51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef NDEBUG
- /*#ifdef _WIN32
- #pragma message ("Disabling unit tests")
- #else
- #warning "Disabling unit tests"
- #endif*/
- // Disable unit tests
- #define ENABLE_TESTS 0
-#else
- // Enable unit tests
- #define ENABLE_TESTS 1
-#endif
-
-#ifdef _MSC_VER
-#ifndef SERVER // Dedicated server isn't linked with Irrlicht
- #pragma comment(lib, "Irrlicht.lib")
- // This would get rid of the console window
- //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
-#endif
- #pragma comment(lib, "zlibwapi.lib")
- #pragma comment(lib, "Shell32.lib")
-#endif
-
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
#include "irrlicht.h" // createDevice
-
-#include "main.h"
-#include "mainmenumanager.h"
-#include <iostream>
-#include <fstream>
-#include <locale.h>
#include "irrlichttypes_extrabloated.h"
+#include "chat_interface.h"
#include "debug.h"
-#include "test.h"
-#include "clouds.h"
+#include "unittest/test.h"
#include "server.h"
-#include "constants.h"
-#include "porting.h"
-#include "gettime.h"
#include "filesys.h"
-#include "config.h"
#include "version.h"
-#include "guiMainMenu.h"
-#include "game.h"
-#include "keycode.h"
-#include "tile.h"
-#include "chat.h"
+#include "client/game.h"
#include "defaultsettings.h"
#include "gettext.h"
-#include "settings.h"
-#include "profiler.h"
#include "log.h"
-#include "mods.h"
-#if USE_FREETYPE
-#include "xCGUITTFont.h"
-#endif
-#include "util/string.h"
-#include "subgame.h"
-#include "quicktune.h"
-#include "serverlist.h"
+#include "util/quicktune.h"
#include "httpfetch.h"
-#include "guiEngine.h"
-#include "mapsector.h"
-
-#include "database-sqlite3.h"
-#ifdef USE_LEVELDB
-#include "database-leveldb.h"
+#include "gameparams.h"
+#include "database/database.h"
+#include "config.h"
+#include "player.h"
+#include "porting.h"
+#include "network/socket.h"
+#if USE_CURSES
+ #include "terminal_chat_console.h"
#endif
-#if USE_REDIS
-#include "database-redis.h"
+#ifndef SERVER
+#include "gui/guiMainMenu.h"
+#include "client/clientlauncher.h"
+#include "gui/guiEngine.h"
+#include "gui/mainmenumanager.h"
#endif
-/*
- Settings.
- These are loaded from the config file.
-*/
-Settings main_settings;
-Settings *g_settings = &main_settings;
-std::string g_settings_path;
+#ifdef HAVE_TOUCHSCREENGUI
+ #include "gui/touchscreengui.h"
+#endif
-// Global profiler
-Profiler main_profiler;
-Profiler *g_profiler = &main_profiler;
+#if !defined(SERVER) && \
+ (IRRLICHT_VERSION_MAJOR == 1) && \
+ (IRRLICHT_VERSION_MINOR == 8) && \
+ (IRRLICHT_VERSION_REVISION == 2)
+ #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
+#endif
-// Menu clouds are created later
-Clouds *g_menuclouds = 0;
-irr::scene::ISceneManager *g_menucloudsmgr = 0;
+#define DEBUGFILE "debug.txt"
+#define DEFAULT_SERVER_PORT 30000
-/*
- Debug streams
-*/
+typedef std::map<std::string, ValueSpec> OptionList;
-// Connection
-std::ostream *dout_con_ptr = &dummyout;
-std::ostream *derr_con_ptr = &verbosestream;
+/**********************************************************************
+ * Private functions
+ **********************************************************************/
-// Server
-std::ostream *dout_server_ptr = &infostream;
-std::ostream *derr_server_ptr = &errorstream;
+static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
+static void set_allowed_options(OptionList *allowed_options);
-// Client
-std::ostream *dout_client_ptr = &infostream;
-std::ostream *derr_client_ptr = &errorstream;
+static void print_help(const OptionList &allowed_options);
+static void print_allowed_options(const OptionList &allowed_options);
+static void print_version();
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os, bool print_name = true, bool print_path = true);
+static void print_modified_quicktune_values();
-#ifndef SERVER
-/*
- Random stuff
-*/
+static void list_game_ids();
+static void list_worlds(bool print_name, bool print_path);
+static bool setup_log_params(const Settings &cmd_args);
+static bool create_userdata_path();
+static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
+static void startup_message();
+static bool read_config_file(const Settings &cmd_args);
+static void init_log_streams(const Settings &cmd_args);
-/* mainmenumanager.h */
+static bool game_configure(GameParams *game_params, const Settings &cmd_args);
+static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
-gui::IGUIEnvironment* guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
-MainMenuManager g_menumgr;
+static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
+static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
+static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
+static bool auto_select_world(GameParams *game_params);
+static std::string get_clean_world_path(const std::string &path);
-bool noMenuActive()
-{
- return (g_menumgr.menuCount() == 0);
-}
+static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
+static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
+static bool determine_subgame(GameParams *game_params);
-// Passed to menus to allow disconnecting and exiting
-MainGameCallback *g_gamecallback = NULL;
-#endif
+static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
-/*
- gettime.h implementation
-*/
+/**********************************************************************/
-#ifdef SERVER
-
-u32 getTimeMs()
-{
- /* Use imprecise system calls directly (from porting.h) */
- return porting::getTime(PRECISION_MILLI);
-}
-u32 getTime(TimePrecision prec)
-{
- return porting::getTime(prec);
-}
+FileLogOutput file_log_output;
-#else
+static OptionList allowed_options;
-// A small helper class
-class TimeGetter
-{
-public:
- virtual u32 getTime(TimePrecision prec) = 0;
-};
-
-// A precise irrlicht one
-class IrrlichtTimeGetter: public TimeGetter
-{
-public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime(TimePrecision prec)
- {
- if (prec == PRECISION_MILLI) {
- if(m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- } else {
- return porting::getTime(prec);
- }
- }
-private:
- IrrlichtDevice *m_device;
-};
-// Not so precise one which works without irrlicht
-class SimpleTimeGetter: public TimeGetter
+int main(int argc, char *argv[])
{
-public:
- u32 getTime(TimePrecision prec)
- {
- return porting::getTime(prec);
- }
-};
+ int retval;
+ debug_set_exception_handler();
-// A pointer to a global instance of the time getter
-// TODO: why?
