51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef _MSC_VER
-#ifndef SERVER // Dedicated server isn't linked with Irrlicht
- #pragma comment(lib, "Irrlicht.lib")
- // This would get rid of the console window
- //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
-#endif
- #pragma comment(lib, "zlibwapi.lib")
- #pragma comment(lib, "Shell32.lib")
-#endif
-
+#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
#include "irrlicht.h" // createDevice
-
-#include "mainmenumanager.h"
#include "irrlichttypes_extrabloated.h"
+#include "chat_interface.h"
#include "debug.h"
#include "unittest/test.h"
#include "server.h"
#include "filesys.h"
#include "version.h"
-#include "guiMainMenu.h"
-#include "game.h"
+#include "client/game.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
-#include "quicktune.h"
+#include "util/quicktune.h"
#include "httpfetch.h"
-#include "guiEngine.h"
-#include "map.h"
-#include "mapsector.h"
-#include "fontengine.h"
#include "gameparams.h"
-#include "database.h"
+#include "database/database.h"
+#include "config.h"
+#include "player.h"
+#include "porting.h"
+#include "network/socket.h"
+#if USE_CURSES
+ #include "terminal_chat_console.h"
+#endif
#ifndef SERVER
+#include "gui/guiMainMenu.h"
#include "client/clientlauncher.h"
+#include "gui/guiEngine.h"
+#include "gui/mainmenumanager.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
+ #include "gui/touchscreengui.h"
+#endif
+
+#if !defined(SERVER) && \
+ (IRRLICHT_VERSION_MAJOR == 1) && \
+ (IRRLICHT_VERSION_MINOR == 8) && \
+ (IRRLICHT_VERSION_REVISION == 2)
+ #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
#endif
#define DEBUGFILE "debug.txt"
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os);
+ std::ostream &os, bool print_name = true, bool print_path = true);
static void print_modified_quicktune_values();
static void list_game_ids();
-static void list_worlds();
-static void setup_log_params(const Settings &cmd_args);
+static void list_worlds(bool print_name, bool print_path);
+static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
-/*
- gettime.h implementation
-*/
-
-#ifdef SERVER
-
-u32 getTimeMs()
-{
- /* Use imprecise system calls directly (from porting.h) */
- return porting::getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec)
-{
- return porting::getTime(prec);
-}
-
-#endif
FileLogOutput file_log_output;
int main(int argc, char *argv[])
{
int retval;
-
debug_set_exception_handler();
g_logger.registerThread("Main");
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
+ porting::attachOrCreateConsole();
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
+ if (cmd_args.getFlag("console"))
+ porting::attachOrCreateConsole();
if (cmd_args.getFlag("version")) {
+ porting::attachOrCreateConsole();
print_version();
return 0;
}
- setup_log_params(cmd_args);
+ if (!setup_log_params(cmd_args))
+ return 1;
porting::signal_handler_init();
+
+#ifdef __ANDROID__
+ porting::initAndroid();
+ porting::initializePathsAndroid();
+#else
porting::initializePaths();
+#endif
if (!create_userdata_path()) {
errorstream << "Cannot create user data directory" << std::endl;
return 1;
}
- // Initialize debug stacks
- DSTACK(FUNCTION_NAME);
-
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
return 0;
}
- // List worlds if requested
- if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
- list_worlds();
+ // List worlds, world names, and world paths if requested
+ if (cmd_args.exists("worldlist")) {
+ if (cmd_args.get("worldlist") == "name") {
+ list_worlds(true, false);
+ } else if (cmd_args.get("worldlist") == "path") {
+ list_worlds(false, true);
+ } else if (cmd_args.get("worldlist") == "both") {
+ list_worlds(true, true);
+ } else {
+ errorstream << "Invalid --worldlist value: "
+ << cmd_args.get("worldlist") << std::endl;
+ return 1;
+ }
return 0;
}
if (!init_common(cmd_args, argc, argv))
return 1;
+ if (g_settings->getBool("enable_console"))
+ porting::attachOrCreateConsole();
+
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
GameParams game_params;
#ifdef SERVER
+ porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
#else
- game_params.is_dedicated_server = cmd_args.getFlag("server");
+ const bool isServer = cmd_args.getFlag("server");
+ if (isServer)
+ porting::attachOrCreateConsole();
+ game_params.is_dedicated_server = isServer;
#endif
