]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/main.cpp
Fix serverlist code style, const-correctness, and types
[dragonfireclient.git] / src / main.cpp
index dc67f29bb4b718c57ca200e8765871880d9de36d..1caa918b85448d948f9116c133cc6348465ad7df 100644 (file)
@@ -55,9 +55,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "constants.h"
 #include "porting.h"
 #include "gettime.h"
-#include "guiMessageMenu.h"
 #include "filesys.h"
 #include "config.h"
+#include "version.h"
 #include "guiMainMenu.h"
 #include "game.h"
 #include "keycode.h"
@@ -76,13 +76,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune.h"
 #include "serverlist.h"
+#include "httpfetch.h"
 #include "guiEngine.h"
+#include "mapsector.h"
 
-#ifdef USE_LEVELDB
 #include "database-sqlite3.h"
+#ifdef USE_LEVELDB
 #include "database-leveldb.h"
 #endif
 
+#if USE_REDIS
+#include "database-redis.h"
+#endif
+
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
 /*
        Settings.
        These are loaded from the config file.
@@ -171,7 +180,7 @@ class IrrlichtTimeGetter: public TimeGetter
        u32 getTime(TimePrecision prec)
        {
                if (prec == PRECISION_MILLI) {
-                       if(m_device == NULL)
+                       if (m_device == NULL)
                                return 0;
                        return m_device->getTimer()->getRealTime();
                } else {
@@ -197,7 +206,7 @@ TimeGetter *g_timegetter = NULL;
 
 u32 getTimeMs()
 {
-       if(g_timegetter == NULL)
+       if (g_timegetter == NULL)
                return 0;
        return g_timegetter->getTime(PRECISION_MILLI);
 }
@@ -215,7 +224,7 @@ class StderrLogOutput: public ILogOutput
        /* line: Full line with timestamp, level and thread */
        void printLog(const std::string &line)
        {
-               std::cerr<<line<<std::endl;
+               std::cerr << line << std::endl;
        }
 } main_stderr_log_out;
 
@@ -225,7 +234,7 @@ class DstreamNoStderrLogOutput: public ILogOutput
        /* line: Full line with timestamp, level and thread */
        void printLog(const std::string &line)
        {
-               dstream_no_stderr<<line<<std::endl;
+               dstream_no_stderr << line << std::endl;
        }
 } main_dstream_no_stderr_log_out;
 
@@ -247,15 +256,18 @@ class MyEventReceiver : public IEventReceiver
                /*
                        React to nothing here if a menu is active
                */
-               if(noMenuActive() == false)
-               {
+               if (noMenuActive() == false) {
+#ifdef HAVE_TOUCHSCREENGUI
+                       if (m_touchscreengui != 0) {
+                               m_touchscreengui->Toggle(false);
+                       }
+#endif
                        return g_menumgr.preprocessEvent(event);
                }
 
                // Remember whether each key is down or up
-               if(event.EventType == irr::EET_KEY_INPUT_EVENT)
-               {
-                       if(event.KeyInput.PressedDown) {
+               if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
+                       if (event.KeyInput.PressedDown) {
                                keyIsDown.set(event.KeyInput);
                                keyWasDown.set(event.KeyInput);
                        } else {
@@ -263,43 +275,47 @@ class MyEventReceiver : public IEventReceiver
                        }
                }
 
-               if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
-               {
-                       if(noMenuActive() == false)
-                       {
+#ifdef HAVE_TOUCHSCREENGUI
+               // case of touchscreengui we have to handle different events
+               if ((m_touchscreengui != 0) &&
+                               (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
+                       m_touchscreengui->translateEvent(event);
+                       return true;
+               }
+#endif
+               // handle mouse events
+               if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+                       if (noMenuActive() == false) {
                                left_active = false;
                                middle_active = false;
                                right_active = false;
-                       }
-                       else
-                       {
+                       } else {
                                left_active = event.MouseInput.isLeftPressed();
                                middle_active = event.MouseInput.isMiddlePressed();
                                right_active = event.MouseInput.isRightPressed();
 
-                               if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
-                               {
+                               if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
                                        leftclicked = true;
                                }
-                               if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
-                               {
+                               if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
                                        rightclicked = true;
                                }
-                               if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
-                               {
+                               if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
                                        leftreleased = true;
                                }
-                               if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
-                               {
+                               if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
                                        rightreleased = true;
                                }
-                               if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
-                               {
+                               if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
                                        mouse_wheel += event.MouseInput.Wheel;
                                }
                        }
                }
-
+               if(event.EventType == irr::EET_LOG_TEXT_EVENT) {
+                       dstream<< std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)<<std::endl;
+                       return true;
+               }
+               /* always return false in order to continue processing events */
                return false;
        }
 
@@ -307,7 +323,7 @@ class MyEventReceiver : public IEventReceiver
        {
                return keyIsDown[keyCode];
        }
-       
+
        // Checks whether a key was down and resets the state
        bool WasKeyDown(const KeyPress &keyCode)
        {
@@ -344,6 +360,9 @@ class MyEventReceiver : public IEventReceiver
        MyEventReceiver()
        {
                clearInput();
+#ifdef HAVE_TOUCHSCREENGUI
+               m_touchscreengui = NULL;
+#endif
        }
 
        bool leftclicked;
@@ -357,9 +376,13 @@ class MyEventReceiver : public IEventReceiver
 
        s32 mouse_wheel;
 
+#ifdef HAVE_TOUCHSCREENGUI
+       TouchScreenGUI* m_touchscreengui;
+#endif
+
 private:
        IrrlichtDevice *m_device;
-       
+
        // The current state of keys
        KeyList keyIsDown;
        // Whether a key has been pressed or not
@@ -375,7 +398,8 @@ class RealInputHandler : public InputHandler
 public:
        RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
                m_device(device),
-               m_receiver(receiver)
+               m_receiver(receiver),
+               m_mousepos(0,0)
        {
        }
        virtual bool isKeyDown(const KeyPress &keyCode)
@@ -388,11 +412,21 @@ class RealInputHandler : public InputHandler
        }
        virtual v2s32 getMousePos()
        {
-               return m_device->getCursorControl()->getPosition();
+               if (m_device->getCursorControl()) {
+                       return m_device->getCursorControl()->getPosition();
+               }
+               else {
+                       return m_mousepos;
+               }
        }
        virtual void setMousePos(s32 x, s32 y)
        {
-               m_device->getCursorControl()->setPosition(x, y);
+               if (m_device->getCursorControl()) {
+                       m_device->getCursorControl()->setPosition(x, y);
+               }
+               else {
+                       m_mousepos = v2s32(x,y);
+               }
        }
 
        virtual bool getLeftState()
@@ -403,7 +437,7 @@ class RealInputHandler : public InputHandler
        {
                return m_receiver->right_active;
        }
-       
+
        virtual bool getLeftClicked()
        {
                return m_receiver->leftclicked;
@@ -448,8 +482,9 @@ class RealInputHandler : public InputHandler
                m_receiver->clearInput();
        }
 private:
-       IrrlichtDevice *m_device;
+       IrrlichtDevice  *m_device;
        MyEventReceiver *m_receiver;
+       v2s32           m_mousepos;
 };
 
