/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef NDEBUG
- /*#ifdef _WIN32
- #pragma message ("Disabling unit tests")
- #else
- #warning "Disabling unit tests"
- #endif*/
- // Disable unit tests
- #define ENABLE_TESTS 0
-#else
- // Enable unit tests
- #define ENABLE_TESTS 1
-#endif
-
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
#include "irrlicht.h" // createDevice
-#include "main.h"
#include "mainmenumanager.h"
-#include <iostream>
-#include <fstream>
-#include <locale.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "debug.h"
-#include "test.h"
+#include "unittest/test.h"
#include "server.h"
-#include "constants.h"
-#include "porting.h"
-#include "gettime.h"
-#include "guiMessageMenu.h"
#include "filesys.h"
-#include "config.h"
+#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
-#include "keycode.h"
-#include "tile.h"
-#include "chat.h"
#include "defaultsettings.h"
#include "gettext.h"
-#include "settings.h"
-#include "profiler.h"
#include "log.h"
-#include "mods.h"
-#include "utility_string.h"
-#include "subgame.h"
#include "quicktune.h"
+#include "httpfetch.h"
+#include "guiEngine.h"
+#include "map.h"
+#include "mapsector.h"
+#include "fontengine.h"
+#include "gameparams.h"
+#include "database.h"
+#ifndef SERVER
+#include "client/clientlauncher.h"
+#endif
-/*
- Settings.
- These are loaded from the config file.
-*/
-Settings main_settings;
-Settings *g_settings = &main_settings;
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
-// Global profiler
-Profiler main_profiler;
-Profiler *g_profiler = &main_profiler;
+#define DEBUGFILE "debug.txt"
+#define DEFAULT_SERVER_PORT 30000
-/*
- Debug streams
-*/
+typedef std::map<std::string, ValueSpec> OptionList;
-// Connection
-std::ostream *dout_con_ptr = &dummyout;
-std::ostream *derr_con_ptr = &verbosestream;
-//std::ostream *dout_con_ptr = &infostream;
-//std::ostream *derr_con_ptr = &errorstream;
+/**********************************************************************
+ * Private functions
+ **********************************************************************/
-// Server
-std::ostream *dout_server_ptr = &infostream;
-std::ostream *derr_server_ptr = &errorstream;
+static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
+static void set_allowed_options(OptionList *allowed_options);
-// Client
-std::ostream *dout_client_ptr = &infostream;
-std::ostream *derr_client_ptr = &errorstream;
+static void print_help(const OptionList &allowed_options);
+static void print_allowed_options(const OptionList &allowed_options);
+static void print_version();
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os);
+static void print_modified_quicktune_values();
-#ifndef SERVER
-/*
- Random stuff
-*/
+static void list_game_ids();
+static void list_worlds();
+static void setup_log_params(const Settings &cmd_args);
+static bool create_userdata_path();
+static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]);
+static void startup_message();
+static bool read_config_file(const Settings &cmd_args);
+static void init_debug_streams(int *log_level, const Settings &cmd_args);
-/* mainmenumanager.h */
+static bool game_configure(GameParams *game_params, const Settings &cmd_args);
+static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
-gui::IGUIEnvironment* guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
-MainMenuManager g_menumgr;
+static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
+static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
+static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
+static bool auto_select_world(GameParams *game_params);
+static std::string get_clean_world_path(const std::string &path);
-bool noMenuActive()
-{
- return (g_menumgr.menuCount() == 0);
-}
+static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
+static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
+static bool determine_subgame(GameParams *game_params);
-// Passed to menus to allow disconnecting and exiting
-MainGameCallback *g_gamecallback = NULL;
-#endif
+static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
+
+/**********************************************************************/
/*
gettime.h implementation
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
- return porting::getTimeMs();
+ return porting::getTime(PRECISION_MILLI);
}
-#else
-
-// A small helper class
-class TimeGetter
-{
-public:
- virtual u32 getTime() = 0;
-};
-
-// A precise irrlicht one
-class IrrlichtTimeGetter: public TimeGetter
-{
-public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime()
- {
- if(m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- }
-private:
- IrrlichtDevice *m_device;
-};
-// Not so precise one which works without irrlicht
-class SimpleTimeGetter: public TimeGetter
-{
-public:
- u32 getTime()
- {
- return porting::getTimeMs();
- }
-};
-
-// A pointer to a global instance of the time getter
-// TODO: why?
-TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
+u32 getTime(TimePrecision prec)
{
- if(g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime();
+ return porting::getTime(prec);
}
#endif
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
- std::cerr<<line<<std::endl;
+ std::cerr << line << std::endl;
}
} main_stderr_log_out;
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
- dstream_no_stderr<<line<<std::endl;
+ dstream_no_stderr << line << std::endl;
}
} main_dstream_no_stderr_log_out;
-#ifndef SERVER
-
-/*
- Event handler for Irrlicht
+static OptionList allowed_options;
- NOTE: Everything possible should be moved out from here,
- probably to InputHandler and the_game
-*/
-
-class MyEventReceiver : public IEventReceiver
+int main(int argc, char *argv[])
{
-public:
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- /*
- React to nothing here if a menu is active
- */
- if(noMenuActive() == false)
- {
- return false;
- }
+ int retval;
- // Remember whether each key is down or up
- if(event.EventType == irr::EET_KEY_INPUT_EVENT)
- {
- if(event.KeyInput.PressedDown) {
- keyIsDown.set(event.KeyInput);
- keyWasDown.set(event.KeyInput);
- } else {
- keyIsDown.unset(event.KeyInput);
- }
- }
+ debug_set_exception_handler();
- if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
- {
- if(noMenuActive() == false)
- {
- left_active = false;
- middle_active = false;
- right_active = false;
- }
- else
- {
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- {
- leftclicked = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- {
- rightclicked = true;
- }
- if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
- {
- leftreleased = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- {
- rightreleased = true;
- }
- if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
- {
- mouse_wheel += event.MouseInput.Wheel;
- }
- }
- }
+ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
+ log_add_output_all_levs(&main_dstream_no_stderr_log_out);
- return false;
- }
+ log_register_thread("main");
- bool IsKeyDown(const KeyPress &keyCode) const
