]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.cpp
Implement urlencode and urldecode
[dragonfireclient.git] / src / main.cpp
index eda992793641949068475179dc0afc16a71bf240..239d68246e636bd7ae8f4534272004a70061e5b2 100644 (file)
@@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiMessageMenu.h"
 #include "filesys.h"
 #include "config.h"
+#include "version.h"
 #include "guiMainMenu.h"
 #include "game.h"
 #include "keycode.h"
@@ -76,8 +77,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune.h"
 #include "serverlist.h"
-#include "sound.h"
-#include "sound_openal.h"
+#include "httpfetch.h"
+#include "guiEngine.h"
+#include "mapsector.h"
+
+#include "database-sqlite3.h"
+#ifdef USE_LEVELDB
+#include "database-leveldb.h"
+#endif
+
+#if USE_CURL
+#include "curl/curl.h"
+#endif
 
 /*
        Settings.
@@ -85,6 +96,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 Settings main_settings;
 Settings *g_settings = &main_settings;
+std::string g_settings_path;
 
 // Global profiler
 Profiler main_profiler;
@@ -204,49 +216,6 @@ u32 getTime(TimePrecision prec) {
 }
 #endif
 
-//Client side main menu music fetcher
-#ifndef SERVER
-class MenuMusicFetcher: public OnDemandSoundFetcher
-{
-       std::set<std::string> m_fetched;
-public:
-
-       void fetchSounds(const std::string &name,
-                       std::set<std::string> &dst_paths,
-                       std::set<std::string> &dst_datas)
-       {
-               if(m_fetched.count(name))
-                       return;
-               m_fetched.insert(name);
-               std::string base;
-               base = porting::path_share + DIR_DELIM + "sounds";
-               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
-               base = porting::path_user + DIR_DELIM + "sounds";
-               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
-               }
-};
-#endif
-
 class StderrLogOutput: public ILogOutput
 {
 public:
@@ -287,7 +256,7 @@ class MyEventReceiver : public IEventReceiver
                */
                if(noMenuActive() == false)
                {
-                       return false;
+                       return g_menumgr.preprocessEvent(event);
                }
 
                // Remember whether each key is down or up
@@ -345,7 +314,7 @@ class MyEventReceiver : public IEventReceiver
        {
                return keyIsDown[keyCode];
        }
-       
+
        // Checks whether a key was down and resets the state
        bool WasKeyDown(const KeyPress &keyCode)
        {
@@ -397,7 +366,7 @@ class MyEventReceiver : public IEventReceiver
 
 private:
        IrrlichtDevice *m_device;
-       
+
        // The current state of keys
        KeyList keyIsDown;
        // Whether a key has been pressed or not
@@ -441,7 +410,7 @@ class RealInputHandler : public InputHandler
        {
                return m_receiver->right_active;
        }
-       
+
        virtual bool getLeftClicked()
        {
                return m_receiver->leftclicked;
@@ -660,180 +629,6 @@ class RandomInputHandler : public InputHandler
        bool rightreleased;
 };
 