 class RandomInputHandler : public InputHandler
@@ -479,7 +514,7 @@ class RandomInputHandler : public InputHandler
        }
        virtual void setMousePos(s32 x, s32 y)
        {
-               mousepos = v2s32(x,y);
+               mousepos = v2s32(x, y);
        }
 
        virtual bool getLeftState()
@@ -535,71 +570,64 @@ class RandomInputHandler : public InputHandler
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 40);
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 40);
                                keydown.toggle(getKeySetting("keymap_jump"));
                        }
                }
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 40);
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 40);
                                keydown.toggle(getKeySetting("keymap_special1"));
                        }
                }
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 40);
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 40);
                                keydown.toggle(getKeySetting("keymap_forward"));
                        }
                }
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 40);
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 40);
                                keydown.toggle(getKeySetting("keymap_left"));
                        }
                }
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 20);
-                               mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 20);
+                               mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
                        }
                }
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 30);
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 30);
                                leftdown = !leftdown;
-                               if(leftdown)
+                               if (leftdown)
                                        leftclicked = true;
-                               if(!leftdown)
+                               if (!leftdown)
                                        leftreleased = true;
                        }
                }
                {
                        static float counter1 = 0;
                        counter1 -= dtime;
-                       if(counter1 < 0.0)
-                       {
-                               counter1 = 0.1*Rand(1, 15);
+                       if (counter1 < 0.0) {
+                               counter1 = 0.1 * Rand(1, 15);
                                rightdown = !rightdown;
-                               if(rightdown)
+                               if (rightdown)
                                        rightclicked = true;
-                               if(!rightdown)
+                               if (!rightdown)
                                        rightreleased = true;
                        }
                }
@@ -636,78 +664,76 @@ std::string tempstring2;
 void SpeedTests()
 {
        {
-               infostream<<"The following test should take around 20ms."<<std::endl;
+               infostream << "The following test should take around 20ms." << std::endl;
                TimeTaker timer("Testing std::string speed");
                const u32 jj = 10000;
-               for(u32 j=0; j<jj; j++)
-               {
+               for(u32 j = 0; j < jj; j++) {
                        tempstring = "";
                        tempstring2 = "";
                        const u32 ii = 10;
-                       for(u32 i=0; i<ii; i++){
+                       for(u32 i = 0; i < ii; i++) {
                                tempstring2 += "asd";
                        }
-                       for(u32 i=0; i<ii+1; i++){
+                       for(u32 i = 0; i < ii+1; i++) {
                                tempstring += "asd";
-                               if(tempstring == tempstring2)
+                               if (tempstring == tempstring2)
                                        break;
                        }
                }
        }
-       
-       infostream<<"All of the following tests should take around 100ms each."
-                       <<std::endl;
+
+       infostream << "All of the following tests should take around 100ms each."
+               << std::endl;
 
        {
                TimeTaker timer("Testing floating-point conversion speed");
                tempf = 0.001;
-               for(u32 i=0; i<4000000; i++){
+               for(u32 i = 0; i < 4000000; i++) {
                        temp16 += tempf;
                        tempf += 0.001;
                }
        }
-       
+
        {
                TimeTaker timer("Testing floating-point vector speed");
 
-               tempv3f1 = v3f(1,2,3);
-               tempv3f2 = v3f(4,5,6);
-               for(u32 i=0; i<10000000; i++){
+               tempv3f1 = v3f(1, 2, 3);
+               tempv3f2 = v3f(4, 5, 6);
+               for(u32 i = 0; i < 10000000; i++) {
                        tempf += tempv3f1.dotProduct(tempv3f2);
-                       tempv3f2 += v3f(7,8,9);
+                       tempv3f2 += v3f(7, 8, 9);
                }
        }
 
        {
                TimeTaker timer("Testing std::map speed");
-               
+
                std::map<v2s16, f32> map1;
                tempf = -324;
-               const s16 ii=300;
-               for(s16 y=0; y<ii; y++){
-                       for(s16 x=0; x<ii; x++){
-                               map1[v2s16(x,y)] =  tempf;
+               const s16 ii = 300;
+               for(s16 y = 0; y < ii; y++) {
+                       for(s16 x = 0; x < ii; x++) {
+                               map1[v2s16(x, y)] =  tempf;
                                tempf += 1;
                        }
                }
-               for(s16 y=ii-1; y>=0; y--){
-                       for(s16 x=0; x<ii; x++){
-                               tempf = map1[v2s16(x,y)];
+               for(s16 y = ii - 1; y >= 0; y--) {
+                       for(s16 x = 0; x < ii; x++) {
+                               tempf = map1[v2s16(x, y)];
                        }
                }
        }
 
        {
-               infostream<<"Around 5000/ms should do well here."<<std::endl;
+               infostream << "Around 5000/ms should do well here." << std::endl;
                TimeTaker timer("Testing mutex speed");
-               
+
                JMutex m;
-               m.Init();
                u32 n = 0;
                u32 i = 0;
-               do{
+               do {
                        n += 10000;
-                       for(; i<n; i++){
+                       for(; i < n; i++) {
                                m.Lock();
                                m.Unlock();
                        }
@@ -717,22 +743,20 @@ void SpeedTests()
 
                u32 dtime = timer.stop();
                u32 per_ms = n / dtime;
-               infostream<<"Done. "<<dtime<<"ms, "
-                               <<per_ms<<"/ms"<<std::endl;
+               infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
        }
 }
 
-static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
-               std::ostream &os)
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs, std::ostream &os)
 {
-       for(u32 i=0; i<worldspecs.size(); i++){
+       for(u32 i = 0; i < worldspecs.size(); i++) {
                std::string name = worldspecs[i].name;
                std::string path = worldspecs[i].path;
-               if(name.find(" ") != std::string::npos)
+               if (name.find(" ") != std::string::npos)
                        name = std::string("'") + name + "'";
                path = std::string("'") + path + "'";
                name = padStringRight(name, 14);
-               os<<"  "<<name<<" "<<path<<std::endl;
+               os << "  " << name << " " << path << std::endl;
        }
 }
 
@@ -748,28 +772,16 @@ int main(int argc, char *argv[])
        log_add_output_all_levs(&main_dstream_no_stderr_log_out);
 
        log_register_thread("main");
-
-       // This enables internatonal characters input
-       if( setlocale(LC_ALL, "") == NULL )
-       {
-               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
-       }
-
-       // Set locale. This is for forcing '.' as the decimal point.
-       try {
-               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
-               setlocale(LC_NUMERIC, "C");
-       } catch (const std::exception& ex) {
-               errorstream<<"Could not set numeric locale to C"<<std::endl;
-       }
        /*
                Parse command line
        */
-       
+
        // List all allowed options
        std::map<std::string, ValueSpec> allowed_options;
        allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
                        _("Show allowed options"))));
+       allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+                       _("Show version information"))));
        allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
                        _("Load configuration from specified file"))));
        allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
@@ -784,6 +796,8 @@ int main(int argc, char *argv[])
                        _("Set world path (implies local game) ('list' lists all)"))));
        allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
                        _("Set world by name (implies local game)"))));
+       allowed_options.insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
+                       _("Print to console errors only"))));
        allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
                        _("Print more information to console"))));
        allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
@@ -794,10 +808,8 @@ int main(int argc, char *argv[])
                        _("Set logfile path ('' = no logging)"))));
        allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
                        _("Set gameid (\"--gameid list\" prints available ones)"))));
-       #if USE_LEVELDB
        allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
                        _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
-       #endif
 #ifndef SERVER
        allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
                        _("Show available video modes"))));
@@ -818,63 +830,84 @@ int main(int argc, char *argv[])
 #endif
 