- {
- return keyIsDown[keyCode];
+ Settings cmd_args;
+ bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
+ if (!cmd_args_ok
+ || cmd_args.getFlag("help")
+ || cmd_args.exists("nonopt1")) {
+ print_help(allowed_options);
+ return cmd_args_ok ? 0 : 1;
}
-
- // Checks whether a key was down and resets the state
- bool WasKeyDown(const KeyPress &keyCode)
- {
- bool b = keyWasDown[keyCode];
- if (b)
- keyWasDown.unset(keyCode);
- return b;
+
+ if (cmd_args.getFlag("version")) {
+ print_version();
+ return 0;
}
- s32 getMouseWheel()
- {
- s32 a = mouse_wheel;
- mouse_wheel = 0;
- return a;
+ setup_log_params(cmd_args);
+
+ porting::signal_handler_init();
+ porting::initializePaths();
+
+ if (!create_userdata_path()) {
+ errorstream << "Cannot create user data directory" << std::endl;
+ return 1;
}
- void clearInput()
- {
- keyIsDown.clear();
- keyWasDown.clear();
+ // Initialize debug stacks
+ debug_stacks_init();
+ DSTACK(__FUNCTION_NAME);
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
+ // Debug handler
+ BEGIN_DEBUG_EXCEPTION_HANDLER
- left_active = false;
- middle_active = false;
- right_active = false;
+ // List gameids if requested
+ if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
+ list_game_ids();
+ return 0;
+ }
- mouse_wheel = 0;
+ // List worlds if requested
+ if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
+ list_worlds();
+ return 0;
}
- MyEventReceiver()
- {
- clearInput();
+ GameParams game_params;
+ if (!init_common(&game_params.log_level, cmd_args, argc, argv))
+ return 1;
+
+#ifndef __ANDROID__
+ // Run unit tests
+ if (cmd_args.getFlag("run-unittests")) {
+ run_tests();
+ return 0;
}
+#endif
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
+#ifdef SERVER
+ game_params.is_dedicated_server = true;
+#else
+ game_params.is_dedicated_server = cmd_args.getFlag("server");
+#endif
- bool left_active;
- bool middle_active;
- bool right_active;
+ if (!game_configure(&game_params, cmd_args))
+ return 1;
- s32 mouse_wheel;
+ sanity_check(game_params.world_path != "");
-private:
- IrrlichtDevice *m_device;
-
- // The current state of keys
- KeyList keyIsDown;
- // Whether a key has been pressed or not
- KeyList keyWasDown;
-};
+ infostream << "Using commanded world path ["
+ << game_params.world_path << "]" << std::endl;
-/*
- Separated input handler
-*/
+ //Run dedicated server if asked to or no other option
+ g_settings->set("server_dedicated",
+ game_params.is_dedicated_server ? "true" : "false");
-class RealInputHandler : public InputHandler
-{
-public:
- RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
- m_device(device),
- m_receiver(receiver)
- {
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->IsKeyDown(keyCode);
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->WasKeyDown(keyCode);
- }
- virtual v2s32 getMousePos()
- {
- return m_device->getCursorControl()->getPosition();
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- m_device->getCursorControl()->setPosition(x, y);
- }
+ if (game_params.is_dedicated_server)
+ return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
- virtual bool getLeftState()
- {
- return m_receiver->left_active;
- }
- virtual bool getRightState()
- {
- return m_receiver->right_active;
- }
-
- virtual bool getLeftClicked()
- {
- return m_receiver->leftclicked;
- }
- virtual bool getRightClicked()
- {
- return m_receiver->rightclicked;
- }
- virtual void resetLeftClicked()
- {
- m_receiver->leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- m_receiver->rightclicked = false;
- }
+#ifndef SERVER
+ ClientLauncher launcher;
+ retval = launcher.run(game_params, cmd_args) ? 0 : 1;
+#else
+ retval = 0;
+#endif
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased;
- }
- virtual bool getRightReleased()
- {
- return m_receiver->rightreleased;
- }
- virtual void resetLeftReleased()
- {
- m_receiver->leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- m_receiver->rightreleased = false;
- }
+ // Update configuration file
+ if (g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
- virtual s32 getMouseWheel()
- {
- return m_receiver->getMouseWheel();
- }
+ print_modified_quicktune_values();
- void clear()
- {
- m_receiver->clearInput();
- }
-private:
- IrrlichtDevice *m_device;
- MyEventReceiver *m_receiver;
-};
+ // Stop httpfetch thread (if started)
+ httpfetch_cleanup();
-class RandomInputHandler : public InputHandler
-{
-public:
- RandomInputHandler()
- {
- leftdown = false;
- rightdown = false;
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
- keydown.clear();
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return keydown[keyCode];
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return false;
- }
- virtual v2s32 getMousePos()
- {
- return mousepos;
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- mousepos = v2s32(x,y);
- }
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
- virtual bool getLeftState()
- {
- return leftdown;
- }
- virtual bool getRightState()
- {
- return rightdown;
- }
+ return retval;
+}
- virtual bool getLeftClicked()
- {
- return leftclicked;
- }
- virtual bool getRightClicked()
- {
- return rightclicked;
- }
- virtual void resetLeftClicked()
- {
- leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- rightclicked = false;
- }
- virtual bool getLeftReleased()
- {
- return leftreleased;
- }
- virtual bool getRightReleased()
- {
- return rightreleased;
- }
- virtual void resetLeftReleased()
- {
- leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- rightreleased = false;
- }
+/*****************************************************************************
+ * Startup / Init
+ *****************************************************************************/
- virtual s32 getMouseWheel()
- {
- return 0;
- }
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 20);
- mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 30);
- leftdown = !leftdown;
- if(leftdown)
- leftclicked = true;
- if(!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 15);
- rightdown = !rightdown;
- if(rightdown)
- rightclicked = true;
- if(!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
+static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
+{
+ set_allowed_options(&allowed_options);
- s32 Rand(s32 min, s32 max)
- {
- return (myrand()%(max-min+1))+min;
- }
-private:
- KeyList keydown;
- v2s32 mousepos;
- v2s32 mousespeed;
- bool leftdown;
- bool rightdown;
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-};
-
-void drawMenuBackground(video::IVideoDriver* driver)
+ return cmd_args->parseCommandLine(argc, argv, allowed_options);
+}
+
+static void set_allowed_options(OptionList *allowed_options)
{
- core::dimension2d<u32> screensize = driver->getScreenSize();
-
- video::ITexture *bgtexture =
- driver->getTexture(getTexturePath("menubg.png").c_str());
- if(bgtexture)
- {
- s32 scaledsize = 128;
-
- // The important difference between destsize and screensize is
- // that destsize is rounded to whole scaled pixels.
