/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
+#include "clouds.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
+#if USE_FREETYPE
+#include "xCGUITTFont.h"
+#endif
#include "util/string.h"
#include "subgame.h"
#include "quicktune.h"
+#include "serverlist.h"
/*
Settings.
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
- return porting::getTimeMs();
+ return porting::getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec)
+{
+ return porting::getTime(prec);
}
#else
class TimeGetter
{
public:
- virtual u32 getTime() = 0;
+ virtual u32 getTime(TimePrecision prec) = 0;
};
// A precise irrlicht one
IrrlichtTimeGetter(IrrlichtDevice *device):
m_device(device)
{}
- u32 getTime()
+ u32 getTime(TimePrecision prec)
{
- if(m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
+ if (prec == PRECISION_MILLI) {
+ if(m_device == NULL)
+ return 0;
+ return m_device->getTimer()->getRealTime();
+ } else {
+ return porting::getTime(prec);
+ }
}
private:
IrrlichtDevice *m_device;
class SimpleTimeGetter: public TimeGetter
{
public:
- u32 getTime()
+ u32 getTime(TimePrecision prec)
{
- return porting::getTimeMs();
+ return porting::getTime(prec);
}
};
{
if(g_timegetter == NULL)
return 0;
- return g_timegetter->getTime();
+ return g_timegetter->getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec) {
+ if (g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime(prec);
}
#endif
bool rightreleased;
};
-void drawMenuBackground(video::IVideoDriver* driver)
+void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
{
- core::dimension2d<u32> screensize = driver->getScreenSize();
-
- video::ITexture *bgtexture =
- driver->getTexture(getTexturePath("menubg.png").c_str());
- if(bgtexture)
- {
- s32 scaledsize = 128;
-
- // The important difference between destsize and screensize is
- // that destsize is rounded to whole scaled pixels.
- // These formulas use component-wise multiplication and division of v2u32.
- v2u32 texturesize = bgtexture->getSize();
- v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
- v2u32 destsize = scaledsize * sourcesize / texturesize;
-
- // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
- driver->draw2DImage(bgtexture,
- core::rect<s32>(0, 0, destsize.X, destsize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
+ v2u32 screensize = driver->getScreenSize();
+
+ /* Figure out background texture */
+ video::ITexture *texture = NULL;
+ if(spec && spec->menubackground_path != ""){
+ texture = driver->getTexture(spec->menubackground_path.c_str());
}
-
- video::ITexture *logotexture =
- driver->getTexture(getTexturePath("menulogo.png").c_str());
- if(logotexture)
- {
- v2s32 logosize(logotexture->getOriginalSize().Width,
- logotexture->getOriginalSize().Height);
- logosize *= 4;
-
- video::SColor bgcolor(255,50,50,50);
- core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
- screensize.Width, screensize.Height);
- driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
- core::rect<s32> rect(0,0,logosize.X,logosize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
- rect -= v2s32(logosize.X/2, 0);
- driver->draw2DImage(logotexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(logotexture->getSize())),
- NULL, NULL, true);
+
+ /* If no texture, draw background of solid color */
+ if(!texture){
+ video::SColor color(255,80,58,37);
+ core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
+ driver->draw2DRectangle(color, rect, NULL);
+ return;
}
+
+ /* Draw background texture */
+ v2u32 sourcesize = texture->getSize();
+ driver->draw2DImage(texture,
+ core::rect<s32>(0, 0, screensize.X, screensize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
}
-#endif
+void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
+{
+ v2u32 screensize = driver->getScreenSize();
+
+ /* Figure out overlay texture */
+ video::ITexture *texture = NULL;
+ if(spec && spec->menuoverlay_path != ""){
+ texture = driver->getTexture(spec->menuoverlay_path.c_str());
+ }
+
+ /* If no texture, draw nothing */
+ if(!texture)
+ return;
+
+ /* Draw overlay texture */
+ v2u32 sourcesize = texture->getSize();
+ driver->draw2DImage(texture,
+ core::rect<s32>(0, 0, screensize.X, screensize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
+}
+
+static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
+{
+ for(size_t i=0; i<menudata.games.size(); i++){
+ if(menudata.games[i].id == menudata.selected_game){
+ return &menudata.games[i];
+ }
+ }
+ return NULL;
+}
+
+#endif // !SERVER
// These are defined global so that they're not optimized too much.
// Can't change them to volatile.