-struct MenuTextures
-{
-       std::string current_gameid;
-       bool global_textures;
-       video::ITexture *background;
-       video::ITexture *overlay;
-       video::ITexture *header;
-       video::ITexture *footer;
-
-       MenuTextures():
-               global_textures(false),
-               background(NULL),
-               overlay(NULL),
-               header(NULL),
-               footer(NULL)
-       {}
-
-       static video::ITexture* getMenuTexture(const std::string &tname,
-                       video::IVideoDriver* driver, const SubgameSpec *spec)
-       {
-               if(spec){
-                       std::string path;
-                       // eg. minetest_menu_background.png (for texture packs)
-                       std::string pack_tname = spec->id + "_menu_" + tname + ".png";
-                       path = getTexturePath(pack_tname);
-                       if(path != "")
-                               return driver->getTexture(path.c_str());
-                       // eg. games/minetest_game/menu/background.png
-                       path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
-                       if(path != "")
-                               return driver->getTexture(path.c_str());
-               } else {
-                       std::string path;
-                       // eg. menu_background.png
-                       std::string pack_tname = "menu_" + tname + ".png";
-                       path = getTexturePath(pack_tname);
-                       if(path != "")
-                               return driver->getTexture(path.c_str());
-               }
-               return NULL;
-       }
-
-       void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
-       {
-               if(tab == TAB_SINGLEPLAYER){
-                       if(spec->id == current_gameid)
-                               return;
-                       current_gameid = spec->id;
-                       global_textures = false;
-                       background = getMenuTexture("background", driver, spec);
-                       overlay = getMenuTexture("overlay", driver, spec);
-                       header = getMenuTexture("header", driver, spec);
-                       footer = getMenuTexture("footer", driver, spec);
-               } else {
-                       if(global_textures)
-                               return;
-                       current_gameid = "";
-                       global_textures = true;
-                       background = getMenuTexture("background", driver, NULL);
-                       overlay = getMenuTexture("overlay", driver, NULL);
-                       header = getMenuTexture("header", driver, NULL);
-                       footer = getMenuTexture("footer", driver, NULL);
-               }
-       }
-};
-
-void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
-       v2u32 screensize = driver->getScreenSize();
-       video::ITexture *texture = menutextures.background;
-
-       /* If no texture, draw background of solid color */
-       if(!texture){
-               video::SColor color(255,80,58,37);
-               core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
-               driver->draw2DRectangle(color, rect, NULL);
-               return;
-       }
-
-       /* Draw background texture */
-       v2u32 sourcesize = texture->getSize();
-       driver->draw2DImage(texture,
-               core::rect<s32>(0, 0, screensize.X, screensize.Y),
-               core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
-               NULL, NULL, true);
-}
-
-void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
-       v2u32 screensize = driver->getScreenSize();
-       video::ITexture *texture = menutextures.overlay;
-
-       /* If no texture, draw nothing */
-       if(!texture)
-               return;
-
-       /* Draw overlay texture */
-       v2u32 sourcesize = texture->getSize();
-       driver->draw2DImage(texture,
-               core::rect<s32>(0, 0, screensize.X, screensize.Y),
-               core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
-               NULL, NULL, true);
-}
-
-void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
-       core::dimension2d<u32> screensize = driver->getScreenSize();
-       video::ITexture *texture = menutextures.header;
-
-       /* If no texture, draw nothing */
-       if(!texture)
-               return;
-
-       f32 mult = (((f32)screensize.Width / 2)) /
-               ((f32)texture->getOriginalSize().Width);
-
-       v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
-                       ((f32)texture->getOriginalSize().Height) * mult);
-
-       // Don't draw the header is there isn't enough room
-       s32 free_space = (((s32)screensize.Height)-320)/2;
-       if (free_space > splashsize.Y) {
-               core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
-               splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
-                       ((free_space/2)-splashsize.Y/2)+10);
-
-               video::SColor bgcolor(255,50,50,50);
-
-               driver->draw2DImage(texture, splashrect,
-                       core::rect<s32>(core::position2d<s32>(0,0),
-                       core::dimension2di(texture->getSize())),
-                       NULL, NULL, true);
-       }
-}
-
-void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
-{
-       core::dimension2d<u32> screensize = driver->getScreenSize();
-       video::ITexture *texture = menutextures.footer;
-
-       /* If no texture, draw nothing */
-       if(!texture)
-               return;
-
-       f32 mult = (((f32)screensize.Width)) /
-               ((f32)texture->getOriginalSize().Width);
-
-       v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
-                       ((f32)texture->getOriginalSize().Height) * mult);
-
-       // Don't draw the footer if there isn't enough room
-       s32 free_space = (((s32)screensize.Height)-320)/2;
-       if (free_space > footersize.Y) {
-               core::rect<s32> rect(0,0,footersize.X,footersize.Y);
-               rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
-               rect -= v2s32(footersize.X/2, 0);
-
-               driver->draw2DImage(texture, rect,
-                       core::rect<s32>(core::position2d<s32>(0,0),
-                       core::dimension2di(texture->getSize())),
-                       NULL, NULL, true);
-       }
-}
-
-static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
-{
-       for(size_t i=0; i<menudata.games.size(); i++){
-               if(menudata.games[i].id == menudata.selected_game){
-                       return &menudata.games[i];
-               }
-       }
-       return NULL;
-}
-
 #endif // !SERVER
 
 // These are defined global so that they're not optimized too much.
@@ -866,7 +661,7 @@ void SpeedTests()
                        }
                }
        }
-       
+
        infostream<<"All of the following tests should take around 100ms each."
                        <<std::endl;
 
@@ -878,7 +673,7 @@ void SpeedTests()
                        tempf += 0.001;
                }
        }
-       
+
        {
                TimeTaker timer("Testing floating-point vector speed");
 
@@ -892,7 +687,7 @@ void SpeedTests()
 
