]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.cpp
Sound: Add pitch option (#5960)
[dragonfireclient.git] / src / main.cpp
index cc8b4bcaa97bd5300414d1d8223e134d445d5ccf..6a2e89f7aa4bc8465d4b15a0121f89ad89fbe666 100644 (file)
@@ -17,16 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifdef _MSC_VER
-#ifndef SERVER // Dedicated server isn't linked with Irrlicht
-       #pragma comment(lib, "Irrlicht.lib")
-       // This would get rid of the console window
-       //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
-#endif
-       #pragma comment(lib, "zlibwapi.lib")
-       #pragma comment(lib, "Shell32.lib")
-#endif
-
 #include "irrlicht.h" // createDevice
 
 #include "mainmenumanager.h"
@@ -45,16 +35,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "httpfetch.h"
 #include "guiEngine.h"
 #include "map.h"
+#include "player.h"
 #include "mapsector.h"
 #include "fontengine.h"
 #include "gameparams.h"
 #include "database.h"
+#include "config.h"
+#include "porting.h"
+#if USE_CURSES
+       #include "terminal_chat_console.h"
+#endif
 #ifndef SERVER
 #include "client/clientlauncher.h"
+
 #endif
 
 #ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
+       #include "touchscreengui.h"
+#endif
+
+#if !defined(SERVER) && \
+       (IRRLICHT_VERSION_MAJOR == 1) && \
+       (IRRLICHT_VERSION_MINOR == 8) && \
+       (IRRLICHT_VERSION_REVISION == 2)
+       #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
 #endif
 
 #define DEBUGFILE "debug.txt"
@@ -99,28 +103,10 @@ static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_a
 static bool determine_subgame(GameParams *game_params);
 
 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
 
 /**********************************************************************/
 
-/*
-       gettime.h implementation
-*/
-
-#ifdef SERVER
-
-u32 getTimeMs()
-{
-       /* Use imprecise system calls directly (from porting.h) */
-       return porting::getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec)
-{
-       return porting::getTime(prec);
-}
-
-#endif
 
 FileLogOutput file_log_output;
 
@@ -129,7 +115,6 @@ static OptionList allowed_options;
 int main(int argc, char *argv[])
 {
        int retval;
-
        debug_set_exception_handler();
 
        g_logger.registerThread("Main");
@@ -140,11 +125,15 @@ int main(int argc, char *argv[])
        if (!cmd_args_ok
                        || cmd_args.getFlag("help")
                        || cmd_args.exists("nonopt1")) {
+               porting::attachOrCreateConsole();
                print_help(allowed_options);
                return cmd_args_ok ? 0 : 1;
        }
+       if (cmd_args.getFlag("console"))
+               porting::attachOrCreateConsole();
 
        if (cmd_args.getFlag("version")) {
+               porting::attachOrCreateConsole();
                print_version();
                return 0;
        }
@@ -152,7 +141,13 @@ int main(int argc, char *argv[])
        setup_log_params(cmd_args);
 
        porting::signal_handler_init();
+
+#ifdef __ANDROID__
+       porting::initAndroid();
+       porting::initializePathsAndroid();
+#else
        porting::initializePaths();
+#endif
 
        if (!create_userdata_path()) {
                errorstream << "Cannot create user data directory" << std::endl;
@@ -180,19 +175,25 @@ int main(int argc, char *argv[])
        if (!init_common(cmd_args, argc, argv))
                return 1;
 
+       if (g_settings->getBool("enable_console"))
+               porting::attachOrCreateConsole();
+
 #ifndef __ANDROID__
        // Run unit tests
        if (cmd_args.getFlag("run-unittests")) {
-               run_tests();
-               return 0;
+               return run_tests();
        }
 #endif
 
        GameParams game_params;
 #ifdef SERVER
+       porting::attachOrCreateConsole();
        game_params.is_dedicated_server = true;
 #else
-       game_params.is_dedicated_server = cmd_args.getFlag("server");
+       const bool isServer = cmd_args.getFlag("server");
+       if (isServer)
+               porting::attachOrCreateConsole();
+       game_params.is_dedicated_server = isServer;
 #endif
 
        if (!game_configure(&game_params, cmd_args))
@@ -203,10 +204,6 @@ int main(int argc, char *argv[])
        infostream << "Using commanded world path ["
                   << game_params.world_path << "]" << std::endl;
 