if (!game_configure(&game_params, cmd_args))
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
- //Run dedicated server if asked to or no other option
- g_settings->set("server_dedicated",
- game_params.is_dedicated_server ? "true" : "false");
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#endif
// Update configuration file
- if (g_settings_path != "")
+ if (!g_settings_path.empty())
g_settings->updateConfigFile(g_settings_path.c_str());
print_modified_quicktune_values();
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game) ('list' lists all)"))));
+ _("Set world path (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
- _("Set world by name (implies local game)"))));
+ _("Set world by name (implies local game if used with option --go)"))));
+ allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
+ _("Get list of worlds ('path' lists paths, "
+ "'name' lists names, 'both' lists both)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
+ allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
+ _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
+ ))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Set gameid (\"--gameid list\" prints available ones)"))));
allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
+ _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
+ allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+ _("Set password from contents of file"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
+ allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
+ _("Starts with the console (Windows only)"))));
#endif
}
static void print_allowed_options(const OptionList &allowed_options)
{
- for (OptionList::const_iterator i = allowed_options.begin();
- i != allowed_options.end(); ++i) {
+ for (const auto &allowed_option : allowed_options) {
std::ostringstream os1(std::ios::binary);
- os1 << " --" << i->first;
- if (i->second.type != VALUETYPE_FLAG)
+ os1 << " --" << allowed_option.first;
+ if (allowed_option.second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
- std::cout << padStringRight(os1.str(), 24);
+ std::cout << padStringRight(os1.str(), 30);
- if (i->second.help != NULL)
- std::cout << i->second.help;
+ if (allowed_option.second.help)
+ std::cout << allowed_option.second.help;
std::cout << std::endl;
}
static void print_version()
{
- std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
+ std::cout << PROJECT_NAME_C " " << g_version_hash
+ << " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
- std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+ std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
#endif
- std::cout << "Build info: " << g_build_info << std::endl;
+ std::cout << g_build_info << std::endl;
}
static void list_game_ids()
{
std::set<std::string> gameids = getAvailableGameIds();
- for (std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); ++i)
- std::cout << (*i) <<std::endl;
+ for (const std::string &gameid : gameids)
+ std::cout << gameid <<std::endl;
}
-static void list_worlds()
+static void list_worlds(bool print_name, bool print_path)
{
std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, std::cout);
+ print_worldspecs(worldspecs, std::cout, print_name, print_path);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os)
+ std::ostream &os, bool print_name, bool print_path)
{
- for (size_t i = 0; i < worldspecs.size(); i++) {
- std::string name = worldspecs[i].name;
- std::string path = worldspecs[i].path;
- if (name.find(" ") != std::string::npos)
- name = std::string("'") + name + "'";
- path = std::string("'") + path + "'";
- name = padStringRight(name, 14);
- os << " " << name << " " << path << std::endl;
+ for (const WorldSpec &worldspec : worldspecs) {
+ std::string name = worldspec.name;
+ std::string path = worldspec.path;
+ if (print_name && print_path) {
+ os << "\t" << name << "\t\t" << path << std::endl;
+ } else if (print_name) {
+ os << "\t" << name << std::endl;
+ } else if (print_path) {
+ os << "\t" << path << std::endl;
+ }
}
}
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
- for (u32 i = 0; i < names.size(); i++) {
- QuicktuneValue val = getQuicktuneValue(names[i]);
+ for (const std::string &name : names) {
+ QuicktuneValue val = getQuicktuneValue(name);
if (!val.modified)
continue;
if (!header_printed) {
dstream << "Modified quicktune values:" << std::endl;
