]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.cpp
Pre-select current game in world creation dialog
[dragonfireclient.git] / src / main.cpp
index 8a650419470d9fcea57501f0a16454e25bf0606f..67aa82bc4d299eada1c49609f0fa7d412dacb050 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -47,9 +47,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <fstream>
 #include <locale.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "debug.h"
 #include "test.h"
+#include "clouds.h"
 #include "server.h"
 #include "constants.h"
 #include "porting.h"
@@ -68,9 +69,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "log.h"
 #include "mods.h"
-#include "utility_string.h"
+#if USE_FREETYPE
+#include "xCGUITTFont.h"
+#endif
+#include "util/string.h"
 #include "subgame.h"
 #include "quicktune.h"
+#include "serverlist.h"
 
 /*
        Settings.
@@ -128,7 +133,12 @@ MainGameCallback *g_gamecallback = NULL;
 u32 getTimeMs()
 {
        /* Use imprecise system calls directly (from porting.h) */
-       return porting::getTimeMs();
+       return porting::getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec)
+{
+       return porting::getTime(prec);
 }
 
 #else
@@ -137,7 +147,7 @@ u32 getTimeMs()
 class TimeGetter
 {
 public:
-       virtual u32 getTime() = 0;
+       virtual u32 getTime(TimePrecision prec) = 0;
 };
 
 // A precise irrlicht one
@@ -147,11 +157,15 @@ class IrrlichtTimeGetter: public TimeGetter
        IrrlichtTimeGetter(IrrlichtDevice *device):
                m_device(device)
        {}
-       u32 getTime()
+       u32 getTime(TimePrecision prec)
        {
-               if(m_device == NULL)
-                       return 0;
-               return m_device->getTimer()->getRealTime();
+               if (prec == PRECISION_MILLI) {
+                       if(m_device == NULL)
+                               return 0;
+                       return m_device->getTimer()->getRealTime();
+               } else {
+                       return porting::getTime(prec);
+               }
        }
 private:
        IrrlichtDevice *m_device;
@@ -160,9 +174,9 @@ class IrrlichtTimeGetter: public TimeGetter
 class SimpleTimeGetter: public TimeGetter
 {
 public:
-       u32 getTime()
+       u32 getTime(TimePrecision prec)
        {
-               return porting::getTimeMs();
+               return porting::getTime(prec);
        }
 };
 
@@ -174,7 +188,13 @@ u32 getTimeMs()
 {
        if(g_timegetter == NULL)
                return 0;
-       return g_timegetter->getTime();
+       return g_timegetter->getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec) {
+       if (g_timegetter == NULL)
+               return 0;
+       return g_timegetter->getTime(prec);
 }
 
 #endif
@@ -592,54 +612,65 @@ class RandomInputHandler : public InputHandler
        bool rightreleased;
 };
 
-void drawMenuBackground(video::IVideoDriver* driver)
+void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
 {
-       core::dimension2d<u32> screensize = driver->getScreenSize();
-               
-       video::ITexture *bgtexture =
-                       driver->getTexture(getTexturePath("menubg.png").c_str());
-       if(bgtexture)
-       {
-               s32 scaledsize = 128;
-               
-               // The important difference between destsize and screensize is
-               // that destsize is rounded to whole scaled pixels.
-               // These formulas use component-wise multiplication and division of v2u32.
-               v2u32 texturesize = bgtexture->getSize();
-               v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
-               v2u32 destsize = scaledsize * sourcesize / texturesize;
-               
-               // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
-               driver->draw2DImage(bgtexture,
-                       core::rect<s32>(0, 0, destsize.X, destsize.Y),
-                       core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
-                       NULL, NULL, true);
+       v2u32 screensize = driver->getScreenSize();
+
+       /* Figure out background texture */
+       video::ITexture *texture = NULL;
+       if(spec && spec->menubackground_path != ""){
+               texture = driver->getTexture(spec->menubackground_path.c_str());
        }
-       
-       video::ITexture *logotexture =
-                       driver->getTexture(getTexturePath("menulogo.png").c_str());
-       if(logotexture)
-       {
-               v2s32 logosize(logotexture->getOriginalSize().Width,
-                               logotexture->getOriginalSize().Height);
-               logosize *= 4;
-
-               video::SColor bgcolor(255,50,50,50);
-               core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
-                               screensize.Width, screensize.Height);
-               driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
-               core::rect<s32> rect(0,0,logosize.X,logosize.Y);
-               rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
-               rect -= v2s32(logosize.X/2, 0);
-               driver->draw2DImage(logotexture, rect,
-                       core::rect<s32>(core::position2d<s32>(0,0),
-                       core::dimension2di(logotexture->getSize())),
-                       NULL, NULL, true);
+
+       /* If no texture, draw background of solid color */
+       if(!texture){
+               video::SColor color(255,80,58,37);
+               core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
+               driver->draw2DRectangle(color, rect, NULL);
+               return;
        }
+
+       /* Draw background texture */
+       v2u32 sourcesize = texture->getSize();
+       driver->draw2DImage(texture,
+               core::rect<s32>(0, 0, screensize.X, screensize.Y),
+               core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+               NULL, NULL, true);
 }
 