        {
                TimeTaker timer("Testing std::map speed");
-               
+
                std::map<v2s16, f32> map1;
                tempf = -324;
                const s16 ii=300;
@@ -912,9 +707,8 @@ void SpeedTests()
        {
                infostream<<"Around 5000/ms should do well here."<<std::endl;
                TimeTaker timer("Testing mutex speed");
-               
+
                JMutex m;
-               m.Init();
                u32 n = 0;
                u32 i = 0;
                do{
@@ -960,28 +754,16 @@ int main(int argc, char *argv[])
        log_add_output_all_levs(&main_dstream_no_stderr_log_out);
 
        log_register_thread("main");
-
-       // This enables internatonal characters input
-       if( setlocale(LC_ALL, "") == NULL )
-       {
-               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
-       }
-
-       // Set locale. This is for forcing '.' as the decimal point.
-       try {
-               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
-               setlocale(LC_NUMERIC, "C");
-       } catch (const std::exception& ex) {
-               errorstream<<"Could not set numeric locale to C"<<std::endl;
-       }
        /*
                Parse command line
        */
-       
+
        // List all allowed options
        std::map<std::string, ValueSpec> allowed_options;
        allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
                        _("Show allowed options"))));
+       allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+                       _("Show version information"))));
        allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
                        _("Load configuration from specified file"))));
        allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
@@ -1006,6 +788,8 @@ int main(int argc, char *argv[])
                        _("Set logfile path ('' = no logging)"))));
        allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
                        _("Set gameid (\"--gameid list\" prints available ones)"))));
+       allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+                       _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
 #ifndef SERVER
        allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
                        _("Show available video modes"))));
@@ -1026,7 +810,7 @@ int main(int argc, char *argv[])
 #endif
 
        Settings cmd_args;
-       
+
        bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
 
        if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
@@ -1051,11 +835,23 @@ int main(int argc, char *argv[])
 
                return cmd_args.getFlag("help") ? 0 : 1;
        }
-       
+
+       if(cmd_args.getFlag("version"))
+       {
+#ifdef SERVER
+               dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
+#else
+               dstream<<"Minetest "<<minetest_version_hash<<std::endl;
+               dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
+#endif
+               dstream<<"Build info: "<<minetest_build_info<<std::endl;
+               return 0;
+       }
+
        /*
                Low-level initialization
        */
-       
+
        // If trace is enabled, enable logging of certain things
        if(cmd_args.getFlag("trace")){
                dstream<<_("Enabling trace level debug output")<<std::endl;
@@ -1073,14 +869,12 @@ int main(int argc, char *argv[])
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
-       
+
        porting::initializePaths();
 
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
        infostream<<"path_share = "<<porting::path_share<<std::endl;
        infostream<<"path_user  = "<<porting::path_user<<std::endl;
 
@@ -1090,7 +884,7 @@ int main(int argc, char *argv[])
 
        // Debug handler
        BEGIN_DEBUG_EXCEPTION_HANDLER
-       
+
        // List gameids if requested
        if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
        {
@@ -1100,7 +894,7 @@ int main(int argc, char *argv[])
                        dstream<<(*i)<<std::endl;
                return 0;
        }
-       
+
        // List worlds if requested
        if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
                dstream<<_("Available worlds:")<<std::endl;
@@ -1111,28 +905,28 @@ int main(int argc, char *argv[])
 
        // Print startup message
        infostream<<PROJECT_NAME<<
-                       " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
-                       <<", "<<BUILD_INFO
+                       " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
+                       <<", "<<minetest_build_info
                        <<std::endl;
-       
+
        /*
                Basic initialization
        */
 
        // Initialize default settings
        set_default_settings(g_settings);
-       
+
        // Initialize sockets
        sockets_init();
        atexit(sockets_cleanup);
-       
+
        /*
                Read config file
        */
-       
+
        // Path of configuration file in use
-       std::string configpath = "";
-       
+       g_settings_path = "";
+
        if(cmd_args.exists("config"))
        {
                bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
@@ -1142,7 +936,7 @@ int main(int argc, char *argv[])
                                        <<cmd_args.get("config")<<"\""<<std::endl;
                        return 1;
                }
-               configpath = cmd_args.get("config");
+               g_settings_path = cmd_args.get("config");
        }
        else
        {
@@ -1164,16 +958,16 @@ int main(int argc, char *argv[])
                        bool r = g_settings->readConfigFile(filenames[i].c_str());
                        if(r)
                        {
-                               configpath = filenames[i];
+                               g_settings_path = filenames[i];
                                break;
                        }
                }
-               
+
                // If no path found, use the first one (menu creates the file)
-               if(configpath == "")
-                       configpath = filenames[0];
+               if(g_settings_path == "")
+                       g_settings_path = filenames[0];
        }
-       
+
        // Initialize debug streams
 #define DEBUGFILE "debug.txt"
 #if RUN_IN_PLACE
@@ -1183,7 +977,7 @@ int main(int argc, char *argv[])
 #endif
        if(cmd_args.exists("logfile"))
                logfile = cmd_args.get("logfile");
-       
+
        log_remove_output(&main_dstream_no_stderr_log_out);
        int loglevel = g_settings->getS32("debug_log_level");
 
@@ -1196,13 +990,21 @@ int main(int argc, char *argv[])
                debugstreams_init(false, logfile.c_str());
        else
                debugstreams_init(false, NULL);
-               
+
        infostream<<"logfile    = "<<logfile<<std::endl;
 
