       font = guienv->getFont(font_path.c_str());
+       #endif
        if(font)
                skin->setFont(font);
        else
@@ -1190,7 +1424,26 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-       
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+       // Irrlicht 1.8 input colours
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
+
+       // Create the menu clouds
+       if (!g_menucloudsmgr)
+               g_menucloudsmgr = smgr->createNewSceneManager();
+       if (!g_menuclouds)
+               g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+                       g_menucloudsmgr, -1, rand(), 100);
+       g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+       scene::ICameraSceneNode* camera;
+       camera = g_menucloudsmgr->addCameraSceneNode(0,
+                               v3f(0,0,0), v3f(0, 60, 100));
+       camera->setFarValue(10000);
+
        /*
                GUI stuff
        */
@@ -1215,7 +1468,9 @@ int main(int argc, char *argv[])
        while(device->run() && kill == false)
        {
                // Set the window caption
-               device->setWindowCaption(L"Minetest [Main Menu]");
+               wchar_t* text = wgettext("Main Menu");
+               device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+               delete[] text;
 
                // This is used for catching disconnects
                try
@@ -1236,6 +1491,13 @@ int main(int argc, char *argv[])
                        
                        SubgameSpec gamespec;
                        WorldSpec worldspec;
+                       bool simple_singleplayer_mode = false;
+
+                       // These are set up based on the menu and other things
+                       std::string current_playername = "inv£lid";
+                       std::string current_password = "";
+                       std::string current_address = "does-not-exist";
+                       int current_port = 0;
 
                        /*
                                Out-of-game menu loop.
@@ -1259,153 +1521,138 @@ int main(int argc, char *argv[])
                                
                                // Initialize menu data
                                MainMenuData menudata;
-                               menudata.address = narrow_to_wide(address);
-                               menudata.name = narrow_to_wide(playername);
-                               menudata.port = narrow_to_wide(itos(port));
+                               menudata.address = address;
+                               menudata.name = playername;
+                               menudata.port = itos(port);
+                               menudata.errormessage = wide_to_narrow(error_message);
+                               error_message = L"";
                                if(cmd_args.exists("password"))
-                                       menudata.password = narrow_to_wide(cmd_args.get("password"));
-                               menudata.fancy_trees = g_settings->getBool("new_style_leaves");
-                               menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
-                               menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
-                               menudata.opaque_water = g_settings->getBool("opaque_water");
-                               menudata.creative_mode = g_settings->getBool("creative_mode");
-                               menudata.enable_damage = g_settings->getBool("enable_damage");
-                               // Get world listing for the menu
+                                       menudata.password = cmd_args.get("password");
+
+                               driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
+                               menudata.enable_public = g_settings->getBool("server_announce");
+
                                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-                               for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
-                                               i != worldspecs.end(); i++)
-                                       menudata.worlds.push_back(narrow_to_wide(
-                                                       i->name + " [" + i->gameid + "]"));
-                               // Select if there is only one
-                               if(worldspecs.size() == 1)
-                                       menudata.selected_world = 0;
-                               else
-                                       menudata.selected_world = -1;
+
                                // If a world was commanded, append and select it
                                if(commanded_world != ""){
+
                                        std::string gameid = getWorldGameId(commanded_world, true);
-                                       if(gameid == "")
+                                       std::string name = _("[--world parameter]");
+                                       if(gameid == ""){
                                                gameid = g_settings->get("default_game");
-                                       WorldSpec spec(commanded_world, "[commanded world]", gameid);
-                                       worldspecs.push_back(spec);
-                                       menudata.worlds.push_back(narrow_to_wide(spec.name)
-                                                       +L" ["+narrow_to_wide(spec.gameid)+L"]");
-                                       menudata.selected_world = menudata.worlds.size()-1;
+                                               name += " [new]";
+                                       }
+                                       //TODO find within worldspecs and set config
                                }
 
                                if(skip_main_menu == false)
                                {
-                                       GUIMainMenu *menu =
-                                                       new GUIMainMenu(guienv, guiroot, -1, 
-                                                               &g_menumgr, &menudata, g_gamecallback);
-                                       menu->allowFocusRemoval(true);
-
-                                       if(error_message != L"")
-                                       {
-                                               verbosestream<<"error_message = "
-                                                               <<wide_to_narrow(error_message)<<std::endl;
-
-                                               GUIMessageMenu *menu2 =
-                                                               new GUIMessageMenu(guienv, guiroot, -1, 
-                                                                       &g_menumgr, error_message.c_str());
-                                               menu2->drop();
-                                               error_message = L"";
-                                       }
-
                                        video::IVideoDriver* driver = device->getVideoDriver();
-                                       
-                                       infostream<<"Created main menu"<<std::endl;
 