        Settings cmd_args;
-       
+
        bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
 
-       if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
-       {
-               dstream<<_("Allowed options:")<<std::endl;
+       if (ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) {
+               dstream << _("Allowed options:") << std::endl;
                for(std::map<std::string, ValueSpec>::iterator
                                i = allowed_options.begin();
-                               i != allowed_options.end(); ++i)
-               {
+                               i != allowed_options.end(); ++i) {
                        std::ostringstream os1(std::ios::binary);
-                       os1<<"  --"<<i->first;
-                       if(i->second.type == VALUETYPE_FLAG)
-                               {}
-                       else
-                               os1<<_(" <value>");
-                       dstream<<padStringRight(os1.str(), 24);
-
-                       if(i->second.help != NULL)
-                               dstream<<i->second.help;
-                       dstream<<std::endl;
+                       os1 << "  --"<<i->first;
+                       if (i->second.type == VALUETYPE_FLAG) {
+                       } else
+                               os1 << _(" <value>");
+                       dstream << padStringRight(os1.str(), 24);
+
+                       if (i->second.help != NULL)
+                               dstream << i->second.help;
+                       dstream << std::endl;
                }
 
                return cmd_args.getFlag("help") ? 0 : 1;
        }
-       
+
+       if (cmd_args.getFlag("version")) {
+#ifdef SERVER
+               dstream << "minetestserver " << minetest_version_hash << std::endl;
+#else
+               dstream << "Minetest " << minetest_version_hash << std::endl;
+               dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+#endif
+               dstream << "Build info: " << minetest_build_info << std::endl;
+               return 0;
+       }
+
        /*
                Low-level initialization
        */
-       
+
+       // Quiet mode, print errors only
+       if (cmd_args.getFlag("quiet")) {
+               log_remove_output(&main_stderr_log_out);
+               log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
+       }
        // If trace is enabled, enable logging of certain things
-       if(cmd_args.getFlag("trace")){
-               dstream<<_("Enabling trace level debug output")<<std::endl;
+       if (cmd_args.getFlag("trace")) {
+               dstream << _("Enabling trace level debug output") << std::endl;
                log_trace_level_enabled = true;
                dout_con_ptr = &verbosestream; // this is somewhat old crap
                socket_enable_debug_output = true; // socket doesn't use log.h
        }
        // In certain cases, output info level on stderr
-       if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+       if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
                        cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
                log_add_output(&main_stderr_log_out, LMT_INFO);
        // In certain cases, output verbose level on stderr
-       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+       if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
                log_add_output(&main_stderr_log_out, LMT_VERBOSE);
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
-       
+
        porting::initializePaths();
 
+#ifdef __ANDROID__
+       porting::initAndroid();
+
+       porting::setExternalStorageDir(porting::jnienv);
+       if (!fs::PathExists(porting::path_user)) {
+               fs::CreateDir(porting::path_user);
+       }
+       porting::copyAssets();
+#else
        // Create user data directory
        fs::CreateDir(porting::path_user);
+#endif
 
-       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
-       infostream<<"path_share = "<<porting::path_share<<std::endl;
-       infostream<<"path_user  = "<<porting::path_user<<std::endl;
+       infostream << "path_share = " << porting::path_share << std::endl;
+       infostream << "path_user  = " << porting::path_user << std::endl;
 
        // Initialize debug stacks
        debug_stacks_init();
@@ -882,62 +915,55 @@ int main(int argc, char *argv[])
 
        // Debug handler
        BEGIN_DEBUG_EXCEPTION_HANDLER
-       
+
        // List gameids if requested
-       if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
-       {
+       if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
                std::set<std::string> gameids = getAvailableGameIds();
                for(std::set<std::string>::const_iterator i = gameids.begin();
                                i != gameids.end(); i++)
                        dstream<<(*i)<<std::endl;
                return 0;
        }
-       
+
        // List worlds if requested
-       if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
-               dstream<<_("Available worlds:")<<std::endl;
+       if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
+               dstream << _("Available worlds:") << std::endl;
                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
                print_worldspecs(worldspecs, dstream);
                return 0;
        }
 
        // Print startup message
-       infostream<<PROJECT_NAME<<
-                       " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
-                       <<", "<<BUILD_INFO
-                       <<std::endl;
-       
+       infostream<<PROJECT_NAME <<     " "<< _("with") << " SER_FMT_VER_HIGHEST_READ="
+               << (int)SER_FMT_VER_HIGHEST_READ << ", " << minetest_build_info << std::endl;
+
        /*
                Basic initialization
        */
 
        // Initialize default settings
        set_default_settings(g_settings);
-       
+
        // Initialize sockets
        sockets_init();
        atexit(sockets_cleanup);
-       
+
        /*
                Read config file
        */
-       
+
        // Path of configuration file in use
        g_settings_path = "";
-       
-       if(cmd_args.exists("config"))
-       {
+
+       if (cmd_args.exists("config")) {
                bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
-               if(r == false)
-               {
-                       errorstream<<"Could not read configuration from \""
-                                       <<cmd_args.get("config")<<"\""<<std::endl;
+               if (r == false) {
+                       errorstream << "Could not read configuration from \""
+                                       << cmd_args.get("config") << "\"" << std::endl;
                        return 1;
                }
                g_settings_path = cmd_args.get("config");
-       }
-       else
-       {
+       } else {
                std::vector<std::string> filenames;
                filenames.push_back(porting::path_user +
                                DIR_DELIM + "minetest.conf");
@@ -951,21 +977,19 @@ int main(int argc, char *argv[])
                                DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
 #endif
 
-               for(u32 i=0; i<filenames.size(); i++)
-               {
+               for(u32 i = 0; i < filenames.size(); i++) {
                        bool r = g_settings->readConfigFile(filenames[i].c_str());
-                       if(r)
-                       {
+                       if (r) {
                                g_settings_path = filenames[i];
                                break;
                        }
                }
-               
+
                // If no path found, use the first one (menu creates the file)
-               if(g_settings_path == "")
+               if (g_settings_path == "")
                        g_settings_path = filenames[0];
        }
-       
+
        // Initialize debug streams
 #define DEBUGFILE "debug.txt"
 #if RUN_IN_PLACE
@@ -973,49 +997,48 @@ int main(int argc, char *argv[])
 #else
        std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
 #endif
-       if(cmd_args.exists("logfile"))
+       if (cmd_args.exists("logfile"))
                logfile = cmd_args.get("logfile");
-       
+
        log_remove_output(&main_dstream_no_stderr_log_out);
        int loglevel = g_settings->getS32("debug_log_level");
 
        if (loglevel == 0) //no logging
                logfile = "";
        else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
-               log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+               log_add_output_maxlev(&main_dstream_no_stderr_log_out,
+               (LogMessageLevel)(loglevel - 1));
 
-       if(logfile != "")
+       if (logfile != "")
                debugstreams_init(false, logfile.c_str());
        else
                debugstreams_init(false, NULL);
-               
-       infostream<<"logfile    = "<<logfile<<std::endl;
+
+       infostream << "logfile = " << logfile << std::endl;
 
