#include "profiler.h"
#include "log.h"
#include "mods.h"
+#include "utility_string.h"
+#include "subgame.h"
/*
Settings.
int main(int argc, char *argv[])
{
+ int retval = 0;
+
/*
Initialization
*/
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
"Load configuration from specified file"));
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
- "Set network port (UDP) to use"));
+ "Set network port (UDP)"));
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
"Disable unit tests"));
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
"Enable unit tests"));
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
- "Map directory (where everything in the world is stored)"));
- allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG,
- "Print more information to console (deprecated; use --verbose)"));
+ "Same as --world (deprecated)"));
+ allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
+ "Set world path (implies local game)"));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
"Print more information to console"));
+ allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
+ "Set logfile path ('' = no logging)"));
+ allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
+ "Set gameid (\"--gameid list\" prints available ones)"));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
"Run speed tests"));
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
- "Address to connect to"));
+ "Address to connect to. ('' = local game)"));
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
"Enable random user input, for testing"));
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
- "Run server directly"));
+ "Run dedicated server"));
+ allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
+ "Set player name"));
+ allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
+ "Set password"));
+ allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
+ "Disable main menu"));
#endif
Settings cmd_args;
i = allowed_options.getIterator();
i.atEnd() == false; i++)
{
- dstream<<" --"<<i.getNode()->getKey();
+ std::ostringstream os1(std::ios::binary);
+ os1<<" --"<<i.getNode()->getKey();
if(i.getNode()->getValue().type == VALUETYPE_FLAG)
- {
- }
+ {}
else
- {
- dstream<<" <value>";
- }
- dstream<<std::endl;
+ os1<<" <value>";
+ dstream<<padStringRight(os1.str(), 24);
if(i.getNode()->getValue().help != NULL)
- {
- dstream<<" "<<i.getNode()->getValue().help
- <<std::endl;
- }
+ dstream<<i.getNode()->getValue().help;
+ dstream<<std::endl;
}
return cmd_args.getFlag("help") ? 0 : 1;
/*
Low-level initialization
*/
-
- if(cmd_args.getFlag("verbose") ||
- cmd_args.getFlag("info-on-stderr") ||
- cmd_args.getFlag("speedtests"))
+
+ // In certain cases, output info level on stderr
+ if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
log_add_output(&main_stderr_log_out, LMT_INFO);
porting::signal_handler_init();
// Initialize debug streams
#ifdef RUN_IN_PLACE
- std::string debugfile = DEBUGFILE;
+ std::string logfile = DEBUGFILE;
#else
- std::string debugfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+ std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
- bool disable_stderr = false;
- debugstreams_init(disable_stderr, debugfile.c_str());
+ if(cmd_args.exists("logfile"))
+ logfile = cmd_args.get("logfile");
+ if(logfile != "")
+ debugstreams_init(false, logfile.c_str());
+ else
+ debugstreams_init(false, NULL);
+
+ infostream<<"logfile = "<<logfile<<std::endl;
+ infostream<<"path_share = "<<porting::path_share<<std::endl;
+ infostream<<"path_user = "<<porting::path_user<<std::endl;
+
// Initialize debug stacks
debug_stacks_init();
-
DSTACK(__FUNCTION_NAME);
- dstream<<"path_share = "<<porting::path_share<<std::endl;
- dstream<<"path_user = "<<porting::path_user<<std::endl;
-
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
-
+
+ // List gameids if requested
+ if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
+ {
+ std::set<std::string> gameids = getAvailableGameIds();
+ for(std::set<std::string>::const_iterator i = gameids.begin();
+ i != gameids.end(); i++)
+ dstream<<(*i)<<std::endl;
+ return 0;
+ }
+
// Print startup message
actionstream<<PROJECT_NAME<<
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
if(port == 0)
port = 30000;
- // Map directory
- std::string map_dir = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
- if(cmd_args.exists("map-dir"))
- map_dir = cmd_args.get("map-dir");
+ // World directory
+ std::string commanded_world = "";
+ if(cmd_args.exists("world"))
+ commanded_world = cmd_args.get("world");
+ else if(cmd_args.exists("map-dir"))
+ commanded_world = cmd_args.get("map-dir");
else if(g_settings->exists("map-dir"))
- map_dir = g_settings->get("map-dir");
- else{
- // No map-dir option was specified.
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- std::string legacy_map_dir = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
- if(!fs::PathExists(map_dir) && fs::PathExists(legacy_map_dir)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_map_dir<<"\""<<std::endl;
- map_dir = legacy_map_dir;
+ commanded_world = g_settings->get("map-dir");
+
+ // Gamespec
+ SubgameSpec commanded_gamespec;
+ if(cmd_args.exists("gameid")){
+ std::string gameid = cmd_args.get("gameid");
+ commanded_gamespec = findSubgame(gameid);
+ if(!commanded_gamespec.isValid()){
+ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
+ return 1;
}
}
- // Run dedicated server if asked to or no other option
+ /*
+ Run dedicated server if asked to or no other option
+ */
#ifdef SERVER
bool run_dedicated_server = true;
#else
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
-
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
+
+ // World directory
+ std::string world_path;
+ bool is_legacy_world = false;
+ if(commanded_world != ""){
+ world_path = commanded_world;
+ }
+ else{
+ // No specific world was commanded
+ // Check if the world is found from the default directory, and if
+ // not, see if the legacy world directory exists.