+                                       infostream<<"Waiting for other menus"<<std::endl;
                                        while(device->run() && kill == false)
                                        {
-                                               if(menu->getStatus() == true)
+                                               if(noMenuActive())
                                                        break;
-
-                                               //driver->beginScene(true, true, video::SColor(255,0,0,0));
-                                               driver->beginScene(true, true, video::SColor(255,128,128,128));
-
-                                               drawMenuBackground(driver);
-
+                                               driver->beginScene(true, true,
+                                                               video::SColor(255,128,128,128));
                                                guienv->drawAll();
-                                               
                                                driver->endScene();
-                                               
                                                // On some computers framerate doesn't seem to be
                                                // automatically limited
                                                sleep_ms(25);
                                        }
-                                       
-                                       // Break out of menu-game loop to shut down cleanly
-                                       if(device->run() == false || kill == true)
-                                               break;
-                                       
-                                       infostream<<"Dropping main menu"<<std::endl;
+                                       infostream<<"Waited for other menus"<<std::endl;
 
-                                       menu->drop();
+                                       GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
+                                       
+                                       delete temp;
+                                       //once finished you'll never end up here
+                                       smgr->clear();
                                }
 
-                               // Set world path to selected one
-                               if(menudata.selected_world != -1){
-                                       worldspec = worldspecs[menudata.selected_world];
-                                       infostream<<"Selected world: "<<worldspec.name
-                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
-                               }
-                               
-                               // Delete map if requested
-                               if(menudata.delete_world)
-                               {
-                                       if(menudata.selected_world == -1){
-                                               error_message = L"Cannot delete world: "
-                                                               L"no world selected";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                               continue;
-                                       }
-                                       /*bool r = fs::RecursiveDeleteContent(worldspec.path);
-                                       if(r == false){
-                                               error_message = L"World delete failed";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                       }*/
-                                       // TODO: Some kind of a yes/no dialog is needed.
-                                       error_message = L"This doesn't do anything currently.";
-                                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                               if(menudata.errormessage != ""){
+                                       error_message = narrow_to_wide(menudata.errormessage);
                                        continue;
                                }
 
-                               playername = wide_to_narrow(menudata.name);
-                               password = translatePassword(playername, menudata.password);
+                               //update worldspecs (necessary as new world may have been created)
+                               worldspecs = getAvailableWorlds();
+
+                               if (menudata.name == "")
+                                       menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
+                               else
+                                       playername = menudata.name;
+
+                               password = translatePassword(playername, narrow_to_wide(menudata.password));
                                //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
 
-                               address = wide_to_narrow(menudata.address);
-                               int newport = stoi(wide_to_narrow(menudata.port));
+                               address = menudata.address;
+                               int newport = stoi(menudata.port);
                                if(newport != 0)
                                        port = newport;
+
+                               simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
                                // Save settings
-                               g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
-                               g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
-                               g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
-                               g_settings->set("opaque_water", itos(menudata.opaque_water));
-                               g_settings->set("creative_mode", itos(menudata.creative_mode));
-                               g_settings->set("enable_damage", itos(menudata.enable_damage));
                                g_settings->set("name", playername);
                                g_settings->set("address", address);
                                g_settings->set("port", itos(port));
-                               // Update configuration file
-                               if(configpath != "")
-                                       g_settings->updateConfigFile(configpath.c_str());
+
+                               if((menudata.selected_world >= 0) &&
+                                               (menudata.selected_world < worldspecs.size()))
+                                       g_settings->set("selected_world_path",
+                                                       worldspecs[menudata.selected_world].path);
+
+                               // Break out of menu-game loop to shut down cleanly
+                               if(device->run() == false || kill == true)
+                                       break;
+                               
+                               current_playername = playername;
+                               current_password = password;
+                               current_address = address;
+                               current_port = port;
+
+                               // If using simple singleplayer mode, override
+                               if(simple_singleplayer_mode){
+                                       current_playername = "singleplayer";
+                                       current_password = "";
+                                       current_address = "";
+                                       current_port = myrand_range(49152, 65535);
+                               }
+                               else if (address != "")
+                               {
+                                       ServerListSpec server;
+                                       server["name"] = menudata.servername;
+                                       server["address"] = menudata.address;
+                                       server["port"] = menudata.port;
+                                       server["description"] = menudata.serverdescription;
+                                       ServerList::insert(server);
+                               }
+                               
+                               // Set world path to selected one
+                               if ((menudata.selected_world >= 0) &&
+                                       (menudata.selected_world < worldspecs.size())) {
+                                       worldspec = worldspecs[menudata.selected_world];
+                                       infostream<<"Selected world: "<<worldspec.name
+                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
+                               }
                                