- // These formulas use component-wise multiplication and division of v2u32.
- v2u32 texturesize = bgtexture->getSize();
- v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
- v2u32 destsize = scaledsize * sourcesize / texturesize;
-
- // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
- driver->draw2DImage(bgtexture,
- core::rect<s32>(0, 0, destsize.X, destsize.Y),
- core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
- NULL, NULL, true);
- }
-
- video::ITexture *logotexture =
- driver->getTexture(getTexturePath("menulogo.png").c_str());
- if(logotexture)
- {
- v2s32 logosize(logotexture->getOriginalSize().Width,
- logotexture->getOriginalSize().Height);
- logosize *= 4;
-
- video::SColor bgcolor(255,50,50,50);
- core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
- screensize.Width, screensize.Height);
- driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
- core::rect<s32> rect(0,0,logosize.X,logosize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
- rect -= v2s32(logosize.X/2, 0);
- driver->draw2DImage(logotexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(logotexture->getSize())),
- NULL, NULL, true);
+ allowed_options->clear();
+
+ allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+ _("Show allowed options"))));
+ allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+ _("Show version information"))));
+ allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+ _("Load configuration from specified file"))));
+ allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+ _("Set network port (UDP)"))));
+ allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
+ _("Run the unit tests and exit"))));
+ allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+ _("Same as --world (deprecated)"))));
+ allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+ _("Set world path (implies local game) ('list' lists all)"))));
+ allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+ _("Set world by name (implies local game)"))));
+ allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
+ _("Print to console errors only"))));
+ allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+ _("Print more information to console"))));
+ allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
+ _("Print even more information to console"))));
+ allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+ _("Print enormous amounts of information to log and console"))));
+ allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+ _("Set logfile path ('' = no logging)"))));
+ allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+ _("Set gameid (\"--gameid list\" prints available ones)"))));
+ allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+#ifndef SERVER
+ allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+ _("Show available video modes"))));
+ allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+ _("Run speed tests"))));
+ allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+ _("Address to connect to. ('' = local game)"))));
+ allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+ _("Enable random user input, for testing"))));
+ allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+ _("Run dedicated server"))));
+ allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+ _("Set player name"))));
+ allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+ _("Set password"))));
+ allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+ _("Disable main menu"))));
+#endif
+
+}
+
+static void print_help(const OptionList &allowed_options)
+{
+ dstream << _("Allowed options:") << std::endl;
+ print_allowed_options(allowed_options);
+}
+
+static void print_allowed_options(const OptionList &allowed_options)
+{
+ for (OptionList::const_iterator i = allowed_options.begin();
+ i != allowed_options.end(); ++i) {
+ std::ostringstream os1(std::ios::binary);
+ os1 << " --" << i->first;
+ if (i->second.type != VALUETYPE_FLAG)
+ os1 << _(" <value>");
+
+ dstream << padStringRight(os1.str(), 24);
+
+ if (i->second.help != NULL)
+ dstream << i->second.help;
+
+ dstream << std::endl;
}
}
+static void print_version()
+{
+ dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
+#ifndef SERVER
+ dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
+ dstream << "Build info: " << g_build_info << std::endl;
+}
-// These are defined global so that they're not optimized too much.
-// Can't change them to volatile.
-s16 temp16;
-f32 tempf;
-v3f tempv3f1;
-v3f tempv3f2;
-std::string tempstring;
-std::string tempstring2;
+static void list_game_ids()
+{
+ std::set<std::string> gameids = getAvailableGameIds();
+ for (std::set<std::string>::const_iterator i = gameids.begin();
+ i != gameids.end(); i++)
+ dstream << (*i) <<std::endl;
+}
-void SpeedTests()
+static void list_worlds()
{
- {
- infostream<<"The following test should take around 20ms."<<std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for(u32 j=0; j<jj; j++)
- {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for(u32 i=0; i<ii; i++){
- tempstring2 += "asd";
- }
- for(u32 i=0; i<ii+1; i++){
- tempstring += "asd";
- if(tempstring == tempstring2)
- break;
- }
- }
+ dstream << _("Available worlds:") << std::endl;
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ print_worldspecs(worldspecs, dstream);
+}
+
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os)
+{
+ for (size_t i = 0; i < worldspecs.size(); i++) {
+ std::string name = worldspecs[i].name;
+ std::string path = worldspecs[i].path;
+ if (name.find(" ") != std::string::npos)
+ name = std::string("'") + name + "'";
+ path = std::string("'") + path + "'";
+ name = padStringRight(name, 14);
+ os << " " << name << " " << path << std::endl;
}
-
- infostream<<"All of the following tests should take around 100ms each."