        // Initialize random seed
        srand(time(0));
        mysrand(time(0));
 
+#if USE_CURL
+       CURLcode res = curl_global_init(CURL_GLOBAL_DEFAULT);
+       assert(res == CURLE_OK);
+#endif
+
+       // Initialize HTTP fetcher
+       httpfetch_init(g_settings->getS32("curl_parallel_limit"));
+
        /*
                Run unit tests
        */
@@ -1212,7 +1014,12 @@ int main(int argc, char *argv[])
        {
                run_tests();
        }
-       
+#ifdef _MSC_VER
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
+#else
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
+#endif
+
        /*
                Game parameters
        */
@@ -1225,7 +1032,7 @@ int main(int argc, char *argv[])
                port = g_settings->getU16("port");
        if(port == 0)
                port = 30000;
-       
+
        // World directory
        std::string commanded_world = "";
        if(cmd_args.exists("world"))
@@ -1236,12 +1043,12 @@ int main(int argc, char *argv[])
                commanded_world = cmd_args.get("nonopt0");
        else if(g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
-       
+
        // World name
        std::string commanded_worldname = "";
        if(cmd_args.exists("worldname"))
                commanded_worldname = cmd_args.get("worldname");
-       
+
        // Strip world.mt from commanded_world
        {
                std::string worldmt = "world.mt";
@@ -1253,7 +1060,7 @@ int main(int argc, char *argv[])
                                        0, commanded_world.size()-worldmt.size());
                }
        }
-       
+
        // If a world name was specified, convert it to a path
        if(commanded_worldname != ""){
                // Get information about available worlds
@@ -1290,6 +1097,7 @@ int main(int argc, char *argv[])
                }
        }
 
+
        /*
                Run dedicated server if asked to or no other option
        */
@@ -1411,9 +1219,68 @@ int main(int argc, char *argv[])
                verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
-               Server server(world_path, configpath, gamespec, false);
+               Server server(world_path, gamespec, false);
+
+               // Database migration
+               if (cmd_args.exists("migrate")) {
+                       std::string migrate_to = cmd_args.get("migrate");
+                       Settings world_mt;
+                       bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
+                       if (!success) {
+                               errorstream << "Cannot read world.mt" << std::endl;
+                               return 1;
+                       }
+                       if (!world_mt.exists("backend")) {
+                               errorstream << "Please specify your current backend in world.mt file:"
+                                       << std::endl << "       backend = {sqlite3|leveldb|dummy}" << std::endl;
+                               return 1;
+                       }
+                       std::string backend = world_mt.get("backend");
+                       Database *new_db;
+                       if (backend == migrate_to) {
+                               errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
+                               return 1;
+                       }
+                       if (migrate_to == "sqlite3")
+                               new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
+                       #if USE_LEVELDB
+                       else if (migrate_to == "leveldb")
+                               new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
+                       #endif
+                       else {
+                               errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
+                               return 1;
+                       }
+
+                       std::list<v3s16> blocks;
+                       ServerMap &old_map = ((ServerMap&)server.getMap());
+                       old_map.listAllLoadableBlocks(blocks);
+                       int count = 0;
+                       new_db->beginSave();
+                       for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
+                               MapBlock *block = old_map.loadBlock(*i);
+                               new_db->saveBlock(block);
+                               MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
+                               sector->deleteBlock(block);
+                               ++count;
+                               if (count % 500 == 0)
+                                       actionstream << "Migrated " << count << " blocks "
+                                               << (100.0 * count / blocks.size()) << "% completed" << std::endl;
+                       }
+                       new_db->endSave();
+
+                       actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+                       world_mt.set("backend", migrate_to);
+                       if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
+                               errorstream<<"Failed to update world.mt!"<<std::endl;
+                       else
+                               actionstream<<"world.mt updated"<<std::endl;
+
+                       return 0;
+               }
+
                server.start(port);
-               
+
                // Run server
                dedicated_server_loop(server, kill);
 
@@ -1425,17 +1292,17 @@ int main(int argc, char *argv[])
        /*
                More parameters
        */
-       
+
        std::string address = g_settings->get("address");
        if(commanded_world != "")
                address = "";
        else if(cmd_args.exists("address"))
                address = cmd_args.get("address");
-       
+
        std::string playername = g_settings->get("name");
        if(cmd_args.exists("name"))
                playername = cmd_args.get("name");
-       
+
        bool skip_main_menu = cmd_args.getFlag("go");
 