-#endif
+void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
+{
+       v2u32 screensize = driver->getScreenSize();
+
+       /* Figure out overlay texture */
+       video::ITexture *texture = NULL;
+       if(spec && spec->menuoverlay_path != ""){
+               texture = driver->getTexture(spec->menuoverlay_path.c_str());
+       }
+
+       /* If no texture, draw nothing */
+       if(!texture)
+               return;
+
+       /* Draw overlay texture */
+       v2u32 sourcesize = texture->getSize();
+       driver->draw2DImage(texture,
+               core::rect<s32>(0, 0, screensize.X, screensize.Y),
+               core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+               NULL, NULL, true);
+}
+
+static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
+{
+       for(size_t i=0; i<menudata.games.size(); i++){
+               if(menudata.games[i].id == menudata.selected_game){
+                       return &menudata.games[i];
+               }
+       }
+       return NULL;
+}
+
+#endif // !SERVER
 
 // These are defined global so that they're not optimized too much.
 // Can't change them to volatile.
@@ -696,14 +727,14 @@ void SpeedTests()
        }
 
        {
-               TimeTaker timer("Testing core::map speed");
+               TimeTaker timer("Testing std::map speed");
                
-               core::map<v2s16, f32> map1;
+               std::map<v2s16, f32> map1;
                tempf = -324;
                const s16 ii=300;
                for(s16 y=0; y<ii; y++){
                        for(s16 x=0; x<ii; x++){
-                               map1.insert(v2s16(x,y), tempf);
+                               map1[v2s16(x,y)] =  tempf;
                                tempf += 1;
                        }
                }
@@ -730,7 +761,7 @@ void SpeedTests()
                        }
                }
                // Do at least 10ms
-               while(timer.getTime() < 10);
+               while(timer.getTimerTime() < 10);
 
                u32 dtime = timer.stop();
                u32 per_ms = n / dtime;
@@ -766,58 +797,66 @@ int main(int argc, char *argv[])
 
        log_register_thread("main");
 
-       // Set locale. This is for forcing '.' as the decimal point.
-       std::locale::global(std::locale("C"));
-       // This enables printing all characters in bitmap font
-       setlocale(LC_CTYPE, "en_US");
+       // This enables internatonal characters input
+       if( setlocale(LC_ALL, "") == NULL )
+       {
+               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
+       }
 
+       // Set locale. This is for forcing '.' as the decimal point.
+       try {
+               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
+               setlocale(LC_NUMERIC, "C");
+       } catch (const std::exception& ex) {
+               errorstream<<"Could not set numeric locale to C"<<std::endl;
+       }
        /*
                Parse command line
        */
        