header_printed = true;
}
- dstream << names[i] << " = " << val.getString() << std::endl;
+ dstream << name << " = " << val.getString() << std::endl;
}
}
-static void setup_log_params(const Settings &cmd_args)
+static bool setup_log_params(const Settings &cmd_args)
{
// Quiet mode, print errors only
if (cmd_args.getFlag("quiet")) {
g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
}
+ // Coloured log messages (see log.h)
+ std::string color_mode;
+ if (cmd_args.exists("color")) {
+ color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+ } else {
+ char *color_mode_env = getenv("MT_LOGCOLOR");
+ if (color_mode_env)
+ color_mode = color_mode_env;
+#endif
+ }
+ if (color_mode != "") {
+ if (color_mode == "auto") {
+ Logger::color_mode = LOG_COLOR_AUTO;
+ } else if (color_mode == "always") {
+ Logger::color_mode = LOG_COLOR_ALWAYS;
+ } else if (color_mode == "never") {
+ Logger::color_mode = LOG_COLOR_NEVER;
+ } else {
+ errorstream << "Invalid color mode: " << color_mode << std::endl;
+ return false;
+ }
+ }
+
// If trace is enabled, enable logging of certain things
if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
// In certain cases, output verbose level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
g_logger.addOutput(&stderr_output, LL_VERBOSE);
+
+ return true;
}
static bool create_userdata_path()
bool success;
#ifdef __ANDROID__
- porting::initAndroid();
-
- porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
success = fs::CreateDir(porting::path_user);
} else {
success = fs::CreateDir(porting::path_user);
#endif
- infostream << "path_share = " << porting::path_share << std::endl;
- infostream << "path_user = " << porting::path_user << std::endl;
-
return success;
}
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
- for (size_t i = 0; i < filenames.size(); i++) {
- bool r = g_settings->readConfigFile(filenames[i].c_str());
+ for (const std::string &filename : filenames) {
+ bool r = g_settings->readConfigFile(filename.c_str());
if (r) {
- g_settings_path = filenames[i];
+ g_settings_path = filename;
break;
}
}
// If no path found, use the first one (menu creates the file)
- if (g_settings_path == "")
+ if (g_settings_path.empty())
g_settings_path = filenames[0];
}
static void init_log_streams(const Settings &cmd_args)
{
-#if RUN_IN_PLACE
- std::string log_filename = DEBUGFILE;
-#else
std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
-#endif
+
if (cmd_args.exists("logfile"))
log_filename = cmd_args.get("logfile");
"using maximum." << std::endl;
}
- verbosestream << "log_filename = " << log_filename << std::endl;
-
- file_log_output.open(log_filename.c_str());
+ file_log_output.setFile(log_filename,
+ g_settings->getU64("debug_log_size_max") * 1000000);
g_logger.addOutputMaxLevel(&file_log_output, log_level);
}
{
if (get_world_from_cmdline(game_params, cmd_args))
return true;
+
if (get_world_from_config(game_params, cmd_args))
return true;
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
- std::string commanded_world = "";
+ std::string commanded_world;
// World name
- std::string commanded_worldname = "";
+ std::string commanded_worldname;
if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// If a world name was specified, convert it to a path
- if (commanded_worldname != "") {
+ if (!commanded_worldname.empty()) {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
- for (u32 i = 0; i < worldspecs.size(); i++) {
- std::string name = worldspecs[i].name;
+ for (const WorldSpec &worldspec : worldspecs) {
+ std::string name = worldspec.name;
if (name == commanded_worldname) {
dstream << _("Using world specified by --worldname on the "
"command line") << std::endl;
- commanded_world = worldspecs[i].path;
+ commanded_world = worldspec.path;
found = true;
break;
}
}
game_params->world_path = get_clean_world_path(commanded_world);
- return commanded_world != "";
+ return !commanded_world.empty();
}
if (cmd_args.exists("world"))
commanded_world = cmd_args.get("nonopt0");
game_params->world_path = get_clean_world_path(commanded_world);
- return commanded_world != "";
+ return !commanded_world.empty();
}
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
// World directory
- std::string commanded_world = "";
+ std::string commanded_world;
if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