        /*
@@ -1443,7 +1310,7 @@ int main(int argc, char *argv[])
        */
 
        // Resolution selection
-       
+
        bool fullscreen = g_settings->getBool("fullscreen");
        u16 screenW = g_settings->getU16("screenW");
        u16 screenH = g_settings->getU16("screenH");
@@ -1457,7 +1324,7 @@ int main(int argc, char *argv[])
        // Determine driver
 
        video::E_DRIVER_TYPE driverType;
-       
+
        std::string driverstring = g_settings->get("video_driver");
 
        if(driverstring == "null")
@@ -1505,6 +1372,7 @@ int main(int argc, char *argv[])
                params.Stencilbuffer = false;
                params.Vsync         = vsync;
                params.EventReceiver = &receiver;
+               params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
 
                nulldevice = createDeviceEx(params);
 
@@ -1557,12 +1425,13 @@ int main(int argc, char *argv[])
        params.Stencilbuffer = false;
        params.Vsync         = vsync;
        params.EventReceiver = &receiver;
+       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
 
        device = createDeviceEx(params);
 
        if (device == 0)
                return 1; // could not create selected driver.
-       
+
        /*
                Continue initialization
        */
@@ -1577,10 +1446,10 @@ int main(int argc, char *argv[])
 
        // Create time getter
        g_timegetter = new IrrlichtTimeGetter(device);
-       
+
        // Create game callback for menus
        g_gamecallback = new MainGameCallback(device);
-       
+
        /*
                Speed tests (done after irrlicht is loaded to get timer)
        */
@@ -1591,7 +1460,7 @@ int main(int argc, char *argv[])
                device->drop();
                return 0;
        }
-       
+
        device->setResizable(true);
 
        bool random_input = g_settings->getBool("random_input")
@@ -1601,17 +1470,28 @@ int main(int argc, char *argv[])
                input = new RandomInputHandler();
        else
                input = new RealInputHandler(device, &receiver);
-       
+
        scene::ISceneManager* smgr = device->getSceneManager();
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
-       #if USE_FREETYPE
        std::string font_path = g_settings->get("font_path");
-       u16 font_size = g_settings->getU16("font_size");
-       gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       gui::IGUIFont *font;
+       #if USE_FREETYPE
+       bool use_freetype = g_settings->getBool("freetype");
+       if (use_freetype) {
+               std::string fallback;
+               if (is_yes(gettext("needs_fallback_font")))
+                       fallback = "fallback_";
+               u16 font_size = g_settings->getU16(fallback + "font_size");
+               font_path = g_settings->get(fallback + "font_path");
+               u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
+               font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow);
+       } else {
+               font = guienv->getFont(font_path.c_str());
+       }
        #else
-       gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       font = guienv->getFont(font_path.c_str());
        #endif
        if(font)
                skin->setFont(font);
@@ -1621,7 +1501,7 @@ int main(int argc, char *argv[])
        // If font was not found, this will get us one
        font = skin->getFont();
        assert(font);
-       
+
        u32 text_height = font->getDimension(L"Hello, world!").Height;
        infostream<<"text_height="<<text_height<<std::endl;
 