-       //Run dedicated server if asked to or no other option
-       g_settings->set("server_dedicated",
-                       game_params.is_dedicated_server ? "true" : "false");
-
        if (game_params.is_dedicated_server)
                return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
 
@@ -226,7 +223,7 @@ int main(int argc, char *argv[])
        // Stop httpfetch thread (if started)
        httpfetch_cleanup();
 
-       END_DEBUG_EXCEPTION_HANDLER(errorstream);
+       END_DEBUG_EXCEPTION_HANDLER
 
        return retval;
 }
@@ -278,6 +275,10 @@ static void set_allowed_options(OptionList *allowed_options)
                        _("Set gameid (\"--gameid list\" prints available ones)"))));
        allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
                        _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+       allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
+               _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+       allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
+                       _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
 #ifndef SERVER
        allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
                        _("Show available video modes"))));
@@ -295,13 +296,15 @@ static void set_allowed_options(OptionList *allowed_options)
                        _("Set password"))));
        allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
                        _("Disable main menu"))));
+       allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
+               _("Starts with the console (Windows only)"))));
 #endif
 
 }
 
 static void print_help(const OptionList &allowed_options)
 {
-       dstream << _("Allowed options:") << std::endl;
+       std::cout << _("Allowed options:") << std::endl;
        print_allowed_options(allowed_options);
 }
 
@@ -314,22 +317,23 @@ static void print_allowed_options(const OptionList &allowed_options)
                if (i->second.type != VALUETYPE_FLAG)
                        os1 << _(" <value>");
 
-               dstream << padStringRight(os1.str(), 24);
+               std::cout << padStringRight(os1.str(), 30);
 
                if (i->second.help != NULL)
-                       dstream << i->second.help;
+                       std::cout << i->second.help;
 
-               dstream << std::endl;
+               std::cout << std::endl;
        }
 }
 
 static void print_version()
 {
-       dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
+       std::cout << PROJECT_NAME_C " " << g_version_hash
+                 << " (" << porting::getPlatformName() << ")" << std::endl;
 #ifndef SERVER
-       dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+       std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
 #endif
-       dstream << "Build info: " << g_build_info << std::endl;
+       std::cout << "Build info: " << g_build_info << std::endl;
 }
 
 static void list_game_ids()
@@ -337,14 +341,14 @@ static void list_game_ids()
        std::set<std::string> gameids = getAvailableGameIds();
        for (std::set<std::string>::const_iterator i = gameids.begin();
                        i != gameids.end(); ++i)
-               dstream << (*i) <<std::endl;
+               std::cout << (*i) <<std::endl;
 }
 
 static void list_worlds()
 {
-       dstream << _("Available worlds:") << std::endl;
+       std::cout << _("Available worlds:") << std::endl;
        std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-       print_worldspecs(worldspecs, dstream);
+       print_worldspecs(worldspecs, std::cout);
 }
 
 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
@@ -409,9 +413,6 @@ static bool create_userdata_path()
        bool success;
 
 #ifdef __ANDROID__
-       porting::initAndroid();
-
-       porting::setExternalStorageDir(porting::jnienv);
        if (!fs::PathExists(porting::path_user)) {
                success = fs::CreateDir(porting::path_user);
        } else {
@@ -423,9 +424,6 @@ static bool create_userdata_path()
        success = fs::CreateDir(porting::path_user);
 #endif
 
-       infostream << "path_share = " << porting::path_share << std::endl;
-       infostream << "path_user  = " << porting::path_user << std::endl;
-
        return success;
 }
 
@@ -450,13 +448,8 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
        // Initialize HTTP fetcher
        httpfetch_init(g_settings->getS32("curl_parallel_limit"));
 
-#ifdef _MSC_VER
        init_gettext(porting::path_locale.c_str(),
                g_settings->get("language"), argc, argv);
-#else
-       init_gettext(porting::path_locale.c_str(),
-               g_settings->get("language"));
-#endif
 
        return true;
 }
@@ -540,7 +533,7 @@ static void init_log_streams(const Settings &cmd_args)
                conf_loglev = lev_name[lev_i];
        }
 
-       if (conf_loglev.empty())  // No logging
+       if (log_filename.empty() || conf_loglev.empty())  // No logging
                return;
 
        LogLevel log_level = Logger::stringToLevel(conf_loglev);
@@ -820,21 +813,93 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
 