game_params->world_path = get_clean_world_path(commanded_world);
- return commanded_world != "";
+ return !commanded_world.empty();
}
static bool auto_select_world(GameParams *game_params)
verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
- if (game_params->world_path != ""
- && !getWorldExists(game_params->world_path)) {
+ if (!game_params->world_path.empty()
+ && !getWorldExists(game_params->world_path)) {
// Try to take gamespec from command line
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
*****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
- DSTACK("Dedicated server branch");
-
verbosestream << _("Using world path") << " ["
<< game_params.world_path << "]" << std::endl;
verbosestream << _("Using gameid") << " ["
// Database migration
if (cmd_args.exists("migrate"))
- return migrate_database(game_params, cmd_args);
+ return migrate_map_database(game_params, cmd_args);
+
+ if (cmd_args.exists("migrate-players"))
+ return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
+
+ if (cmd_args.exists("migrate-auth"))
+ return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+
+ if (cmd_args.exists("terminal")) {
+#if USE_CURSES
+ bool name_ok = true;
+ std::string admin_nick = g_settings->get("name");
+
+ name_ok = name_ok && !admin_nick.empty();
+ name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
+
+ if (!name_ok) {
+ if (admin_nick.empty()) {
+ errorstream << "No name given for admin. "
+ << "Please check your minetest.conf that it "
+ << "contains a 'name = ' to your main admin account."
+ << std::endl;
+ } else {
+ errorstream << "Name for admin '"
+ << admin_nick << "' is not valid. "
+ << "Please check that it only contains allowed characters. "
+ << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
+ << std::endl;
+ }
+ return false;
+ }
+ ChatInterface iface;
+ bool &kill = *porting::signal_handler_killstatus();
- try {
- // Create server
- Server server(game_params.world_path, game_params.game_spec, false,
- bind_addr.isIPv6());
- server.start(bind_addr);
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec,
+ false, bind_addr, true, &iface);
+ server.init();
- // Run server
- bool &kill = *porting::signal_handler_killstatus();
- dedicated_server_loop(server, kill);
- } catch (const ModError &e) {
- errorstream << "ModError: " << e.what() << std::endl;
- return false;
- } catch (const ServerError &e) {
- errorstream << "ServerError: " << e.what() << std::endl;
- return false;
+ g_term_console.setup(&iface, &kill, admin_nick);
+
+ g_term_console.start();
+
+ server.start();
+ // Run server
+ dedicated_server_loop(server, kill);
+ } catch (const ModError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ServerError: " << e.what() << std::endl;
+ return false;
+ }
+
+ // Tell the console to stop, and wait for it to finish,
+ // only then leave context and free iface
+ g_term_console.stop();
+ g_term_console.wait();
+
+ g_term_console.clearKillStatus();
+ } else {
+#else
+ errorstream << "Cmd arg --terminal passed, but "
+ << "compiled without ncurses. Ignoring." << std::endl;
+ } {
+#endif
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec, false,
+ bind_addr, true);
+ server.init();
+ server.start();
+
+ // Run server
+ bool &kill = *porting::signal_handler_killstatus();
+ dedicated_server_loop(server, kill);
+
+ } catch (const ModError &e) {
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ errorstream << "ServerError: " << e.what() << std::endl;
+ return false;
+ }
}
return true;
}
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
{
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
+
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt:"
<< std::endl
- << " backend = {sqlite3|leveldb|redis|dummy}"
+ << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
<< std::endl;
return false;
}
+
std::string backend = world_mt.get("backend");
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
<< " as the old one" << std::endl;
return false;
}
- Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+
+ MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
u32 count = 0;
for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
if (kill) return false;
- const std::string &data = old_db->loadBlock(*it);
+ std::string data;
+ old_db->loadBlock(*it, &data);
if (!data.empty()) {
new_db->saveBlock(*it, data);
} else {
return true;
}
-