                                // If local game
-                               if(address == "")
+                               if(current_address == "")
                                {
                                        if(menudata.selected_world == -1){
-                                               error_message = L"No world selected and no address "
-                                                               L"provided. Nothing to do.";
+                                               error_message = wgettext("No world selected and no address "
+                                                               "provided. Nothing to do.");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
                                        // Load gamespec for required game
-                                       gamespec = findSubgame(worldspec.gameid);
+                                       gamespec = findWorldSubgame(worldspec.path);
                                        if(!gamespec.isValid() && !commanded_gamespec.isValid()){
-                                               error_message = L"Could not find or load game \""
+                                               error_message = wgettext("Could not find or load game \"")
                                                                + narrow_to_wide(worldspec.gameid) + L"\"";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1419,7 +1666,8 @@ int main(int argc, char *argv[])
                                        }
 
                                        if(!gamespec.isValid()){
-                                               error_message = L"Invalid gamespec. (world_gameid="
+                                               error_message = wgettext("Invalid gamespec.");
+                                               error_message += L" (world_gameid="
                                                                +narrow_to_wide(worldspec.gameid)+L")";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1429,11 +1677,16 @@ int main(int argc, char *argv[])
                                // Continue to game
                                break;
                        }
-                       
+
                        // Break out of menu-game loop to shut down cleanly
-                       if(device->run() == false || kill == true)
+                       if(device->run() == false || kill == true) {
+                               if(g_settings_path != "") {
+                                       g_settings->updateConfigFile(
+                                               g_settings_path.c_str());
+                               }
                                break;
-                       
+                       }
+
                        /*
                                Run game
                        */
@@ -1444,36 +1697,27 @@ int main(int argc, char *argv[])
                                device,
                                font,
                                worldspec.path,
-                               playername,
-                               password,
-                               address,
-                               port,
+                               current_playername,
+                               current_password,
+                               current_address,
+                               current_port,
                                error_message,
-                               configpath,
                                chat_backend,
-                               gamespec
+                               gamespec,
+                               simple_singleplayer_mode
                        );
+                       smgr->clear();
 
                } //try
                catch(con::PeerNotFoundException &e)
                {
-                       error_message = L"Connection error (timed out?)";
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
-               }
-               catch(ServerError &e)
-               {
-                       error_message = narrow_to_wide(e.what());
+                       error_message = wgettext("Connection error (timed out?)");
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
-               catch(ModError &e)
-               {
-                       errorstream<<e.what()<<std::endl;
-                       error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
-               }
 #ifdef NDEBUG
                catch(std::exception &e)
                {
-                       std::string narrow_message = "Some exception, what()=\"";
+                       std::string narrow_message = "Some exception\"";
                        narrow_message += e.what();
                        narrow_message += "\"";
                        errorstream<<narrow_message<<std::endl;
@@ -1492,7 +1736,11 @@ int main(int argc, char *argv[])
                        break;
                }
        } // Menu-game loop
-       
+
+
+       g_menuclouds->drop();
+       g_menucloudsmgr->drop();
+
        delete input;
 
        /*
@@ -1500,11 +1748,32 @@ int main(int argc, char *argv[])
        */
        device->drop();
 
+#if USE_FREETYPE
+       if (use_freetype)
+               font->drop();
+#endif
+
 #endif // !SERVER
        
        // Update configuration file
-       if(configpath != "")
-               g_settings->updateConfigFile(configpath.c_str());
+       if(g_settings_path != "")
+               g_settings->updateConfigFile(g_settings_path.c_str());
+       
+       // Print modified quicktune values
+       {
+               bool header_printed = false;
+               std::vector<std::string> names = getQuicktuneNames();
+               for(u32 i=0; i<names.size(); i++){
+                       QuicktuneValue val = getQuicktuneValue(names[i]);
+                       if(!val.modified)
+                               continue;
+                       if(!header_printed){
+                               dstream<<"Modified quicktune values:"<<std::endl;
+                               header_printed = true;
+                       }
+                       dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+               }
+       }
 
        END_DEBUG_EXCEPTION_HANDLER(errorstream)