        // List all allowed options
-       core::map<std::string, ValueSpec> allowed_options;
-       allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
-                       "Show allowed options"));
-       allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
-                       "Load configuration from specified file"));
-       allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
-                       "Set network port (UDP)"));
-       allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Disable unit tests"));
-       allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Enable unit tests"));
-       allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
-                       "Same as --world (deprecated)"));
-       allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
-                       "Set world path (implies local game)"));
-       allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
-                       "Set world by name (implies local game)"));
-       allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
-                       "Print more information to console"));
-       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
-                       "Print even more information to console"));
-       allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
-                       "Print enormous amounts of information to log and console"));
-       allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
-                       "Set logfile path ('' = no logging)"));
-       allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
-                       "Set gameid (\"--gameid list\" prints available ones)"));
+       std::map<std::string, ValueSpec> allowed_options;
+       allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+                       _("Show allowed options"))));
+       allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+                       _("Load configuration from specified file"))));
+       allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+                       _("Set network port (UDP)"))));
+       allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
+                       _("Disable unit tests"))));
+       allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
+                       _("Enable unit tests"))));
+       allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+                       _("Same as --world (deprecated)"))));
+       allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+                       _("Set world path (implies local game) ('list' lists all)"))));
+       allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+                       _("Set world by name (implies local game)"))));
+       allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+                       _("Print more information to console"))));
+       allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
+                       _("Print even more information to console"))));
+       allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+                       _("Print enormous amounts of information to log and console"))));
+       allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+                       _("Set logfile path ('' = no logging)"))));
+       allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+                       _("Set gameid (\"--gameid list\" prints available ones)"))));
 #ifndef SERVER
-       allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
-                       "Run speed tests"));
-       allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
-                       "Address to connect to. ('' = local game)"));
-       allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
-                       "Enable random user input, for testing"));
-       allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
-                       "Run dedicated server"));
-       allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
-                       "Set player name"));
-       allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
-                       "Set password"));
-       allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
-                       "Disable main menu"));
+       allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+                       _("Run speed tests"))));
+       allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+                       _("Address to connect to. ('' = local game)"))));
+       allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+                       _("Enable random user input, for testing"))));
+       allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+                       _("Run dedicated server"))));
+       allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+                       _("Set player name"))));
+       allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+                       _("Set password"))));
+       allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+                       _("Disable main menu"))));
 #endif
 
        Settings cmd_args;
@@ -826,21 +865,21 @@ int main(int argc, char *argv[])
 
        if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
        {
-               dstream<<"Allowed options:"<<std::endl;
-               for(core::map<std::string, ValueSpec>::Iterator
-                               i = allowed_options.getIterator();
-                               i.atEnd() == false; i++)
+               dstream<<_("Allowed options:")<<std::endl;
+               for(std::map<std::string, ValueSpec>::iterator
+                               i = allowed_options.begin();
+                               i != allowed_options.end(); ++i)
                {
                        std::ostringstream os1(std::ios::binary);
-                       os1<<"  --"<<i.getNode()->getKey();
-                       if(i.getNode()->getValue().type == VALUETYPE_FLAG)
+                       os1<<"  --"<<i->first;
+                       if(i->second.type == VALUETYPE_FLAG)
                                {}
                        else
-                               os1<<" <value>";
+                               os1<<_(" <value>");
                        dstream<<padStringRight(os1.str(), 24);
 
-                       if(i.getNode()->getValue().help != NULL)
-                               dstream<<i.getNode()->getValue().help;
+                       if(i->second.help != NULL)
+                               dstream<<i->second.help;
                        dstream<<std::endl;
                }
 
@@ -853,9 +892,10 @@ int main(int argc, char *argv[])
        
        // If trace is enabled, enable logging of certain things
        if(cmd_args.getFlag("trace")){
-               dstream<<"Enabling trace level debug output"<<std::endl;
-               dout_con_ptr = &verbosestream;
-               socket_enable_debug_output = true;
+               dstream<<_("Enabling trace level debug output")<<std::endl;
+               log_trace_level_enabled = true;
+               dout_con_ptr = &verbosestream; // this is somewhat old crap
+               socket_enable_debug_output = true; // socket doesn't use log.h
        }
        // In certain cases, output info level on stderr
        if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
@@ -873,22 +913,8 @@ int main(int argc, char *argv[])
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
-       
-       // Initialize debug streams
-#ifdef RUN_IN_PLACE
-       std::string logfile = DEBUGFILE;
-#else
-       std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
-#endif
-       if(cmd_args.exists("logfile"))
-               logfile = cmd_args.get("logfile");
-       if(logfile != "")
-               debugstreams_init(false, logfile.c_str());
-       else
-               debugstreams_init(false, NULL);
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
 
-       infostream<<"logfile    = "<<logfile<<std::endl;
        infostream<<"path_share = "<<porting::path_share<<std::endl;
        infostream<<"path_user  = "<<porting::path_user<<std::endl;
 
@@ -909,9 +935,17 @@ int main(int argc, char *argv[])
                return 0;
        }
        
+       // List worlds if requested
+       if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
+               dstream<<_("Available worlds:")<<std::endl;
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               print_worldspecs(worldspecs, dstream);
+               return 0;
+       }
+       
        // Print startup message
        infostream<<PROJECT_NAME<<
-                       " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+                       " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
                        <<", "<<BUILD_INFO
                        <<std::endl;
        
