#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
+#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
+#include "httpfetch.h"
#include "guiEngine.h"
+#include "mapsector.h"
+
+#include "database-sqlite3.h"
+#ifdef USE_LEVELDB
+#include "database-leveldb.h"
+#endif
+
+#if USE_CURL
+#include "curl/curl.h"
+#endif
/*
Settings.
*/
Settings main_settings;
Settings *g_settings = &main_settings;
+std::string g_settings_path;
// Global profiler
Profiler main_profiler;
*/
if(noMenuActive() == false)
{
- return false;
+ return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
{
return keyIsDown[keyCode];
}
-
+
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
private:
IrrlichtDevice *m_device;
-
+
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
{
return m_receiver->right_active;
}
-
+
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
}
}
}
-
+
infostream<<"All of the following tests should take around 100ms each."
<<std::endl;
tempf += 0.001;
}
}
-
+
{
TimeTaker timer("Testing floating-point vector speed");
{
TimeTaker timer("Testing std::map speed");
-
+
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
{
infostream<<"Around 5000/ms should do well here."<<std::endl;
TimeTaker timer("Testing mutex speed");
-
+
JMutex m;
- m.Init();
u32 n = 0;
u32 i = 0;
do{
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
log_register_thread("main");
-
- // This enables internatonal characters input
- if( setlocale(LC_ALL, "") == NULL )
- {
- fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
- }
-
- // Set locale. This is for forcing '.' as the decimal point.
- try {
- std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
- setlocale(LC_NUMERIC, "C");
- } catch (const std::exception& ex) {
- errorstream<<"Could not set numeric locale to C"<<std::endl;
- }
/*
Parse command line
*/
-
+
// List all allowed options
std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
+ allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+ _("Show version information"))));
allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
+ allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
#endif
Settings cmd_args;
-
+
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
return cmd_args.getFlag("help") ? 0 : 1;
}
-
+
+ if(cmd_args.getFlag("version"))
+ {
+#ifdef SERVER
+ dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
+#else
+ dstream<<"Minetest "<<minetest_version_hash<<std::endl;
+ dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
+#endif
+ dstream<<"Build info: "<<minetest_build_info<<std::endl;
+ return 0;
+ }
+
/*
Low-level initialization
*/
-
+
// If trace is enabled, enable logging of certain things
if(cmd_args.getFlag("trace")){
dstream<<_("Enabling trace level debug output")<<std::endl;
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
-
+
porting::initializePaths();
// Create user data directory
fs::CreateDir(porting::path_user);
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
infostream<<"path_share = "<<porting::path_share<<std::endl;
infostream<<"path_user = "<<porting::path_user<<std::endl;
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
-
+
// List gameids if requested
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
{
dstream<<(*i)<<std::endl;
return 0;
}
-
+
// List worlds if requested
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
dstream<<_("Available worlds:")<<std::endl;
// Print startup message
infostream<<PROJECT_NAME<<
" "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
- <<", "<<BUILD_INFO
+ <<", "<<minetest_build_info
<<std::endl;
-
+
/*
Basic initialization
*/
// Initialize default settings
set_default_settings(g_settings);
-
+
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
-
+
/*
Read config file
*/
-
+
// Path of configuration file in use
- std::string configpath = "";
-
+ g_settings_path = "";
+
if(cmd_args.exists("config"))
{
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
<<cmd_args.get("config")<<"\""<<std::endl;
return 1;
}
- configpath = cmd_args.get("config");
+ g_settings_path = cmd_args.get("config");
}
else
{
bool r = g_settings->readConfigFile(filenames[i].c_str());
if(r)
{
- configpath = filenames[i];
+ g_settings_path = filenames[i];
break;
}
}
-
+
// If no path found, use the first one (menu creates the file)
- if(configpath == "")
- configpath = filenames[0];
+ if(g_settings_path == "")
+ g_settings_path = filenames[0];
}
-
+
// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
-
+
log_remove_output(&main_dstream_no_stderr_log_out);
int loglevel = g_settings->getS32("debug_log_level");
debugstreams_init(false, logfile.c_str());
else
debugstreams_init(false, NULL);
-
+
infostream<<"logfile = "<<logfile<<std::endl;
// Initialize random seed
srand(time(0));
mysrand(time(0));
+#if USE_CURL
+ CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
+ assert(res == CURLE_OK);
+#endif
+
+ // Initialize HTTP fetcher
+ httpfetch_init(g_settings->getS32("curl_parallel_limit"));
+
/*
Run unit tests
*/
{
run_tests();
}
-
+#ifdef _MSC_VER
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
+#else
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
+#endif
+
/*
Game parameters
*/
port = g_settings->getU16("port");
if(port == 0)
port = 30000;
-
+
// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
-
+
// World name
std::string commanded_worldname = "";
if(cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
-
+
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
0, commanded_world.size()-worldmt.size());
}
}
-
+
// If a world name was specified, convert it to a path
if(commanded_worldname != ""){
// Get information about available worlds
}
}
+
/*
Run dedicated server if asked to or no other option
*/
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
// Create server
- Server server(world_path, configpath, gamespec, false);
+ Server server(world_path, gamespec, false);
+
+ // Database migration
+ if (cmd_args.exists("migrate")) {
+ std::string migrate_to = cmd_args.get("migrate");
+ Settings world_mt;
+ bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
+ if (!success) {
+ errorstream << "Cannot read world.mt" << std::endl;