        // Initialize random seed
        srand(time(0));
        mysrand(time(0));
 
+       // Initialize HTTP fetcher
+       httpfetch_init(g_settings->getS32("curl_parallel_limit"));
+
+#ifndef __ANDROID__
        /*
                Run unit tests
        */
-
-       if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
-                       || cmd_args.getFlag("enable-unittests") == true)
-       {
-               run_tests();
+       if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
+                       || cmd_args.getFlag("enable-unittests") == true) {
+                               run_tests();
        }
-
-       std::string language = g_settings->get("language");
-       if (language.length()) {
-#ifndef _WIN32
-               setenv("LANGUAGE", language.c_str(), 1);
+#endif
+#ifdef _MSC_VER
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+               g_settings->get("language"), argc, argv);
 #else
-               char *lang_str = (char*)calloc(10 + language.length(), sizeof(char));
-               strcat(lang_str, "LANGUAGE=");
-               strcat(lang_str, language.c_str());
-               putenv(lang_str);
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+               g_settings->get("language"));
 #endif
-       }
 
        /*
                Game parameters
@@ -1023,61 +1046,61 @@ int main(int argc, char *argv[])
 
        // Port
        u16 port = 30000;
-       if(cmd_args.exists("port"))
+       if (cmd_args.exists("port"))
                port = cmd_args.getU16("port");
-       else if(g_settings->exists("port"))
+       else if (g_settings->exists("port"))
                port = g_settings->getU16("port");
-       if(port == 0)
+       if (port == 0)
                port = 30000;
-       
+
        // World directory
        std::string commanded_world = "";
-       if(cmd_args.exists("world"))
+       if (cmd_args.exists("world"))
                commanded_world = cmd_args.get("world");
-       else if(cmd_args.exists("map-dir"))
+       else if (cmd_args.exists("map-dir"))
                commanded_world = cmd_args.get("map-dir");
-       else if(cmd_args.exists("nonopt0")) // First nameless argument
+       else if (cmd_args.exists("nonopt0")) // First nameless argument
                commanded_world = cmd_args.get("nonopt0");
-       else if(g_settings->exists("map-dir"))
+       else if (g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
-       
+
        // World name
        std::string commanded_worldname = "";
-       if(cmd_args.exists("worldname"))
+       if (cmd_args.exists("worldname"))
                commanded_worldname = cmd_args.get("worldname");
-       
+
        // Strip world.mt from commanded_world
        {
                std::string worldmt = "world.mt";
-               if(commanded_world.size() > worldmt.size() &&
-                               commanded_world.substr(commanded_world.size()-worldmt.size())
-                               == worldmt){
-                       dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
-                       commanded_world = commanded_world.substr(
-                                       0, commanded_world.size()-worldmt.size());
+               if (commanded_world.size() > worldmt.size() &&
+                               commanded_world.substr(commanded_world.size() - worldmt.size())
+                               == worldmt) {
+                       dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
+                       commanded_world = commanded_world.substr(0,
+                               commanded_world.size() - worldmt.size());
                }
        }
-       
+
        // If a world name was specified, convert it to a path
-       if(commanded_worldname != ""){
+       if (commanded_worldname != "") {
                // Get information about available worlds
                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
                bool found = false;
-               for(u32 i=0; i<worldspecs.size(); i++){
+               for(u32 i = 0; i < worldspecs.size(); i++) {
                        std::string name = worldspecs[i].name;
-                       if(name == commanded_worldname){
-                               if(commanded_world != ""){
-                                       dstream<<_("--worldname takes precedence over previously "
-                                                       "selected world.")<<std::endl;
+                       if (name == commanded_worldname) {
+                               if (commanded_world != "") {
+                                       dstream << _("--worldname takes precedence over previously "
+                                                       "selected world.") << std::endl;
                                }
                                commanded_world = worldspecs[i].path;
                                found = true;
                                break;
                        }
                }
-               if(!found){
-                       dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
-                                       "available. Available worlds:")<<std::endl;
+               if (!found) {
+                       dstream << _("World") << " '"<<commanded_worldname << _("' not "
+                                       "available. Available worlds:") << std::endl;
                        print_worldspecs(worldspecs, dstream);
                        return 1;
                }
@@ -1085,11 +1108,11 @@ int main(int argc, char *argv[])
 
        // Gamespec
        SubgameSpec commanded_gamespec;
-       if(cmd_args.exists("gameid")){
+       if (cmd_args.exists("gameid")) {
                std::string gameid = cmd_args.get("gameid");
                commanded_gamespec = findSubgame(gameid);
-               if(!commanded_gamespec.isValid()){
-                       errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
+               if (!commanded_gamespec.isValid()) {
+                       errorstream << "Game \"" << gameid << "\" not found" << std::endl;
                        return 1;
                }
        }
@@ -1104,7 +1127,7 @@ int main(int argc, char *argv[])
        bool run_dedicated_server = cmd_args.getFlag("server");
 #endif
        g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
-       if(run_dedicated_server)
+       if (run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
                // Create time getter if built with Irrlicht
@@ -1114,46 +1137,43 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
-               verbosestream<<_("Determining world path")<<std::endl;
+               verbosestream << _("Determining world path") << std::endl;
                bool is_legacy_world = false;
                // If a world was commanded, use it
-               if(commanded_world != ""){
+               if (commanded_world != "") {
                        world_path = commanded_world;
-                       infostream<<"Using commanded world path ["<<world_path<<"]"
-                                       <<std::endl;
-               }
-               // No world was specified; try to select it automatically
-               else
-               {
+                       infostream << "Using commanded world path [" << world_path << "]"
+                               << std::endl;
+               } else { // No world was specified; try to select it automatically
                        // Get information about available worlds
                        std::vector<WorldSpec> worldspecs = getAvailableWorlds();
                        // If a world name was specified, select it
-                       if(commanded_worldname != ""){
+                       if (commanded_worldname != "") {
                                world_path = "";
-                               for(u32 i=0; i<worldspecs.size(); i++){
+                               for(u32 i = 0; i < worldspecs.size(); i++) {
                                        std::string name = worldspecs[i].name;
-                                       if(name == commanded_worldname){
+                                       if (name == commanded_worldname) {
                                                world_path = worldspecs[i].path;
                                                break;
                                        }
                                }
-                               if(world_path == ""){
-                                       dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
-                                                       "available. Available worlds:")<<std::endl;
+                               if (world_path == "") {
+                                       dstream << _("World") << " '" << commanded_worldname << "' " << _("not "
+                                               "available. Available worlds:") << std::endl;
                                        print_worldspecs(worldspecs, dstream);
                                        return 1;
                                }
                        }
                        // If there is only a single world, use it
-                       if(worldspecs.size() == 1){
+                       if (worldspecs.size() == 1) {
                                world_path = worldspecs[0].path;
-                               dstream<<_("Automatically selecting world at")<<" ["
-                                               <<world_path<<"]"<<std::endl;
+                               dstream <<_("Automatically selecting world at") << " ["
+                                       << world_path << "]" << std::endl;
                        // If there are multiple worlds, list them
-                       } else if(worldspecs.size() > 1){
-                               dstream<<_("Multiple worlds are available.")<<std::endl;
-                               dstream<<_("Please select one using --worldname <name>"
-                                               " or --world <path>")<<std::endl;
+                       } else if (worldspecs.size() > 1) {
+                               dstream << _("Multiple worlds are available.") << std::endl;
+                               dstream << _("Please select one using --worldname <name>"
+                                               " or --world <path>") << std::endl;
                                print_worldspecs(worldspecs, dstream);
                                return 1;
                        // If there are no worlds, automatically create a new one
@@ -1161,90 +1181,113 @@ int main(int argc, char *argv[])
                                // This is the ultimate default world path
                                world_path = porting::path_user + DIR_DELIM + "worlds" +
                                                DIR_DELIM + "world";
-                               infostream<<"Creating default world at ["
-                                               <<world_path<<"]"<<std::endl;
+                               infostream << "Creating default world at ["
+                                               << world_path << "]" << std::endl;
                        }
                }
 