-TimeGetter *g_timegetter = NULL;
+ g_logger.registerThread("Main");
+ g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
-u32 getTimeMs()
-{
- if(g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
- if (g_timegetter == NULL)
+ Settings cmd_args;
+ bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
+ if (!cmd_args_ok
+ || cmd_args.getFlag("help")
+ || cmd_args.exists("nonopt1")) {
+ porting::attachOrCreateConsole();
+ print_help(allowed_options);
+ return cmd_args_ok ? 0 : 1;
+ }
+ if (cmd_args.getFlag("console"))
+ porting::attachOrCreateConsole();
+
+ if (cmd_args.getFlag("version")) {
+ porting::attachOrCreateConsole();
+ print_version();
return 0;
- return g_timegetter->getTime(prec);
-}
-#endif
-
-class StderrLogOutput: public ILogOutput
-{
-public:
- /* line: Full line with timestamp, level and thread */
- void printLog(const std::string &line)
- {
- std::cerr<<line<<std::endl;
}
-} main_stderr_log_out;
-class DstreamNoStderrLogOutput: public ILogOutput
-{
-public:
- /* line: Full line with timestamp, level and thread */
- void printLog(const std::string &line)
- {
- dstream_no_stderr<<line<<std::endl;
- }
-} main_dstream_no_stderr_log_out;
+ if (!setup_log_params(cmd_args))
+ return 1;
-#ifndef SERVER
-
-/*
- Event handler for Irrlicht
-
- NOTE: Everything possible should be moved out from here,
- probably to InputHandler and the_game
-*/
-
-class MyEventReceiver : public IEventReceiver
-{
-public:
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- /*
- React to nothing here if a menu is active
- */
- if(noMenuActive() == false)
- {
- return g_menumgr.preprocessEvent(event);
- }
-
- // Remember whether each key is down or up
- if(event.EventType == irr::EET_KEY_INPUT_EVENT)
- {
- if(event.KeyInput.PressedDown) {
- keyIsDown.set(event.KeyInput);
- keyWasDown.set(event.KeyInput);
- } else {
- keyIsDown.unset(event.KeyInput);
- }
- return true;
- }
+ porting::signal_handler_init();
- if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
- {
- if(noMenuActive() == false)
- {
- left_active = false;
- middle_active = false;
- right_active = false;
- }
- else
- {
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- {
- leftclicked = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- {
- rightclicked = true;
- }
- if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
- {
- leftreleased = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- {
- rightreleased = true;
- }
- if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
- {
- mouse_wheel += event.MouseInput.Wheel;
- }
- }
- }
+#ifdef __ANDROID__
+ porting::initAndroid();
+ porting::initializePathsAndroid();
+#else
+ porting::initializePaths();
+#endif
- return false;
+ if (!create_userdata_path()) {
+ errorstream << "Cannot create user data directory" << std::endl;
+ return 1;
}
- bool IsKeyDown(const KeyPress &keyCode) const
- {
- return keyIsDown[keyCode];
- }
+ // Debug handler
+ BEGIN_DEBUG_EXCEPTION_HANDLER
- // Checks whether a key was down and resets the state
- bool WasKeyDown(const KeyPress &keyCode)
- {
- bool b = keyWasDown[keyCode];
- if (b)
- keyWasDown.unset(keyCode);
- return b;
+ // List gameids if requested
+ if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
+ list_game_ids();
+ return 0;
}
- s32 getMouseWheel()
- {
- s32 a = mouse_wheel;
- mouse_wheel = 0;
- return a;
+ // List worlds, world names, and world paths if requested
+ if (cmd_args.exists("worldlist")) {
+ if (cmd_args.get("worldlist") == "name") {
+ list_worlds(true, false);
+ } else if (cmd_args.get("worldlist") == "path") {
+ list_worlds(false, true);
+ } else if (cmd_args.get("worldlist") == "both") {
+ list_worlds(true, true);
+ } else {
+ errorstream << "Invalid --worldlist value: "
+ << cmd_args.get("worldlist") << std::endl;
+ return 1;
+ }
+ return 0;
}
- void clearInput()
- {
- keyIsDown.clear();
- keyWasDown.clear();
+ if (!init_common(cmd_args, argc, argv))
+ return 1;
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
-
- left_active = false;
- middle_active = false;
- right_active = false;
-
- mouse_wheel = 0;
- }
+ if (g_settings->getBool("enable_console"))
+ porting::attachOrCreateConsole();
- MyEventReceiver()
- {
- clearInput();
+#ifndef __ANDROID__
+ // Run unit tests
+ if (cmd_args.getFlag("run-unittests")) {
+ return run_tests();
}
+#endif
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-
- bool left_active;
- bool middle_active;
- bool right_active;
+ GameParams game_params;
+#ifdef SERVER
+ porting::attachOrCreateConsole();
+ game_params.is_dedicated_server = true;
+#else
+ const bool isServer = cmd_args.getFlag("server");
+ if (isServer)
+ porting::attachOrCreateConsole();
+ game_params.is_dedicated_server = isServer;
+#endif
- s32 mouse_wheel;
+ if (!game_configure(&game_params, cmd_args))
+ return 1;
-private:
+ sanity_check(!game_params.world_path.empty());
- // The current state of keys
- KeyList keyIsDown;
- // Whether a key has been pressed or not
- KeyList keyWasDown;
-};
+ infostream << "Using commanded world path ["
+ << game_params.world_path << "]" << std::endl;
-/*
- Separated input handler
-*/
+ if (game_params.is_dedicated_server)
+ return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
-class RealInputHandler : public InputHandler
-{
-public:
- RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
- m_device(device),
- m_receiver(receiver)
- {
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->IsKeyDown(keyCode);
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return m_receiver->WasKeyDown(keyCode);
- }
- virtual v2s32 getMousePos()
- {
- return m_device->getCursorControl()->getPosition();
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- m_device->getCursorControl()->setPosition(x, y);
- }
-
- virtual bool getLeftState()
- {
- return m_receiver->left_active;
- }
- virtual bool getRightState()
- {
- return m_receiver->right_active;
- }
-
- virtual bool getLeftClicked()
- {
- return m_receiver->leftclicked;
- }
- virtual bool getRightClicked()
- {
- return m_receiver->rightclicked;
- }
- virtual void resetLeftClicked()
- {
- m_receiver->leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- m_receiver->rightclicked = false;
- }
-
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased;
- }
- virtual bool getRightReleased()
- {
- return m_receiver->rightreleased;
- }
- virtual void resetLeftReleased()
- {
- m_receiver->leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- m_receiver->rightreleased = false;
- }
+#ifndef SERVER
+ ClientLauncher launcher;
+ retval = launcher.run(game_params, cmd_args) ? 0 : 1;
+#else
+ retval = 0;
+#endif
- virtual s32 getMouseWheel()
- {
- return m_receiver->getMouseWheel();
- }
+ // Update configuration file
+ if (!g_settings_path.empty())
+ g_settings->updateConfigFile(g_settings_path.c_str());
- void clear()
- {
- m_receiver->clearInput();
- }
-private:
- IrrlichtDevice *m_device;
- MyEventReceiver *m_receiver;
-};
+ print_modified_quicktune_values();
-class RandomInputHandler : public InputHandler
-{
-public:
- RandomInputHandler()
- {
- leftdown = false;
- rightdown = false;
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
- keydown.clear();
- }
- virtual bool isKeyDown(const KeyPress &keyCode)
- {
- return keydown[keyCode];
- }
- virtual bool wasKeyDown(const KeyPress &keyCode)
- {
- return false;
- }
- virtual v2s32 getMousePos()
- {
- return mousepos;
- }
- virtual void setMousePos(s32 x, s32 y)
- {
- mousepos = v2s32(x,y);
- }
+ // Stop httpfetch thread (if started)
+ httpfetch_cleanup();
- virtual bool getLeftState()
- {
- return leftdown;
- }
- virtual bool getRightState()
- {
- return rightdown;
- }
+ END_DEBUG_EXCEPTION_HANDLER
- virtual bool getLeftClicked()
- {
- return leftclicked;
- }
- virtual bool getRightClicked()
- {
- return rightclicked;
- }
- virtual void resetLeftClicked()
- {
- leftclicked = false;
- }
- virtual void resetRightClicked()
- {
- rightclicked = false;
- }
+ return retval;
+}
- virtual bool getLeftReleased()
- {
- return leftreleased;
- }
- virtual bool getRightReleased()
- {
- return rightreleased;
- }
- virtual void resetLeftReleased()
- {
- leftreleased = false;
- }
- virtual void resetRightReleased()
- {
- rightreleased = false;
- }
- virtual s32 getMouseWheel()
- {
- return 0;
- }
+/*****************************************************************************
+ * Startup / Init
+ *****************************************************************************/
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 20);
- mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 30);
- leftdown = !leftdown;
- if(leftdown)
- leftclicked = true;
- if(!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 15);
- rightdown = !rightdown;
- if(rightdown)
- rightclicked = true;
- if(!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
- s32 Rand(s32 min, s32 max)
- {
- return (myrand()%(max-min+1))+min;
- }
-private:
- KeyList keydown;
- v2s32 mousepos;
- v2s32 mousespeed;
- bool leftdown;
- bool rightdown;
- bool leftclicked;
- bool rightclicked;
- bool leftreleased;
- bool rightreleased;
-};
-
-#endif // !SERVER
-
-// These are defined global so that they're not optimized too much.
