51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef NDEBUG
- /*#ifdef _WIN32
- #pragma message ("Disabling unit tests")
- #else
- #warning "Disabling unit tests"
- #endif*/
- // Disable unit tests
- #define ENABLE_TESTS 0
-#else
- // Enable unit tests
- #define ENABLE_TESTS 1
-#endif
-
-#ifdef _MSC_VER
-#ifndef SERVER // Dedicated server isn't linked with Irrlicht
- #pragma comment(lib, "Irrlicht.lib")
- // This would get rid of the console window
- //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
-#endif
- #pragma comment(lib, "zlibwapi.lib")
- #pragma comment(lib, "Shell32.lib")
-#endif
-
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
#include "irrlicht.h" // createDevice
-
-#include "main.h"
-#include "mainmenumanager.h"
-#include <iostream>
-#include <fstream>
-#include <locale.h>
#include "irrlichttypes_extrabloated.h"
+#include "chat_interface.h"
#include "debug.h"
-#include "test.h"
-#include "clouds.h"
+#include "unittest/test.h"
#include "server.h"
-#include "constants.h"
-#include "porting.h"
-#include "gettime.h"
#include "filesys.h"
-#include "config.h"
#include "version.h"
-#include "guiMainMenu.h"
-#include "game.h"
-#include "keycode.h"
-#include "tile.h"
-#include "chat.h"
+#include "client/game.h"
#include "defaultsettings.h"
#include "gettext.h"
-#include "settings.h"
-#include "profiler.h"
#include "log.h"
-#include "mods.h"
-#include "util/string.h"
-#include "subgame.h"
-#include "quicktune.h"
-#include "serverlist.h"
+#include "util/quicktune.h"
#include "httpfetch.h"
-#include "guiEngine.h"
-#include "mapsector.h"
+#include "gameparams.h"
+#include "database/database.h"
+#include "config.h"
#include "player.h"
-#include "fontengine.h"
-
-#include "database-sqlite3.h"
-#ifdef USE_LEVELDB
-#include "database-leveldb.h"
+#include "porting.h"
+#include "network/socket.h"
+#if USE_CURSES
+ #include "terminal_chat_console.h"
#endif
-
-#if USE_REDIS
-#include "database-redis.h"
+#ifndef SERVER
+#include "gui/guiMainMenu.h"
+#include "client/clientlauncher.h"
+#include "gui/guiEngine.h"
+#include "gui/mainmenumanager.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
+ #include "gui/touchscreengui.h"
#endif
-/*
- Settings.
- These are loaded from the config file.
-*/
-static Settings main_settings;
-Settings *g_settings = &main_settings;
-std::string g_settings_path;
-
-// Global profiler
-Profiler main_profiler;
-Profiler *g_profiler = &main_profiler;
-
-// Menu clouds are created later
-Clouds *g_menuclouds = 0;
-irr::scene::ISceneManager *g_menucloudsmgr = 0;
-
-/*
- Debug streams
-*/
-
-// Connection
-std::ostream *dout_con_ptr = &dummyout;
-std::ostream *derr_con_ptr = &verbosestream;
-
-// Server
-std::ostream *dout_server_ptr = &infostream;
-std::ostream *derr_server_ptr = &errorstream;
-
-// Client
-std::ostream *dout_client_ptr = &infostream;
-std::ostream *derr_client_ptr = &errorstream;
+#if !defined(SERVER) && \
+ (IRRLICHT_VERSION_MAJOR == 1) && \
+ (IRRLICHT_VERSION_MINOR == 8) && \
+ (IRRLICHT_VERSION_REVISION == 2)
+ #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
+#endif
#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000
typedef std::map<std::string, ValueSpec> OptionList;
-struct GameParams {
- u16 socket_port;
- std::string world_path;
- SubgameSpec game_spec;
- bool is_dedicated_server;
- int log_level;
-};
-
/**********************************************************************
* Private functions
**********************************************************************/
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os);
+ std::ostream &os, bool print_name = true, bool print_path = true);
static void print_modified_quicktune_values();
static void list_game_ids();
-static void list_worlds();
-static void setup_log_params(const Settings &cmd_args);
+static void list_worlds(bool print_name, bool print_path);
+static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
-static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]);
+static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
-static void init_debug_streams(int *log_level, const Settings &cmd_args);
+static void init_log_streams(const Settings &cmd_args);
static bool game_configure(GameParams *game_params, const Settings &cmd_args);
static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
- Server *server);
-
-#ifndef SERVER
-static bool print_video_modes();
-static void speed_tests();
-#endif
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
-#ifndef SERVER
-/*
- Random stuff
-*/
-
-/* mainmenumanager.h */
-
-gui::IGUIEnvironment* guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
-MainMenuManager g_menumgr;
-
-bool noMenuActive()
-{
- return (g_menumgr.menuCount() == 0);
-}
-
-// Passed to menus to allow disconnecting and exiting
-MainGameCallback *g_gamecallback = NULL;
-#endif
-
-/*
- gettime.h implementation
-*/
-
-#ifdef SERVER
-u32 getTimeMs()
-{
- /* Use imprecise system calls directly (from porting.h) */
- return porting::getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec)
-{
- return porting::getTime(prec);
-}
-
-#else
-
-// A small helper class
-class TimeGetter
-{
-public:
- virtual u32 getTime(TimePrecision prec) = 0;
-};
-
-// A precise irrlicht one
-class IrrlichtTimeGetter: public TimeGetter
-{
-public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime(TimePrecision prec)
- {
- if (prec == PRECISION_MILLI) {
- if (m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- } else {
- return porting::getTime(prec);
- }
- }
-private:
- IrrlichtDevice *m_device;
-};
-// Not so precise one which works without irrlicht
-class SimpleTimeGetter: public TimeGetter
-{
-public:
- u32 getTime(TimePrecision prec)
- {
- return porting::getTime(prec);
- }
-};
-
-// A pointer to a global instance of the time getter
-// TODO: why?
-TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
-{
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(prec);
-}
-#endif
-
-class StderrLogOutput: public ILogOutput
-{
-public:
- /* line: Full line with timestamp, level and thread */
- void printLog(const std::string &line)
- {
- std::cerr << line << std::endl;
- }
-} main_stderr_log_out;
-
-class DstreamNoStderrLogOutput: public ILogOutput
-{
-public:
- /* line: Full line with timestamp, level and thread */
- void printLog(const std::string &line)
- {
- dstream_no_stderr << line << std::endl;
- }
-} main_dstream_no_stderr_log_out;
-
-#ifndef SERVER
-
-/*
- Event handler for Irrlicht
-
- NOTE: Everything possible should be moved out from here,
- probably to InputHandler and the_game
-*/
-
-class MyEventReceiver : public IEventReceiver
-{
-public:
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- /*
- React to nothing here if a menu is active
- */
- if (noMenuActive() == false) {
-#ifdef HAVE_TOUCHSCREENGUI
- if (m_touchscreengui != 0) {
- m_touchscreengui->Toggle(false);
- }
-#endif
- return g_menumgr.preprocessEvent(event);
- }
-
- // Remember whether each key is down or up
- if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
- if (event.KeyInput.PressedDown) {
- keyIsDown.set(event.KeyInput);
- keyWasDown.set(event.KeyInput);
- } else {
- keyIsDown.unset(event.KeyInput);
- }
- }
-
-#ifdef HAVE_TOUCHSCREENGUI
- // case of touchscreengui we have to handle different events
- if ((m_touchscreengui != 0) &&
- (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
- m_touchscreengui->translateEvent(event);
- return true;
- }
-#endif
- // handle mouse events
- if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
- if (noMenuActive() == false) {
- left_active = false;
- middle_active = false;
- right_active = false;
- } else {
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
- leftclicked = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
- rightclicked = true;
- }
- if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
- leftreleased = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
- rightreleased = true;
- }
- if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
- mouse_wheel += event.MouseInput.Wheel;
- }
- }
- }
- if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
- dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
- << std::endl;
- return true;
- }
- /* always return false in order to continue processing events */
- return false;
- }
-
- bool IsKeyDown(const KeyPress &keyCode) const
- {
- return keyIsDown[keyCode];
- }
-
- // Checks whether a key was down and resets the state
- bool WasKeyDown(const KeyPress &keyCode)
- {
- bool b = keyWasDown[keyCode];
- if (b)
- keyWasDown.unset(keyCode);
- return b;
- }
-
- s32 getMouseWheel()
- {
- s32 a = mouse_wheel;
- mouse_wheel = 0;
- return a;
- }
-
- void clearInput()
- {
- keyIsDown.clear();
- keyWasDown.clear();
-
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
-
- left_active = false;
- middle_active = false;
- right_active = false;
-
- mouse_wheel = 0;
- }
-
- MyEventReceiver()
- {
- clearInput();
-#ifdef HAVE_TOUCHSCREENGUI
- m_touchscreengui = NULL;
-#endif
- }
-
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-
- bool left_active;
- bool middle_active;
- bool right_active;
-
- s32 mouse_wheel;
-
-#ifdef HAVE_TOUCHSCREENGUI
- TouchScreenGUI* m_touchscreengui;
-#endif
-
-private:
- // The current state of keys
- KeyList keyIsDown;
- // Whether a key has been pressed or not
- KeyList keyWasDown;
-};
-
-/*
- Separated input handler
-*/
-
-class RealInputHandler : public InputHandler
-{
-public:
- RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
- m_device(device),
- m_receiver(receiver),
- m_mousepos(0,0)
- {
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->IsKeyDown(keyCode);
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->WasKeyDown(keyCode);
- }
- virtual v2s32 getMousePos()
- {
- if (m_device->getCursorControl()) {
- return m_device->getCursorControl()->getPosition();
- }
- else {
- return m_mousepos;
- }
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- if (m_device->getCursorControl()) {
- m_device->getCursorControl()->setPosition(x, y);
- }
- else {
- m_mousepos = v2s32(x,y);
- }
- }
-
- virtual bool getLeftState()
- {
- return m_receiver->left_active;
- }
- virtual bool getRightState()
- {
- return m_receiver->right_active;
- }
-
- virtual bool getLeftClicked()
- {
- return m_receiver->leftclicked;
- }
- virtual bool getRightClicked()
- {
- return m_receiver->rightclicked;
- }
- virtual void resetLeftClicked()
- {
- m_receiver->leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- m_receiver->rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased;
- }
- virtual bool getRightReleased()
- {
- return m_receiver->rightreleased;
- }
- virtual void resetLeftReleased()
- {
- m_receiver->leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- m_receiver->rightreleased = false;
- }
-
- virtual s32 getMouseWheel()
- {
- return m_receiver->getMouseWheel();
- }
-
- void clear()
- {
- m_receiver->clearInput();
- }
-private:
- IrrlichtDevice *m_device;
- MyEventReceiver *m_receiver;
- v2s32 m_mousepos;
-};
-
-class RandomInputHandler : public InputHandler
-{
-public:
- RandomInputHandler()
- {
- leftdown = false;
- rightdown = false;
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
- keydown.clear();
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return keydown[keyCode];
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return false;
- }
- virtual v2s32 getMousePos()
- {
- return mousepos;
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- mousepos = v2s32(x, y);
- }
-
- virtual bool getLeftState()
- {
- return leftdown;
- }
- virtual bool getRightState()
- {
- return rightdown;
- }
-
- virtual bool getLeftClicked()
- {
- return leftclicked;
- }
- virtual bool getRightClicked()
- {
- return rightclicked;
- }
- virtual void resetLeftClicked()
- {
- leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return leftreleased;
- }
- virtual bool getRightReleased()
- {
- return rightreleased;
- }
- virtual void resetLeftReleased()
- {
- leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- rightreleased = false;
- }
-
- virtual s32 getMouseWheel()
- {
- return 0;
- }
-
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 20);
- mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 30);
- leftdown = !leftdown;
- if (leftdown)
- leftclicked = true;
- if (!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 15);
- rightdown = !rightdown;
- if (rightdown)
- rightclicked = true;
- if (!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
-
- s32 Rand(s32 min, s32 max)
- {
- return (myrand()%(max-min+1))+min;
- }
-private:
- KeyList keydown;
- v2s32 mousepos;
- v2s32 mousespeed;
- bool leftdown;
- bool rightdown;
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-};
-
-
-class ClientLauncher
-{
-public:
- ClientLauncher() :
- list_video_modes(false),
- skip_main_menu(false),
- use_freetype(false),
- random_input(false),
- address(""),
- playername(""),
- password(""),
- device(NULL),
- input(NULL),
- receiver(NULL),
- skin(NULL),
- font(NULL),
- simple_singleplayer_mode(false),
- current_playername("inv£lid"),
- current_password(""),
- current_address("does-not-exist"),
- current_port(0)
- {}