@@ -946,13 +980,13 @@ int main(int argc, char *argv[])
        }
        else
        {
-               core::array<std::string> filenames;
+               std::vector<std::string> filenames;
                filenames.push_back(porting::path_user +
                                DIR_DELIM + "minetest.conf");
                // Legacy configuration file location
                filenames.push_back(porting::path_user +
                                DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+#if RUN_IN_PLACE
                // Try also from a lower level (to aid having the same configuration
                // for many RUN_IN_PLACE installs)
                filenames.push_back(porting::path_user +
@@ -973,6 +1007,31 @@ int main(int argc, char *argv[])
                if(configpath == "")
                        configpath = filenames[0];
        }
+       
+       // Initialize debug streams
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
+       std::string logfile = DEBUGFILE;
+#else
+       std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+#endif
+       if(cmd_args.exists("logfile"))
+               logfile = cmd_args.get("logfile");
+       
+       log_remove_output(&main_dstream_no_stderr_log_out);
+       int loglevel = g_settings->getS32("debug_log_level");
+
+       if (loglevel == 0) //no logging
+               logfile = "";
+       else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
+               log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+
+       if(logfile != "")
+               debugstreams_init(false, logfile.c_str());
+       else
+               debugstreams_init(false, NULL);
+               
+       infostream<<"logfile    = "<<logfile<<std::endl;
 
        // Initialize random seed
        srand(time(0));
@@ -1023,12 +1082,37 @@ int main(int argc, char *argv[])
                if(commanded_world.size() > worldmt.size() &&
                                commanded_world.substr(commanded_world.size()-worldmt.size())
                                == worldmt){
-                       dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
+                       dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
                        commanded_world = commanded_world.substr(
                                        0, commanded_world.size()-worldmt.size());
                }
        }
        
+       // If a world name was specified, convert it to a path
+       if(commanded_worldname != ""){
+               // Get information about available worlds
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               bool found = false;
+               for(u32 i=0; i<worldspecs.size(); i++){
+                       std::string name = worldspecs[i].name;
+                       if(name == commanded_worldname){
+                               if(commanded_world != ""){
+                                       dstream<<_("--worldname takes precedence over previously "
+                                                       "selected world.")<<std::endl;
+                               }
+                               commanded_world = worldspecs[i].path;
+                               found = true;
+                               break;
+                       }
+               }
+               if(!found){
+                       dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
+                                       "available. Available worlds:")<<std::endl;
+                       print_worldspecs(worldspecs, dstream);
+                       return 1;
+               }
+       }
+
        // Gamespec
        SubgameSpec commanded_gamespec;
        if(cmd_args.exists("gameid")){
@@ -1048,6 +1132,7 @@ int main(int argc, char *argv[])
 #else
        bool run_dedicated_server = cmd_args.getFlag("server");
 #endif
+       g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
        if(run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
@@ -1058,7 +1143,7 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
-               verbosestream<<"Determining world path"<<std::endl;
+               verbosestream<<_("Determining world path")<<std::endl;
                bool is_legacy_world = false;
                // If a world was commanded, use it
                if(commanded_world != ""){
@@ -1066,25 +1151,6 @@ int main(int argc, char *argv[])
                        infostream<<"Using commanded world path ["<<world_path<<"]"
                                        <<std::endl;
                }
-               // If a world name was specified, select it
-               else if(commanded_worldname != ""){
-                       // Get information about available worlds
-                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-                       world_path = "";
-                       for(u32 i=0; i<worldspecs.size(); i++){
-                               std::string name = worldspecs[i].name;
-                               if(name == commanded_worldname){
-                                       world_path = worldspecs[i].path;
-                                       break;
-                               }
-                       }
-                       if(world_path == ""){
-                               dstream<<"World '"<<commanded_worldname<<"' not "
-                                               <<"available. Available worlds:"<<std::endl;
-                               print_worldspecs(worldspecs, dstream);
-                               return 1;
-                       }
-               }
                // No world was specified; try to select it automatically
                else
                {
@@ -1101,8 +1167,8 @@ int main(int argc, char *argv[])
                                        }
                                }
                                if(world_path == ""){
-                                       dstream<<"World '"<<commanded_worldname<<"' not "
-                                                       <<"available. Available worlds:"<<std::endl;
+                                       dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
+                                                       "available. Available worlds:")<<std::endl;
                                        print_worldspecs(worldspecs, dstream);
                                        return 1;
                                }
@@ -1110,13 +1176,13 @@ int main(int argc, char *argv[])
                        // If there is only a single world, use it
                        if(worldspecs.size() == 1){
                                world_path = worldspecs[0].path;
-                               dstream<<"Automatically selecting world at ["
+                               dstream<<_("Automatically selecting world at")<<" ["
                                                <<world_path<<"]"<<std::endl;
                        // If there are multiple worlds, list them
                        } else if(worldspecs.size() > 1){
-                               dstream<<"Multiple worlds are available."<<std::endl;
-                               dstream<<"Please select one using --worldname <name>"
-                                               <<" or --world <path>"<<std::endl;
+                               dstream<<_("Multiple worlds are available.")<<std::endl;
+                               dstream<<_("Please select one using --worldname <name>"
+                                               " or --world <path>")<<std::endl;
                                print_worldspecs(worldspecs, dstream);
                                return 1;
                        // If there are no worlds, automatically create a new one
@@ -1133,49 +1199,50 @@ int main(int argc, char *argv[])
                        errorstream<<"No world path specified or found."<<std::endl;
                        return 1;
                }
-               verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
+               verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
 