-// Can't change them to volatile.
-s16 temp16;
-f32 tempf;
-v3f tempv3f1;
-v3f tempv3f2;
-std::string tempstring;
-std::string tempstring2;
-
-void SpeedTests()
+static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
- {
- infostream<<"The following test should take around 20ms."<<std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for(u32 j=0; j<jj; j++)
- {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for(u32 i=0; i<ii; i++){
- tempstring2 += "asd";
- }
- for(u32 i=0; i<ii+1; i++){
- tempstring += "asd";
- if(tempstring == tempstring2)
- break;
- }
- }
- }
-
- infostream<<"All of the following tests should take around 100ms each."
- <<std::endl;
-
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for(u32 i=0; i<4000000; i++){
- temp16 += tempf;
- tempf += 0.001;
- }
- }
-
- {
- TimeTaker timer("Testing floating-point vector speed");
-
- tempv3f1 = v3f(1,2,3);
- tempv3f2 = v3f(4,5,6);
- for(u32 i=0; i<10000000; i++){
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7,8,9);
- }
- }
-
- {
- TimeTaker timer("Testing std::map speed");
-
- std::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii=300;
- for(s16 y=0; y<ii; y++){
- for(s16 x=0; x<ii; x++){
- map1[v2s16(x,y)] = tempf;
- tempf += 1;
- }
- }
- for(s16 y=ii-1; y>=0; y--){
- for(s16 x=0; x<ii; x++){
- tempf = map1[v2s16(x,y)];
- }
- }
- }
+ set_allowed_options(&allowed_options);
- {
- infostream<<"Around 5000/ms should do well here."<<std::endl;
- TimeTaker timer("Testing mutex speed");
-
- JMutex m;
- u32 n = 0;
- u32 i = 0;
- do{
- n += 10000;
- for(; i<n; i++){
- m.Lock();
- m.Unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTimerTime() < 10);
-
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- infostream<<"Done. "<<dtime<<"ms, "
- <<per_ms<<"/ms"<<std::endl;
- }
+ return cmd_args->parseCommandLine(argc, argv, allowed_options);
}
-static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os)
+static void set_allowed_options(OptionList *allowed_options)
{
- for(u32 i=0; i<worldspecs.size(); i++){
- std::string name = worldspecs[i].name;
- std::string path = worldspecs[i].path;
- if(name.find(" ") != std::string::npos)
- name = std::string("'") + name + "'";
- path = std::string("'") + path + "'";
- name = padStringRight(name, 14);
- os<<" "<<name<<" "<<path<<std::endl;
- }
-}
-
-int main(int argc, char *argv[])
-{
- int retval = 0;
-
- /*
- Initialization
- */
+ allowed_options->clear();
- log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
- log_add_output_all_levs(&main_dstream_no_stderr_log_out);
-
- log_register_thread("main");
- /*
- Parse command line
- */
-
- // List all allowed options
- std::map<std::string, ValueSpec> allowed_options;
- allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
- allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
_("Show version information"))));
- allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
- allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
- allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Disable unit tests"))));
- allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
- _("Enable unit tests"))));
- allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
+ _("Run the unit tests and exit"))));
+ allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
- allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game) ('list' lists all)"))));
- allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
- _("Set world by name (implies local game)"))));
- allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+ _("Set world path (implies local game if used with option --go)"))));
+ allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+ _("Set world by name (implies local game if used with option --go)"))));
+ allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
+ _("Get list of worlds ('path' lists paths, "
+ "'name' lists names, 'both' lists both)"))));
+ allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
+ _("Print to console errors only"))));
+ allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+ _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
+ ))));
+ allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
- allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
- allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
- allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
- allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
- allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
+ _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
- allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
- allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
- allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
- allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
- allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
- allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
- allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
- allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+ _("Set password from contents of file"))));
+ allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
+ allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
+ _("Starts with the console (Windows only)"))));
#endif
- Settings cmd_args;
+}
- bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
-
- if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
- {
- dstream<<_("Allowed options:")<<std::endl;
- for(std::map<std::string, ValueSpec>::iterator
- i = allowed_options.begin();
- i != allowed_options.end(); ++i)
- {
- std::ostringstream os1(std::ios::binary);
- os1<<" --"<<i->first;
- if(i->second.type == VALUETYPE_FLAG)
- {}
- else
- os1<<_(" <value>");
- dstream<<padStringRight(os1.str(), 24);
-
- if(i->second.help != NULL)
- dstream<<i->second.help;
- dstream<<std::endl;
- }
+static void print_help(const OptionList &allowed_options)
+{
+ std::cout << _("Allowed options:") << std::endl;
+ print_allowed_options(allowed_options);
+}
- return cmd_args.getFlag("help") ? 0 : 1;
+static void print_allowed_options(const OptionList &allowed_options)
+{
+ for (const auto &allowed_option : allowed_options) {
+ std::ostringstream os1(std::ios::binary);
+ os1 << " --" << allowed_option.first;
+ if (allowed_option.second.type != VALUETYPE_FLAG)
+ os1 << _(" <value>");
+
+ std::cout << padStringRight(os1.str(), 30);
+
+ if (allowed_option.second.help)
+ std::cout << allowed_option.second.help;
+
+ std::cout << std::endl;
}
+}
- if(cmd_args.getFlag("version"))
- {
-#ifdef SERVER
- dstream<<"minetestserver "<<minetest_version_hash<<std::endl;
-#else
- dstream<<"Minetest "<<minetest_version_hash<<std::endl;
- dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl;
+static void print_version()
+{
+ std::cout << PROJECT_NAME_C " " << g_version_hash
+ << " (" << porting::getPlatformName() << ")" << std::endl;
+#ifndef SERVER
+ std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
#endif
- dstream<<"Build info: "<<minetest_build_info<<std::endl;
- return 0;
+ std::cout << g_build_info << std::endl;
+}
+
+static void list_game_ids()
+{
+ std::set<std::string> gameids = getAvailableGameIds();
+ for (const std::string &gameid : gameids)
+ std::cout << gameid <<std::endl;
+}
+
+static void list_worlds(bool print_name, bool print_path)
+{
+ std::cout << _("Available worlds:") << std::endl;
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ print_worldspecs(worldspecs, std::cout, print_name, print_path);
+}
+
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os, bool print_name, bool print_path)
+{
+ for (const WorldSpec &worldspec : worldspecs) {
+ std::string name = worldspec.name;
+ std::string path = worldspec.path;
+ if (print_name && print_path) {