-
- ~ClientLauncher();
-
- bool run(GameParams &game_params, const Settings &cmd_args);
-
-protected:
- void init_args(GameParams &game_params, const Settings &cmd_args);
- bool init_engine(int log_level);
-
- bool launch_game(std::wstring *error_message, GameParams &game_params,
- const Settings &cmd_args);
-
- void main_menu(MainMenuData *menudata);
- bool create_engine_device(int log_level);
-
- bool list_video_modes;
- bool skip_main_menu;
- bool use_freetype;
- bool random_input;
- std::string address;
- std::string playername;
- std::string password;
- IrrlichtDevice *device;
- InputHandler *input;
- MyEventReceiver *receiver;
- gui::IGUISkin *skin;
- gui::IGUIFont *font;
- scene::ISceneManager *smgr;
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode;
-
- // These are set up based on the menu and other things
- // TODO: Are these required since there's already playername, password, etc
- std::string current_playername;
- std::string current_password;
- std::string current_address;
- int current_port;
-};
-
-#endif // !SERVER
+FileLogOutput file_log_output;
static OptionList allowed_options;
int main(int argc, char *argv[])
{
int retval;
-
debug_set_exception_handler();
- log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
- log_add_output_all_levs(&main_dstream_no_stderr_log_out);
-
- log_register_thread("main");
+ g_logger.registerThread("Main");
+ g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
Settings cmd_args;
bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
+ porting::attachOrCreateConsole();
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
+ if (cmd_args.getFlag("console"))
+ porting::attachOrCreateConsole();
if (cmd_args.getFlag("version")) {
+ porting::attachOrCreateConsole();
print_version();
return 0;
}
- setup_log_params(cmd_args);
+ if (!setup_log_params(cmd_args))
+ return 1;
porting::signal_handler_init();
+
+#ifdef __ANDROID__
+ porting::initAndroid();
+ porting::initializePathsAndroid();
+#else
porting::initializePaths();
+#endif
if (!create_userdata_path()) {
errorstream << "Cannot create user data directory" << std::endl;
return 1;
}
- // Initialize debug stacks
- debug_stacks_init();
- DSTACK(__FUNCTION_NAME);
-
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
return 0;
}
- // List worlds if requested
- if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
- list_worlds();
+ // List worlds, world names, and world paths if requested
+ if (cmd_args.exists("worldlist")) {
+ if (cmd_args.get("worldlist") == "name") {
+ list_worlds(true, false);
+ } else if (cmd_args.get("worldlist") == "path") {
+ list_worlds(false, true);
+ } else if (cmd_args.get("worldlist") == "both") {
+ list_worlds(true, true);
+ } else {
+ errorstream << "Invalid --worldlist value: "
+ << cmd_args.get("worldlist") << std::endl;
+ return 1;
+ }
return 0;
}
- GameParams game_params;
- if (!init_common(&game_params.log_level, cmd_args, argc, argv))
+ if (!init_common(cmd_args, argc, argv))
return 1;
+ if (g_settings->getBool("enable_console"))
+ porting::attachOrCreateConsole();
+
#ifndef __ANDROID__
// Run unit tests
- if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
- || cmd_args.getFlag("enable-unittests") == true) {
- run_tests();
+ if (cmd_args.getFlag("run-unittests")) {
+ return run_tests();
}
#endif
+ GameParams game_params;
#ifdef SERVER
+ porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
#else
- game_params.is_dedicated_server = cmd_args.getFlag("server");
+ const bool isServer = cmd_args.getFlag("server");
+ if (isServer)
+ porting::attachOrCreateConsole();
+ game_params.is_dedicated_server = isServer;
#endif
if (!game_configure(&game_params, cmd_args))
return 1;
- assert(game_params.world_path != "");
+ sanity_check(!game_params.world_path.empty());
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
- //Run dedicated server if asked to or no other option
- g_settings->set("server_dedicated",
- game_params.is_dedicated_server ? "true" : "false");
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#endif
// Update configuration file
- if (g_settings_path != "")
+ if (!g_settings_path.empty())
g_settings->updateConfigFile(g_settings_path.c_str());
print_modified_quicktune_values();
// Stop httpfetch thread (if started)
httpfetch_cleanup();
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
+ END_DEBUG_EXCEPTION_HANDLER
return retval;
}
_("Load configuration from specified file"))));
allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
- allowed_options->insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Disable unit tests"))));
- allowed_options->insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Enable unit tests"))));
+ allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
+ _("Run the unit tests and exit"))));
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game) ('list' lists all)"))));
+ _("Set world path (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
- _("Set world by name (implies local game)"))));
+ _("Set world by name (implies local game if used with option --go)"))));
+ allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
+ _("Get list of worlds ('path' lists paths, "
+ "'name' lists names, 'both' lists both)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
+ allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+ _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
+ ))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Set gameid (\"--gameid list\" prints available ones)"))));
allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
+ _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
+ allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+ _("Set password from contents of file"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
+ allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
+ _("Starts with the console (Windows only)"))));
#endif
}
static void print_help(const OptionList &allowed_options)
{
- dstream << _("Allowed options:") << std::endl;
+ std::cout << _("Allowed options:") << std::endl;
print_allowed_options(allowed_options);
}
static void print_allowed_options(const OptionList &allowed_options)
{
- for (OptionList::const_iterator i = allowed_options.begin();
- i != allowed_options.end(); ++i) {
+ for (const auto &allowed_option : allowed_options) {
std::ostringstream os1(std::ios::binary);
- os1 << " --" << i->first;
- if (i->second.type != VALUETYPE_FLAG)
+ os1 << " --" << allowed_option.first;
+ if (allowed_option.second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
- dstream << padStringRight(os1.str(), 24);
+ std::cout << padStringRight(os1.str(), 30);
- if (i->second.help != NULL)
- dstream << i->second.help;
+ if (allowed_option.second.help)
+ std::cout << allowed_option.second.help;
- dstream << std::endl;
+ std::cout << std::endl;
}
}
static void print_version()
{
-#ifdef SERVER
- dstream << "minetestserver " << minetest_version_hash << std::endl;
-#else
- dstream << "Minetest " << minetest_version_hash << std::endl;
- dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+ std::cout << PROJECT_NAME_C " " << g_version_hash
+ << " (" << porting::getPlatformName() << ")" << std::endl;
+#ifndef SERVER
+ std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
#endif
- dstream << "Build info: " << minetest_build_info << std::endl;