-               if(world_path == ""){
-                       errorstream<<"No world path specified or found."<<std::endl;
+               if (world_path == "") {
+                       errorstream << "No world path specified or found." << std::endl;
                        return 1;
                }
-               verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
+               verbosestream << _("Using world path") << " [" << world_path << "]" << std::endl;
 
                // We need a gamespec.
                SubgameSpec gamespec;
-               verbosestream<<_("Determining gameid/gamespec")<<std::endl;
+               verbosestream << _("Determining gameid/gamespec") << std::endl;
                // If world doesn't exist
-               if(!getWorldExists(world_path))
-               {
+               if (!getWorldExists(world_path)) {
                        // Try to take gamespec from command line
-                       if(commanded_gamespec.isValid()){
+                       if (commanded_gamespec.isValid()) {
                                gamespec = commanded_gamespec;
-                               infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
-                       }
-                       // Otherwise we will be using "minetest"
-                       else{
+                               infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
+                       } else { // Otherwise we will be using "minetest"
                                gamespec = findSubgame(g_settings->get("default_game"));
-                               infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
+                               infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
                        }
-               }
-               // World exists
-               else
-               {
+               } else { // World exists
                        std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
                        // If commanded to use a gameid, do so
-                       if(commanded_gamespec.isValid()){
+                       if (commanded_gamespec.isValid()) {
                                gamespec = commanded_gamespec;
-                               if(commanded_gamespec.id != world_gameid){
-                                       errorstream<<"WARNING: Using commanded gameid ["
-                                                       <<gamespec.id<<"]"<<" instead of world gameid ["
-                                                       <<world_gameid<<"]"<<std::endl;
+                               if (commanded_gamespec.id != world_gameid) {
+                                       errorstream << "WARNING: Using commanded gameid ["
+                                                       << gamespec.id << "]" << " instead of world gameid ["
+                                                       << world_gameid << "]" << std::endl;
                                }
-                       } else{
+                       } else {
                                // If world contains an embedded game, use it;
                                // Otherwise find world from local system.
                                gamespec = findWorldSubgame(world_path);
-                               infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
+                               infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
                        }
                }
-               if(!gamespec.isValid()){
-                       errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
-                                       <<std::endl;
+               if (!gamespec.isValid()) {
+                       errorstream << "Subgame [" << gamespec.id << "] could not be found."
+                                       << std::endl;
+                       return 1;
+               }
+               verbosestream << _("Using gameid") << " [" << gamespec.id<<"]" << std::endl;
+
+               // Bind address
+               std::string bind_str = g_settings->get("bind_address");
+               Address bind_addr(0, 0, 0, 0, port);
+
+               if (g_settings->getBool("ipv6_server")) {
+                       bind_addr.setAddress((IPv6AddressBytes*) NULL);
+               }
+               try {
+                       bind_addr.Resolve(bind_str.c_str());
+               } catch (ResolveError &e) {
+                       infostream << "Resolving bind address \"" << bind_str
+                                  << "\" failed: " << e.what()
+                                  << " -- Listening on all addresses." << std::endl;
+               }
+               if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+                       errorstream << "Unable to listen on "
+                                   << bind_addr.serializeString()
+                                   << L" because IPv6 is disabled" << std::endl;
                        return 1;
                }
-               verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
-               Server server(world_path, gamespec, false);
+               Server server(world_path, gamespec, false, bind_addr.isIPv6());
 
-               #if USE_LEVELDB
                // Database migration
                if (cmd_args.exists("migrate")) {
                        std::string migrate_to = cmd_args.get("migrate");
                        Settings world_mt;
-                       bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
+                       bool success = world_mt.readConfigFile((world_path + DIR_DELIM
+                               + "world.mt").c_str());
                        if (!success) {
                                errorstream << "Cannot read world.mt" << std::endl;
                                return 1;
                        }
                        if (!world_mt.exists("backend")) {
                                errorstream << "Please specify your current backend in world.mt file:"
-                                       << std::endl << "       backend = {sqlite3|leveldb|dummy}" << std::endl;
+                                       << std::endl << "       backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
                                return 1;
                        }
                        std::string backend = world_mt.get("backend");
                        Database *new_db;
                        if (backend == migrate_to) {
-                               errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
+                               errorstream << "Cannot migrate: new backend is same"
+                                       <<" as the old one" << std::endl;
                                return 1;
                        }
                        if (migrate_to == "sqlite3")
                                new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
+                       #if USE_LEVELDB
                        else if (migrate_to == "leveldb")
                                new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
+                       #endif
+                       #if USE_REDIS
+                       else if (migrate_to == "redis")
+                               new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
+                       #endif
                        else {
-                               errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
+                               errorstream << "Migration to " << migrate_to
+                                       << " is not supported" << std::endl;
                                return 1;
                        }
 
@@ -1253,7 +1296,7 @@ int main(int argc, char *argv[])
                        old_map.listAllLoadableBlocks(blocks);
                        int count = 0;
                        new_db->beginSave();
-                       for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
+                       for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
                                MapBlock *block = old_map.loadBlock(*i);
                                new_db->saveBlock(block);
                                MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
@@ -1261,23 +1304,23 @@ int main(int argc, char *argv[])
                                ++count;
                                if (count % 500 == 0)
                                        actionstream << "Migrated " << count << " blocks "
-                                               << (100.0 * count / blocks.size()) << "\% completed" << std::endl;
+                                               << (100.0 * count / blocks.size()) << "% completed" << std::endl;
                        }
                        new_db->endSave();
+                       delete new_db;
 
                        actionstream << "Successfully migrated " << count << " blocks" << std::endl;
                        world_mt.set("backend", migrate_to);
-                       if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
-                               errorstream<<"Failed to update world.mt!"<<std::endl;
+                       if (!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
+                               errorstream << "Failed to update world.mt!" << std::endl;
                        else
-                               actionstream<<"world.mt updated"<<std::endl;
+                               actionstream << "world.mt updated" << std::endl;
 
                        return 0;
                }
-               #endif
 
-               server.start(port);
-               
+               server.start(bind_addr);
+
                // Run server
                dedicated_server_loop(server, kill);
 
@@ -1289,17 +1332,17 @@ int main(int argc, char *argv[])
        /*
                More parameters
        */
-       
+
        std::string address = g_settings->get("address");
-       if(commanded_world != "")
+       if (commanded_world != "")
                address = "";
-       else if(cmd_args.exists("address"))
+       else if (cmd_args.exists("address"))
                address = cmd_args.get("address");
-       
+
        std::string playername = g_settings->get("name");
-       if(cmd_args.exists("name"))
+       if (cmd_args.exists("name"))
                playername = cmd_args.get("name");
-       
+
        bool skip_main_menu = cmd_args.getFlag("go");
 