+ os << "\t" << name << "\t\t" << path << std::endl;
+ } else if (print_name) {
+ os << "\t" << name << std::endl;
+ } else if (print_path) {
+ os << "\t" << path << std::endl;
+ }
}
+}
- /*
- Low-level initialization
- */
+static void print_modified_quicktune_values()
+{
+ bool header_printed = false;
+ std::vector<std::string> names = getQuicktuneNames();
+
+ for (const std::string &name : names) {
+ QuicktuneValue val = getQuicktuneValue(name);
+ if (!val.modified)
+ continue;
+ if (!header_printed) {
+ dstream << "Modified quicktune values:" << std::endl;
+ header_printed = true;
+ }
+ dstream << name << " = " << val.getString() << std::endl;
+ }
+}
+
+static bool setup_log_params(const Settings &cmd_args)
+{
+ // Quiet mode, print errors only
+ if (cmd_args.getFlag("quiet")) {
+ g_logger.removeOutput(&stderr_output);
+ g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
+ }
+
+ // Coloured log messages (see log.h)
+ std::string color_mode;
+ if (cmd_args.exists("color")) {
+ color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+ } else {
+ char *color_mode_env = getenv("MT_LOGCOLOR");
+ if (color_mode_env)
+ color_mode = color_mode_env;
+#endif
+ }
+ if (color_mode != "") {
+ if (color_mode == "auto") {
+ Logger::color_mode = LOG_COLOR_AUTO;
+ } else if (color_mode == "always") {
+ Logger::color_mode = LOG_COLOR_ALWAYS;
+ } else if (color_mode == "never") {
+ Logger::color_mode = LOG_COLOR_NEVER;
+ } else {
+ errorstream << "Invalid color mode: " << color_mode << std::endl;
+ return false;
+ }
+ }
// If trace is enabled, enable logging of certain things
- if(cmd_args.getFlag("trace")){
- dstream<<_("Enabling trace level debug output")<<std::endl;
- log_trace_level_enabled = true;
- dout_con_ptr = &verbosestream; // this is somewhat old crap
- socket_enable_debug_output = true; // socket doesn't use log.h
+ if (cmd_args.getFlag("trace")) {
+ dstream << _("Enabling trace level debug output") << std::endl;
+ g_logger.setTraceEnabled(true);
+ dout_con_ptr = &verbosestream; // This is somewhat old
+ socket_enable_debug_output = true; // Sockets doesn't use log.h
}
+
// In certain cases, output info level on stderr
- if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+ if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
- log_add_output(&main_stderr_log_out, LMT_INFO);
+ g_logger.addOutput(&stderr_output, LL_INFO);
+
// In certain cases, output verbose level on stderr
- if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
- log_add_output(&main_stderr_log_out, LMT_VERBOSE);
+ if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+ g_logger.addOutput(&stderr_output, LL_VERBOSE);
- porting::signal_handler_init();
- bool &kill = *porting::signal_handler_killstatus();
+ return true;
+}
- porting::initializePaths();
+static bool create_userdata_path()
+{
+ bool success;
+#ifdef __ANDROID__
+ if (!fs::PathExists(porting::path_user)) {
+ success = fs::CreateDir(porting::path_user);
+ } else {
+ success = true;
+ }
+ porting::copyAssets();
+#else
// Create user data directory
- fs::CreateDir(porting::path_user);
+ success = fs::CreateDir(porting::path_user);
+#endif
- infostream<<"path_share = "<<porting::path_share<<std::endl;
- infostream<<"path_user = "<<porting::path_user<<std::endl;
+ return success;
+}
- // Initialize debug stacks
- debug_stacks_init();
- DSTACK(__FUNCTION_NAME);
+static bool init_common(const Settings &cmd_args, int argc, char *argv[])
+{
+ startup_message();
+ set_default_settings(g_settings);
- // Debug handler
- BEGIN_DEBUG_EXCEPTION_HANDLER
+ // Initialize sockets
+ sockets_init();
+ atexit(sockets_cleanup);
- // List gameids if requested
- if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
- {
- std::set<std::string> gameids = getAvailableGameIds();
- for(std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
- dstream<<(*i)<<std::endl;
- return 0;
- }
+ if (!read_config_file(cmd_args))
+ return false;
- // List worlds if requested
- if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
- dstream<<_("Available worlds:")<<std::endl;
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, dstream);
- return 0;
- }
+ init_log_streams(cmd_args);
- // Print startup message
- infostream<<PROJECT_NAME<<
- " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
- <<", "<<minetest_build_info
- <<std::endl;
+ // Initialize random seed
+ srand(time(0));
+ mysrand(time(0));
- /*
- Basic initialization
- */
+ // Initialize HTTP fetcher
+ httpfetch_init(g_settings->getS32("curl_parallel_limit"));
- // Initialize default settings
- set_default_settings(g_settings);
+ init_gettext(porting::path_locale.c_str(),
+ g_settings->get("language"), argc, argv);
- // Initialize sockets
- sockets_init();
- atexit(sockets_cleanup);
+ return true;
+}
- /*
- Read config file
- */
+static void startup_message()
+{
+ infostream << PROJECT_NAME << " " << _("with")
+ << " SER_FMT_VER_HIGHEST_READ="
+ << (int)SER_FMT_VER_HIGHEST_READ << ", "
+ << g_build_info << std::endl;
+}
+static bool read_config_file(const Settings &cmd_args)
+{
// Path of configuration file in use
- g_settings_path = "";
+ sanity_check(g_settings_path == ""); // Sanity check
- if(cmd_args.exists("config"))
- {
+ if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
- if(r == false)
- {
- errorstream<<"Could not read configuration from \""
- <<cmd_args.get("config")<<"\""<<std::endl;
- return 1;
+ if (!r) {
+ errorstream << "Could not read configuration from \""
+ << cmd_args.get("config") << "\"" << std::endl;
+ return false;
}
g_settings_path = cmd_args.get("config");
- }
- else
- {
+ } else {
std::vector<std::string> filenames;
- filenames.push_back(porting::path_user +
- DIR_DELIM + "minetest.conf");
+ filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
+
#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
- for(u32 i=0; i<filenames.size(); i++)
- {
- bool r = g_settings->readConfigFile(filenames[i].c_str());
- if(r)
- {
- g_settings_path = filenames[i];
+ for (const std::string &filename : filenames) {
+ bool r = g_settings->readConfigFile(filename.c_str());
+ if (r) {
+ g_settings_path = filename;
break;
}
}
// If no path found, use the first one (menu creates the file)
- if(g_settings_path == "")
+ if (g_settings_path.empty())
g_settings_path = filenames[0];
}
- // Initialize debug streams
-#define DEBUGFILE "debug.txt"
-#if RUN_IN_PLACE
- std::string logfile = DEBUGFILE;
-#else
- std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
-#endif
- if(cmd_args.exists("logfile"))
- logfile = cmd_args.get("logfile");
+ return true;
+}
- log_remove_output(&main_dstream_no_stderr_log_out);
- int loglevel = g_settings->getS32("debug_log_level");
+static void init_log_streams(const Settings &cmd_args)
+{
+ std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
- if (loglevel == 0) //no logging
- logfile = "";
- else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
- log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+ if (cmd_args.exists("logfile"))
+ log_filename = cmd_args.get("logfile");
- if(logfile != "")
- debugstreams_init(false, logfile.c_str());
- else
- debugstreams_init(false, NULL);
+ g_logger.removeOutput(&file_log_output);
+ std::string conf_loglev = g_settings->get("debug_log_level");
- infostream<<"logfile = "<<logfile<<std::endl;
+ // Old integer format
+ if (std::isdigit(conf_loglev[0])) {
+ warningstream << "Deprecated use of debug_log_level with an "
+ "integer value; please update your configuration." << std::endl;
+ static const char *lev_name[] =
+ {"", "error", "action", "info", "verbose"};
+ int lev_i = atoi(conf_loglev.c_str());
+ if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
+ warningstream << "Supplied invalid debug_log_level!"