@@ -1689,7 +1569,7 @@ int main(int argc, char *argv[])
                                Clear everything from the GUIEnvironment
                        */
                        guienv->clear();
-                       
+
                        /*
                                We need some kind of a root node to be able to add
                                custom gui elements directly on the screen.
@@ -1697,7 +1577,7 @@ int main(int argc, char *argv[])
                        */
                        guiroot = guienv->addStaticText(L"",
                                        core::rect<s32>(0, 0, 10000, 10000));
-                       
+
                        SubgameSpec gamespec;
                        WorldSpec worldspec;
                        bool simple_singleplayer_mode = false;
@@ -1721,92 +1601,45 @@ int main(int argc, char *argv[])
                                        break;
                                }
                                first_loop = false;
-                               
+
                                // Cursor can be non-visible when coming from the game
                                device->getCursorControl()->setVisible(true);
                                // Some stuff are left to scene manager when coming from the game
                                // (map at least?)
                                smgr->clear();
-                               
+
                                // Initialize menu data
                                MainMenuData menudata;
-                               if(g_settings->exists("selected_mainmenu_tab"))
-                                       menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
-                               if(g_settings->exists("selected_serverlist"))
-                                       menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
-                               if(g_settings->exists("selected_mainmenu_game")){
-                                       menudata.selected_game = g_settings->get("selected_mainmenu_game");
-                                       menudata.selected_game_name = findSubgame(menudata.selected_game).name;
-                               }
-                               menudata.address = narrow_to_wide(address);
-                               menudata.name = narrow_to_wide(playername);
-                               menudata.port = narrow_to_wide(itos(port));
+                               menudata.address = address;
+                               menudata.name = playername;
+                               menudata.port = itos(port);
+                               menudata.errormessage = wide_to_narrow(error_message);
+                               error_message = L"";
                                if(cmd_args.exists("password"))
-                                       menudata.password = narrow_to_wide(cmd_args.get("password"));
-                               menudata.fancy_trees = g_settings->getBool("new_style_leaves");
-                               menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
-                               menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
-                               menudata.opaque_water = g_settings->getBool("opaque_water");
-                               menudata.mip_map = g_settings->getBool("mip_map");
-                               menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
-                               menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
-                               menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
-                               menudata.enable_shaders = g_settings->getS32("enable_shaders");
-                               menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
-                               menudata.enable_particles = g_settings->getBool("enable_particles");
-                               menudata.liquid_finite = g_settings->getBool("liquid_finite");
-                               driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
-                               menudata.creative_mode = g_settings->getBool("creative_mode");
-                               menudata.enable_damage = g_settings->getBool("enable_damage");
+                                       menudata.password = cmd_args.get("password");
+
+                               driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
                                menudata.enable_public = g_settings->getBool("server_announce");
-                               // Default to selecting nothing
-                               menudata.selected_world = -1;
-                               // Get world listing for the menu
+
                                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-                               // If there is only one world, select it
-                               if(worldspecs.size() == 1){
-                                       menudata.selected_world = 0;
-                               }
-                               // Otherwise try to select according to selected_world_path
-                               else if(g_settings->exists("selected_world_path")){
-                                       std::string trypath = g_settings->get("selected_world_path");
-                                       for(u32 i=0; i<worldspecs.size(); i++){
-                                               if(worldspecs[i].path == trypath){
-                                                       menudata.selected_world = i;
-                                                       break;
-                                               }
-                                       }
-                               }
+
                                // If a world was commanded, append and select it
                                if(commanded_world != ""){
+
                                        std::string gameid = getWorldGameId(commanded_world, true);
                                        std::string name = _("[--world parameter]");
                                        if(gameid == ""){
                                                gameid = g_settings->get("default_game");
                                                name += " [new]";
                                        }
-                                       WorldSpec spec(commanded_world, name, gameid);
-                                       worldspecs.push_back(spec);
-                                       menudata.selected_world = worldspecs.size()-1;
-                               }
-                               // Copy worldspecs to menu
-                               menudata.worlds = worldspecs;
-                               // Get game listing
-                               menudata.games = getAvailableGames();
-                               // If selected game doesn't exist, take first from list
-                               if(findSubgame(menudata.selected_game).id == "" &&
-                                               !menudata.games.empty()){
-                                       menudata.selected_game = menudata.games[0].id;
+                                       //TODO find within worldspecs and set config
                                }
-                               const SubgameSpec *menugame = getMenuGame(menudata);
-
-                               MenuTextures menutextures;
-                               menutextures.update(driver, menugame, menudata.selected_tab);
 
                                if(skip_main_menu == false)
                                {
                                        video::IVideoDriver* driver = device->getVideoDriver();
-                                       float fps_max = g_settings->getFloat("fps_max");
+
                                        infostream<<"Waiting for other menus"<<std::endl;
                                        while(device->run() && kill == false)
                                        {
@@ -1814,7 +1647,6 @@ int main(int argc, char *argv[])
                                                        break;
                                                driver->beginScene(true, true,
                                                                video::SColor(255,128,128,128));
-                                               drawMenuBackground(driver, menutextures);
                                                guienv->drawAll();
                                                driver->endScene();
                                                // On some computers framerate doesn't seem to be
@@ -1823,177 +1655,48 @@ int main(int argc, char *argv[])
                                        }
                                        infostream<<"Waited for other menus"<<std::endl;
 
-                                       GUIMainMenu *menu =
-                                                       new GUIMainMenu(guienv, guiroot, -1, 
-                                                               &g_menumgr, &menudata, g_gamecallback);
-                                       menu->allowFocusRemoval(true);
-
-                                       if(error_message != L"")
-                                       {
-                                               verbosestream<<"error_message = "
-                                                               <<wide_to_narrow(error_message)<<std::endl;
-
-                                               GUIMessageMenu *menu2 =
-                                                               new GUIMessageMenu(guienv, guiroot, -1, 
-                                                                       &g_menumgr, error_message.c_str());
-                                               menu2->drop();
-                                               error_message = L"";
-                                       }
-
-                                       // Time is in milliseconds, for clouds
-                                       u32 lasttime = device->getTimer()->getTime();
-
-                                       MenuMusicFetcher soundfetcher;
-                                       ISoundManager *sound = NULL;
-#if USE_SOUND
-                                       sound = createOpenALSoundManager(&soundfetcher);
-#endif
-                                       if(!sound)
-                                               sound = &dummySoundManager;
-                                       SimpleSoundSpec spec;
-                                       spec.name = "main_menu";
-                                       spec.gain = 1;
-                                       s32 handle = sound->playSound(spec, true);
-
-                                       infostream<<"Created main menu"<<std::endl;
-
-                                       while(device->run() && kill == false)
-                                       {
-                                               if(menu->getStatus() == true)
-                                                       break;
+                                       GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
 