+ std::cout << g_build_info << std::endl;
}
static void list_game_ids()
{
std::set<std::string> gameids = getAvailableGameIds();
- for (std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
- dstream << (*i) <<std::endl;
+ for (const std::string &gameid : gameids)
+ std::cout << gameid <<std::endl;
}
-static void list_worlds()
+static void list_worlds(bool print_name, bool print_path)
{
- dstream << _("Available worlds:") << std::endl;
+ std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, dstream);
+ print_worldspecs(worldspecs, std::cout, print_name, print_path);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os)
+ std::ostream &os, bool print_name, bool print_path)
{
- for (size_t i = 0; i < worldspecs.size(); i++) {
- std::string name = worldspecs[i].name;
- std::string path = worldspecs[i].path;
- if (name.find(" ") != std::string::npos)
- name = std::string("'") + name + "'";
- path = std::string("'") + path + "'";
- name = padStringRight(name, 14);
- os << " " << name << " " << path << std::endl;
+ for (const WorldSpec &worldspec : worldspecs) {
+ std::string name = worldspec.name;
+ std::string path = worldspec.path;
+ if (print_name && print_path) {
+ os << "\t" << name << "\t\t" << path << std::endl;
+ } else if (print_name) {
+ os << "\t" << name << std::endl;
+ } else if (print_path) {
+ os << "\t" << path << std::endl;
+ }
}
}
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
- for (u32 i = 0; i < names.size(); i++) {
- QuicktuneValue val = getQuicktuneValue(names[i]);
+ for (const std::string &name : names) {
+ QuicktuneValue val = getQuicktuneValue(name);
if (!val.modified)
continue;
if (!header_printed) {
dstream << "Modified quicktune values:" << std::endl;
header_printed = true;
}
- dstream << names[i] << " = " << val.getString() << std::endl;
+ dstream << name << " = " << val.getString() << std::endl;
}
}
-static void setup_log_params(const Settings &cmd_args)
+static bool setup_log_params(const Settings &cmd_args)
{
// Quiet mode, print errors only
if (cmd_args.getFlag("quiet")) {
- log_remove_output(&main_stderr_log_out);
- log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
+ g_logger.removeOutput(&stderr_output);
+ g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
+ }
+
+ // Coloured log messages (see log.h)
+ std::string color_mode;
+ if (cmd_args.exists("color")) {
+ color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+ } else {
+ char *color_mode_env = getenv("MT_LOGCOLOR");
+ if (color_mode_env)
+ color_mode = color_mode_env;
+#endif
+ }
+ if (color_mode != "") {
+ if (color_mode == "auto") {
+ Logger::color_mode = LOG_COLOR_AUTO;
+ } else if (color_mode == "always") {
+ Logger::color_mode = LOG_COLOR_ALWAYS;
+ } else if (color_mode == "never") {
+ Logger::color_mode = LOG_COLOR_NEVER;
+ } else {
+ errorstream << "Invalid color mode: " << color_mode << std::endl;
+ return false;
+ }
}
// If trace is enabled, enable logging of certain things
if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
- log_trace_level_enabled = true;
- dout_con_ptr = &verbosestream; // this is somewhat old crap
- socket_enable_debug_output = true; // socket doesn't use log.h
+ g_logger.setTraceEnabled(true);
+ dout_con_ptr = &verbosestream; // This is somewhat old
+ socket_enable_debug_output = true; // Sockets doesn't use log.h
}
// In certain cases, output info level on stderr
if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
- log_add_output(&main_stderr_log_out, LMT_INFO);
+ g_logger.addOutput(&stderr_output, LL_INFO);
// In certain cases, output verbose level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
- log_add_output(&main_stderr_log_out, LMT_VERBOSE);
+ g_logger.addOutput(&stderr_output, LL_VERBOSE);
+
+ return true;
}
static bool create_userdata_path()
bool success;
#ifdef __ANDROID__
- porting::initAndroid();
-
- porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
success = fs::CreateDir(porting::path_user);
} else {
success = fs::CreateDir(porting::path_user);
#endif
- infostream << "path_share = " << porting::path_share << std::endl;
- infostream << "path_user = " << porting::path_user << std::endl;
-
return success;
}
-static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
+static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
startup_message();
set_default_settings(g_settings);
if (!read_config_file(cmd_args))
return false;
- init_debug_streams(log_level, cmd_args);
+ init_log_streams(cmd_args);
// Initialize random seed
srand(time(0));
// Initialize HTTP fetcher
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
-#ifdef _MSC_VER
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+ init_gettext(porting::path_locale.c_str(),
g_settings->get("language"), argc, argv);
-#else
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
- g_settings->get("language"));
-#endif
return true;
}
infostream << PROJECT_NAME << " " << _("with")
<< " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
- << minetest_build_info << std::endl;
+ << g_build_info << std::endl;
}
static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
- assert(g_settings_path == ""); // Sanity check
+ sanity_check(g_settings_path == ""); // Sanity check
if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
- for (size_t i = 0; i < filenames.size(); i++) {
- bool r = g_settings->readConfigFile(filenames[i].c_str());
+ for (const std::string &filename : filenames) {
+ bool r = g_settings->readConfigFile(filename.c_str());
if (r) {
- g_settings_path = filenames[i];
+ g_settings_path = filename;
break;
}
}
// If no path found, use the first one (menu creates the file)
- if (g_settings_path == "")
+ if (g_settings_path.empty())
g_settings_path = filenames[0];
}
return true;
}
-static void init_debug_streams(int *log_level, const Settings &cmd_args)
+static void init_log_streams(const Settings &cmd_args)
{
-#if RUN_IN_PLACE
- std::string logfile = DEBUGFILE;
-#else
- std::string logfile = porting::path_user + DIR_DELIM + DEBUGFILE;
-#endif
+ std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
+
if (cmd_args.exists("logfile"))
- logfile = cmd_args.get("logfile");
-
- log_remove_output(&main_dstream_no_stderr_log_out);
- *log_level = g_settings->getS32("debug_log_level");
-
- if (*log_level == 0) //no logging
- logfile = "";
- if (*log_level < 0) {
- dstream << "WARNING: Supplied debug_log_level < 0; Using 0" << std::endl;
- *log_level = 0;
- } else if (*log_level > LMT_NUM_VALUES) {
- dstream << "WARNING: Supplied debug_log_level > " << LMT_NUM_VALUES
- << "; Using " << LMT_NUM_VALUES << std::endl;
- *log_level = LMT_NUM_VALUES;
- }
+ log_filename = cmd_args.get("logfile");
- log_add_output_maxlev(&main_dstream_no_stderr_log_out,
- (LogMessageLevel)(*log_level - 1));
+ g_logger.removeOutput(&file_log_output);
+ std::string conf_loglev = g_settings->get("debug_log_level");
- debugstreams_init(false, logfile == "" ? NULL : logfile.c_str());
+ // Old integer format
+ if (std::isdigit(conf_loglev[0])) {
+ warningstream << "Deprecated use of debug_log_level with an "
+ "integer value; please update your configuration." << std::endl;
+ static const char *lev_name[] =
+ {"", "error", "action", "info", "verbose"};
+ int lev_i = atoi(conf_loglev.c_str());
+ if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
+ warningstream << "Supplied invalid debug_log_level!"