+ " Assuming action level." << std::endl;
+ lev_i = 2;
+ }
+ conf_loglev = lev_name[lev_i];
+ }
- // Initialize random seed
- srand(time(0));
- mysrand(time(0));
+ if (log_filename.empty() || conf_loglev.empty()) // No logging
+ return;
- // Initialize HTTP fetcher
- httpfetch_init(g_settings->getS32("curl_parallel_limit"));
+ LogLevel log_level = Logger::stringToLevel(conf_loglev);
+ if (log_level == LL_MAX) {
+ warningstream << "Supplied unrecognized debug_log_level; "
+ "using maximum." << std::endl;
+ }
+
+ file_log_output.setFile(log_filename,
+ g_settings->getU64("debug_log_size_max") * 1000000);
+ g_logger.addOutputMaxLevel(&file_log_output, log_level);
+}
- /*
- Run unit tests
- */
+static bool game_configure(GameParams *game_params, const Settings &cmd_args)
+{
+ game_configure_port(game_params, cmd_args);
- if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
- || cmd_args.getFlag("enable-unittests") == true)
- {
- run_tests();
+ if (!game_configure_world(game_params, cmd_args)) {
+ errorstream << "No world path specified or found." << std::endl;
+ return false;
}
-#ifdef _MSC_VER
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv);
-#else
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"));
-#endif
- /*
- Game parameters
- */
+ game_configure_subgame(game_params, cmd_args);
- // Port
- u16 port = 30000;
- if(cmd_args.exists("port"))
- port = cmd_args.getU16("port");
- else if(g_settings->exists("port"))
- port = g_settings->getU16("port");
- if(port == 0)
- port = 30000;
+ return true;
+}
- // World directory
- std::string commanded_world = "";
- if(cmd_args.exists("world"))
- commanded_world = cmd_args.get("world");
- else if(cmd_args.exists("map-dir"))
- commanded_world = cmd_args.get("map-dir");
- else if(cmd_args.exists("nonopt0")) // First nameless argument
- commanded_world = cmd_args.get("nonopt0");
- else if(g_settings->exists("map-dir"))
- commanded_world = g_settings->get("map-dir");
+static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
+{
+ if (cmd_args.exists("port"))
+ game_params->socket_port = cmd_args.getU16("port");
+ else
+ game_params->socket_port = g_settings->getU16("port");
+
+ if (game_params->socket_port == 0)
+ game_params->socket_port = DEFAULT_SERVER_PORT;
+}
+
+static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
+{
+ if (get_world_from_cmdline(game_params, cmd_args))
+ return true;
+
+ if (get_world_from_config(game_params, cmd_args))
+ return true;
+
+ return auto_select_world(game_params);
+}
+
+static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
+{
+ std::string commanded_world;
// World name
- std::string commanded_worldname = "";
- if(cmd_args.exists("worldname"))
+ std::string commanded_worldname;
+ if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
- // Strip world.mt from commanded_world
- {
- std::string worldmt = "world.mt";
- if(commanded_world.size() > worldmt.size() &&
- commanded_world.substr(commanded_world.size()-worldmt.size())
- == worldmt){
- dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
- commanded_world = commanded_world.substr(
- 0, commanded_world.size()-worldmt.size());
- }
- }
-
// If a world name was specified, convert it to a path
- if(commanded_worldname != ""){
+ if (!commanded_worldname.empty()) {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
- for(u32 i=0; i<worldspecs.size(); i++){
- std::string name = worldspecs[i].name;
- if(name == commanded_worldname){
- if(commanded_world != ""){
- dstream<<_("--worldname takes precedence over previously "
- "selected world.")<<std::endl;
- }
- commanded_world = worldspecs[i].path;
+ for (const WorldSpec &worldspec : worldspecs) {
+ std::string name = worldspec.name;
+ if (name == commanded_worldname) {
+ dstream << _("Using world specified by --worldname on the "
+ "command line") << std::endl;
+ commanded_world = worldspec.path;
found = true;
break;
}
}
- if(!found){
- dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
- "available. Available worlds:")<<std::endl;
+ if (!found) {
+ dstream << _("World") << " '" << commanded_worldname
+ << _("' not available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
- return 1;
+ return false;
}
- }
- // Gamespec
- SubgameSpec commanded_gamespec;
- if(cmd_args.exists("gameid")){
- std::string gameid = cmd_args.get("gameid");
- commanded_gamespec = findSubgame(gameid);
- if(!commanded_gamespec.isValid()){
- errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
- return 1;
- }
+ game_params->world_path = get_clean_world_path(commanded_world);
+ return !commanded_world.empty();
}
+ if (cmd_args.exists("world"))
+ commanded_world = cmd_args.get("world");
+ else if (cmd_args.exists("map-dir"))
+ commanded_world = cmd_args.get("map-dir");
+ else if (cmd_args.exists("nonopt0")) // First nameless argument
+ commanded_world = cmd_args.get("nonopt0");
- /*
- Run dedicated server if asked to or no other option
- */
-#ifdef SERVER
- bool run_dedicated_server = true;
-#else
- bool run_dedicated_server = cmd_args.getFlag("server");
-#endif
- g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
- if(run_dedicated_server)
- {
- DSTACK("Dedicated server branch");
- // Create time getter if built with Irrlicht
-#ifndef SERVER
- g_timegetter = new SimpleTimeGetter();
-#endif
-
- // World directory
- std::string world_path;
- verbosestream<<_("Determining world path")<<std::endl;
- bool is_legacy_world = false;
- // If a world was commanded, use it
- if(commanded_world != ""){
- world_path = commanded_world;
- infostream<<"Using commanded world path ["<<world_path<<"]"
- <<std::endl;
- }
- // No world was specified; try to select it automatically
- else
- {
- // Get information about available worlds
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- // If a world name was specified, select it
- if(commanded_worldname != ""){
- world_path = "";
- for(u32 i=0; i<worldspecs.size(); i++){
- std::string name = worldspecs[i].name;
- if(name == commanded_worldname){
- world_path = worldspecs[i].path;
- break;
- }
- }
- if(world_path == ""){
- dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
- "available. Available worlds:")<<std::endl;
- print_worldspecs(worldspecs, dstream);
- return 1;
- }
- }
- // If there is only a single world, use it
- if(worldspecs.size() == 1){
- world_path = worldspecs[0].path;
- dstream<<_("Automatically selecting world at")<<" ["
- <<world_path<<"]"<<std::endl;
- // If there are multiple worlds, list them
- } else if(worldspecs.size() > 1){
- dstream<<_("Multiple worlds are available.")<<std::endl;
- dstream<<_("Please select one using --worldname <name>"
- " or --world <path>")<<std::endl;
- print_worldspecs(worldspecs, dstream);
- return 1;
- // If there are no worlds, automatically create a new one
- } else {
- // This is the ultimate default world path
- world_path = porting::path_user + DIR_DELIM + "worlds" +
- DIR_DELIM + "world";
- infostream<<"Creating default world at ["
- <<world_path<<"]"<<std::endl;
- }
- }
-
- if(world_path == ""){
- errorstream<<"No world path specified or found."<<std::endl;
- return 1;
- }
- verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
-
- // We need a gamespec.
- SubgameSpec gamespec;
- verbosestream<<_("Determining gameid/gamespec")<<std::endl;
- // If world doesn't exist
- if(!getWorldExists(world_path))
- {
- // Try to take gamespec from command line
- if(commanded_gamespec.isValid()){
- gamespec = commanded_gamespec;
- infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
- }
- // Otherwise we will be using "minetest"
- else{
- gamespec = findSubgame(g_settings->get("default_game"));
- infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
- }
- }
- // World exists
- else
- {
- std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
- // If commanded to use a gameid, do so
- if(commanded_gamespec.isValid()){
- gamespec = commanded_gamespec;
- if(commanded_gamespec.id != world_gameid){
- errorstream<<"WARNING: Using commanded gameid ["
- <<gamespec.id<<"]"<<" instead of world gameid ["
- <<world_gameid<<"]"<<std::endl;
- }
- } else{
- // If world contains an embedded game, use it;
- // Otherwise find world from local system.