        /*
@@ -1307,7 +1350,7 @@ int main(int argc, char *argv[])
        */
 
        // Resolution selection
-       
+
        bool fullscreen = g_settings->getBool("fullscreen");
        u16 screenW = g_settings->getU16("screenW");
        u16 screenH = g_settings->getU16("screenH");
@@ -1321,33 +1364,32 @@ int main(int argc, char *argv[])
        // Determine driver
 
        video::E_DRIVER_TYPE driverType;
-       
+
        std::string driverstring = g_settings->get("video_driver");
 
-       if(driverstring == "null")
+       if (driverstring == "null")
                driverType = video::EDT_NULL;
-       else if(driverstring == "software")
+       else if (driverstring == "software")
                driverType = video::EDT_SOFTWARE;
-       else if(driverstring == "burningsvideo")
+       else if (driverstring == "burningsvideo")
                driverType = video::EDT_BURNINGSVIDEO;
-       else if(driverstring == "direct3d8")
+       else if (driverstring == "direct3d8")
                driverType = video::EDT_DIRECT3D8;
-       else if(driverstring == "direct3d9")
+       else if (driverstring == "direct3d9")
                driverType = video::EDT_DIRECT3D9;
-       else if(driverstring == "opengl")
+       else if (driverstring == "opengl")
                driverType = video::EDT_OPENGL;
 #ifdef _IRR_COMPILE_WITH_OGLES1_
-       else if(driverstring == "ogles1")
+       else if (driverstring == "ogles1")
                driverType = video::EDT_OGLES1;
 #endif
 #ifdef _IRR_COMPILE_WITH_OGLES2_
-       else if(driverstring == "ogles2")
+       else if (driverstring == "ogles2")
                driverType = video::EDT_OGLES2;
 #endif
-       else
-       {
-               errorstream<<"WARNING: Invalid video_driver specified; defaulting "
-                               "to opengl"<<std::endl;
+       else {
+               errorstream << "WARNING: Invalid video_driver specified; defaulting "
+                       << "to opengl" << std::endl;
                driverType = video::EDT_OPENGL;
        }
 
@@ -1355,9 +1397,9 @@ int main(int argc, char *argv[])
                List video modes if requested
        */
 
-       MyEventReceiver receiver;
+       MyEventReceiver* receiver = new MyEventReceiver();
 
-       if(cmd_args.getFlag("videomodes")){
+       if (cmd_args.getFlag("videomodes")) {
                IrrlichtDevice *nulldevice;
 
                SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
@@ -1368,20 +1410,20 @@ int main(int argc, char *argv[])
                params.Fullscreen    = false;
                params.Stencilbuffer = false;
                params.Vsync         = vsync;
-               params.EventReceiver = &receiver;
+               params.EventReceiver = receiver;
                params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
 
                nulldevice = createDeviceEx(params);
 
-               if(nulldevice == 0)
+               if (nulldevice == 0)
                        return 1;
 
-               dstream<<_("Available video modes (WxHxD):")<<std::endl;
+               dstream << _("Available video modes (WxHxD):") << std::endl;
 
                video::IVideoModeList *videomode_list =
                                nulldevice->getVideoModeList();
 
-               if(videomode_list == 0){
+               if (videomode_list == 0) {
                        nulldevice->drop();
                        return 1;
                }
@@ -1389,30 +1431,28 @@ int main(int argc, char *argv[])
                s32 videomode_count = videomode_list->getVideoModeCount();
                core::dimension2d<u32> videomode_res;
                s32 videomode_depth;
-               for (s32 i = 0; i < videomode_count; ++i){
+               for (s32 i = 0; i < videomode_count; ++i) {
                        videomode_res = videomode_list->getVideoModeResolution(i);
                        videomode_depth = videomode_list->getVideoModeDepth(i);
-                       dstream<<videomode_res.Width<<"x"<<videomode_res.Height
-                                       <<"x"<<videomode_depth<<std::endl;
+                       dstream<<videomode_res.Width << "x" << videomode_res.Height
+                                       << "x" << videomode_depth << std::endl;
                }
 
-               dstream<<_("Active video mode (WxHxD):")<<std::endl;
+               dstream << _("Active video mode (WxHxD):") << std::endl;
                videomode_res = videomode_list->getDesktopResolution();
                videomode_depth = videomode_list->getDesktopDepth();
-               dstream<<videomode_res.Width<<"x"<<videomode_res.Height
-                               <<"x"<<videomode_depth<<std::endl;
+               dstream << videomode_res.Width << "x" << videomode_res.Height
+                               << "x" << videomode_depth << std::endl;
 
                nulldevice->drop();
 
+               delete receiver;
                return 0;
        }
 
        /*
                Create device and exit if creation failed
        */
-
-       IrrlichtDevice *device;
-
        SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
        params.DriverType    = driverType;
        params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
@@ -1421,14 +1461,40 @@ int main(int argc, char *argv[])
        params.Fullscreen    = fullscreen;
        params.Stencilbuffer = false;
        params.Vsync         = vsync;
-       params.EventReceiver = &receiver;
+       params.EventReceiver = receiver;
        params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+#ifdef __ANDROID__
+       params.PrivateData = porting::app_global;
+       params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
+                       "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
+#endif
 
-       device = createDeviceEx(params);
+       IrrlichtDevice * device = createDeviceEx(params);
 
-       if (device == 0)
+       if (device == 0) {
+               delete receiver;
                return 1; // could not create selected driver.
-       
+       }
+
+       // Map our log level to irrlicht engine one.
+       static const irr::ELOG_LEVEL irr_log_level[5] = {
+               ELL_NONE,
+               ELL_ERROR,
+               ELL_WARNING,
+               ELL_INFORMATION,
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               ELL_INFORMATION
+#else
+               ELL_DEBUG
+#endif
+       };
+
+       ILogger* irr_logger = device->getLogger();
+       irr_logger->setLogLevel(irr_log_level[loglevel]);
+
+       porting::initIrrlicht(device);
+       late_init_default_settings(g_settings);
+
        /*
                Continue initialization
        */
@@ -1443,77 +1509,79 @@ int main(int argc, char *argv[])
 