+ return 1;
+ }
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt file:"
+ << std::endl << " backend = {sqlite3|leveldb|dummy}" << std::endl;
+ return 1;
+ }
+ std::string backend = world_mt.get("backend");
+ Database *new_db;
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
+ return 1;
+ }
+ if (migrate_to == "sqlite3")
+ new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
+ #if USE_LEVELDB
+ else if (migrate_to == "leveldb")
+ new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
+ #endif
+ else {
+ errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
+ return 1;
+ }
+
+ std::list<v3s16> blocks;
+ ServerMap &old_map = ((ServerMap&)server.getMap());
+ old_map.listAllLoadableBlocks(blocks);
+ int count = 0;
+ new_db->beginSave();
+ for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
+ MapBlock *block = old_map.loadBlock(*i);
+ new_db->saveBlock(block);
+ MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
+ sector->deleteBlock(block);
+ ++count;
+ if (count % 500 == 0)
+ actionstream << "Migrated " << count << " blocks "
+ << (100.0 * count / blocks.size()) << "% completed" << std::endl;
+ }
+ new_db->endSave();
+
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
+ errorstream<<"Failed to update world.mt!"<<std::endl;
+ else
+ actionstream<<"world.mt updated"<<std::endl;
+
+ return 0;
+ }
+
server.start(port);
-
+
// Run server
dedicated_server_loop(server, kill);
/*
More parameters
*/
-
+
std::string address = g_settings->get("address");
if(commanded_world != "")
address = "";
else if(cmd_args.exists("address"))
address = cmd_args.get("address");
-
+
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
playername = cmd_args.get("name");
-
+
bool skip_main_menu = cmd_args.getFlag("go");
/*
*/
// Resolution selection
-
+
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 screenH = g_settings->getU16("screenH");
// Determine driver
video::E_DRIVER_TYPE driverType;
-
+
std::string driverstring = g_settings->get("video_driver");
if(driverstring == "null")
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = &receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
device = createDeviceEx(params);
if (device == 0)
return 1; // could not create selected driver.
-
+
/*
Continue initialization
*/
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
-
+
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
-
+
/*
Speed tests (done after irrlicht is loaded to get timer)
*/
device->drop();
return 0;
}
-
+
device->setResizable(true);
bool random_input = g_settings->getBool("random_input")
input = new RandomInputHandler();
else
input = new RealInputHandler(device, &receiver);
-
+
scene::ISceneManager* smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
gui::IGUISkin* skin = guienv->getSkin();
std::string font_path = g_settings->get("font_path");
gui::IGUIFont *font;
- bool use_freetype = g_settings->getBool("freetype");
#if USE_FREETYPE
+ bool use_freetype = g_settings->getBool("freetype");
if (use_freetype) {
- u16 font_size = g_settings->getU16("font_size");
- font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+ std::string fallback;
+ if (is_yes(gettext("needs_fallback_font")))
+ fallback = "fallback_";
+ u16 font_size = g_settings->getU16(fallback + "font_size");
+ font_path = g_settings->get(fallback + "font_path");
+ u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
+ font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow);
} else {
font = guienv->getFont(font_path.c_str());
}
// If font was not found, this will get us one
font = skin->getFont();
assert(font);
-
+
u32 text_height = font->getDimension(L"Hello, world!").Height;
infostream<<"text_height="<<text_height<<std::endl;
Clear everything from the GUIEnvironment
*/
guienv->clear();
-
+
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
*/
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
-
+
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode = false;
break;
}
first_loop = false;
-
+
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
-
+
// Initialize menu data
MainMenuData menudata;
- menudata.kill = kill;
menudata.address = address;
menudata.name = playername;
menudata.port = itos(port);
}
infostream<<"Waited for other menus"<<std::endl;
- GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata);
-
+ GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
+
delete temp;
//once finished you'll never end up here
smgr->clear();
- kill = menudata.kill;
+ }
+ if(menudata.errormessage != ""){
+ error_message = narrow_to_wide(menudata.errormessage);
+ continue;
}
//update worldspecs (necessary as new world may have been created)
// Save settings
g_settings->set("name", playername);
- g_settings->set("address", address);
- g_settings->set("port", itos(port));
if((menudata.selected_world >= 0) &&
- (menudata.selected_world < worldspecs.size()))
+ (menudata.selected_world < (int)worldspecs.size()))
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
-
+
current_playername = playername;
current_password = password;
current_address = address;
server["description"] = menudata.serverdescription;
ServerList::insert(server);
}
-
+
// Set world path to selected one
if ((menudata.selected_world >= 0) &&
- (menudata.selected_world < worldspecs.size())) {
+ (menudata.selected_world < (int)worldspecs.size())) {
worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
-
+
// If local game
if(current_address == "")
{
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true) {
- g_settings->updateConfigFile(configpath.c_str());
+ if(g_settings_path != "") {
+ g_settings->updateConfigFile(
+ g_settings_path.c_str());
+ }
break;
}
current_address,
current_port,
error_message,
- configpath,
chat_backend,
gamespec,
simple_singleplayer_mode
#endif
#endif // !SERVER
-
+
// Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
-
+ if(g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
+
// Print modified quicktune values
{
bool header_printed = false;
}
}
+ // Stop httpfetch thread (if started)
+ httpfetch_cleanup();
+
END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
+
debugstreams_deinit();
-
+
return retval;
}