}
{
- TimeTaker timer("Testing core::map speed");
+ TimeTaker timer("Testing std::map speed");
- core::map<v2s16, f32> map1;
+ std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
for(s16 y=0; y<ii; y++){
for(s16 x=0; x<ii; x++){
- map1.insert(v2s16(x,y), tempf);
+ map1[v2s16(x,y)] = tempf;
tempf += 1;
}
}
}
}
// Do at least 10ms
- while(timer.getTime() < 10);
+ while(timer.getTimerTime() < 10);
u32 dtime = timer.stop();
u32 per_ms = n / dtime;
log_register_thread("main");
- // Set locale. This is for forcing '.' as the decimal point.
- std::locale::global(std::locale("C"));
- // This enables printing all characters in bitmap font
- setlocale(LC_CTYPE, "en_US");
+ // This enables internatonal characters input
+ if( setlocale(LC_ALL, "") == NULL )
+ {
+ fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
+ }
+ // Set locale. This is for forcing '.' as the decimal point.
+ try {
+ std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
+ setlocale(LC_NUMERIC, "C");
+ } catch (const std::exception& ex) {
+ errorstream<<"Could not set numeric locale to C"<<std::endl;
+ }
/*
Parse command line
*/
// List all allowed options
- core::map<std::string, ValueSpec> allowed_options;
- allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
- _("Show allowed options")));
- allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
- _("Load configuration from specified file")));
- allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
- _("Set network port (UDP)")));
- allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Disable unit tests")));
- allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Enable unit tests")));
- allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
- _("Same as --world (deprecated)")));
- allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game) ('list' lists all)")));
- allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
- _("Set world by name (implies local game)")));
- allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
- _("Print more information to console")));
- allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
- _("Print even more information to console")));
- allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
- _("Print enormous amounts of information to log and console")));
- allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
- _("Set logfile path ('' = no logging)")));
- allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
- _("Set gameid (\"--gameid list\" prints available ones)")));
+ std::map<std::string, ValueSpec> allowed_options;
+ allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+ _("Show allowed options"))));
+ allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+ _("Load configuration from specified file"))));
+ allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+ _("Set network port (UDP)"))));
+ allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
+ _("Disable unit tests"))));
+ allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
+ _("Enable unit tests"))));
+ allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+ _("Same as --world (deprecated)"))));
+ allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+ _("Set world path (implies local game) ('list' lists all)"))));
+ allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+ _("Set world by name (implies local game)"))));
+ allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+ _("Print more information to console"))));
+ allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
+ _("Print even more information to console"))));
+ allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+ _("Print enormous amounts of information to log and console"))));
+ allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+ _("Set logfile path ('' = no logging)"))));
+ allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+ _("Set gameid (\"--gameid list\" prints available ones)"))));
#ifndef SERVER
- allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
- _("Run speed tests")));
- allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
- _("Address to connect to. ('' = local game)")));
- allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
- _("Enable random user input, for testing")));
- allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
- _("Run dedicated server")));
- allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
- _("Set player name")));
- allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
- _("Set password")));
- allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
- _("Disable main menu")));
+ allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+ _("Run speed tests"))));
+ allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+ _("Address to connect to. ('' = local game)"))));
+ allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+ _("Enable random user input, for testing"))));
+ allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+ _("Run dedicated server"))));
+ allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+ _("Set player name"))));
+ allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+ _("Set password"))));
+ allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+ _("Disable main menu"))));
#endif
Settings cmd_args;
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
{