-               // We need a gameid.
-               std::string gameid;
-               verbosestream<<"Determining gameid"<<std::endl;
+               // We need a gamespec.
+               SubgameSpec gamespec;
+               verbosestream<<_("Determining gameid/gamespec")<<std::endl;
                // If world doesn't exist
                if(!getWorldExists(world_path))
                {
                        // Try to take gamespec from command line
                        if(commanded_gamespec.isValid()){
-                               gameid = commanded_gamespec.id;
-                               infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+                               gamespec = commanded_gamespec;
+                               infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
                        }
                        // Otherwise we will be using "minetest"
                        else{
-                               gameid = g_settings->get("default_game");
-                               infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+                               gamespec = findSubgame(g_settings->get("default_game"));
+                               infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
                        }
                }
-               // If world exists
+               // World exists
                else
                {
-                       // Otherwise read from the world
                        std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
-                       gameid = world_gameid;
-                       if(commanded_gamespec.isValid() &&
-                                       commanded_gamespec.id != world_gameid){
-                               gameid = commanded_gamespec.id;
-                               errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
-                                               <<" instead of world gameid ["<<world_gameid
-                                               <<"]"<<std::endl;
+                       // If commanded to use a gameid, do so
+                       if(commanded_gamespec.isValid()){
+                               gamespec = commanded_gamespec;
+                               if(commanded_gamespec.id != world_gameid){
+                                       errorstream<<"WARNING: Using commanded gameid ["
+                                                       <<gamespec.id<<"]"<<" instead of world gameid ["
+                                                       <<world_gameid<<"]"<<std::endl;
+                               }
                        } else{
-                               infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+                               // If world contains an embedded game, use it;
+                               // Otherwise find world from local system.
+                               gamespec = findWorldSubgame(world_path);
+                               infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
                        }
                }
-               verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
-               SubgameSpec gamespec = findSubgame(gameid);
                if(!gamespec.isValid()){
-                       errorstream<<"Subgame ["<<gameid<<"] could not be found."
+                       errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
                                        <<std::endl;
                        return 1;
                }
-               verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
+               verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
                Server server(world_path, configpath, gamespec, false);
@@ -1198,8 +1265,6 @@ int main(int argc, char *argv[])
                address = "";
        else if(cmd_args.exists("address"))
                address = cmd_args.get("address");
-       else if(cmd_args.exists("world"))
-               address = "";
        
        std::string playername = g_settings->get("name");
        if(cmd_args.exists("name"))
@@ -1213,10 +1278,16 @@ int main(int argc, char *argv[])
 
        // Resolution selection
        
-       bool fullscreen = false;
+       bool fullscreen = g_settings->getBool("fullscreen");
        u16 screenW = g_settings->getU16("screenW");
        u16 screenH = g_settings->getU16("screenH");
 
+       // bpp, fsaa, vsync
+
+       bool vsync = g_settings->getBool("vsync");
+       u16 bits = g_settings->getU16("fullscreen_bpp");
+       u16 fsaa = g_settings->getU16("fsaa");
+
        // Determine driver
 
        video::E_DRIVER_TYPE driverType;
@@ -1235,6 +1306,14 @@ int main(int argc, char *argv[])
                driverType = video::EDT_DIRECT3D9;
        else if(driverstring == "opengl")
                driverType = video::EDT_OPENGL;
+#ifdef _IRR_COMPILE_WITH_OGLES1_
+       else if(driverstring == "ogles1")
+               driverType = video::EDT_OGLES1;
+#endif
+#ifdef _IRR_COMPILE_WITH_OGLES2_
+       else if(driverstring == "ogles2")
+               driverType = video::EDT_OGLES2;
+#endif
        else
        {
                errorstream<<"WARNING: Invalid video_driver specified; defaulting "
@@ -1249,9 +1328,18 @@ int main(int argc, char *argv[])
        MyEventReceiver receiver;
 