        // Create time getter
        g_timegetter = new IrrlichtTimeGetter(device);
-       
+
        // Create game callback for menus
        g_gamecallback = new MainGameCallback(device);
-       
+
        /*
                Speed tests (done after irrlicht is loaded to get timer)
        */
-       if(cmd_args.getFlag("speedtests"))
+       if (cmd_args.getFlag("speedtests"))
        {
-               dstream<<"Running speed tests"<<std::endl;
+               dstream << "Running speed tests" << std::endl;
                SpeedTests();
                device->drop();
                return 0;
        }
-       
+
        device->setResizable(true);
 
        bool random_input = g_settings->getBool("random_input")
                        || cmd_args.getFlag("random-input");
        InputHandler *input = NULL;
-       if(random_input)
+
+       if (random_input) {
                input = new RandomInputHandler();
-       else
-               input = new RealInputHandler(device, &receiver);
-       
+       } else {
+               input = new RealInputHandler(device,receiver);
+       }
+
        scene::ISceneManager* smgr = device->getSceneManager();
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
        std::string font_path = g_settings->get("font_path");
        gui::IGUIFont *font;
-       bool use_freetype = g_settings->getBool("freetype");
        #if USE_FREETYPE
+       bool use_freetype = g_settings->getBool("freetype");
        if (use_freetype) {
                std::string fallback;
                if (is_yes(gettext("needs_fallback_font")))
                        fallback = "fallback_";
                u16 font_size = g_settings->getU16(fallback + "font_size");
                font_path = g_settings->get(fallback + "font_path");
-               font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+               u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
+               u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
+               font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size,
+                       true, true, font_shadow, font_shadow_alpha);
        } else {
                font = guienv->getFont(font_path.c_str());
        }
        #else
        font = guienv->getFont(font_path.c_str());
        #endif
-       if(font)
+       if (font)
                skin->setFont(font);
        else
-               errorstream<<"WARNING: Font file was not found."
-                               " Using default font."<<std::endl;
+               errorstream << "WARNING: Font file was not found."
+                               << " Using default font." << std::endl;
        // If font was not found, this will get us one
        font = skin->getFont();
        assert(font);
-       
+
        u32 text_height = font->getDimension(L"Hello, world!").Height;
-       infostream<<"text_height="<<text_height<<std::endl;
+       infostream << "text_height=" << text_height << std::endl;
 
-       //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
-       skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
-       //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
-       //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
-       skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
-       skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
-       skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
-       skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
+       skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
+       skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
+       skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
+       skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
+       skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
 
 #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
        // Irrlicht 1.8 input colours
-       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
-       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
 #endif
 
 
@@ -1523,10 +1591,10 @@ int main(int argc, char *argv[])
        if (!g_menuclouds)
                g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
                        g_menucloudsmgr, -1, rand(), 100);
-       g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+       g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
        scene::ICameraSceneNode* camera;
        camera = g_menucloudsmgr->addCameraSceneNode(0,
-                               v3f(0,0,0), v3f(0, 60, 100));
+                               v3f(0, 0, 0), v3f(0, 60, 100));
        camera->setFarValue(10000);
 
        /*
@@ -1550,11 +1618,12 @@ int main(int argc, char *argv[])
        /*
                Menu-game loop
        */
-       while(device->run() && kill == false)
+       while (device->run() && (kill == false) &&
+                       (g_gamecallback->shutdown_requested == false))
        {
                // Set the window caption
                wchar_t* text = wgettext("Main Menu");
-               device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+               device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
                delete[] text;
 
                // This is used for catching disconnects
@@ -1565,15 +1634,15 @@ int main(int argc, char *argv[])
                                Clear everything from the GUIEnvironment
                        */
                        guienv->clear();
-                       
+
                        /*
                                We need some kind of a root node to be able to add
                                custom gui elements directly on the screen.
                                Otherwise they won't be automatically drawn.
                        */
                        guiroot = guienv->addStaticText(L"",
-                                       core::rect<s32>(0, 0, 10000, 10000));
-                       
+                               core::rect<s32>(0, 0, 10000, 10000));
+
                        SubgameSpec gamespec;
                        WorldSpec worldspec;
                        bool simple_singleplayer_mode = false;
@@ -1589,21 +1658,22 @@ int main(int argc, char *argv[])
 
                                Loop quits when menu returns proper parameters.
                        */
-                       while(kill == false)
-                       {
+                       while (kill == false) {
                                // If skip_main_menu, only go through here once
-                               if(skip_main_menu && !first_loop){
+                               if (skip_main_menu && !first_loop) {
                                        kill = true;
                                        break;
                                }
                                first_loop = false;
-                               
+
                                // Cursor can be non-visible when coming from the game
+                               #ifndef ANDROID
                                device->getCursorControl()->setVisible(true);
+                               #endif
                                // Some stuff are left to scene manager when coming from the game
                                // (map at least?)
                                smgr->clear();
-                               
+
                                // Initialize menu data
                                MainMenuData menudata;
                                menudata.address = address;
@@ -1611,7 +1681,7 @@ int main(int argc, char *argv[])
                                menudata.port = itos(port);
                                menudata.errormessage = wide_to_narrow(error_message);
                                error_message = L"";
-                               if(cmd_args.exists("password"))
+                               if (cmd_args.exists("password"))
                                        menudata.password = cmd_args.get("password");
 
                                driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
@@ -1621,44 +1691,41 @@ int main(int argc, char *argv[])
                                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 
                                // If a world was commanded, append and select it
-                               if(commanded_world != ""){
-
-                                       std::string gameid = getWorldGameId(commanded_world, true);
-                                       std::string name = _("[--world parameter]");
-                                       if(gameid == ""){
-                                               gameid = g_settings->get("default_game");
-                                               name += " [new]";
+                               if(commanded_world != "") {
+                                       worldspec.gameid = getWorldGameId(commanded_world, true);
+                                       worldspec.name = _("[--world parameter]");
+                                       if(worldspec.gameid == "") {
+                                               worldspec.gameid = g_settings->get("default_game");
+                                               worldspec.name += " [new]";
                                        }
-                                       //TODO find within worldspecs and set config
+                                       worldspec.path = commanded_world;
                                }
 
-                               if(skip_main_menu == false)
-                               {
+                               if (skip_main_menu == false) {
                                        video::IVideoDriver* driver = device->getVideoDriver();
 
-                                       infostream<<"Waiting for other menus"<<std::endl;
-                                       while(device->run() && kill == false)
-                                       {
-                                               if(noMenuActive())
+                                       infostream << "Waiting for other menus" << std::endl;
+                                       while (device->run() && kill == false) {
+                                               if (noMenuActive())
                                                        break;
                                                driver->beginScene(true, true,
-                                                               video::SColor(255,128,128,128));
+                                                               video::SColor(255, 128, 128, 128));
                                                guienv->drawAll();
                                                driver->endScene();
                                                // On some computers framerate doesn't seem to be
                                                // automatically limited
                                                sleep_ms(25);
                                        }
-                                       infostream<<"Waited for other menus"<<std::endl;
+                                       infostream << "Waited for other menus" << std::endl;
+
+                                       /* show main menu */
+                                       GUIEngine mymenu(device, guiroot, &g_menumgr,smgr,&menudata,kill);
 
-                                       GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
-                                       
-                                       delete temp;
                                        //once finished you'll never end up here
                                        smgr->clear();
                                }
 
-                               if(menudata.errormessage != ""){
+                               if (menudata.errormessage != "") {
                                        error_message = narrow_to_wide(menudata.errormessage);
                                        continue;
                                }
@@ -1676,39 +1743,30 @@ int main(int argc, char *argv[])
 
                                address = menudata.address;
                                int newport = stoi(menudata.port);
-                               if(newport != 0)
+                               if (newport != 0)
                                        port = newport;
 
                                simple_singleplayer_mode = menudata.simple_singleplayer_mode;
 
                                // Save settings
                                g_settings->set("name", playername);
-                               g_settings->set("address", address);
-                               g_settings->set("port", itos(port));
-
-                               if((menudata.selected_world >= 0) &&
-                                               (menudata.selected_world < worldspecs.size()))
-                                       g_settings->set("selected_world_path",
-                                                       worldspecs[menudata.selected_world].path);
 