- <<std::endl;
+}
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for(u32 i=0; i<4000000; i++){
- temp16 += tempf;
- tempf += 0.001;
+static void print_modified_quicktune_values()
+{
+ bool header_printed = false;
+ std::vector<std::string> names = getQuicktuneNames();
+
+ for (u32 i = 0; i < names.size(); i++) {
+ QuicktuneValue val = getQuicktuneValue(names[i]);
+ if (!val.modified)
+ continue;
+ if (!header_printed) {
+ dstream << "Modified quicktune values:" << std::endl;
+ header_printed = true;
}
+ dstream << names[i] << " = " << val.getString() << std::endl;
}
-
- {
- TimeTaker timer("Testing floating-point vector speed");
+}
- tempv3f1 = v3f(1,2,3);
- tempv3f2 = v3f(4,5,6);
- for(u32 i=0; i<10000000; i++){
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7,8,9);
- }
+static void setup_log_params(const Settings &cmd_args)
+{
+ // Quiet mode, print errors only
+ if (cmd_args.getFlag("quiet")) {
+ log_remove_output(&main_stderr_log_out);
+ log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
}
- {
- TimeTaker timer("Testing core::map speed");
-
- core::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii=300;
- for(s16 y=0; y<ii; y++){
- for(s16 x=0; x<ii; x++){
- map1.insert(v2s16(x,y), tempf);
- tempf += 1;
- }
- }
- for(s16 y=ii-1; y>=0; y--){
- for(s16 x=0; x<ii; x++){
- tempf = map1[v2s16(x,y)];
- }
- }
+ // If trace is enabled, enable logging of certain things
+ if (cmd_args.getFlag("trace")) {
+ dstream << _("Enabling trace level debug output") << std::endl;
+ log_trace_level_enabled = true;
+ dout_con_ptr = &verbosestream; // this is somewhat old crap
+ socket_enable_debug_output = true; // socket doesn't use log.h
}
- {
- infostream<<"Around 5000/ms should do well here."<<std::endl;
- TimeTaker timer("Testing mutex speed");
-
- JMutex m;
- m.Init();
- u32 n = 0;
- u32 i = 0;
- do{
- n += 10000;
- for(; i<n; i++){
- m.Lock();
- m.Unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTime() < 10);
+ // In certain cases, output info level on stderr
+ if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+ cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
+ log_add_output(&main_stderr_log_out, LMT_INFO);
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- infostream<<"Done. "<<dtime<<"ms, "
- <<per_ms<<"/ms"<<std::endl;
- }
+ // In certain cases, output verbose level on stderr
+ if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+ log_add_output(&main_stderr_log_out, LMT_VERBOSE);
}
-int main(int argc, char *argv[])
+static bool create_userdata_path()
{
- int retval = 0;
+ bool success;
- /*
- Initialization
- */
+#ifdef __ANDROID__
+ porting::initAndroid();
- log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
- log_add_output_all_levs(&main_dstream_no_stderr_log_out);
+ porting::setExternalStorageDir(porting::jnienv);
+ if (!fs::PathExists(porting::path_user)) {
+ success = fs::CreateDir(porting::path_user);
+ } else {
+ success = true;
+ }
+ porting::copyAssets();
+#else
+ // Create user data directory
+ success = fs::CreateDir(porting::path_user);
+#endif
- log_register_thread("main");
+ infostream << "path_share = " << porting::path_share << std::endl;
+ infostream << "path_user = " << porting::path_user << std::endl;
- // Set locale. This is for forcing '.' as the decimal point.
- std::locale::global(std::locale("C"));
- // This enables printing all characters in bitmap font
- setlocale(LC_CTYPE, "en_US");
-
- /*
- Parse command line
- */
-
- // List all allowed options
- core::map<std::string, ValueSpec> allowed_options;
- allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
- "Show allowed options"));
- allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
- "Load configuration from specified file"));
- allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
- "Set network port (UDP)"));
- allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
- "Disable unit tests"));
- allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
- "Enable unit tests"));
- allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
- "Same as --world (deprecated)"));
- allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
- "Set world path (implies local game)"));
- allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
- "Print more information to console"));
- allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
- "Set logfile path ('' = no logging)"));
- allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
- "Set gameid (\"--gameid list\" prints available ones)"));
-#ifndef SERVER
- allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
- "Run speed tests"));
- allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
- "Address to connect to. ('' = local game)"));
- allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
- "Enable random user input, for testing"));
- allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
- "Run dedicated server"));
- allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
- "Set player name"));
- allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
- "Set password"));
- allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
- "Disable main menu"));
-#endif
+ return success;
+}
- Settings cmd_args;
-
- bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
+static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
+{
+ startup_message();
+ set_default_settings(g_settings);
- if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
- {
- dstream<<"Allowed options:"<<std::endl;
- for(core::map<std::string, ValueSpec>::Iterator
- i = allowed_options.getIterator();
- i.atEnd() == false; i++)
- {
- std::ostringstream os1(std::ios::binary);
- os1<<" --"<<i.getNode()->getKey();
- if(i.getNode()->getValue().type == VALUETYPE_FLAG)
- {}
- else
- os1<<" <value>";
- dstream<<padStringRight(os1.str(), 24);
-
- if(i.getNode()->getValue().help != NULL)
- dstream<<i.getNode()->getValue().help;
- dstream<<std::endl;
- }
+ // Initialize sockets
+ sockets_init();
+ atexit(sockets_cleanup);
- return cmd_args.getFlag("help") ? 0 : 1;
- }
-
- /*
- Low-level initialization
- */
-
- // In certain cases, output info level on stderr
- if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
- log_add_output(&main_stderr_log_out, LMT_INFO);
+ if (!read_config_file(cmd_args))
+ return false;
- porting::signal_handler_init();
- bool &kill = *porting::signal_handler_killstatus();
-
- porting::initializePaths();
+ init_debug_streams(log_level, cmd_args);