dstream<<_("Allowed options:")<<std::endl;
- for(core::map<std::string, ValueSpec>::Iterator
- i = allowed_options.getIterator();
- i.atEnd() == false; i++)
+ for(std::map<std::string, ValueSpec>::iterator
+ i = allowed_options.begin();
+ i != allowed_options.end(); ++i)
{
std::ostringstream os1(std::ios::binary);
- os1<<" --"<<i.getNode()->getKey();
- if(i.getNode()->getValue().type == VALUETYPE_FLAG)
+ os1<<" --"<<i->first;
+ if(i->second.type == VALUETYPE_FLAG)
{}
else
os1<<_(" <value>");
dstream<<padStringRight(os1.str(), 24);
- if(i.getNode()->getValue().help != NULL)
- dstream<<i.getNode()->getValue().help;
+ if(i->second.help != NULL)
+ dstream<<i->second.help;
dstream<<std::endl;
}
// Create user data directory
fs::CreateDir(porting::path_user);
- init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
-
- // Initialize debug streams
-#define DEBUGFILE "debug.txt"
-#ifdef RUN_IN_PLACE
- std::string logfile = DEBUGFILE;
-#else
- std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
-#endif
- if(cmd_args.exists("logfile"))
- logfile = cmd_args.get("logfile");
- if(logfile != "")
- debugstreams_init(false, logfile.c_str());
- else
- debugstreams_init(false, NULL);
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
- infostream<<"logfile = "<<logfile<<std::endl;
infostream<<"path_share = "<<porting::path_share<<std::endl;
infostream<<"path_user = "<<porting::path_user<<std::endl;
}
else
{
- core::array<std::string> filenames;
+ std::vector<std::string> filenames;
filenames.push_back(porting::path_user +
DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
if(configpath == "")
configpath = filenames[0];
}
+
+ // Initialize debug streams
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
+ std::string logfile = DEBUGFILE;
+#else
+ std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+#endif
+ if(cmd_args.exists("logfile"))
+ logfile = cmd_args.get("logfile");
+
+ log_remove_output(&main_dstream_no_stderr_log_out);
+ int loglevel = g_settings->getS32("debug_log_level");
+
+ if (loglevel == 0) //no logging
+ logfile = "";
+ else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
+ log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+
+ if(logfile != "")
+ debugstreams_init(false, logfile.c_str());
+ else
+ debugstreams_init(false, NULL);
+
+ infostream<<"logfile = "<<logfile<<std::endl;
// Initialize random seed
srand(time(0));
#else
bool run_dedicated_server = cmd_args.getFlag("server");
#endif
+ g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
driverType = video::EDT_DIRECT3D9;
else if(driverstring == "opengl")
driverType = video::EDT_OPENGL;
+#ifdef _IRR_COMPILE_WITH_OGLES1_
+ else if(driverstring == "ogles1")
+ driverType = video::EDT_OGLES1;
+#endif
+#ifdef _IRR_COMPILE_WITH_OGLES2_
+ else if(driverstring == "ogles2")
+ driverType = video::EDT_OGLES2;
+#endif
else
{
errorstream<<"WARNING: Invalid video_driver specified; defaulting "
video::IVideoDriver* driver = device->getVideoDriver();
- // Disable mipmaps (because some of them look ugly)
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
+ #if USE_FREETYPE
+ std::string font_path = g_settings->get("font_path");
+ u16 font_size = g_settings->getU16("font_size");
+ gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+ #else
gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+ #endif
if(font)
skin->setFont(font);
else
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+ // Irrlicht 1.8 input colours
+ skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+ skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
/*
GUI stuff
*/
while(device->run() && kill == false)
{
// Set the window caption
- device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
+ wchar_t* text = wgettext("Main Menu");
+ device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+ delete[] text;
// This is used for catching disconnects
try
MainMenuData menudata;
if(g_settings->exists("selected_mainmenu_tab"))
menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
+ if(g_settings->exists("selected_serverlist"))
+ menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
+ if(g_settings->exists("selected_mainmenu_game"))
+ menudata.selected_game = g_settings->get("selected_mainmenu_game");
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
+ menudata.mip_map = g_settings->getBool("mip_map");
+ menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
+ menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
+ menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+ menudata.enable_shaders = g_settings->getS32("enable_shaders");
+ menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+ menudata.enable_particles = g_settings->getBool("enable_particles");
+ menudata.liquid_finite = g_settings->getBool("liquid_finite");
+ driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
+ menudata.enable_public = g_settings->getBool("server_announce");
// Default to selecting nothing
menudata.selected_world = -1;
// Get world listing for the menu
}
// Copy worldspecs to menu
menudata.worlds = worldspecs;
+ // Get game listing
+ menudata.games = getAvailableGames();
+ // If selected game doesn't exist, take first from list
+ if(findSubgame(menudata.selected_game).id == "" &&
+ !menudata.games.empty()){
+ menudata.selected_game = menudata.games[0].id;
+ }