- gamespec = findWorldSubgame(world_path);
- infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
- }
- }
- if(!gamespec.isValid()){
- errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
- <<std::endl;
- return 1;
- }
- verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
-
- // Bind address
- std::string bind_str = g_settings->get("bind_address");
- Address bind_addr(0,0,0,0, port);
-
- if (g_settings->getBool("ipv6_server")) {
- bind_addr.setAddress((IPv6AddressBytes*) NULL);
- }
- try {
- bind_addr.Resolve(bind_str.c_str());
- } catch (ResolveError &e) {
- infostream << "Resolving bind address \"" << bind_str
- << "\" failed: " << e.what()
- << " -- Listening on all addresses." << std::endl;
- }
- if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
- errorstream << "Unable to listen on "
- << bind_addr.serializeString()
- << L" because IPv6 is disabled" << std::endl;
- return 1;
- }
-
- // Create server
- Server server(world_path, gamespec, false, bind_addr.isIPv6());
-
- // Database migration
- if (cmd_args.exists("migrate")) {
- std::string migrate_to = cmd_args.get("migrate");
- Settings world_mt;
- bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str());
- if (!success) {
- errorstream << "Cannot read world.mt" << std::endl;
- return 1;
- }
- if (!world_mt.exists("backend")) {
- errorstream << "Please specify your current backend in world.mt file:"
- << std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl;
- return 1;
- }
- std::string backend = world_mt.get("backend");
- Database *new_db;
- if (backend == migrate_to) {
- errorstream << "Cannot migrate: new backend is same as the old one" << std::endl;
- return 1;
- }
- if (migrate_to == "sqlite3")
- new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path);
- #if USE_LEVELDB
- else if (migrate_to == "leveldb")
- new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path);
- #endif
- #if USE_REDIS
- else if (migrate_to == "redis")
- new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
- #endif
- else {
- errorstream << "Migration to " << migrate_to << " is not supported" << std::endl;
- return 1;
- }
-
- std::list<v3s16> blocks;
- ServerMap &old_map = ((ServerMap&)server.getMap());
- old_map.listAllLoadableBlocks(blocks);
- int count = 0;
- new_db->beginSave();
- for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
- MapBlock *block = old_map.loadBlock(*i);
- new_db->saveBlock(block);
- MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
- sector->deleteBlock(block);
- ++count;
- if (count % 500 == 0)
- actionstream << "Migrated " << count << " blocks "
- << (100.0 * count / blocks.size()) << "% completed" << std::endl;
- }
- new_db->endSave();
- delete new_db;
+ game_params->world_path = get_clean_world_path(commanded_world);
+ return !commanded_world.empty();
+}
- actionstream << "Successfully migrated " << count << " blocks" << std::endl;
- world_mt.set("backend", migrate_to);
- if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str()))
- errorstream<<"Failed to update world.mt!"<<std::endl;
- else
- actionstream<<"world.mt updated"<<std::endl;
+static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
+{
+ // World directory
+ std::string commanded_world;
- return 0;
- }
+ if (g_settings->exists("map-dir"))
+ commanded_world = g_settings->get("map-dir");
- server.start(bind_addr);
+ game_params->world_path = get_clean_world_path(commanded_world);
- // Run server
- dedicated_server_loop(server, kill);
+ return !commanded_world.empty();
+}
- return 0;
+static bool auto_select_world(GameParams *game_params)
+{
+ // No world was specified; try to select it automatically
+ // Get information about available worlds
+
+ verbosestream << _("Determining world path") << std::endl;
+
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ std::string world_path;
+
+ // If there is only a single world, use it
+ if (worldspecs.size() == 1) {
+ world_path = worldspecs[0].path;
+ dstream <<_("Automatically selecting world at") << " ["
+ << world_path << "]" << std::endl;
+ // If there are multiple worlds, list them
+ } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
+ std::cerr << _("Multiple worlds are available.") << std::endl;
+ std::cerr << _("Please select one using --worldname <name>"
+ " or --world <path>") << std::endl;
+ print_worldspecs(worldspecs, std::cerr);
+ return false;
+ // If there are no worlds, automatically create a new one
+ } else {
+ // This is the ultimate default world path
+ world_path = porting::path_user + DIR_DELIM + "worlds" +
+ DIR_DELIM + "world";
+ infostream << "Creating default world at ["
+ << world_path << "]" << std::endl;
}
-#ifndef SERVER // Exclude from dedicated server build
-
- /*
- More parameters
- */
-
- std::string address = g_settings->get("address");
- if(commanded_world != "")
- address = "";
- else if(cmd_args.exists("address"))
- address = cmd_args.get("address");
-
- std::string playername = g_settings->get("name");
- if(cmd_args.exists("name"))
- playername = cmd_args.get("name");
-
- bool skip_main_menu = cmd_args.getFlag("go");
-
- /*
- Device initialization
- */
-
- // Resolution selection
-
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
-
- // bpp, fsaa, vsync
-
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
-
- // Determine driver
-
- video::E_DRIVER_TYPE driverType;
+ assert(world_path != ""); // Post-condition
+ game_params->world_path = world_path;
+ return true;
+}
- std::string driverstring = g_settings->get("video_driver");
+static std::string get_clean_world_path(const std::string &path)
+{
+ const std::string worldmt = "world.mt";
+ std::string clean_path;
- if(driverstring == "null")
- driverType = video::EDT_NULL;
- else if(driverstring == "software")
- driverType = video::EDT_SOFTWARE;
- else if(driverstring == "burningsvideo")
- driverType = video::EDT_BURNINGSVIDEO;
- else if(driverstring == "direct3d8")
- driverType = video::EDT_DIRECT3D8;
- else if(driverstring == "direct3d9")
- driverType = video::EDT_DIRECT3D9;
- else if(driverstring == "opengl")
- driverType = video::EDT_OPENGL;
-#ifdef _IRR_COMPILE_WITH_OGLES1_
- else if(driverstring == "ogles1")
- driverType = video::EDT_OGLES1;
-#endif
-#ifdef _IRR_COMPILE_WITH_OGLES2_
- else if(driverstring == "ogles2")
- driverType = video::EDT_OGLES2;
-#endif
- else
- {
- errorstream<<"WARNING: Invalid video_driver specified; defaulting "
- "to opengl"<<std::endl;
- driverType = video::EDT_OPENGL;
+ if (path.size() > worldmt.size()
+ && path.substr(path.size() - worldmt.size()) == worldmt) {
+ dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
+ clean_path = path.substr(0, path.size() - worldmt.size());
+ } else {
+ clean_path = path;
}
+ return path;
+}
- /*
- List video modes if requested
- */
-
- MyEventReceiver receiver;
- if(cmd_args.getFlag("videomodes")){
- IrrlichtDevice *nulldevice;
+static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
+{
+ bool success;
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = &receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ success = get_game_from_cmdline(game_params, cmd_args);
+ if (!success)
+ success = determine_subgame(game_params);
- nulldevice = createDeviceEx(params);
+ return success;
+}
- if(nulldevice == 0)
- return 1;
+static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
+{
+ SubgameSpec commanded_gamespec;
- dstream<<_("Available video modes (WxHxD):")<<std::endl;
+ if (cmd_args.exists("gameid")) {
+ std::string gameid = cmd_args.get("gameid");
+ commanded_gamespec = findSubgame(gameid);
+ if (!commanded_gamespec.isValid()) {
+ errorstream << "Game \"" << gameid << "\" not found" << std::endl;
+ return false;
+ }
+ dstream << _("Using game specified by --gameid on the command line")
+ << std::endl;
+ game_params->game_spec = commanded_gamespec;
+ return true;
+ }
- video::IVideoModeList *videomode_list =
- nulldevice->getVideoModeList();
+ return false;
+}
- if(videomode_list == 0){
- nulldevice->drop();
- return 1;
+static bool determine_subgame(GameParams *game_params)
+{
+ SubgameSpec gamespec;
+
+ assert(game_params->world_path != ""); // Pre-condition
+
+ verbosestream << _("Determining gameid/gamespec") << std::endl;
+ // If world doesn't exist
+ if (!game_params->world_path.empty()
+ && !getWorldExists(game_params->world_path)) {
+ // Try to take gamespec from command line
+ if (game_params->game_spec.isValid()) {
+ gamespec = game_params->game_spec;
+ infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
+ } else { // Otherwise we will be using "minetest"
+ gamespec = findSubgame(g_settings->get("default_game"));
+ infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
+ if (!gamespec.isValid()) {
+ errorstream << "Subgame specified in default_game ["
+ << g_settings->get("default_game")
+ << "] is invalid." << std::endl;
+ return false;
+ }
}
-
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i){
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream<<videomode_res.Width<<"x"<<videomode_res.Height
- <<"x"<<videomode_depth<<std::endl;
+ } else { // World exists
+ std::string world_gameid = getWorldGameId(game_params->world_path, false);
+ // If commanded to use a gameid, do so
+ if (game_params->game_spec.isValid()) {
+ gamespec = game_params->game_spec;
+ if (game_params->game_spec.id != world_gameid) {
+ warningstream << "Using commanded gameid ["
+ << gamespec.id << "]" << " instead of world gameid ["
+ << world_gameid << "]" << std::endl;
+ }
+ } else {
+ // If world contains an embedded game, use it;
+ // Otherwise find world from local system.