- // Create user data directory
- fs::CreateDir(porting::path_user);
+ // Initialize random seed
+ srand(time(0));
+ mysrand(time(0));
- init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
-
- // Initialize debug streams
-#ifdef RUN_IN_PLACE
- std::string logfile = DEBUGFILE;
+ // Initialize HTTP fetcher
+ httpfetch_init(g_settings->getS32("curl_parallel_limit"));
+
+#ifdef _MSC_VER
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+ g_settings->get("language"), argc, argv);
#else
- std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+ g_settings->get("language"));
#endif
- if(cmd_args.exists("logfile"))
- logfile = cmd_args.get("logfile");
- if(logfile != "")
- debugstreams_init(false, logfile.c_str());
- else
- debugstreams_init(false, NULL);
- infostream<<"logfile = "<<logfile<<std::endl;
- infostream<<"path_share = "<<porting::path_share<<std::endl;
- infostream<<"path_user = "<<porting::path_user<<std::endl;
+ return true;
+}
- // Initialize debug stacks
- debug_stacks_init();
- DSTACK(__FUNCTION_NAME);
+static void startup_message()
+{
+ infostream << PROJECT_NAME << " " << _("with")
+ << " SER_FMT_VER_HIGHEST_READ="
+ << (int)SER_FMT_VER_HIGHEST_READ << ", "
+ << g_build_info << std::endl;
+}
- // Debug handler
- BEGIN_DEBUG_EXCEPTION_HANDLER
-
- // List gameids if requested
- if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
- {
- std::set<std::string> gameids = getAvailableGameIds();
- for(std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
- dstream<<(*i)<<std::endl;
- return 0;
- }
-
- // Print startup message
- actionstream<<PROJECT_NAME<<
- " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
- <<", "<<BUILD_INFO
- <<std::endl;
-
- /*
- Basic initialization
- */
-
- // Initialize default settings
- set_default_settings(g_settings);
-
- // Initialize sockets
- sockets_init();
- atexit(sockets_cleanup);
-
- /*
- Read config file
- */
-
+static bool read_config_file(const Settings &cmd_args)
+{
// Path of configuration file in use
- std::string configpath = "";
-
- if(cmd_args.exists("config"))
- {
+ sanity_check(g_settings_path == ""); // Sanity check
+
+ if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
- if(r == false)
- {
- errorstream<<"Could not read configuration from \""
- <<cmd_args.get("config")<<"\""<<std::endl;
- return 1;
+ if (!r) {
+ errorstream << "Could not read configuration from \""
+ << cmd_args.get("config") << "\"" << std::endl;
+ return false;
}
- configpath = cmd_args.get("config");
- }
- else
- {
- core::array<std::string> filenames;
- filenames.push_back(porting::path_user +
- DIR_DELIM + "minetest.conf");
+ g_settings_path = cmd_args.get("config");
+ } else {
+ std::vector<std::string> filenames;
+ filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+
+#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
- for(u32 i=0; i<filenames.size(); i++)
- {
+ for (size_t i = 0; i < filenames.size(); i++) {
bool r = g_settings->readConfigFile(filenames[i].c_str());
- if(r)
- {
- configpath = filenames[i];
+ if (r) {
+ g_settings_path = filenames[i];
break;
}
}
-
+
// If no path found, use the first one (menu creates the file)
- if(configpath == "")
- configpath = filenames[0];
+ if (g_settings_path == "")
+ g_settings_path = filenames[0];
}
- // Initialize random seed
- srand(time(0));
- mysrand(time(0));
+ return true;
+}
- /*
- Run unit tests
- */
+static void init_debug_streams(int *log_level, const Settings &cmd_args)
+{
+#if RUN_IN_PLACE
+ std::string logfile = DEBUGFILE;
+#else
+ std::string logfile = porting::path_user + DIR_DELIM + DEBUGFILE;
+#endif
+ if (cmd_args.exists("logfile"))
+ logfile = cmd_args.get("logfile");
- if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
- || cmd_args.getFlag("enable-unittests") == true)
- {
- run_tests();
+ log_remove_output(&main_dstream_no_stderr_log_out);
+ *log_level = g_settings->getS32("debug_log_level");
+
+ if (*log_level == 0) //no logging
+ logfile = "";
+ if (*log_level < 0) {
+ dstream << "WARNING: Supplied debug_log_level < 0; Using 0" << std::endl;
+ *log_level = 0;
+ } else if (*log_level > LMT_NUM_VALUES) {
+ dstream << "WARNING: Supplied debug_log_level > " << LMT_NUM_VALUES
+ << "; Using " << LMT_NUM_VALUES << std::endl;
+ *log_level = LMT_NUM_VALUES;
}
-
- /*
- Game parameters
- */
-
- // Port
- u16 port = 30000;
- if(cmd_args.exists("port"))
- port = cmd_args.getU16("port");
- else if(g_settings->exists("port"))
- port = g_settings->getU16("port");
- if(port == 0)
- port = 30000;
-
- // World directory
+
+ log_add_output_maxlev(&main_dstream_no_stderr_log_out,
+ (LogMessageLevel)(*log_level - 1));
+
+ debugstreams_init(false, logfile == "" ? NULL : logfile.c_str());
+
+ infostream << "logfile = " << logfile << std::endl;
+
+ atexit(debugstreams_deinit);
+}
+
+static bool game_configure(GameParams *game_params, const Settings &cmd_args)
+{
+ game_configure_port(game_params, cmd_args);
+
+ if (!game_configure_world(game_params, cmd_args)) {
+ errorstream << "No world path specified or found." << std::endl;
+ return false;
+ }
+
+ game_configure_subgame(game_params, cmd_args);
+
+ return true;
+}
+
+static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
+{
+ if (cmd_args.exists("port"))
+ game_params->socket_port = cmd_args.getU16("port");
+ else
+ game_params->socket_port = g_settings->getU16("port");
+
+ if (game_params->socket_port == 0)
+ game_params->socket_port = DEFAULT_SERVER_PORT;
+}
+
+static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
+{
+ if (get_world_from_cmdline(game_params, cmd_args))
+ return true;
+ if (get_world_from_config(game_params, cmd_args))
+ return true;
+
+ return auto_select_world(game_params);
+}
+
+static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
+{
std::string commanded_world = "";
- if(cmd_args.exists("world"))
+
+ // World name
+ std::string commanded_worldname = "";
+ if (cmd_args.exists("worldname"))
+ commanded_worldname = cmd_args.get("worldname");
+
+ // If a world name was specified, convert it to a path
+ if (commanded_worldname != "") {
+ // Get information about available worlds
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ bool found = false;
+ for (u32 i = 0; i < worldspecs.size(); i++) {
+ std::string name = worldspecs[i].name;
+ if (name == commanded_worldname) {
+ dstream << _("Using world specified by --worldname on the "
+ "command line") << std::endl;
+ commanded_world = worldspecs[i].path;