        IrrlichtDevice *device;
-       device = createDevice(driverType,
-                       core::dimension2d<u32>(screenW, screenH),
-                       16, fullscreen, false, false, &receiver);
+
+       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+       params.DriverType    = driverType;
+       params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
+       params.Bits          = bits;
+       params.AntiAlias     = fsaa;
+       params.Fullscreen    = fullscreen;
+       params.Stencilbuffer = false;
+       params.Vsync         = vsync;
+       params.EventReceiver = &receiver;
+
+       device = createDeviceEx(params);
 
        if (device == 0)
                return 1; // could not create selected driver.
@@ -1262,9 +1350,6 @@ int main(int argc, char *argv[])
 
        video::IVideoDriver* driver = device->getVideoDriver();
 
-       // Disable mipmaps (because some of them look ugly)
-       driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
        /*
                This changes the minimum allowed number of vertices in a VBO.
                Default is 500.
@@ -1301,7 +1386,13 @@ int main(int argc, char *argv[])
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
+       #if USE_FREETYPE
+       std::string font_path = g_settings->get("font_path");
+       u16 font_size = g_settings->getU16("font_size");
+       gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       #else
        gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       #endif
        if(font)
                skin->setFont(font);
        else
@@ -1322,7 +1413,13 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-       
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+       // Irrlicht 1.8 input colours
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
        /*
                GUI stuff
        */
@@ -1347,7 +1444,9 @@ int main(int argc, char *argv[])
        while(device->run() && kill == false)
        {
                // Set the window caption
-               device->setWindowCaption(L"Minetest [Main Menu]");
+               wchar_t* text = wgettext("Main Menu");
+               device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+               delete[] text;
 
                // This is used for catching disconnects
                try
@@ -1400,6 +1499,10 @@ int main(int argc, char *argv[])
                                MainMenuData menudata;
                                if(g_settings->exists("selected_mainmenu_tab"))
                                        menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
+                               if(g_settings->exists("selected_serverlist"))
+                                       menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
+                               if(g_settings->exists("selected_mainmenu_game"))
+                                       menudata.selected_game = g_settings->get("selected_mainmenu_game");
                                menudata.address = narrow_to_wide(address);
                                menudata.name = narrow_to_wide(playername);
                                menudata.port = narrow_to_wide(itos(port));
@@ -1409,8 +1512,18 @@ int main(int argc, char *argv[])
                                menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
                                menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
                                menudata.opaque_water = g_settings->getBool("opaque_water");
+                               menudata.mip_map = g_settings->getBool("mip_map");
+                               menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
+                               menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
+                               menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+                               menudata.enable_shaders = g_settings->getS32("enable_shaders");
+                               menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+                               menudata.enable_particles = g_settings->getBool("enable_particles");
+                               menudata.liquid_finite = g_settings->getBool("liquid_finite");
+                               driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
+                               menudata.enable_public = g_settings->getBool("server_announce");
                                // Default to selecting nothing
                                menudata.selected_world = -1;
                                // Get world listing for the menu
@@ -1432,7 +1545,7 @@ int main(int argc, char *argv[])
                                // If a world was commanded, append and select it
                                if(commanded_world != ""){
                                        std::string gameid = getWorldGameId(commanded_world, true);
-                                       std::string name = "[--world parameter]";
+                                       std::string name = _("[--world parameter]");
                                        if(gameid == ""){
                                                gameid = g_settings->get("default_game");
                                                name += " [new]";
@@ -1443,11 +1556,19 @@ int main(int argc, char *argv[])
                                }
                                // Copy worldspecs to menu
                                menudata.worlds = worldspecs;
+                               // Get game listing
+                               menudata.games = getAvailableGames();
+                               // If selected game doesn't exist, take first from list
+                               if(findSubgame(menudata.selected_game).id == "" &&
+                                               !menudata.games.empty()){
+                                       menudata.selected_game = menudata.games[0].id;
+                               }
+                               const SubgameSpec *menugame = getMenuGame(menudata);
 
