#include "gui/guiEngine.h"
#include "gui/mainmenumanager.h"
#endif
-
#ifdef HAVE_TOUCHSCREENGUI
#include "gui/touchscreengui.h"
#endif
+// for version information only
+extern "C" {
+#if USE_LUAJIT
+ #include <luajit.h>
+#else
+ #include <lua.h>
+#endif
+}
+
#if !defined(SERVER) && \
(IRRLICHT_VERSION_MAJOR == 1) && \
(IRRLICHT_VERSION_MINOR == 8) && \
}
#endif
- GameParams game_params;
+ GameStartData game_params;
#ifdef SERVER
porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
<< " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
+#endif
+#if USE_LUAJIT
+ std::cout << "Using " << LUAJIT_VERSION << std::endl;
+#else
+ std::cout << "Using " << LUA_RELEASE << std::endl;
#endif
std::cout << g_build_info << std::endl;
}
static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
startup_message();
- set_default_settings(g_settings);
+ set_default_settings();
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
+ // Initialize g_settings
+ Settings::createLayer(SL_GLOBAL);
+
if (!read_config_file(cmd_args))
return false;
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
- if (cmd_args.exists("port"))
+ if (cmd_args.exists("port")) {
game_params->socket_port = cmd_args.getU16("port");
- else
- game_params->socket_port = g_settings->getU16("port");
+ } else {
+ if (game_params->is_dedicated_server)
+ game_params->socket_port = g_settings->getU16("port");
+ else
+ game_params->socket_port = g_settings->getU16("remote_port");
+ }
if (game_params->socket_port == 0)
game_params->socket_port = DEFAULT_SERVER_PORT;