+ " Assuming action level." << std::endl;
+ lev_i = 2;
+ }
+ conf_loglev = lev_name[lev_i];
+ }
- infostream << "logfile = " << logfile << std::endl;
+ if (log_filename.empty() || conf_loglev.empty()) // No logging
+ return;
- atexit(debugstreams_deinit);
+ LogLevel log_level = Logger::stringToLevel(conf_loglev);
+ if (log_level == LL_MAX) {
+ warningstream << "Supplied unrecognized debug_log_level; "
+ "using maximum." << std::endl;
+ }
+
+ file_log_output.setFile(log_filename,
+ g_settings->getU64("debug_log_size_max") * 1000000);
+ g_logger.addOutputMaxLevel(&file_log_output, log_level);
}
static bool game_configure(GameParams *game_params, const Settings &cmd_args)
{
if (get_world_from_cmdline(game_params, cmd_args))
return true;
+
if (get_world_from_config(game_params, cmd_args))
return true;
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
- std::string commanded_world = "";
+ std::string commanded_world;
// World name
- std::string commanded_worldname = "";
+ std::string commanded_worldname;
if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// If a world name was specified, convert it to a path
- if (commanded_worldname != "") {
+ if (!commanded_worldname.empty()) {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
- for (u32 i = 0; i < worldspecs.size(); i++) {
- std::string name = worldspecs[i].name;
+ for (const WorldSpec &worldspec : worldspecs) {
+ std::string name = worldspec.name;
if (name == commanded_worldname) {
dstream << _("Using world specified by --worldname on the "
"command line") << std::endl;
- commanded_world = worldspecs[i].path;
+ commanded_world = worldspec.path;
found = true;
break;
}
}
game_params->world_path = get_clean_world_path(commanded_world);
- return commanded_world != "";
+ return !commanded_world.empty();
}
if (cmd_args.exists("world"))
commanded_world = cmd_args.get("nonopt0");
game_params->world_path = get_clean_world_path(commanded_world);
- return commanded_world != "";
+ return !commanded_world.empty();
}
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
// World directory
- std::string commanded_world = "";
+ std::string commanded_world;
if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
game_params->world_path = get_clean_world_path(commanded_world);
- return commanded_world != "";
+ return !commanded_world.empty();
}
static bool auto_select_world(GameParams *game_params)
<< world_path << "]" << std::endl;
// If there are multiple worlds, list them
} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
- dstream << _("Multiple worlds are available.") << std::endl;
- dstream << _("Please select one using --worldname <name>"
+ std::cerr << _("Multiple worlds are available.") << std::endl;
+ std::cerr << _("Please select one using --worldname <name>"
" or --world <path>") << std::endl;
- print_worldspecs(worldspecs, dstream);
+ print_worldspecs(worldspecs, std::cerr);
return false;
// If there are no worlds, automatically create a new one
} else {
<< world_path << "]" << std::endl;
}
- assert(world_path != "");
+ assert(world_path != ""); // Post-condition
game_params->world_path = world_path;
return true;
}
{
SubgameSpec gamespec;
- assert(game_params->world_path != ""); // pre-condition
+ assert(game_params->world_path != ""); // Pre-condition
verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
- if (game_params->world_path != ""
- && !getWorldExists(game_params->world_path)) {
+ if (!game_params->world_path.empty()
+ && !getWorldExists(game_params->world_path)) {
// Try to take gamespec from command line
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
if (game_params->game_spec.id != world_gameid) {
- errorstream << "WARNING: Using commanded gameid ["
+ warningstream << "Using commanded gameid ["
<< gamespec.id << "]" << " instead of world gameid ["
<< world_gameid << "]" << std::endl;
}
*****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
- DSTACK("Dedicated server branch");
-
verbosestream << _("Using world path") << " ["
<< game_params.world_path << "]" << std::endl;
verbosestream << _("Using gameid") << " ["
return false;
}
- // Create server
- Server server(game_params.world_path,
- game_params.game_spec, false, bind_addr.isIPv6());
-
// Database migration
if (cmd_args.exists("migrate"))
- return migrate_database(game_params, cmd_args, &server);
-
- server.start(bind_addr);
-
- // Run server
- bool &kill = *porting::signal_handler_killstatus();
- dedicated_server_loop(server, kill);
+ return migrate_map_database(game_params, cmd_args);
- return true;
-}
+ if (cmd_args.exists("migrate-players"))
+ return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
- Server *server)
-{
- Settings world_mt;
- bool success = world_mt.readConfigFile((game_params.world_path
- + DIR_DELIM + "world.mt").c_str());
- if (!success) {
- errorstream << "Cannot read world.mt" << std::endl;
- return false;
- }
+ if (cmd_args.exists("migrate-auth"))
+ return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
- if (!world_mt.exists("backend")) {
- errorstream << "Please specify your current backend in world.mt file:"
- << std::endl << " backend = {sqlite3|leveldb|redis|dummy}"
- << std::endl;
- return false;
- }
+ if (cmd_args.exists("terminal")) {
+#if USE_CURSES
+ bool name_ok = true;
+ std::string admin_nick = g_settings->get("name");
- std::string backend = world_mt.get("backend");
- Database *new_db;
- std::string migrate_to = cmd_args.get("migrate");
-
- if (backend == migrate_to) {
- errorstream << "Cannot migrate: new backend is same as the old one"
- << std::endl;
- return false;
- }
-
- if (migrate_to == "sqlite3")
- new_db = new Database_SQLite3(&(ServerMap&)server->getMap(),
- game_params.world_path);
-#if USE_LEVELDB
- else if (migrate_to == "leveldb")
- new_db = new Database_LevelDB(&(ServerMap&)server->getMap(),
- game_params.world_path);
-#endif
-#if USE_REDIS
- else if (migrate_to == "redis")
- new_db = new Database_Redis(&(ServerMap&)server->getMap(),
- game_params.world_path);
-#endif
- else {
- errorstream << "Migration to " << migrate_to << " is not supported"
- << std::endl;
- return false;
- }
-
- std::list<v3s16> blocks;
- ServerMap &old_map = ((ServerMap&)server->getMap());
- old_map.listAllLoadableBlocks(blocks);
