Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include <fstream>
#include <locale.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "server.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
-#include "utility_string.h"
+#include "util/string.h"
#include "subgame.h"
#include "quicktune.h"
// List all allowed options
core::map<std::string, ValueSpec> allowed_options;
allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
- "Show allowed options"));
+ _("Show allowed options")));
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
- "Load configuration from specified file"));
+ _("Load configuration from specified file")));
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
- "Set network port (UDP)"));
+ _("Set network port (UDP)")));
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
- "Disable unit tests"));
+ _("Disable unit tests")));
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
- "Enable unit tests"));
+ _("Enable unit tests")));
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
- "Same as --world (deprecated)"));
+ _("Same as --world (deprecated)")));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
- "Set world path (implies local game)"));
+ _("Set world path (implies local game) ('list' lists all)")));
allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
- "Set world by name (implies local game)"));
+ _("Set world by name (implies local game)")));
allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
- "Print more information to console"));
+ _("Print more information to console")));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
- "Print even more information to console"));
+ _("Print even more information to console")));
allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
- "Print enormous amounts of information to log and console"));
+ _("Print enormous amounts of information to log and console")));
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
- "Set logfile path ('' = no logging)"));
+ _("Set logfile path ('' = no logging)")));
allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
- "Set gameid (\"--gameid list\" prints available ones)"));
+ _("Set gameid (\"--gameid list\" prints available ones)")));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
- "Run speed tests"));
+ _("Run speed tests")));
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
- "Address to connect to. ('' = local game)"));
+ _("Address to connect to. ('' = local game)")));
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
- "Enable random user input, for testing"));
+ _("Enable random user input, for testing")));
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
- "Run dedicated server"));
+ _("Run dedicated server")));
allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
- "Set player name"));
+ _("Set player name")));
allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
- "Set password"));
+ _("Set password")));
allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
- "Disable main menu"));
+ _("Disable main menu")));
#endif
Settings cmd_args;
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
{
- dstream<<"Allowed options:"<<std::endl;
+ dstream<<_("Allowed options:")<<std::endl;
for(core::map<std::string, ValueSpec>::Iterator
i = allowed_options.getIterator();
i.atEnd() == false; i++)
if(i.getNode()->getValue().type == VALUETYPE_FLAG)
{}
else
- os1<<" <value>";
+ os1<<_(" <value>");
dstream<<padStringRight(os1.str(), 24);
if(i.getNode()->getValue().help != NULL)
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
- dstream<<"Enabling trace level debug output"<<std::endl;
- dout_con_ptr = &verbosestream;
- socket_enable_debug_output = true;
+ dstream<<_("Enabling trace level debug output")<<std::endl;
+ log_trace_level_enabled = true;
+ dout_con_ptr = &verbosestream; // this is somewhat old crap
+ socket_enable_debug_output = true; // socket doesn't use log.h
}
// In certain cases, output info level on stderr
if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
// Initialize debug streams
-#ifdef RUN_IN_PLACE
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
std::string logfile = DEBUGFILE;
#else
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
return 0;
}
+ // List worlds if requested
+ if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
+ dstream<<_("Available worlds:")<<std::endl;
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ print_worldspecs(worldspecs, dstream);
+ return 0;
+ }
+
// Print startup message
infostream<<PROJECT_NAME<<
- " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+ " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
if(commanded_world.size() > worldmt.size() &&
commanded_world.substr(commanded_world.size()-worldmt.size())
== worldmt){
- dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
+ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
