51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
#include "irrlicht.h" // createDevice
#include "irrlichttypes_extrabloated.h"
+#include "benchmark/benchmark.h"
#include "chat_interface.h"
#include "debug.h"
#include "unittest/test.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
-#include "quicktune.h"
+#include "util/quicktune.h"
#include "httpfetch.h"
#include "gameparams.h"
#include "database/database.h"
#include "player.h"
#include "porting.h"
#include "network/socket.h"
+#include "mapblock.h"
#if USE_CURSES
#include "terminal_chat_console.h"
#endif
#include "gui/guiEngine.h"
#include "gui/mainmenumanager.h"
#endif
-
#ifdef HAVE_TOUCHSCREENGUI
#include "gui/touchscreengui.h"
#endif
-#if !defined(SERVER) && \
- (IRRLICHT_VERSION_MAJOR == 1) && \
- (IRRLICHT_VERSION_MINOR == 8) && \
- (IRRLICHT_VERSION_REVISION == 2)
- #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
+// for version information only
+extern "C" {
+#if USE_LUAJIT
+ #include <luajit.h>
+#else
+ #include <lua.h>
+#endif
+}
+
+#if !defined(__cpp_rtti) || !defined(__cpp_exceptions)
+#error Minetest cannot be built without exceptions or RTTI
+#endif
+
+#if defined(__MINGW32__) && !defined(__MINGW64__) && !defined(__clang__) && \
+ (__GNUC__ < 11 || (__GNUC__ == 11 && __GNUC_MINOR__ < 1))
+// see e.g. https://github.com/minetest/minetest/issues/10137
+#warning ==================================
+#warning 32-bit MinGW gcc before 11.1 has known issues with crashes on thread exit, you should upgrade.
+#warning ==================================
#endif
#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000
+#define ENV_NO_COLOR "NO_COLOR"
+#define ENV_CLICOLOR "CLICOLOR"
+#define ENV_CLICOLOR_FORCE "CLICOLOR_FORCE"
+
typedef std::map<std::string, ValueSpec> OptionList;
/**********************************************************************
* Private functions
**********************************************************************/
+static void get_env_opts(Settings &args);
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
static void set_allowed_options(OptionList *allowed_options);
static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
+static void uninit_common();
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_log_streams(const Settings &cmd_args);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
+static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args, const Address &addr);
/**********************************************************************/
g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
Settings cmd_args;
+ get_env_opts(cmd_args);
bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
if (!cmd_args_ok
|| cmd_args.getFlag("help")
} else {
errorstream << "Invalid --worldlist value: "
<< cmd_args.get("worldlist") << std::endl;
- return 1;
+ return 1;
}
return 0;
}
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
+#if BUILD_UNITTESTS
return run_tests();
+#else
+ errorstream << "Unittest support is not enabled in this binary. "
+ << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
+ << std::endl;
+ return 1;
+#endif
}
+
+ // Run benchmarks
+ if (cmd_args.getFlag("run-benchmarks")) {
+#if BUILD_BENCHMARKS
+ return run_benchmarks();
+#else
+ errorstream << "Benchmark support is not enabled in this binary. "
+ << "If you want to enable it, compile project with BUILD_BENCHMARKS=1 flag."
+ << std::endl;
+ return 1;
#endif
+ }
+#endif // __ANDROID__
- GameParams game_params;
+ GameStartData game_params;
#ifdef SERVER
porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
sanity_check(!game_params.world_path.empty());
- infostream << "Using commanded world path ["
- << game_params.world_path << "]" << std::endl;
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#ifndef SERVER
- ClientLauncher launcher;
- retval = launcher.run(game_params, cmd_args) ? 0 : 1;
+ retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
#else
retval = 0;
#endif
print_modified_quicktune_values();
- // Stop httpfetch thread (if started)
- httpfetch_cleanup();
-
END_DEBUG_EXCEPTION_HANDLER
return retval;
*****************************************************************************/
+static void get_env_opts(Settings &args)
+{
+ // CLICOLOR is a de-facto standard option for colors <https://bixense.com/clicolors/>
+ // CLICOLOR != 0: ANSI colors are supported (auto-detection, this is the default)
+ // CLICOLOR == 0: ANSI colors are NOT supported
+ const char *clicolor = std::getenv(ENV_CLICOLOR);
+ if (clicolor && std::string(clicolor) == "0") {
+ args.set("color", "never");
+ }
+ // NO_COLOR only specifies that no color is allowed.
+ // Implemented according to <http://no-color.org/>
+ const char *no_color = std::getenv(ENV_NO_COLOR);
+ if (no_color && no_color[0]) {
+ args.set("color", "never");
+ }
+ // CLICOLOR_FORCE is another option, which should turn on colors "no matter what".