-                                               // Game can be selected in the menu
-                                               menugame = getMenuGame(menudata);
-                                               menutextures.update(driver, menugame, menu->getTab());
-                                               // Clouds for the main menu
-                                               bool cloud_menu_background = g_settings->getBool("menu_clouds");
-                                               if(menugame){
-                                                       // If game has regular background and no overlay, don't use clouds
-                                                       if(cloud_menu_background && menutextures.background &&
-                                                                       !menutextures.overlay){
-                                                               cloud_menu_background = false;
-                                                       }
-                                                       // If game game has overlay and no regular background, always draw clouds
-                                                       else if(menutextures.overlay && !menutextures.background){
-                                                               cloud_menu_background = true;
-                                                       }
-                                               }
-
-                                               // Time calc for the clouds
-                                               f32 dtime=0; // in seconds
-                                               if (cloud_menu_background) {
-                                                       u32 time = device->getTimer()->getTime();
-                                                       if(time > lasttime)
-                                                               dtime = (time - lasttime) / 1000.0;
-                                                       else
-                                                               dtime = 0;
-                                                       lasttime = time;
-                                               }
-
-                                               //driver->beginScene(true, true, video::SColor(255,0,0,0));
-                                               driver->beginScene(true, true, video::SColor(255,140,186,250));
-
-                                               if (cloud_menu_background) {
-                                                       // *3 otherwise the clouds would move very slowly
-                                                       g_menuclouds->step(dtime*3); 
-                                                       g_menuclouds->render();
-                                                       g_menucloudsmgr->drawAll();
-                                                       drawMenuOverlay(driver, menutextures);
-                                                       drawMenuHeader(driver, menutextures);
-                                                       drawMenuFooter(driver, menutextures);
-                                               } else {
-                                                       drawMenuBackground(driver, menutextures);
-                                                       drawMenuHeader(driver, menutextures);
-                                                       drawMenuFooter(driver, menutextures);
-                                               }
-
-                                               guienv->drawAll();
-
-                                               driver->endScene();
-                                               
-                                               // On some computers framerate doesn't seem to be
-                                               // automatically limited
-                                               if (cloud_menu_background) {
-                                                       // Time of frame without fps limit
-                                                       float busytime;
-                                                       u32 busytime_u32;
-                                                       // not using getRealTime is necessary for wine
-                                                       u32 time = device->getTimer()->getTime();
-                                                       if(time > lasttime)
-                                                               busytime_u32 = time - lasttime;
-                                                       else
-                                                               busytime_u32 = 0;
-                                                       busytime = busytime_u32 / 1000.0;
-
-                                                       // FPS limiter
-                                                       u32 frametime_min = 1000./fps_max;
-                       
-                                                       if(busytime_u32 < frametime_min) {
-                                                               u32 sleeptime = frametime_min - busytime_u32;
-                                                               device->sleep(sleeptime);
-                                                       }
-                                               } else {
-                                                       sleep_ms(25);
-                                               }
-                                       }
-                                       sound->stopSound(handle);
-                                       if(sound != &dummySoundManager){
-                                               delete sound;
-                                               sound = NULL;
-                                       }
+                                       delete temp;
+                                       //once finished you'll never end up here
+                                       smgr->clear();
+                               }
 
-                                       // Save controls status
-                                       menu->readInput(&menudata);
+                               if(menudata.errormessage != ""){
+                                       error_message = narrow_to_wide(menudata.errormessage);
+                                       continue;
+                               }
 
-                                       infostream<<"Dropping main menu"<<std::endl;
+                               //update worldspecs (necessary as new world may have been created)
+                               worldspecs = getAvailableWorlds();
 
-                                       menu->drop();
-                               }
+                               if (menudata.name == "")
+                                       menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
+                               else
+                                       playername = menudata.name;
 
-                               playername = wide_to_narrow(menudata.name);
-                               if (playername == "")
-                                       playername = std::string("Guest") + itos(myrand_range(1000,9999));
-                               password = translatePassword(playername, menudata.password);
+                               password = translatePassword(playername, narrow_to_wide(menudata.password));
                                //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
 