- int count = 0;
- new_db->beginSave();
- for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
- MapBlock *block = old_map.loadBlock(*i);
- if (!block) {
- errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
- } else {
- old_map.saveBlock(block, new_db);
- MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
- sector->deleteBlock(block);
- }
- ++count;
- if (count % 500 == 0)
- actionstream << "Migrated " << count << " blocks "
- << (100.0 * count / blocks.size()) << "% completed" << std::endl;
- }
- new_db->endSave();
- delete new_db;
-
- actionstream << "Successfully migrated " << count << " blocks" << std::endl;
- world_mt.set("backend", migrate_to);
- if (!world_mt.updateConfigFile(
- (game_params.world_path+ DIR_DELIM + "world.mt").c_str()))
- errorstream << "Failed to update world.mt!" << std::endl;
- else
- actionstream << "world.mt updated" << std::endl;
-
- return true;
-}
-
-
-/*****************************************************************************
- * Client
- *****************************************************************************/
-#ifndef SERVER
+ name_ok = name_ok && !admin_nick.empty();
+ name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
-ClientLauncher::~ClientLauncher()
-{
- if (receiver)
- delete receiver;
-
- if (input)
- delete input;
-
- if (g_fontengine)
- delete g_fontengine;
-
- if (device)
- device->drop();
-}
-
-
-bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
-{
- init_args(game_params, cmd_args);
-
- // List video modes if requested
- if (list_video_modes)
- return print_video_modes();
-
- if (!init_engine(game_params.log_level)) {
- errorstream << "Could not initialize game engine." << std::endl;
- return false;
- }
-
- // Speed tests (done after irrlicht is loaded to get timer)
- if (cmd_args.getFlag("speedtests")) {
- dstream << "Running speed tests" << std::endl;
- speed_tests();
- return true;
- }
-
- video::IVideoDriver *video_driver = device->getVideoDriver();
- if (video_driver == NULL) {
- errorstream << "Could not initialize video driver." << std::endl;
- return false;
- }
-
- porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
-
- /*
- This changes the minimum allowed number of vertices in a VBO.
- Default is 500.
- */
- //driver->setMinHardwareBufferVertexCount(50);
-
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
- // Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
-
- device->setResizable(true);
-
- if (random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, receiver);
-
- smgr = device->getSceneManager();
-
- guienv = device->getGUIEnvironment();
- skin = guienv->getSkin();
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
- skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
- skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
- g_fontengine = new FontEngine(g_settings, guienv);
- assert(g_fontengine != NULL);
-
-#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
- // Irrlicht 1.8 input colours
- skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
- skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
-#endif
-
- // Create the menu clouds
- if (!g_menucloudsmgr)
- g_menucloudsmgr = smgr->createNewSceneManager();
- if (!g_menuclouds)
- g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
- scene::ICameraSceneNode* camera;
- camera = g_menucloudsmgr->addCameraSceneNode(0,
- v3f(0, 0, 0), v3f(0, 60, 100));
- camera->setFarValue(10000);
-
- /*
- GUI stuff
- */
-
- ChatBackend chat_backend;
-
- // If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
- std::wstring error_message = L"";
-
- bool first_loop = true;
-
- /*
- Menu-game loop
- */
- bool retval = true;
- bool *kill = porting::signal_handler_killstatus();
-
- while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
- {
- // Set the window caption
- const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
- delete[] text;
-
- try { // This is used for catching disconnects
-
- guienv->clear();
-
- /*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
-
- bool game_has_run = launch_game(&error_message, game_params, cmd_args);
-
- // If skip_main_menu, we only want to startup once
- if (skip_main_menu && !first_loop)
- break;
-
- first_loop = false;
-
- if (!game_has_run) {
- if (skip_main_menu)
- break;
- else
- continue;
- }
-
- // Break out of menu-game loop to shut down cleanly
- if (!device->run() || *kill) {
- if (g_settings_path != "")
- g_settings->updateConfigFile(g_settings_path.c_str());
- break;
- }
-
- if (current_playername.length() > PLAYERNAME_SIZE-1) {
- error_message = wgettext("Player name too long.");
- playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
- g_settings->set("name", playername);
- continue;
- }
-
- device->getVideoDriver()->setTextureCreationFlag(
- video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
-
-#ifdef HAVE_TOUCHSCREENGUI
- receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
- g_touchscreengui = receiver->m_touchscreengui;
-#endif
- the_game(
- kill,
- random_input,
- input,
- device,
- worldspec.path,
- current_playername,
- current_password,
- current_address,
- current_port,
- error_message,
- chat_backend,
- gamespec,
- simple_singleplayer_mode
- );
- smgr->clear();
-
-#ifdef HAVE_TOUCHSCREENGUI
- delete g_touchscreengui;
- g_touchscreengui = NULL;
- receiver->m_touchscreengui = NULL;
-#endif
-
- } //try
- catch (con::PeerNotFoundException &e) {
- error_message = wgettext("Connection error (timed out?)");
- errorstream << wide_to_narrow(error_message) << std::endl;
- }
-
-#ifdef NDEBUG
- catch (std::exception &e) {
- std::string narrow_message = "Some exception: \"";
- narrow_message += e.what();
- narrow_message += "\"";
- errorstream << narrow_message << std::endl;
- error_message = narrow_to_wide(narrow_message);
- }
-#endif
-
- // If no main menu, show error and exit
- if (skip_main_menu) {
- if (error_message != L"") {
- verbosestream << "error_message = "
- << wide_to_narrow(error_message) << std::endl;
- retval = false;
+ if (!name_ok) {
+ if (admin_nick.empty()) {
+ errorstream << "No name given for admin. "
+ << "Please check your minetest.conf that it "
+ << "contains a 'name = ' to your main admin account."