+ gamespec = findWorldSubgame(game_params->world_path);
+ infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
+ }
- dstream<<_("Active video mode (WxHxD):")<<std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- dstream<<videomode_res.Width<<"x"<<videomode_res.Height
- <<"x"<<videomode_depth<<std::endl;
+ if (!gamespec.isValid()) {
+ errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ << std::endl;
+ return false;
+ }
- nulldevice->drop();
+ game_params->game_spec = gamespec;
+ return true;
+}
- return 0;
- }
- /*
- Create device and exit if creation failed
- */
-
- IrrlichtDevice *device;
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screenW, screenH);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = &receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
- device = createDeviceEx(params);
-
- if (device == 0)
- return 1; // could not create selected driver.
-
- /*
- Continue initialization
- */
-
- video::IVideoDriver* driver = device->getVideoDriver();
-
- /*
- This changes the minimum allowed number of vertices in a VBO.
- Default is 500.
- */
- //driver->setMinHardwareBufferVertexCount(50);
-
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
- // Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
-
- /*
- Speed tests (done after irrlicht is loaded to get timer)
- */
- if(cmd_args.getFlag("speedtests"))
- {
- dstream<<"Running speed tests"<<std::endl;
- SpeedTests();
- device->drop();
- return 0;
+/*****************************************************************************
+ * Dedicated server
+ *****************************************************************************/
+static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
+{
+ verbosestream << _("Using world path") << " ["
+ << game_params.world_path << "]" << std::endl;
+ verbosestream << _("Using gameid") << " ["
+ << game_params.game_spec.id << "]" << std::endl;
+
+ // Bind address
+ std::string bind_str = g_settings->get("bind_address");
+ Address bind_addr(0, 0, 0, 0, game_params.socket_port);
+
+ if (g_settings->getBool("ipv6_server")) {
+ bind_addr.setAddress((IPv6AddressBytes*) NULL);
+ }
+ try {
+ bind_addr.Resolve(bind_str.c_str());
+ } catch (ResolveError &e) {
+ infostream << "Resolving bind address \"" << bind_str
+ << "\" failed: " << e.what()
+ << " -- Listening on all addresses." << std::endl;
+ }
+ if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+ errorstream << "Unable to listen on "
+ << bind_addr.serializeString()
+ << L" because IPv6 is disabled" << std::endl;
+ return false;
}
- device->setResizable(true);
+ // Database migration
+ if (cmd_args.exists("migrate"))
+ return migrate_map_database(game_params, cmd_args);
- bool random_input = g_settings->getBool("random_input")
- || cmd_args.getFlag("random-input");
- InputHandler *input = NULL;
- if(random_input) {
- input = new RandomInputHandler();
- } else {
- input = new RealInputHandler(device, &receiver);
- }
+ if (cmd_args.exists("migrate-players"))
+ return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
- scene::ISceneManager* smgr = device->getSceneManager();
-
- guienv = device->getGUIEnvironment();
- gui::IGUISkin* skin = guienv->getSkin();
- std::string font_path = g_settings->get("font_path");
- gui::IGUIFont *font;
- #if USE_FREETYPE
- bool use_freetype = g_settings->getBool("freetype");
- if (use_freetype) {
- std::string fallback;
- if (is_yes(gettext("needs_fallback_font")))
- fallback = "fallback_";
- u16 font_size = g_settings->getU16(fallback + "font_size");
- font_path = g_settings->get(fallback + "font_path");
- u32 font_shadow = g_settings->getU16(fallback + "font_shadow");
- u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha");
- font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha);
- } else {
- font = guienv->getFont(font_path.c_str());
- }
- #else
- font = guienv->getFont(font_path.c_str());
- #endif
- if(font)
- skin->setFont(font);
- else
- errorstream<<"WARNING: Font file was not found."
- " Using default font."<<std::endl;
- // If font was not found, this will get us one
- font = skin->getFont();
- assert(font);
-
- u32 text_height = font->getDimension(L"Hello, world!").Height;
- infostream<<"text_height="<<text_height<<std::endl;
-
- //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
- //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
- //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
- skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-
-#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
- // Irrlicht 1.8 input colours
- skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
- skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
-#endif
+ if (cmd_args.exists("migrate-auth"))
+ return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+ if (cmd_args.exists("terminal")) {
+#if USE_CURSES
+ bool name_ok = true;
+ std::string admin_nick = g_settings->get("name");
- // Create the menu clouds
- if (!g_menucloudsmgr)
- g_menucloudsmgr = smgr->createNewSceneManager();
- if (!g_menuclouds)
- g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
- scene::ICameraSceneNode* camera;
- camera = g_menucloudsmgr->addCameraSceneNode(0,
- v3f(0,0,0), v3f(0, 60, 100));
- camera->setFarValue(10000);
-
- /*
- GUI stuff
- */
-
- ChatBackend chat_backend;
-
- /*
- If an error occurs, this is set to something and the
- menu-game loop is restarted. It is then displayed before
- the menu.
- */
- std::wstring error_message = L"";
-
- // The password entered during the menu screen,
- std::string password;
-
- bool first_loop = true;
-
- /*
- Menu-game loop
- */
- while(device->run() && kill == false)
- {
- // Set the window caption
- wchar_t* text = wgettext("Main Menu");
- device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
- delete[] text;
-
- // This is used for catching disconnects
- try
- {
-
- /*
- Clear everything from the GUIEnvironment
- */
- guienv->clear();
-
- /*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode = false;
-
- // These are set up based on the menu and other things
- std::string current_playername = "inv£lid";
- std::string current_password = "";
- std::string current_address = "does-not-exist";
- int current_port = 0;
-
- /*
- Out-of-game menu loop.
-
- Loop quits when menu returns proper parameters.
- */
- while(kill == false)
- {
- // If skip_main_menu, only go through here once
- if(skip_main_menu && !first_loop){
- kill = true;
- break;
- }
- first_loop = false;
-
- // Cursor can be non-visible when coming from the game
- device->getCursorControl()->setVisible(true);
- // Some stuff are left to scene manager when coming from the game
- // (map at least?)