+ const SubgameSpec *menugame = getMenuGame(menudata);
if(skip_main_menu == false)
{
video::IVideoDriver* driver = device->getVideoDriver();
-
+ float fps_max = g_settings->getFloat("fps_max");
infostream<<"Waiting for other menus"<<std::endl;
while(device->run() && kill == false)
{
break;
driver->beginScene(true, true,
video::SColor(255,128,128,128));
- drawMenuBackground(driver);
+ drawMenuBackground(driver, menugame);
guienv->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);
+ // Always create clouds because they may or may not be
+ // needed based on the game selected
+ Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
+ smgr, -1, rand(), 100);
+ clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+
+ // A camera to see the clouds
+ scene::ICameraSceneNode* camera;
+ camera = smgr->addCameraSceneNode(0,
+ v3f(0,0,0), v3f(0, 60, 100));
+ camera->setFarValue(10000);
+
if(error_message != L"")
{
verbosestream<<"error_message = "
error_message = L"";
}
+ // Time is in milliseconds, for clouds
+ u32 lasttime = device->getTimer()->getTime();
+
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
if(menu->getStatus() == true)
break;
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,128,128,128));
+ // Game can be selected in the menu
+ menugame = getMenuGame(menudata);
+ // Clouds for the main menu
+ bool cloud_menu_background = g_settings->getBool("menu_clouds");
+ if(menugame){
+ // If game has regular background and no overlay, don't use clouds
+ if(cloud_menu_background &&
+ menugame->menuoverlay_path.empty() &&
+ !menugame->menubackground_path.empty()){
+ cloud_menu_background = false;
+ }
+ // If game game has overlay and no regular background, always draw clouds
+ else if(menugame->menubackground_path.empty() &&
+ !menugame->menuoverlay_path.empty()){
+ cloud_menu_background = true;
+ }
+ }
- drawMenuBackground(driver);
+ // Time calc for the clouds
+ f32 dtime; // in seconds
+ if (cloud_menu_background) {
+ u32 time = device->getTimer()->getTime();
+ if(time > lasttime)
+ dtime = (time - lasttime) / 1000.0;
+ else
+ dtime = 0;
+ lasttime = time;
+ }
+
+ //driver->beginScene(true, true, video::SColor(255,0,0,0));
+ driver->beginScene(true, true, video::SColor(255,140,186,250));
+
+ if (cloud_menu_background) {
+ // *3 otherwise the clouds would move very slowly
+ clouds->step(dtime*3);
+ clouds->render();
+ smgr->drawAll();
+ drawMenuOverlay(driver, menugame);
+ } else {
+ drawMenuBackground(driver, menugame);
+ }
guienv->drawAll();
-
+
driver->endScene();
// On some computers framerate doesn't seem to be
// automatically limited
- sleep_ms(25);
+ if (cloud_menu_background) {
+ // Time of frame without fps limit
+ float busytime;
+ u32 busytime_u32;
+ // not using getRealTime is necessary for wine
+ u32 time = device->getTimer()->getTime();
+ if(time > lasttime)
+ busytime_u32 = time - lasttime;
+ else
+ busytime_u32 = 0;
+ busytime = busytime_u32 / 1000.0;
+
+ // FPS limiter
+ u32 frametime_min = 1000./fps_max;
+
+ if(busytime_u32 < frametime_min) {
+ u32 sleeptime = frametime_min - busytime_u32;
+ device->sleep(sleeptime);
+ }
+ } else {
+ sleep_ms(25);
+ }
}
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
+ clouds->drop();
+ smgr->clear();
}
playername = wide_to_narrow(menudata.name);
+ if (playername == "")
+ playername = std::string("Guest") + itos(myrand_range(1000,9999));
password = translatePassword(playername, menudata.password);
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
// Save settings
g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
+ g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
+ g_settings->set("selected_mainmenu_game", menudata.selected_game);
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
+
+ g_settings->set("mip_map", itos(menudata.mip_map));
+ g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
+ g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
+ g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
+
+ g_settings->setS32("enable_shaders", menudata.enable_shaders);
+ g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+ g_settings->set("enable_particles", itos(menudata.enable_particles));
+ g_settings->set("liquid_finite", itos(menudata.liquid_finite));
+
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
+ g_settings->set("server_announce", itos(menudata.enable_public));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if(menudata.selected_world != -1)
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
-
+
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
current_address = "";
current_port = 30011;
}
+ else if (address != "")
+ {
+ ServerListSpec server;
+ server["name"] = menudata.servername;
+ server["address"] = wide_to_narrow(menudata.address);
+ server["port"] = wide_to_narrow(menudata.port);
+ server["description"] = menudata.serverdescription;
+ ServerList::insert(server);
+ }
// Set world path to selected one
if(menudata.selected_world != -1){
error_message = wgettext("Connection error (timed out?)");
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(ServerError &e)
- {
- error_message = narrow_to_wide(e.what());
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- catch(ModError &e)
- {
- errorstream<<e.what()<<std::endl;
- error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
- }
#ifdef NDEBUG
catch(std::exception &e)
{