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ dstream << _("World") << " '" << commanded_worldname
+ << _("' not available. Available worlds:") << std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return false;
+ }
+
+ game_params->world_path = get_clean_world_path(commanded_world);
+ return commanded_world != "";
+ }
+
+ if (cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
- else if(cmd_args.exists("map-dir"))
+ else if (cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
- else if(cmd_args.exists("nonopt0"))
+ else if (cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
- else if(g_settings->exists("map-dir"))
+
+ game_params->world_path = get_clean_world_path(commanded_world);
+ return commanded_world != "";
+}
+
+static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
+{
+ // World directory
+ std::string commanded_world = "";
+
+ if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
-
- // Strip world.mt from commanded_world
- {
- std::string worldmt = "world.mt";
- if(commanded_world.size() > worldmt.size() &&
- commanded_world.substr(commanded_world.size()-worldmt.size())
- == worldmt){
- dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
- commanded_world = commanded_world.substr(
- 0, commanded_world.size()-worldmt.size());
- }
+
+ game_params->world_path = get_clean_world_path(commanded_world);
+
+ return commanded_world != "";
+}
+
+static bool auto_select_world(GameParams *game_params)
+{
+ // No world was specified; try to select it automatically
+ // Get information about available worlds
+
+ verbosestream << _("Determining world path") << std::endl;
+
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ std::string world_path;
+
+ // If there is only a single world, use it
+ if (worldspecs.size() == 1) {
+ world_path = worldspecs[0].path;
+ dstream <<_("Automatically selecting world at") << " ["
+ << world_path << "]" << std::endl;
+ // If there are multiple worlds, list them
+ } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
+ dstream << _("Multiple worlds are available.") << std::endl;
+ dstream << _("Please select one using --worldname <name>"
+ " or --world <path>") << std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return false;
+ // If there are no worlds, automatically create a new one
+ } else {
+ // This is the ultimate default world path
+ world_path = porting::path_user + DIR_DELIM + "worlds" +
+ DIR_DELIM + "world";
+ infostream << "Creating default world at ["
+ << world_path << "]" << std::endl;
+ }
+
+ assert(world_path != ""); // Post-condition
+ game_params->world_path = world_path;
+ return true;
+}
+
+static std::string get_clean_world_path(const std::string &path)
+{
+ const std::string worldmt = "world.mt";
+ std::string clean_path;
+
+ if (path.size() > worldmt.size()
+ && path.substr(path.size() - worldmt.size()) == worldmt) {
+ dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
+ clean_path = path.substr(0, path.size() - worldmt.size());
+ } else {
+ clean_path = path;
}
-
- // Gamespec
+ return path;
+}
+
+
+static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
+{
+ bool success;
+
+ success = get_game_from_cmdline(game_params, cmd_args);
+ if (!success)
+ success = determine_subgame(game_params);
+
+ return success;
+}
+
+static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
+{
SubgameSpec commanded_gamespec;
- if(cmd_args.exists("gameid")){
+
+ if (cmd_args.exists("gameid")) {
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
- if(!commanded_gamespec.isValid()){
- errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
- return 1;
+ if (!commanded_gamespec.isValid()) {
+ errorstream << "Game \"" << gameid << "\" not found" << std::endl;
+ return false;
}
+ dstream << _("Using game specified by --gameid on the command line")
+ << std::endl;
+ game_params->game_spec = commanded_gamespec;
+ return true;
}
- /*
- Run dedicated server if asked to or no other option
- */
-#ifdef SERVER
- bool run_dedicated_server = true;
-#else
- bool run_dedicated_server = cmd_args.getFlag("server");
-#endif
- if(run_dedicated_server)
- {
- DSTACK("Dedicated server branch");
- // Create time getter if built with Irrlicht
-#ifndef SERVER
- g_timegetter = new SimpleTimeGetter();
-#endif
+ return false;
+}
- // World directory
- std::string world_path;
- bool is_legacy_world = false;
- if(commanded_world != ""){
- world_path = commanded_world;
+static bool determine_subgame(GameParams *game_params)
+{
+ SubgameSpec gamespec;
+
+ assert(game_params->world_path != ""); // Pre-condition
+
+ verbosestream << _("Determining gameid/gamespec") << std::endl;
+ // If world doesn't exist
+ if (game_params->world_path != ""
+ && !getWorldExists(game_params->world_path)) {
+ // Try to take gamespec from command line
+ if (game_params->game_spec.isValid()) {
+ gamespec = game_params->game_spec;
+ infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
+ } else { // Otherwise we will be using "minetest"
+ gamespec = findSubgame(g_settings->get("default_game"));
+ infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
+ if (!gamespec.isValid()) {
+ errorstream << "Subgame specified in default_game ["
+ << g_settings->get("default_game")
+ << "] is invalid." << std::endl;
+ return false;
+ }
}
- else{
- // No specific world was commanded
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
- std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
- if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_world_path<<"\""<<std::endl;
- world_path = legacy_world_path;
- is_legacy_world = true;
+ } else { // World exists
+ std::string world_gameid = getWorldGameId(game_params->world_path, false);
+ // If commanded to use a gameid, do so
+ if (game_params->game_spec.isValid()) {
+ gamespec = game_params->game_spec;
+ if (game_params->game_spec.id != world_gameid) {
+ errorstream << "WARNING: Using commanded gameid ["
+ << gamespec.id << "]" << " instead of world gameid ["
+ << world_gameid << "]" << std::endl;
}
+ } else {
+ // If world contains an embedded game, use it;
+ // Otherwise find world from local system.
+ gamespec = findWorldSubgame(game_params->world_path);
+ infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
+ }
- // Gamespec
- std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
- SubgameSpec gamespec = findSubgame(world_gameid);
- if(commanded_gamespec.isValid() &&
- commanded_gamespec.id != world_gameid){