+ << std::endl;
+ } else {
+ errorstream << "Name for admin '"
+ << admin_nick << "' is not valid. "
+ << "Please check that it only contains allowed characters. "
+ << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
+ << std::endl;
}
- break;
- }
- } // Menu-game loop
-
- g_menuclouds->drop();
- g_menucloudsmgr->drop();
-
- return retval;
-}
-
-void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
-{
-
- skip_main_menu = cmd_args.getFlag("go");
-
- // FIXME: This is confusing (but correct)
-
- /* If world_path is set then override it unless skipping the main menu using
- * the --go command line param. Else, give preference to the address
- * supplied on the command line
- */
- address = g_settings->get("address");
- if (game_params.world_path != "" && !skip_main_menu)
- address = "";
- else if (cmd_args.exists("address"))
- address = cmd_args.get("address");
-
- playername = g_settings->get("name");
- if (cmd_args.exists("name"))
- playername = cmd_args.get("name");
-
- list_video_modes = cmd_args.getFlag("videomodes");
-
- use_freetype = g_settings->getBool("freetype");
-
- random_input = g_settings->getBool("random_input")
- || cmd_args.getFlag("random-input");
-}
-
-bool ClientLauncher::init_engine(int log_level)
-{
- receiver = new MyEventReceiver();
- create_engine_device(log_level);
- return device != NULL;
-}
-
-bool ClientLauncher::launch_game(std::wstring *error_message,
- GameParams &game_params, const Settings &cmd_args)
-{
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(game_params.socket_port);
- menudata.errormessage = wide_to_narrow(*error_message);
-
- *error_message = L"";
-
- if (cmd_args.exists("password"))
- menudata.password = cmd_args.get("password");
-
- menudata.enable_public = g_settings->getBool("server_announce");
-
- // If a world was commanded, append and select it
- if (game_params.world_path != "") {
- worldspec.gameid = getWorldGameId(game_params.world_path, true);
- worldspec.name = _("[--world parameter]");
-
- if (worldspec.gameid == "") { // Create new
- worldspec.gameid = g_settings->get("default_game");
- worldspec.name += " [new]";
- }
- worldspec.path = game_params.world_path;
- }
-
- /* Show the GUI menu
- */
- if (!skip_main_menu) {
- main_menu(&menudata);
-
- // Skip further loading if there was an exit signal.
- if (*porting::signal_handler_killstatus())
return false;
-
- address = menudata.address;
- int newport = stoi(menudata.port);
- if (newport != 0)
- game_params.socket_port = newport;
-
- simple_singleplayer_mode = menudata.simple_singleplayer_mode;
-
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-
- if (menudata.selected_world >= 0
- && menudata.selected_world < (int)worldspecs.size()) {
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
- worldspec = worldspecs[menudata.selected_world];
}
- }
+ ChatInterface iface;
+ bool &kill = *porting::signal_handler_killstatus();
- if (menudata.errormessage != "") {
- /* The calling function will pass this back into this function upon the
- * next iteration (if any) causing it to be displayed by the GUI
- */
- *error_message = narrow_to_wide(menudata.errormessage);
- return false;
- }
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec,
+ false, bind_addr, true, &iface);
+ server.init();
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
- else
- playername = menudata.name;
-
- password = translatePassword(playername, narrow_to_wide(menudata.password));
-
- g_settings->set("name", playername);
-
- current_playername = playername;
- current_password = password;
- current_address = address;
- current_port = game_params.socket_port;
-
- // If using simple singleplayer mode, override
- if (simple_singleplayer_mode) {
- assert(skip_main_menu == false);
- current_playername = "singleplayer";
- current_password = "";
- current_address = "";
- current_port = myrand_range(49152, 65535);
- } else if (address != "") {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
- }
+ g_term_console.setup(&iface, &kill, admin_nick);
- infostream << "Selected world: " << worldspec.name
- << " [" << worldspec.path << "]" << std::endl;
+ g_term_console.start();
- if (current_address == "") { // If local game
- if (worldspec.path == "") {
- *error_message = wgettext("No world selected and no address "
- "provided. Nothing to do.");
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ server.start();
+ // Run server
+ dedicated_server_loop(server, kill);
+ } catch (const ModError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ModError: " << e.what() << std::endl;
return false;
- }
-
- if (!fs::PathExists(worldspec.path)) {
- *error_message = wgettext("Provided world path doesn't exist: ")
- + narrow_to_wide(worldspec.path);
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ } catch (const ServerError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
- // Load gamespec for required game
- gamespec = findWorldSubgame(worldspec.path);
- if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
- *error_message = wgettext("Could not find or load game \"")
- + narrow_to_wide(worldspec.gameid) + L"\"";
- errorstream << wide_to_narrow(*error_message) << std::endl;
- return false;
- }
+ // Tell the console to stop, and wait for it to finish,
+ // only then leave context and free iface
+ g_term_console.stop();
+ g_term_console.wait();
- if (porting::signal_handler_killstatus())
- return true;
-
- if (game_params.game_spec.isValid() &&
- game_params.game_spec.id != worldspec.gameid) {
- errorstream << "WARNING: Overriding gamespec from \""
- << worldspec.gameid << "\" to \""
- << game_params.game_spec.id << "\"" << std::endl;
- gamespec = game_params.game_spec;
- }
-
- if (!gamespec.isValid()) {
- *error_message = wgettext("Invalid gamespec.");
- *error_message += L" (world_gameid="
- + narrow_to_wide(worldspec.gameid) + L")";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ g_term_console.clearKillStatus();
+ } else {
+#else
+ errorstream << "Cmd arg --terminal passed, but "
+ << "compiled without ncurses. Ignoring." << std::endl;
+ } {
+#endif
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec, false,
+ bind_addr, true);
+ server.init();
+ server.start();
+
+ // Run server
+ bool &kill = *porting::signal_handler_killstatus();
+ dedicated_server_loop(server, kill);
+
+ } catch (const ModError &e) {
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
}
return true;
}
-void ClientLauncher::main_menu(MainMenuData *menudata)
-{
- bool *kill = porting::signal_handler_killstatus();
- video::IVideoDriver *driver = device->getVideoDriver();