        // Database migration
        if (cmd_args.exists("migrate"))
-               return migrate_database(game_params, cmd_args);
+               return migrate_map_database(game_params, cmd_args);
+       else if (cmd_args.exists("migrate-players"))
+               return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
+
+       if (cmd_args.exists("terminal")) {
+#if USE_CURSES
+               bool name_ok = true;
+               std::string admin_nick = g_settings->get("name");
+
+               name_ok = name_ok && !admin_nick.empty();
+               name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
+
+               if (!name_ok) {
+                       if (admin_nick.empty()) {
+                               errorstream << "No name given for admin. "
+                                       << "Please check your minetest.conf that it "
+                                       << "contains a 'name = ' to your main admin account."
+                                       << std::endl;
+                       } else {
+                               errorstream << "Name for admin '"
+                                       << admin_nick << "' is not valid. "
+                                       << "Please check that it only contains allowed characters. "
+                                       << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
+                                       << std::endl;
+                       }
+                       return false;
+               }
+               ChatInterface iface;
+               bool &kill = *porting::signal_handler_killstatus();
 
-       // Create server
-       Server server(game_params.world_path, game_params.game_spec, false,
-               bind_addr.isIPv6());
-       server.start(bind_addr);
+               try {
+                       // Create server
+                       Server server(game_params.world_path, game_params.game_spec,
+                                       false, bind_addr.isIPv6(), true, &iface);
 
-       // Run server
-       bool &kill = *porting::signal_handler_killstatus();
-       dedicated_server_loop(server, kill);
+                       g_term_console.setup(&iface, &kill, admin_nick);
+
+                       g_term_console.start();
+
+                       server.start(bind_addr);
+                       // Run server
+                       dedicated_server_loop(server, kill);
+               } catch (const ModError &e) {
+                       g_term_console.stopAndWaitforThread();
+                       errorstream << "ModError: " << e.what() << std::endl;
+                       return false;
+               } catch (const ServerError &e) {
+                       g_term_console.stopAndWaitforThread();
+                       errorstream << "ServerError: " << e.what() << std::endl;
+                       return false;
+               }
+
+               // Tell the console to stop, and wait for it to finish,
+               // only then leave context and free iface
+               g_term_console.stop();
+               g_term_console.wait();
+
+               g_term_console.clearKillStatus();
+       } else {
+#else
+               errorstream << "Cmd arg --terminal passed, but "
+                       << "compiled without ncurses. Ignoring." << std::endl;
+       } {
+#endif
+               try {
+                       // Create server
+                       Server server(game_params.world_path, game_params.game_spec, false,
+                               bind_addr.isIPv6(), true);
+                       server.start(bind_addr);
+
+                       // Run server
+                       bool &kill = *porting::signal_handler_killstatus();
+                       dedicated_server_loop(server, kill);
+
+               } catch (const ModError &e) {
+                       errorstream << "ModError: " << e.what() << std::endl;
+                       return false;
+               } catch (const ServerError &e) {
+                       errorstream << "ServerError: " << e.what() << std::endl;
+                       return false;
+               }
+       }
 
        return true;
 }
 
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
 {
        std::string migrate_to = cmd_args.get("migrate");
        Settings world_mt;
@@ -843,20 +908,23 @@ static bool migrate_database(const GameParams &game_params, const Settings &cmd_
                errorstream << "Cannot read world.mt!" << std::endl;
                return false;
        }
+
        if (!world_mt.exists("backend")) {
                errorstream << "Please specify your current backend in world.mt:"
                        << std::endl
-                       << "    backend = {sqlite3|leveldb|redis|dummy}"
+                       << "    backend = {sqlite3|leveldb|redis|dummy|postgresql}"
                        << std::endl;
                return false;
        }
+
        std::string backend = world_mt.get("backend");
        if (backend == migrate_to) {
                errorstream << "Cannot migrate: new backend is same"
                        << " as the old one" << std::endl;
                return false;
        }
-       Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+
+       MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
                *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
 
        u32 count = 0;
@@ -869,7 +937,8 @@ static bool migrate_database(const GameParams &game_params, const Settings &cmd_
        for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
                if (kill) return false;
 
-               const std::string &data = old_db->loadBlock(*it);
+               std::string data;
+               old_db->loadBlock(*it, &data);
                if (!data.empty()) {
                        new_db->saveBlock(*it, data);
                } else {
@@ -897,4 +966,3 @@ static bool migrate_database(const GameParams &game_params, const Settings &cmd_
 
        return true;
 }
-