+ const char *clicolor_force = std::getenv(ENV_CLICOLOR_FORCE);
+ if (clicolor_force && std::string(clicolor_force) != "0") {
+ // should ALWAYS have colors, so we ignore tty (no "auto")
+ args.set("color", "always");
+ }
+}
+
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
set_allowed_options(&allowed_options);
_("Set network port (UDP)"))));
allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
_("Run the unit tests and exit"))));
+ allowed_options->insert(std::make_pair("run-benchmarks", ValueSpec(VALUETYPE_FLAG,
+ _("Run the benchmarks and exit"))));
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-mod-storage", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current mod storage backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("recompress", ValueSpec(VALUETYPE_FLAG,
+ _("Recompress the blocks of the given map database."))));
#ifndef SERVER
- allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
- _("Show available video modes"))));
allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
static void print_allowed_options(const OptionList &allowed_options)
{
for (const auto &allowed_option : allowed_options) {
- std::ostringstream os1(std::ios::binary);
- os1 << " --" << allowed_option.first;
+ std::string opt = " --" + allowed_option.first;
if (allowed_option.second.type != VALUETYPE_FLAG)
- os1 << _(" <value>");
+ opt += _(" <value>");
- std::cout << padStringRight(os1.str(), 30);
+ std::string opt_padded = padStringRight(opt, 30);
+ std::cout << opt_padded;
+ if (opt == opt_padded) // Line is too long to pad
+ std::cout << std::endl << padStringRight("", 30);
if (allowed_option.second.help)
std::cout << allowed_option.second.help;
<< " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
+#endif
+#if USE_LUAJIT
+ std::cout << "Using " << LUAJIT_VERSION << std::endl;
+#else
+ std::cout << "Using " << LUA_RELEASE << std::endl;
#endif
std::cout << g_build_info << std::endl;
}
color_mode = color_mode_env;
#endif
}
- if (color_mode != "") {
+ if (!color_mode.empty()) {
if (color_mode == "auto") {
Logger::color_mode = LOG_COLOR_AUTO;
} else if (color_mode == "always") {
} else {
errorstream << "Invalid color mode: " << color_mode << std::endl;
return false;
- }
- }
-
- // If trace is enabled, enable logging of certain things
- if (cmd_args.getFlag("trace")) {
- dstream << _("Enabling trace level debug output") << std::endl;
- g_logger.setTraceEnabled(true);
- dout_con_ptr = &verbosestream; // This is somewhat old
- socket_enable_debug_output = true; // Sockets doesn't use log.h
+ }
}
// In certain cases, output info level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
g_logger.addOutput(&stderr_output, LL_VERBOSE);
+ if (cmd_args.getFlag("trace")) {
+ dstream << _("Enabling trace level debug output") << std::endl;
+ g_logger.addOutput(&stderr_output, LL_TRACE);
+ socket_enable_debug_output = true;
+ }
+
return true;
}
} else {
success = true;
}
- porting::copyAssets();
#else
// Create user data directory
- success = fs::CreateDir(porting::path_user);
+ success = fs::CreateAllDirs(porting::path_user);
#endif
return success;
static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
startup_message();
- set_default_settings(g_settings);
+ set_default_settings();
- // Initialize sockets
sockets_init();
- atexit(sockets_cleanup);
+
+ // Initialize g_settings
+ Settings::createLayer(SL_GLOBAL);
+
+ // Set cleanup callback(s) to run at process exit
+ atexit(uninit_common);
if (!read_config_file(cmd_args))
return false;
return true;
}
+static void uninit_common()
+{
+ httpfetch_cleanup();
+
+ sockets_cleanup();
+
+ // It'd actually be okay to leak these but we want to please valgrind...
+ for (int i = 0; i < (int)SL_TOTAL_COUNT; i++)
+ delete Settings::getLayer((SettingsLayer)i);
+}
+
static void startup_message()
{
infostream << PROJECT_NAME << " " << _("with")
static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
- sanity_check(g_settings_path == ""); // Sanity check
+ sanity_check(g_settings_path.empty()); // Sanity check
if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
warningstream << "Deprecated use of debug_log_level with an "
"integer value; please update your configuration." << std::endl;
static const char *lev_name[] =
- {"", "error", "action", "info", "verbose"};
+ {"", "error", "action", "info", "verbose", "trace"};
int lev_i = atoi(conf_loglev.c_str());
if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
warningstream << "Supplied invalid debug_log_level!"