-
- infostream << "Waiting for other menus" << std::endl;
- while (device->run() && *kill == false) {
- if (noMenuActive())
- break;
- driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
- guienv->drawAll();
- driver->endScene();
- // On some computers framerate doesn't seem to be automatically limited
- sleep_ms(25);
- }
- infostream << "Waited for other menus" << std::endl;
-
- // Cursor can be non-visible when coming from the game
-#ifndef ANDROID
- device->getCursorControl()->setVisible(true);
-#endif
-
- /* show main menu */
- GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
-
- smgr->clear(); /* leave scene manager in a clean state */
-}
-
-bool ClientLauncher::create_engine_device(int log_level)
-{
- static const irr::ELOG_LEVEL irr_log_level[5] = {
- ELL_NONE,
- ELL_ERROR,
- ELL_WARNING,
- ELL_INFORMATION,
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- ELL_INFORMATION
-#else
- ELL_DEBUG
-#endif
- };
-
- // Resolution selection
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
-
- // bpp, fsaa, vsync
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
-
- // Determine driver
- video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
- std::string driverstring = g_settings->get("video_driver");
- std::vector<video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
- u32 i;
- for (i = 0; i != drivers.size(); i++) {
- if (!strcasecmp(driverstring.c_str(),
- porting::getVideoDriverName(drivers[i]))) {
- driverType = drivers[i];
- break;
- }
- }
- if (i == drivers.size()) {
- errorstream << "Invalid video_driver specified; "
- "defaulting to opengl" << std::endl;
- }
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screenW, screenH);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-#ifdef __ANDROID__
- params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
- "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
-#endif
-
- device = createDeviceEx(params);
-
- if (device) {
- // Map our log level to irrlicht engine one.
- ILogger* irr_logger = device->getLogger();
- irr_logger->setLogLevel(irr_log_level[log_level]);
-
- porting::initIrrlicht(device);
- }
-
- return device != NULL;
-}
-
-// Misc functions
-
-static bool print_video_modes()
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
{
- IrrlichtDevice *nulldevice;
-
- bool vsync = g_settings->getBool("vsync");
- u16 fsaa = g_settings->getU16("fsaa");
- MyEventReceiver* receiver = new MyEventReceiver();
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
- nulldevice = createDeviceEx(params);
-
- if (nulldevice == NULL) {
- delete receiver;
+ std::string migrate_to = cmd_args.get("migrate");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
- dstream << _("Available video modes (WxHxD):") << std::endl;
-
- video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
-
- if (videomode_list != NULL) {
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i) {
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
-
- dstream << _("Active video mode (WxHxD):") << std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- dstream << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
-
- }
-
- nulldevice->drop();
- delete receiver;
-
- return videomode_list != NULL;
-}
-
-#endif // !SERVER
-
-/*****************************************************************************
- * Performance tests
- *****************************************************************************/
-#ifndef SERVER
-static void speed_tests()
-{
- // volatile to avoid some potential compiler optimisations
- volatile static s16 temp16;
- volatile static f32 tempf;
- static v3f tempv3f1;
- static v3f tempv3f2;
- static std::string tempstring;
- static std::string tempstring2;
-
- tempv3f1 = v3f();
- tempv3f2 = v3f();
- tempstring = std::string();
- tempstring2 = std::string();
-
- {
- infostream << "The following test should take around 20ms." << std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for (u32 j = 0; j < jj; j++) {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for (u32 i = 0; i < ii; i++) {
- tempstring2 += "asd";
- }
- for (u32 i = 0; i < ii+1; i++) {
- tempstring += "asd";
- if (tempstring == tempstring2)
- break;
- }
- }
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt:"
+ << std::endl
+ << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
+ << std::endl;
+ return false;
}
- infostream << "All of the following tests should take around 100ms each."
- << std::endl;
-
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for (u32 i = 0; i < 4000000; i++) {
- temp16 += tempf;
- tempf += 0.001;
- }
+ std::string backend = world_mt.get("backend");
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
}
- {
- TimeTaker timer("Testing floating-point vector speed");
+ MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+ *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
- tempv3f1 = v3f(1, 2, 3);
- tempv3f2 = v3f(4, 5, 6);
- for (u32 i = 0; i < 10000000; i++) {
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7, 8, 9);
- }
- }
+ u32 count = 0;
+ time_t last_update_time = 0;
+ bool &kill = *porting::signal_handler_killstatus();
- {
- TimeTaker timer("Testing std::map speed");
+ std::vector<v3s16> blocks;
+ old_db->listAllLoadableBlocks(blocks);
+ new_db->beginSave();
+ for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
+ if (kill) return false;
- std::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii = 300;
- for (s16 y = 0; y < ii; y++) {
- for (s16 x = 0; x < ii; x++) {
- map1[v2s16(x, y)] = tempf;
- tempf += 1;
- }
+ std::string data;
+ old_db->loadBlock(*it, &data);
+ if (!data.empty()) {
+ new_db->saveBlock(*it, data);
+ } else {
+ errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
}
- for (s16 y = ii - 1; y >= 0; y--) {
- for (s16 x = 0; x < ii; x++) {
- tempf = map1[v2s16(x, y)];
- }
+ if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
+ std::cerr << " Migrated " << count << " blocks, "
+ << (100.0 * count / blocks.size()) << "% completed.\r";
+ new_db->endSave();
+ new_db->beginSave();
+ last_update_time = time(NULL);
}
}
+ std::cerr << std::endl;
+ new_db->endSave();
+ delete old_db;
+ delete new_db;
- {
- infostream << "Around 5000/ms should do well here." << std::endl;
- TimeTaker timer("Testing mutex speed");
-
- JMutex m;
- u32 n = 0;
- u32 i = 0;
- do {
- n += 10000;
- for (; i < n; i++) {
- m.Lock();
- m.Unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTimerTime() < 10);
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
- }
+ return true;
}
-#endif