                                if(skip_main_menu == false)
                                {
                                        video::IVideoDriver* driver = device->getVideoDriver();
-                                       
+                                       float fps_max = g_settings->getFloat("fps_max");
                                        infostream<<"Waiting for other menus"<<std::endl;
                                        while(device->run() && kill == false)
                                        {
@@ -1455,7 +1576,7 @@ int main(int argc, char *argv[])
                                                        break;
                                                driver->beginScene(true, true,
                                                                video::SColor(255,128,128,128));
-                                               drawMenuBackground(driver);
+                                               drawMenuBackground(driver, menugame);
                                                guienv->drawAll();
                                                driver->endScene();
                                                // On some computers framerate doesn't seem to be
@@ -1469,6 +1590,18 @@ int main(int argc, char *argv[])
                                                                &g_menumgr, &menudata, g_gamecallback);
                                        menu->allowFocusRemoval(true);
 
+                                       // Always create clouds because they may or may not be
+                                       // needed based on the game selected
+                                       Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
+                                                       smgr, -1, rand(), 100);
+                                       clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+
+                                       // A camera to see the clouds
+                                       scene::ICameraSceneNode* camera;
+                                       camera = smgr->addCameraSceneNode(0,
+                                                               v3f(0,0,0), v3f(0, 60, 100));
+                                       camera->setFarValue(10000);
+
                                        if(error_message != L"")
                                        {
                                                verbosestream<<"error_message = "
@@ -1481,6 +1614,9 @@ int main(int argc, char *argv[])
                                                error_message = L"";
                                        }
 
+                                       // Time is in milliseconds, for clouds
+                                       u32 lasttime = device->getTimer()->getTime();
+
                                        infostream<<"Created main menu"<<std::endl;
 
                                        while(device->run() && kill == false)
@@ -1488,26 +1624,88 @@ int main(int argc, char *argv[])
                                                if(menu->getStatus() == true)
                                                        break;
 
-                                               //driver->beginScene(true, true, video::SColor(255,0,0,0));
-                                               driver->beginScene(true, true, video::SColor(255,128,128,128));
+                                               // Game can be selected in the menu
+                                               menugame = getMenuGame(menudata);
+                                               // Clouds for the main menu
+                                               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+                                               if(menugame){
+                                                       // If game has regular background and no overlay, don't use clouds
+                                                       if(cloud_menu_background &&
+                                                                       menugame->menuoverlay_path.empty() &&
+                                                                       !menugame->menubackground_path.empty()){
+                                                               cloud_menu_background = false;
+                                                       }
+                                                       // If game game has overlay and no regular background, always draw clouds
+                                                       else if(menugame->menubackground_path.empty() &&
+                                                                       !menugame->menuoverlay_path.empty()){
+                                                               cloud_menu_background = true;
+                                                       }
+                                               }
+
+                                               // Time calc for the clouds
+                                               f32 dtime; // in seconds
+                                               if (cloud_menu_background) {
+                                                       u32 time = device->getTimer()->getTime();
+                                                       if(time > lasttime)
+                                                               dtime = (time - lasttime) / 1000.0;
+                                                       else
+                                                               dtime = 0;
+                                                       lasttime = time;
+                                               }
 
-                                               drawMenuBackground(driver);
+                                               //driver->beginScene(true, true, video::SColor(255,0,0,0));
+                                               driver->beginScene(true, true, video::SColor(255,140,186,250));
+
+                                               if (cloud_menu_background) {
+                                                       // *3 otherwise the clouds would move very slowly
+                                                       clouds->step(dtime*3); 
+                                                       clouds->render();
+                                                       smgr->drawAll();
+                                                       drawMenuOverlay(driver, menugame);
+                                               } else {
+                                                       drawMenuBackground(driver, menugame);
+                                               }
 
                                                guienv->drawAll();
-                                               
+
                                                driver->endScene();
                                                
                                                // On some computers framerate doesn't seem to be
                                                // automatically limited
-                                               sleep_ms(25);
+                                               if (cloud_menu_background) {
+                                                       // Time of frame without fps limit
+                                                       float busytime;
+                                                       u32 busytime_u32;
+                                                       // not using getRealTime is necessary for wine
+                                                       u32 time = device->getTimer()->getTime();
+                                                       if(time > lasttime)
+                                                               busytime_u32 = time - lasttime;
+                                                       else
+                                                               busytime_u32 = 0;
+                                                       busytime = busytime_u32 / 1000.0;
+
+                                                       // FPS limiter
+                                                       u32 frametime_min = 1000./fps_max;
+                       
+                                                       if(busytime_u32 < frametime_min) {
+                                                               u32 sleeptime = frametime_min - busytime_u32;
+                                                               device->sleep(sleeptime);
+                                                       }
+                                               } else {
+                                                       sleep_ms(25);
+                                               }
                                        }
                                        