-                               address = wide_to_narrow(menudata.address);
-                               int newport = stoi(wide_to_narrow(menudata.port));
+                               address = menudata.address;
+                               int newport = stoi(menudata.port);
                                if(newport != 0)
                                        port = newport;
+
                                simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
                                // Save settings
-                               g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
-                               g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
-                               g_settings->set("selected_mainmenu_game", menudata.selected_game);
-                               g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
-                               g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
-                               g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
-                               g_settings->set("opaque_water", itos(menudata.opaque_water));
-
-                               g_settings->set("mip_map", itos(menudata.mip_map));
-                               g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
-                               g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
-                               g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
-
-                               g_settings->setS32("enable_shaders", menudata.enable_shaders);
-                               g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
-                               g_settings->set("enable_particles", itos(menudata.enable_particles));
-                               g_settings->set("liquid_finite", itos(menudata.liquid_finite));
-
-                               g_settings->set("creative_mode", itos(menudata.creative_mode));
-                               g_settings->set("enable_damage", itos(menudata.enable_damage));
-                               g_settings->set("server_announce", itos(menudata.enable_public));
                                g_settings->set("name", playername);
-                               g_settings->set("address", address);
-                               g_settings->set("port", itos(port));
-                               if(menudata.selected_world != -1)
+
+                               if((menudata.selected_world >= 0) &&
+                                               (menudata.selected_world < (int)worldspecs.size()))
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
 
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
-                               
+
                                current_playername = playername;
                                current_password = password;
                                current_address = address;
@@ -2004,48 +1707,26 @@ int main(int argc, char *argv[])
                                        current_playername = "singleplayer";
                                        current_password = "";
                                        current_address = "";
-                                       current_port = 30011;
+                                       current_port = myrand_range(49152, 65535);
                                }
                                else if (address != "")
                                {
                                        ServerListSpec server;
                                        server["name"] = menudata.servername;
-                                       server["address"] = wide_to_narrow(menudata.address);
-                                       server["port"] = wide_to_narrow(menudata.port);
+                                       server["address"] = menudata.address;
+                                       server["port"] = menudata.port;
                                        server["description"] = menudata.serverdescription;
                                        ServerList::insert(server);
                                }
-                               
+
                                // Set world path to selected one
-                               if(menudata.selected_world != -1){
+                               if ((menudata.selected_world >= 0) &&
+                                       (menudata.selected_world < (int)worldspecs.size())) {
                                        worldspec = worldspecs[menudata.selected_world];
                                        infostream<<"Selected world: "<<worldspec.name
                                                        <<" ["<<worldspec.path<<"]"<<std::endl;
                                }
 
-                               // Only refresh if so requested
-                               if(menudata.only_refresh){
-                                       infostream<<"Refreshing menu"<<std::endl;
-                                       continue;
-                               }
-                               
-                               // Create new world if requested
-                               if(menudata.create_world_name != L"")
-                               {
-                                       std::string path = porting::path_user + DIR_DELIM
-                                                       "worlds" + DIR_DELIM
-                                                       + wide_to_narrow(menudata.create_world_name);
-                                       // Create world if it doesn't exist
-                                       if(!initializeWorld(path, menudata.create_world_gameid)){
-                                               error_message = wgettext("Failed to initialize world");
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                               continue;
-                                       }
-                                       g_settings->set("selected_world_path", path);
-                                       g_settings->set("selected_mainmenu_game", menudata.create_world_gameid);
-                                       continue;
-                               }
-
                                // If local game
                                if(current_address == "")
                                {
@@ -2083,10 +1764,15 @@ int main(int argc, char *argv[])
                                // Continue to game
                                break;
                        }
-                       
+
                        // Break out of menu-game loop to shut down cleanly
-                       if(device->run() == false || kill == true)
+                       if(device->run() == false || kill == true) {
+                               if(g_settings_path != "") {
+                                       g_settings->updateConfigFile(
+                                               g_settings_path.c_str());
+                               }
                                break;
+                       }
 
                        /*
                                Run game
@@ -2103,7 +1789,6 @@ int main(int argc, char *argv[])
                                current_address,
                                current_port,
                                error_message,
-                               configpath,
                                chat_backend,
                                gamespec,
                                simple_singleplayer_mode
@@ -2138,11 +1823,11 @@ int main(int argc, char *argv[])
                        break;
                }
        } // Menu-game loop
-       
-       
+
+
        g_menuclouds->drop();
        g_menucloudsmgr->drop();
-       
+
        delete input;
 
        /*
@@ -2151,15 +1836,16 @@ int main(int argc, char *argv[])
        device->drop();
 
 #if USE_FREETYPE
-       font->drop();
+       if (use_freetype)
+               font->drop();
 #endif
 
 #endif // !SERVER
-       
+
        // Update configuration file
-       if(configpath != "")
-               g_settings->updateConfigFile(configpath.c_str());
-       
+       if(g_settings_path != "")
+               g_settings->updateConfigFile(g_settings_path.c_str());
+
        // Print modified quicktune values
        {
                bool header_printed = false;
@@ -2176,10 +1862,13 @@ int main(int argc, char *argv[])
                }
        }
 
+       // Stop httpfetch thread (if started)
+       httpfetch_cleanup();
+
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
-       
+
        debugstreams_deinit();
-       
+
        return retval;
 }