- errorstream<<"WARNING: Overriding gameid from \""
- <<world_gameid<<"\" to \""
- <<commanded_gamespec.id<<"\""<<std::endl;
- gamespec = commanded_gamespec;
- }
+ if (!gamespec.isValid()) {
+ errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ << std::endl;
+ return false;
+ }
- if(!gamespec.isValid()){
- errorstream<<"Invalid gamespec. (world_gameid="
- <<world_gameid<<")"<<std::endl;
- return 1;
- }
-
- infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+ game_params->game_spec = gamespec;
+ return true;
+}
- // Create server
- Server server(world_path, configpath, gamespec);
- server.start(port);
-
- // Run server
- dedicated_server_loop(server, kill);
- return 0;
+/*****************************************************************************
+ * Dedicated server
+ *****************************************************************************/
+static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
+{
+ DSTACK("Dedicated server branch");
+
+ verbosestream << _("Using world path") << " ["
+ << game_params.world_path << "]" << std::endl;
+ verbosestream << _("Using gameid") << " ["
+ << game_params.game_spec.id << "]" << std::endl;
+
+ // Bind address
+ std::string bind_str = g_settings->get("bind_address");
+ Address bind_addr(0, 0, 0, 0, game_params.socket_port);
+
+ if (g_settings->getBool("ipv6_server")) {
+ bind_addr.setAddress((IPv6AddressBytes*) NULL);
+ }
+ try {
+ bind_addr.Resolve(bind_str.c_str());
+ } catch (ResolveError &e) {
+ infostream << "Resolving bind address \"" << bind_str
+ << "\" failed: " << e.what()
+ << " -- Listening on all addresses." << std::endl;
+ }
+ if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+ errorstream << "Unable to listen on "
+ << bind_addr.serializeString()
+ << L" because IPv6 is disabled" << std::endl;
+ return false;
}
-#ifndef SERVER // Exclude from dedicated server build
-
- /*
- More parameters
- */
-
- std::string address = g_settings->get("address");
- if(commanded_world != "")
- address = "";
- else if(cmd_args.exists("address"))
- address = cmd_args.get("address");
- else if(cmd_args.exists("world"))
- address = "";
-
- std::string playername = g_settings->get("name");
- if(cmd_args.exists("name"))
- playername = cmd_args.get("name");
-
- bool skip_main_menu = cmd_args.getFlag("go");
-
- /*
- Device initialization
- */
-
- // Resolution selection
-
- bool fullscreen = false;
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
-
- // Determine driver
-
- video::E_DRIVER_TYPE driverType;
-
- std::string driverstring = g_settings->get("video_driver");
-
- if(driverstring == "null")
- driverType = video::EDT_NULL;
- else if(driverstring == "software")
- driverType = video::EDT_SOFTWARE;
- else if(driverstring == "burningsvideo")
- driverType = video::EDT_BURNINGSVIDEO;
- else if(driverstring == "direct3d8")
- driverType = video::EDT_DIRECT3D8;
- else if(driverstring == "direct3d9")
- driverType = video::EDT_DIRECT3D9;
- else if(driverstring == "opengl")
- driverType = video::EDT_OPENGL;
- else
- {
- errorstream<<"WARNING: Invalid video_driver specified; defaulting "
- "to opengl"<<std::endl;
- driverType = video::EDT_OPENGL;
- }
+ // Database migration
+ if (cmd_args.exists("migrate"))
+ return migrate_database(game_params, cmd_args);
- /*
- Create device and exit if creation failed
- */
-
- MyEventReceiver receiver;
-
- IrrlichtDevice *device;
- device = createDevice(driverType,
- core::dimension2d<u32>(screenW, screenH),
- 16, fullscreen, false, false, &receiver);
-
- if (device == 0)
- return 1; // could not create selected driver.
-
- /*
- Continue initialization
- */
-
- video::IVideoDriver* driver = device->getVideoDriver();
-
- // Disable mipmaps (because some of them look ugly)
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
- /*
- This changes the minimum allowed number of vertices in a VBO.
- Default is 500.
- */
- //driver->setMinHardwareBufferVertexCount(50);
-
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
- // Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
-
- /*
- Speed tests (done after irrlicht is loaded to get timer)
- */
- if(cmd_args.getFlag("speedtests"))
- {
- dstream<<"Running speed tests"<<std::endl;
- SpeedTests();
- return 0;
- }
-
- device->setResizable(true);
-
- bool random_input = g_settings->getBool("random_input")
- || cmd_args.getFlag("random-input");
- InputHandler *input = NULL;
- if(random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, &receiver);
-
- scene::ISceneManager* smgr = device->getSceneManager();
-
- guienv = device->getGUIEnvironment();
- gui::IGUISkin* skin = guienv->getSkin();
- gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
- if(font)
- skin->setFont(font);
- else
- errorstream<<"WARNING: Font file was not found."
- " Using default font."<<std::endl;
- // If font was not found, this will get us one
- font = skin->getFont();
- assert(font);
-
- u32 text_height = font->getDimension(L"Hello, world!").Height;
- infostream<<"text_height="<<text_height<<std::endl;
-
- //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
- //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
- //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
- skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-
- /*
- GUI stuff
- */
-
- ChatBackend chat_backend;
-
- /*
- If an error occurs, this is set to something and the
- menu-game loop is restarted. It is then displayed before
- the menu.
- */
- std::wstring error_message = L"";
-
- // The password entered during the menu screen,
- std::string password;
-
- bool first_loop = true;
-
- /*
- Menu-game loop
- */
- while(device->run() && kill == false)
- {
- // Set the window caption
- device->setWindowCaption(L"Minetest [Main Menu]");
-
- // This is used for catching disconnects
- try
- {
-
- /*
- Clear everything from the GUIEnvironment
- */
- guienv->clear();
-
- /*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
- SubgameSpec gamespec;
- WorldSpec worldspec;
-
- /*
- Out-of-game menu loop.
-
- Loop quits when menu returns proper parameters.
- */
- while(kill == false)
- {
- // If skip_main_menu, only go through here once
- if(skip_main_menu && !first_loop){
- kill = true;
- break;
- }
- first_loop = false;
-
- // Cursor can be non-visible when coming from the game
- device->getCursorControl()->setVisible(true);
- // Some stuff are left to scene manager when coming from the game
- // (map at least?)