                                        infostream<<"Dropping main menu"<<std::endl;
 
                                        menu->drop();
+                                       clouds->drop();
+                                       smgr->clear();
                                }
 
                                playername = wide_to_narrow(menudata.name);
+                               if (playername == "")
+                                       playername = std::string("Guest") + itos(myrand_range(1000,9999));
                                password = translatePassword(playername, menudata.password);
                                //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
 
@@ -1518,19 +1716,33 @@ int main(int argc, char *argv[])
                                simple_singleplayer_mode = menudata.simple_singleplayer_mode;
                                // Save settings
                                g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
+                               g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
+                               g_settings->set("selected_mainmenu_game", menudata.selected_game);
                                g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
                                g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
                                g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
                                g_settings->set("opaque_water", itos(menudata.opaque_water));
+
+                               g_settings->set("mip_map", itos(menudata.mip_map));
+                               g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
+                               g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
+                               g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
+
+                               g_settings->setS32("enable_shaders", menudata.enable_shaders);
+                               g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+                               g_settings->set("enable_particles", itos(menudata.enable_particles));
+                               g_settings->set("liquid_finite", itos(menudata.liquid_finite));
+
                                g_settings->set("creative_mode", itos(menudata.creative_mode));
                                g_settings->set("enable_damage", itos(menudata.enable_damage));
+                               g_settings->set("server_announce", itos(menudata.enable_public));
                                g_settings->set("name", playername);
                                g_settings->set("address", address);
                                g_settings->set("port", itos(port));
                                if(menudata.selected_world != -1)
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
-                               
+
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
@@ -1547,6 +1759,15 @@ int main(int argc, char *argv[])
                                        current_address = "";
                                        current_port = 30011;
                                }
+                               else if (address != "")
+                               {
+                                       ServerListSpec server;
+                                       server["name"] = menudata.servername;
+                                       server["address"] = wide_to_narrow(menudata.address);
+                                       server["port"] = wide_to_narrow(menudata.port);
+                                       server["description"] = menudata.serverdescription;
+                                       ServerList::insert(server);
+                               }
                                
                                // Set world path to selected one
                                if(menudata.selected_world != -1){
@@ -1569,7 +1790,7 @@ int main(int argc, char *argv[])
                                                        + wide_to_narrow(menudata.create_world_name);
                                        // Create world if it doesn't exist
                                        if(!initializeWorld(path, menudata.create_world_gameid)){
-                                               error_message = L"Failed to initialize world";
+                                               error_message = wgettext("Failed to initialize world");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
@@ -1581,15 +1802,15 @@ int main(int argc, char *argv[])
                                if(current_address == "")
                                {
                                        if(menudata.selected_world == -1){
-                                               error_message = L"No world selected and no address "
-                                                               L"provided. Nothing to do.";
+                                               error_message = wgettext("No world selected and no address "
+                                                               "provided. Nothing to do.");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
                                        // Load gamespec for required game
-                                       gamespec = findSubgame(worldspec.gameid);
+                                       gamespec = findWorldSubgame(worldspec.path);
                                        if(!gamespec.isValid() && !commanded_gamespec.isValid()){
-                                               error_message = L"Could not find or load game \""
+                                               error_message = wgettext("Could not find or load game \"")
                                                                + narrow_to_wide(worldspec.gameid) + L"\"";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1603,7 +1824,8 @@ int main(int argc, char *argv[])
                                        }
 
                                        if(!gamespec.isValid()){
-                                               error_message = L"Invalid gamespec. (world_gameid="
+                                               error_message = wgettext("Invalid gamespec.");
+                                               error_message += L" (world_gameid="
                                                                +narrow_to_wide(worldspec.gameid)+L")";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1642,23 +1864,13 @@ int main(int argc, char *argv[])
                } //try
                catch(con::PeerNotFoundException &e)
                {
-                       error_message = L"Connection error (timed out?)";
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
-               }
-               catch(ServerError &e)
-               {
-                       error_message = narrow_to_wide(e.what());
+                       error_message = wgettext("Connection error (timed out?)");
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
-               catch(ModError &e)
-               {
-                       errorstream<<e.what()<<std::endl;
-                       error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
-               }
 #ifdef NDEBUG
                catch(std::exception &e)
                {
-                       std::string narrow_message = "Some exception, what()=\"";
+                       std::string narrow_message = "Some exception\"";
                        narrow_message += e.what();
                        narrow_message += "\"";
                        errorstream<<narrow_message<<std::endl;