                                // Break out of menu-game loop to shut down cleanly
-                               if(device->run() == false || kill == true)
+                               if (device->run() == false || kill == true)
                                        break;
-                               
+
                                current_playername = playername;
                                current_password = password;
                                current_address = address;
                                current_port = port;
 
                                // If using simple singleplayer mode, override
-                               if(simple_singleplayer_mode){
+                               if (simple_singleplayer_mode) {
                                        current_playername = "singleplayer";
                                        current_password = "";
                                        current_address = "";
                                        current_port = myrand_range(49152, 65535);
-                               }
-                               else if (address != "")
-                               {
+                               } else if (address != "") {
                                        ServerListSpec server;
                                        server["name"] = menudata.servername;
                                        server["address"] = menudata.address;
@@ -1716,45 +1774,57 @@ int main(int argc, char *argv[])
                                        server["description"] = menudata.serverdescription;
                                        ServerList::insert(server);
                                }
-                               
-                               // Set world path to selected one
-                               if ((menudata.selected_world >= 0) &&
-                                       (menudata.selected_world < worldspecs.size())) {
+
+                               if ((!skip_main_menu) &&
+                                               (menudata.selected_world >= 0) &&
+                                               (menudata.selected_world < (int)worldspecs.size())) {
+                                       g_settings->set("selected_world_path",
+                                                       worldspecs[menudata.selected_world].path);
                                        worldspec = worldspecs[menudata.selected_world];
-                                       infostream<<"Selected world: "<<worldspec.name
-                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
+
                                }
-                               
+
+                               infostream <<"Selected world: " << worldspec.name
+                                                       << " ["<<worldspec.path<<"]" <<std::endl;
+
+
                                // If local game
-                               if(current_address == "")
-                               {
-                                       if(menudata.selected_world == -1){
+                               if (current_address == "") {
+                                       if (worldspec.path == "") {
                                                error_message = wgettext("No world selected and no address "
                                                                "provided. Nothing to do.");
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                               errorstream << wide_to_narrow(error_message) << std::endl;
                                                continue;
                                        }
+
+                                       if (!fs::PathExists(worldspec.path)) {
+                                               error_message = wgettext("Provided world path doesn't exist: ")
+                                                               + narrow_to_wide(worldspec.path);
+                                               errorstream << wide_to_narrow(error_message) << std::endl;
+                                               continue;
+                                       }
+
                                        // Load gamespec for required game
                                        gamespec = findWorldSubgame(worldspec.path);
-                                       if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+                                       if (!gamespec.isValid() && !commanded_gamespec.isValid()) {
                                                error_message = wgettext("Could not find or load game \"")
                                                                + narrow_to_wide(worldspec.gameid) + L"\"";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                               errorstream << wide_to_narrow(error_message) << std::endl;
                                                continue;
                                        }
-                                       if(commanded_gamespec.isValid() &&
-                                                       commanded_gamespec.id != worldspec.gameid){
+                                       if (commanded_gamespec.isValid() &&
+                                                       commanded_gamespec.id != worldspec.gameid) {
                                                errorstream<<"WARNING: Overriding gamespec from \""
-                                                               <<worldspec.gameid<<"\" to \""
-                                                               <<commanded_gamespec.id<<"\""<<std::endl;
+                                                               << worldspec.gameid << "\" to \""
+                                                               << commanded_gamespec.id << "\"" << std::endl;
                                                gamespec = commanded_gamespec;
                                        }
 
-                                       if(!gamespec.isValid()){
+                                       if (!gamespec.isValid()) {
                                                error_message = wgettext("Invalid gamespec.");
                                                error_message += L" (world_gameid="
-                                                               +narrow_to_wide(worldspec.gameid)+L")";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                                               + narrow_to_wide(worldspec.gameid) + L")";
+                                               errorstream << wide_to_narrow(error_message) << std::endl;
                                                continue;
                                        }
                                }
@@ -1764,10 +1834,9 @@ int main(int argc, char *argv[])
                        }
 
                        // Break out of menu-game loop to shut down cleanly
-                       if(device->run() == false || kill == true) {
-                               if(g_settings_path != "") {
-                                       g_settings->updateConfigFile(
-                                               g_settings_path.c_str());
+                       if (device->run() == false || kill == true) {
+                               if (g_settings_path != "") {
+                                       g_settings->updateConfigFile(g_settings_path.c_str());
                                }
                                break;
                        }
@@ -1775,6 +1844,10 @@ int main(int argc, char *argv[])
                        /*
                                Run game
                        */
+#ifdef HAVE_TOUCHSCREENGUI
+       receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+       g_touchscreengui = receiver->m_touchscreengui;
+#endif
                        the_game(
                                kill,
                                random_input,
@@ -1792,12 +1865,17 @@ int main(int argc, char *argv[])
                                simple_singleplayer_mode
                        );
                        smgr->clear();
+#ifdef HAVE_TOUCHSCREENGUI
+       delete g_touchscreengui;
+       g_touchscreengui = NULL;
+       receiver->m_touchscreengui = NULL;
+#endif
 
                } //try
                catch(con::PeerNotFoundException &e)
                {
                        error_message = wgettext("Connection error (timed out?)");
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream << wide_to_narrow(error_message) << std::endl;
                }
 #ifdef NDEBUG
                catch(std::exception &e)
@@ -1805,17 +1883,16 @@ int main(int argc, char *argv[])
                        std::string narrow_message = "Some exception: \"";
                        narrow_message += e.what();
                        narrow_message += "\"";
-                       errorstream<<narrow_message<<std::endl;
+                       errorstream << narrow_message << std::endl;
                        error_message = narrow_to_wide(narrow_message);
                }
 #endif
 
                // If no main menu, show error and exit
-               if(skip_main_menu)
-               {
-                       if(error_message != L""){
-                               verbosestream<<"error_message = "
-                                               <<wide_to_narrow(error_message)<<std::endl;
+               if (skip_main_menu) {
+                       if (error_message != L"") {
+                               verbosestream << "error_message = "
+                                               << wide_to_narrow(error_message) << std::endl;
                                retval = 1;
                        }
                        break;
@@ -1837,33 +1914,37 @@ int main(int argc, char *argv[])
        if (use_freetype)
                font->drop();
 #endif
-
+       delete receiver;
 #endif // !SERVER
-       
+
        // Update configuration file
-       if(g_settings_path != "")
+       if (g_settings_path != "")
                g_settings->updateConfigFile(g_settings_path.c_str());
-       
+
        // Print modified quicktune values
        {
                bool header_printed = false;
                std::vector<std::string> names = getQuicktuneNames();
-               for(u32 i=0; i<names.size(); i++){
+               for(u32 i = 0; i < names.size(); i++) {
                        QuicktuneValue val = getQuicktuneValue(names[i]);
-                       if(!val.modified)
+                       if (!val.modified)
                                continue;
-                       if(!header_printed){
-                               dstream<<"Modified quicktune values:"<<std::endl;
+                       if (!header_printed) {
+                               dstream << "Modified quicktune values:" << std::endl;
                                header_printed = true;
                        }
-                       dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+                       dstream<<names[i] << " = " << val.getString() << std::endl;
                }
        }
 
+       // Stop httpfetch thread (if started)
+       httpfetch_cleanup();
+
        END_DEBUG_EXCEPTION_HANDLER(errorstream)
-       
+
        debugstreams_deinit();
-       
+
+
        return retval;
 }