"using maximum." << std::endl;
}
- verbosestream << "log_filename = " << log_filename << std::endl;
-
- file_log_output.open(log_filename);
+ file_log_output.setFile(log_filename,
+ g_settings->getU64("debug_log_size_max") * 1000000);
g_logger.addOutputMaxLevel(&file_log_output, log_level);
}
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
- if (cmd_args.exists("port"))
+ if (cmd_args.exists("port")) {
game_params->socket_port = cmd_args.getU16("port");
- else
- game_params->socket_port = g_settings->getU16("port");
+ } else {
+ if (game_params->is_dedicated_server)
+ game_params->socket_port = g_settings->getU16("port");
+ else
+ game_params->socket_port = g_settings->getU16("remote_port");
+ }
if (game_params->socket_port == 0)
game_params->socket_port = DEFAULT_SERVER_PORT;
// No world was specified; try to select it automatically
// Get information about available worlds
- verbosestream << _("Determining world path") << std::endl;
-
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
- infostream << "Creating default world at ["
+ infostream << "Using default world at ["
<< world_path << "]" << std::endl;
}
- assert(world_path != ""); // Post-condition
+ assert(!world_path.empty()); // Post-condition
game_params->world_path = world_path;
return true;
}
{
SubgameSpec gamespec;
- assert(game_params->world_path != ""); // Pre-condition
+ assert(!game_params->world_path.empty()); // Pre-condition
- verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (!game_params->world_path.empty()
&& !getWorldExists(game_params->world_path)) {
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
- errorstream << "Subgame specified in default_game ["
+ errorstream << "Game specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
}
if (!gamespec.isValid()) {
- errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ errorstream << "Game [" << gamespec.id << "] could not be found."
<< std::endl;
return false;
}
return false;
}
- // Database migration
+ // Database migration/compression
if (cmd_args.exists("migrate"))
return migrate_map_database(game_params, cmd_args);
if (cmd_args.exists("migrate-auth"))
return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+ if (cmd_args.exists("migrate-mod-storage"))
+ return Server::migrateModStorageDatabase(game_params, cmd_args);
+
+ if (cmd_args.getFlag("recompress"))
+ return recompress_map_database(game_params, cmd_args, bind_addr);
+
if (cmd_args.exists("terminal")) {
#if USE_CURSES
bool name_ok = true;
// Create server
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr, true, &iface);
- server.init();
g_term_console.setup(&iface, &kill, admin_nick);
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr, true);
- server.init();
server.start();
// Run server
return true;
}
+
+static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args, const Address &addr)
+{
+ Settings world_mt;
+ const std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt at " << world_mt_path << std::endl;
+ return false;
+ }
+ const std::string &backend = world_mt.get("backend");
+ Server server(game_params.world_path, game_params.game_spec, false, addr, false);
+ MapDatabase *db = ServerMap::createDatabase(backend, game_params.world_path, world_mt);
+
+ u32 count = 0;
+ u64 last_update_time = 0;
+ bool &kill = *porting::signal_handler_killstatus();
+ const u8 serialize_as_ver = SER_FMT_VER_HIGHEST_WRITE;
+
+ // This is ok because the server doesn't actually run
+ std::vector<v3s16> blocks;
+ db->listAllLoadableBlocks(blocks);
+ db->beginSave();
+ std::istringstream iss(std::ios_base::binary);
+ std::ostringstream oss(std::ios_base::binary);
+ for (auto it = blocks.begin(); it != blocks.end(); ++it) {
+ if (kill) return false;
+
+ std::string data;
+ db->loadBlock(*it, &data);
+ if (data.empty()) {
+ errorstream << "Failed to load block " << PP(*it) << std::endl;
+ return false;
+ }
+
+ iss.str(data);
+ iss.clear();
+
+ {
+ MapBlock mb(nullptr, v3s16(0,0,0), &server);
+ u8 ver = readU8(iss);
+ mb.deSerialize(iss, ver, true);
+
+ oss.str("");
+ oss.clear();
+ writeU8(oss, serialize_as_ver);
+ mb.serialize(oss, serialize_as_ver, true, -1);
+ }
+
+ db->saveBlock(*it, oss.str());
+
+ count++;
+ if (count % 0xFF == 0 && porting::getTimeS() - last_update_time >= 1) {
+ std::cerr << " Recompressed " << count << " blocks, "
+ << (100.0f * count / blocks.size()) << "% completed.\r";
+ db->endSave();
+ db->beginSave();
+ last_update_time = porting::getTimeS();
+ }
+ }
+ std::cerr << std::endl;
+ db->endSave();
+
+ actionstream << "Done, " << count << " blocks were recompressed." << std::endl;
+ return true;
+}