- smgr->clear();
-
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = narrow_to_wide(address);
- menudata.name = narrow_to_wide(playername);
- menudata.port = narrow_to_wide(itos(port));
- if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
- menudata.fancy_trees = g_settings->getBool("new_style_leaves");
- menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
- menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
- menudata.opaque_water = g_settings->getBool("opaque_water");
- menudata.creative_mode = g_settings->getBool("creative_mode");
- menudata.enable_damage = g_settings->getBool("enable_damage");
- // Default to selecting nothing
- menudata.selected_world = -1;
- // Get world listing for the menu
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- // If there is only one world, select it
- if(worldspecs.size() == 1){
- menudata.selected_world = 0;
- }
- // Otherwise try to select according to selected_world_path
- else if(g_settings->exists("selected_world_path")){
- std::string trypath = g_settings->get("selected_world_path");
- for(u32 i=0; i<worldspecs.size(); i++){
- if(worldspecs[i].path == trypath){
- menudata.selected_world = i;
- break;
- }
- }
- }
- // If a world was commanded, append and select it
- if(commanded_world != ""){
- std::string gameid = getWorldGameId(commanded_world, true);
- std::string name = "[--world parameter]";
- if(gameid == ""){
- gameid = g_settings->get("default_game");
- name += " [new]";
- }
- WorldSpec spec(commanded_world, name, gameid);
- worldspecs.push_back(spec);
- menudata.selected_world = worldspecs.size()-1;
- }
- // Copy worldspecs to menu
- menudata.worlds = worldspecs;
-
- if(skip_main_menu == false)
- {
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, g_gamecallback);
- menu->allowFocusRemoval(true);
-
- if(error_message != L"")
- {
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
-
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
- }
-
- video::IVideoDriver* driver = device->getVideoDriver();
-
- infostream<<"Created main menu"<<std::endl;
-
- while(device->run() && kill == false)
- {
- if(menu->getStatus() == true)
- break;
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,128,128,128));
-
- drawMenuBackground(driver);
-
- guienv->drawAll();
-
- driver->endScene();
-
- // On some computers framerate doesn't seem to be
- // automatically limited
- sleep_ms(25);
- }
-
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
- infostream<<"Dropping main menu"<<std::endl;
-
- menu->drop();
- }
-
- // Set world path to selected one
- if(menudata.selected_world != -1){
- worldspec = worldspecs[menudata.selected_world];
- infostream<<"Selected world: "<<worldspec.name
- <<" ["<<worldspec.path<<"]"<<std::endl;
- }
-
- // Delete world if requested
- if(menudata.delete_world_spec.isValid())
- {
- bool r = fs::RecursiveDeleteContent(
- menudata.delete_world_spec.path);
- if(r == false){
- error_message = L"World delete failed";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- continue;
- }
-
- // Create new world if requested
- if(menudata.create_world_name != L"")
- {
- std::string path = porting::path_user + DIR_DELIM
- + "server" + DIR_DELIM + "worlds" + DIR_DELIM
- + wide_to_narrow(menudata.create_world_name);
- // Create world if it doesn't exist
- if(!initializeWorld(path, menudata.create_world_gameid)){
- error_message = L"Failed to initialize world";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- g_settings->set("selected_world_path", path);
- continue;
- }
-
- playername = wide_to_narrow(menudata.name);
- password = translatePassword(playername, menudata.password);
- //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
-
- address = wide_to_narrow(menudata.address);
- int newport = stoi(wide_to_narrow(menudata.port));
- if(newport != 0)
- port = newport;
- // Save settings
- g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
- g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
- g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
- g_settings->set("opaque_water", itos(menudata.opaque_water));
- g_settings->set("creative_mode", itos(menudata.creative_mode));
- g_settings->set("enable_damage", itos(menudata.enable_damage));
- g_settings->set("name", playername);
- g_settings->set("address", address);
- g_settings->set("port", itos(port));
- if(menudata.selected_world != -1)
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
- // Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
-
- // If local game
- if(address == "")
- {
- if(menudata.selected_world == -1){
- error_message = L"No world selected and no address "
- L"provided. Nothing to do.";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- // Load gamespec for required game
- gamespec = findSubgame(worldspec.gameid);
- if(!gamespec.isValid() && !commanded_gamespec.isValid()){
- error_message = L"Could not find or load game \""
- + narrow_to_wide(worldspec.gameid) + L"\"";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- if(commanded_gamespec.isValid() &&
- commanded_gamespec.id != worldspec.gameid){
- errorstream<<"WARNING: Overriding gamespec from \""
- <<worldspec.gameid<<"\" to \""
- <<commanded_gamespec.id<<"\""<<std::endl;
- gamespec = commanded_gamespec;
- }
-
- if(!gamespec.isValid()){
- error_message = L"Invalid gamespec. (world_gameid="
- +narrow_to_wide(worldspec.gameid)+L")";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- }
-
- // Continue to game
- break;
- }
-
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
- /*
- Run game
- */
- the_game(
- kill,
- random_input,
- input,
- device,
- font,
- worldspec.path,
- playername,
- password,
- address,
- port,
- error_message,
- configpath,
- chat_backend,
- gamespec
- );
-
- } //try
- catch(con::PeerNotFoundException &e)
- {
- error_message = L"Connection error (timed out?)";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- catch(ServerError &e)
- {
- error_message = narrow_to_wide(e.what());
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- catch(ModError &e)
- {
- errorstream<<e.what()<<std::endl;
- error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
- }
-#ifdef NDEBUG
- catch(std::exception &e)
- {
- std::string narrow_message = "Some exception, what()=\"";
- narrow_message += e.what();
- narrow_message += "\"";
- errorstream<<narrow_message<<std::endl;
- error_message = narrow_to_wide(narrow_message);
- }
-#endif
+ // Create server
+ Server server(game_params.world_path,
+ game_params.game_spec, false, bind_addr.isIPv6());
- // If no main menu, show error and exit
- if(skip_main_menu)
- {
- if(error_message != L""){
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
- retval = 1;
- }
- break;
- }
- } // Menu-game loop
-
- delete input;
+ server.start(bind_addr);
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
+ // Run server
+ bool &kill = *porting::signal_handler_killstatus();
+ dedicated_server_loop(server, kill);
-#endif // !SERVER
-
- // Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
-
- // Print modified quicktune values
- {
- bool header_printed = false;
- std::vector<std::string> names = getQuicktuneNames();
- for(u32 i=0; i<names.size(); i++){
- QuicktuneValue val = getQuicktuneValue(names[i]);
- if(!val.modified)
- continue;
- if(!header_printed){
- dstream<<"Modified quicktune values:"<<std::endl;
- header_printed = true;
- }
- dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+ return true;
+}
+
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
+{
+ std::string migrate_to = cmd_args.get("migrate");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
+ }
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt:"
+ << std::endl
+ << " backend = {sqlite3|leveldb|redis|dummy}"
+ << std::endl;
+ return false;
+ }
+ std::string backend = world_mt.get("backend");
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
+ }
+ Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+ *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
+
+ u32 count = 0;
+ time_t last_update_time = 0;
+ bool &kill = *porting::signal_handler_killstatus();
+
+ std::vector<v3s16> blocks;
+ old_db->listAllLoadableBlocks(blocks);
+ new_db->beginSave();
+ for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
+ if (kill) return false;
+
+ const std::string &data = old_db->loadBlock(*it);
+ if (!data.empty()) {
+ new_db->saveBlock(*it, data);
+ } else {
+ errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
+ }
+ if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
+ std::cerr << " Migrated " << count << " blocks, "
+ << (100.0 * count / blocks.size()) << "% completed.\r";
+ new_db->endSave();
+ new_db->beginSave();
+ last_update_time = time(NULL);
}
}
+ std::cerr << std::endl;
+ new_db->endSave();
+ delete old_db;
+ delete new_db;
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
- debugstreams_deinit();
-
- return retval;
-}
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
-//END
+ return true;
+}