commanded_world = commanded_world.substr(
0, commanded_world.size()-worldmt.size());
}
}
+ // If a world name was specified, convert it to a path
+ if(commanded_worldname != ""){
+ // Get information about available worlds
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ bool found = false;
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ if(name == commanded_worldname){
+ if(commanded_world != ""){
+ dstream<<_("--worldname takes precedence over previously "
+ "selected world.")<<std::endl;
+ }
+ commanded_world = worldspecs[i].path;
+ found = true;
+ break;
+ }
+ }
+ if(!found){
+ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
+ "available. Available worlds:")<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ }
+ }
+
// Gamespec
SubgameSpec commanded_gamespec;
if(cmd_args.exists("gameid")){
// World directory
std::string world_path;
- verbosestream<<"Determining world path"<<std::endl;
+ verbosestream<<_("Determining world path")<<std::endl;
bool is_legacy_world = false;
// If a world was commanded, use it
if(commanded_world != ""){
infostream<<"Using commanded world path ["<<world_path<<"]"
<<std::endl;
}
- // If a world name was specified, select it
- else if(commanded_worldname != ""){
- // Get information about available worlds
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- world_path = "";
- for(u32 i=0; i<worldspecs.size(); i++){
- std::string name = worldspecs[i].name;
- if(name == commanded_worldname){
- world_path = worldspecs[i].path;
- break;
- }
- }
- if(world_path == ""){
- dstream<<"World '"<<commanded_worldname<<"' not "
- <<"available. Available worlds:"<<std::endl;
- print_worldspecs(worldspecs, dstream);
- return 1;
- }
- }
// No world was specified; try to select it automatically
else
{
}
}
if(world_path == ""){
- dstream<<"World '"<<commanded_worldname<<"' not "
- <<"available. Available worlds:"<<std::endl;
+ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
+ "available. Available worlds:")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
}
// If there is only a single world, use it
if(worldspecs.size() == 1){
world_path = worldspecs[0].path;
- dstream<<"Automatically selecting world at ["
+ dstream<<_("Automatically selecting world at")<<" ["
<<world_path<<"]"<<std::endl;
// If there are multiple worlds, list them
} else if(worldspecs.size() > 1){
- dstream<<"Multiple worlds are available."<<std::endl;
- dstream<<"Please select one using --worldname <name>"
- <<" or --world <path>"<<std::endl;
+ dstream<<_("Multiple worlds are available.")<<std::endl;
+ dstream<<_("Please select one using --worldname <name>"
+ " or --world <path>")<<std::endl;
print_worldspecs(worldspecs, dstream);
return 1;
// If there are no worlds, automatically create a new one
errorstream<<"No world path specified or found."<<std::endl;
return 1;
}
- verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
+ verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
- // We need a gameid.
- std::string gameid;
- verbosestream<<"Determining gameid"<<std::endl;
+ // We need a gamespec.
+ SubgameSpec gamespec;
+ verbosestream<<_("Determining gameid/gamespec")<<std::endl;
// If world doesn't exist
if(!getWorldExists(world_path))
{
// Try to take gamespec from command line
if(commanded_gamespec.isValid()){
- gameid = commanded_gamespec.id;
- infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+ gamespec = commanded_gamespec;
+ infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
}
// Otherwise we will be using "minetest"
else{
- gameid = g_settings->get("default_game");
- infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+ gamespec = findSubgame(g_settings->get("default_game"));
+ infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
}
}
- // If world exists
+ // World exists
else
{
- // Otherwise read from the world
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
- gameid = world_gameid;
- if(commanded_gamespec.isValid() &&
- commanded_gamespec.id != world_gameid){
- gameid = commanded_gamespec.id;
- errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
- <<" instead of world gameid ["<<world_gameid
- <<"]"<<std::endl;
+ // If commanded to use a gameid, do so
+ if(commanded_gamespec.isValid()){
+ gamespec = commanded_gamespec;
+ if(commanded_gamespec.id != world_gameid){
+ errorstream<<"WARNING: Using commanded gameid ["
+ <<gamespec.id<<"]"<<" instead of world gameid ["
+ <<world_gameid<<"]"<<std::endl;
+ }
} else{
- infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+ // If world contains an embedded game, use it;
+ // Otherwise find world from local system.
+ gamespec = findWorldSubgame(world_path);
+ infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
}
}
- verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
- SubgameSpec gamespec = findSubgame(gameid);
if(!gamespec.isValid()){
- errorstream<<"Subgame ["<<gameid<<"] could not be found."
+ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
<<std::endl;
return 1;
}
- verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
+ verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
// Create server
Server server(world_path, configpath, gamespec, false);
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
- else if(cmd_args.exists("world"))
- address = "";
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
// Resolution selection
- bool fullscreen = false;
+ bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
+ // bpp, fsaa, vsync
+
+ bool vsync = g_settings->getBool("vsync");
+ u16 bits = g_settings->getU16("fullscreen_bpp");
+ u16 fsaa = g_settings->getU16("fsaa");
+
// Determine driver
video::E_DRIVER_TYPE driverType;
MyEventReceiver receiver;
IrrlichtDevice *device;
- device = createDevice(driverType,
- core::dimension2d<u32>(screenW, screenH),
- 16, fullscreen, false, false, &receiver);
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = driverType;
+ params.WindowSize = core::dimension2d<u32>(screenW, screenH);
+ params.Bits = bits;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = fullscreen;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = &receiver;
+
+ device = createDeviceEx(params);
if (device == 0)
return 1; // could not create selected driver.
while(device->run() && kill == false)
{
// Set the window caption
- device->setWindowCaption(L"Minetest [Main Menu]");
+ device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
// This is used for catching disconnects
try
// If a world was commanded, append and select it
if(commanded_world != ""){
std::string gameid = getWorldGameId(commanded_world, true);
- std::string name = "[--world parameter]";
+ std::string name = _("[--world parameter]");
if(gameid == ""){
gameid = g_settings->get("default_game");
name += " [new]";
if(skip_main_menu == false)
{
+ video::IVideoDriver* driver = device->getVideoDriver();
+
+ infostream<<"Waiting for other menus"<<std::endl;
+ while(device->run() && kill == false)
+ {
+ if(noMenuActive())
+ break;
+ driver->beginScene(true, true,
+ video::SColor(255,128,128,128));
+ drawMenuBackground(driver);
+ guienv->drawAll();
+ driver->endScene();
+ // On some computers framerate doesn't seem to be
+ // automatically limited
+ sleep_ms(25);
+ }
+ infostream<<"Waited for other menus"<<std::endl;
+
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback);
error_message = L"";
}
- video::IVideoDriver* driver = device->getVideoDriver();
-
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
-
- // Delete world if requested
- if(menudata.delete_world_spec.isValid())
- {
- bool r = fs::RecursiveDeleteContent(
- menudata.delete_world_spec.path);
- if(r == false){
- error_message = L"World delete failed";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
+
+ // Only refresh if so requested
+ if(menudata.only_refresh){
+ infostream<<"Refreshing menu"<<std::endl;
continue;
}
-
+
// Create new world if requested
if(menudata.create_world_name != L"")
{
+ wide_to_narrow(menudata.create_world_name);
// Create world if it doesn't exist
if(!initializeWorld(path, menudata.create_world_gameid)){
- error_message = L"Failed to initialize world";
+ error_message = wgettext("Failed to initialize world");
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
if(current_address == "")
{
if(menudata.selected_world == -1){
- error_message = L"No world selected and no address "
- L"provided. Nothing to do.";
+ error_message = wgettext("No world selected and no address "
+ "provided. Nothing to do.");
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
// Load gamespec for required game
- gamespec = findSubgame(worldspec.gameid);
+ gamespec = findWorldSubgame(worldspec.path);
if(!gamespec.isValid() && !commanded_gamespec.isValid()){
- error_message = L"Could not find or load game \""
+ error_message = wgettext("Could not find or load game \"")
+ narrow_to_wide(worldspec.gameid) + L"\"";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
if(!gamespec.isValid()){
- error_message = L"Invalid gamespec. (world_gameid="
+ error_message = wgettext("Invalid gamespec.");
+ error_message += L" (world_gameid="
+narrow_to_wide(worldspec.gameid)+L")";
errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
} //try
catch(con::PeerNotFoundException &e)
{
- error_message = L"Connection error (timed out?)";
+ error_message = wgettext("Connection error (timed out?)");
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ServerError &e)
catch(ModError &e)
{
errorstream<<e.what()<<std::endl;
- error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
+ error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
}
#ifdef NDEBUG
catch(std::exception &e)
{
- std::string narrow_message = "Some exception, what()=\"";
+ std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
errorstream<<narrow_message<<std::endl;