- smgr->clear();
-
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(port);
- menudata.errormessage = wide_to_narrow(error_message);
- error_message = L"";
- if(cmd_args.exists("password"))
- menudata.password = cmd_args.get("password");
-
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
-
- menudata.enable_public = g_settings->getBool("server_announce");
-
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-
- // If a world was commanded, append and select it
- if(commanded_world != ""){
-
- std::string gameid = getWorldGameId(commanded_world, true);
- std::string name = _("[--world parameter]");
- if(gameid == ""){
- gameid = g_settings->get("default_game");
- name += " [new]";
- }
- //TODO find within worldspecs and set config
- }
-
- if(skip_main_menu == false)
- {
- video::IVideoDriver* driver = device->getVideoDriver();
-
- infostream<<"Waiting for other menus"<<std::endl;
- while(device->run() && kill == false)
- {
- if(noMenuActive())
- break;
- driver->beginScene(true, true,
- video::SColor(255,128,128,128));
- guienv->drawAll();
- driver->endScene();
- // On some computers framerate doesn't seem to be
- // automatically limited
- sleep_ms(25);
- }
- infostream<<"Waited for other menus"<<std::endl;
-
- GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
-
- delete temp;
- //once finished you'll never end up here
- smgr->clear();
- }
-
- if(menudata.errormessage != ""){
- error_message = narrow_to_wide(menudata.errormessage);
- continue;
- }
-
- //update worldspecs (necessary as new world may have been created)
- worldspecs = getAvailableWorlds();
-
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
- else
- playername = menudata.name;
-
- password = translatePassword(playername, narrow_to_wide(menudata.password));
- //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
-
- address = menudata.address;
- int newport = stoi(menudata.port);
- if(newport != 0)
- port = newport;
-
- simple_singleplayer_mode = menudata.simple_singleplayer_mode;
-
- // Save settings
- g_settings->set("name", playername);
-
- if((menudata.selected_world >= 0) &&
- (menudata.selected_world < (int)worldspecs.size()))
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
-
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
- current_playername = playername;
- current_password = password;
- current_address = address;
- current_port = port;
-
- // If using simple singleplayer mode, override
- if(simple_singleplayer_mode){
- current_playername = "singleplayer";
- current_password = "";
- current_address = "";
- current_port = myrand_range(49152, 65535);
- }
- else if (address != "")
- {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
- }
-
- // Set world path to selected one
- if ((menudata.selected_world >= 0) &&
- (menudata.selected_world < (int)worldspecs.size())) {
- worldspec = worldspecs[menudata.selected_world];
- infostream<<"Selected world: "<<worldspec.name
- <<" ["<<worldspec.path<<"]"<<std::endl;
- }
-
- // If local game
- if(current_address == "")
- {
- if(menudata.selected_world == -1){
- error_message = wgettext("No world selected and no address "
- "provided. Nothing to do.");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- // Load gamespec for required game
- gamespec = findWorldSubgame(worldspec.path);
- if(!gamespec.isValid() && !commanded_gamespec.isValid()){
- error_message = wgettext("Could not find or load game \"")
- + narrow_to_wide(worldspec.gameid) + L"\"";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- if(commanded_gamespec.isValid() &&
- commanded_gamespec.id != worldspec.gameid){
- errorstream<<"WARNING: Overriding gamespec from \""
- <<worldspec.gameid<<"\" to \""
- <<commanded_gamespec.id<<"\""<<std::endl;
- gamespec = commanded_gamespec;
- }
-
- if(!gamespec.isValid()){
- error_message = wgettext("Invalid gamespec.");
- error_message += L" (world_gameid="
- +narrow_to_wide(worldspec.gameid)+L")";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- }
-
- // Continue to game
- break;
- }
+ name_ok = name_ok && !admin_nick.empty();
+ name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true) {
- if(g_settings_path != "") {
- g_settings->updateConfigFile(
- g_settings_path.c_str());
- }
- break;
+ if (!name_ok) {
+ if (admin_nick.empty()) {
+ errorstream << "No name given for admin. "
+ << "Please check your minetest.conf that it "
+ << "contains a 'name = ' to your main admin account."
+ << std::endl;
+ } else {
+ errorstream << "Name for admin '"
+ << admin_nick << "' is not valid. "
+ << "Please check that it only contains allowed characters. "
+ << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
+ << std::endl;
}
-
- /*
- Run game
- */
- the_game(
- kill,
- random_input,
- input,
- device,
- font,
- worldspec.path,
- current_playername,
- current_password,
- current_address,
- current_port,
- error_message,
- chat_backend,
- gamespec,
- simple_singleplayer_mode
- );
- smgr->clear();
-
- } //try
- catch(con::PeerNotFoundException &e)
- {
- error_message = wgettext("Connection error (timed out?)");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
-#ifdef NDEBUG
- catch(std::exception &e)
- {
- std::string narrow_message = "Some exception: \"";
- narrow_message += e.what();
- narrow_message += "\"";
- errorstream<<narrow_message<<std::endl;
- error_message = narrow_to_wide(narrow_message);
+ return false;
}
+ ChatInterface iface;
+ bool &kill = *porting::signal_handler_killstatus();
+
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec,
+ false, bind_addr, true, &iface);
+ server.init();
+
+ g_term_console.setup(&iface, &kill, admin_nick);
+
+ g_term_console.start();
+
+ server.start();
+ // Run server
+ dedicated_server_loop(server, kill);
+ } catch (const ModError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ServerError: " << e.what() << std::endl;
+ return false;
+ }
+
+ // Tell the console to stop, and wait for it to finish,
+ // only then leave context and free iface
+ g_term_console.stop();
+ g_term_console.wait();
+
+ g_term_console.clearKillStatus();
+ } else {
+#else
+ errorstream << "Cmd arg --terminal passed, but "
+ << "compiled without ncurses. Ignoring." << std::endl;
+ } {
#endif
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec, false,
+ bind_addr, true);
+ server.init();
+ server.start();
- // If no main menu, show error and exit
- if(skip_main_menu)
- {
- if(error_message != L""){
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
- retval = 1;
- }
- break;
+ // Run server
+ bool &kill = *porting::signal_handler_killstatus();
+ dedicated_server_loop(server, kill);
+
+ } catch (const ModError &e) {
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ errorstream << "ServerError: " << e.what() << std::endl;
+ return false;
}
- } // Menu-game loop
+ }
+ return true;
+}
- g_menuclouds->drop();
- g_menucloudsmgr->drop();
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
+{
+ std::string migrate_to = cmd_args.get("migrate");
+ Settings world_mt;
+ std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
+ if (!world_mt.readConfigFile(world_mt_path.c_str())) {
+ errorstream << "Cannot read world.mt!" << std::endl;
+ return false;
+ }
- delete input;
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt:"
+ << std::endl
+ << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
+ << std::endl;
+ return false;
+ }
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
+ std::string backend = world_mt.get("backend");
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same"
+ << " as the old one" << std::endl;
+ return false;
+ }
-#if USE_FREETYPE
- if (use_freetype)
- font->drop();
-#endif
+ MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+ *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
-#endif // !SERVER
+ u32 count = 0;
+ time_t last_update_time = 0;
+ bool &kill = *porting::signal_handler_killstatus();
- // Update configuration file
- if(g_settings_path != "")
- g_settings->updateConfigFile(g_settings_path.c_str());
+ std::vector<v3s16> blocks;
+ old_db->listAllLoadableBlocks(blocks);
+ new_db->beginSave();
+ for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
+ if (kill) return false;
- // Print modified quicktune values
- {
- bool header_printed = false;
- std::vector<std::string> names = getQuicktuneNames();
- for(u32 i=0; i<names.size(); i++){
- QuicktuneValue val = getQuicktuneValue(names[i]);
- if(!val.modified)
- continue;
- if(!header_printed){
- dstream<<"Modified quicktune values:"<<std::endl;
- header_printed = true;
- }
- dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+ std::string data;
+ old_db->loadBlock(*it, &data);
+ if (!data.empty()) {
+ new_db->saveBlock(*it, data);
+ } else {
+ errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
+ }
+ if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
+ std::cerr << " Migrated " << count << " blocks, "
+ << (100.0 * count / blocks.size()) << "% completed.\r";
+ new_db->endSave();
+ new_db->beginSave();
+ last_update_time = time(NULL);
}
}
+ std::cerr << std::endl;
+ new_db->endSave();
+ delete old_db;
+ delete new_db;
- // Stop httpfetch thread (if started)
- httpfetch_cleanup();
-
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
- debugstreams_deinit();
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if (!world_mt.updateConfigFile(world_mt_path.c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
- return retval;
+ return true;
}
-
-//END
-