+ world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
+ std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
+ if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
+ errorstream<<"Warning: Using legacy world directory \""
+ <<legacy_world_path<<"\""<<std::endl;
+ world_path = legacy_world_path;
+ is_legacy_world = true;
+ }
+ }
+
+ // Gamespec
+ std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+ SubgameSpec gamespec = findSubgame(world_gameid);
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != world_gameid){
+ errorstream<<"WARNING: Overriding gameid from \""
+ <<world_gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ errorstream<<"Invalid gamespec. (world_gameid="
+ <<world_gameid<<")"<<std::endl;
+ return 1;
+ }
+ infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+
// Create server
- Server server(map_dir, configpath, "mesetint");
+ Server server(world_path, configpath, gamespec);
server.start(port);
// Run server
More parameters
*/
- // Address to connect to
- std::string address = "";
-
+ std::string address = g_settings->get("address");
if(cmd_args.exists("address"))
- {
address = cmd_args.get("address");
- }
- else
- {
- address = g_settings->get("address");
- }
+ else if(cmd_args.exists("world"))
+ address = "";
std::string playername = g_settings->get("name");
+ if(cmd_args.exists("name"))
+ playername = cmd_args.get("name");
+
+ bool skip_main_menu = cmd_args.getFlag("go");
/*
Device initialization
*/
//driver->setMinHardwareBufferVertexCount(50);
- // Set the window caption
- device->setWindowCaption(L"Minetest [Main Menu]");
-
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
// The password entered during the menu screen,
std::string password;
+ bool first_loop = true;
+
/*
Menu-game loop
*/
while(device->run() && kill == false)
{
+ // Set the window caption
+ device->setWindowCaption(L"Minetest [Main Menu]");
// This is used for catching disconnects
try
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+
/*
Out-of-game menu loop.
*/
while(kill == false)
{
+ // If skip_main_menu, only go through here once
+ if(skip_main_menu && !first_loop){
+ kill = true;
+ break;
+ }
+ first_loop = false;
+
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
- // Reset or hide the debug gui texts
- /*guitext->setText(L"Minetest-c55");
- guitext2->setVisible(false);
- guitext_info->setVisible(false);
- guitext_chat->setVisible(false);*/
// Initialize menu data
MainMenuData menudata;
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
+ if(cmd_args.exists("password"))
+ menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
-
- GUIMainMenu *menu =
- new GUIMainMenu(guienv, guiroot, -1,
- &g_menumgr, &menudata, g_gamecallback);
- menu->allowFocusRemoval(true);
-
- if(error_message != L"")
- {
- errorstream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
-
- GUIMessageMenu *menu2 =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr, error_message.c_str());
- menu2->drop();
- error_message = L"";
+ // Get world listing for the menu
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
+ i != worldspecs.end(); i++)
+ menudata.worlds.push_back(narrow_to_wide(
+ i->name + " [" + i->gameid + "]"));
+ // Select if there is only one
+ if(worldspecs.size() == 1)
+ menudata.selected_world = 0;
+ else
+ menudata.selected_world = -1;
+ // If a world was commanded, append and select it
+ if(commanded_world != ""){
+ std::string gameid = getWorldGameId(commanded_world, true);
+ if(gameid == "")
+ gameid = g_settings->get("default_game");
+ WorldSpec spec(commanded_world, "[commanded world]", gameid);
+ worldspecs.push_back(spec);
+ menudata.worlds.push_back(narrow_to_wide(spec.name)
+ +L" ["+narrow_to_wide(spec.gameid)+L"]");
+ menudata.selected_world = menudata.worlds.size()-1;
}
- video::IVideoDriver* driver = device->getVideoDriver();
-
- infostream<<"Created main menu"<<std::endl;
-
- while(device->run() && kill == false)
+ if(skip_main_menu == false)
{
- if(menu->getStatus() == true)
- break;
-
- //driver->beginScene(true, true, video::SColor(255,0,0,0));
- driver->beginScene(true, true, video::SColor(255,128,128,128));
-
- drawMenuBackground(driver);
-
- guienv->drawAll();
+ GUIMainMenu *menu =
+ new GUIMainMenu(guienv, guiroot, -1,
+ &g_menumgr, &menudata, g_gamecallback);
+ menu->allowFocusRemoval(true);
+
+ if(error_message != L"")
+ {
+ verbosestream<<"error_message = "
+ <<wide_to_narrow(error_message)<<std::endl;
+
+ GUIMessageMenu *menu2 =
+ new GUIMessageMenu(guienv, guiroot, -1,
+ &g_menumgr, error_message.c_str());
+ menu2->drop();
+ error_message = L"";
+ }
+
+ video::IVideoDriver* driver = device->getVideoDriver();
- driver->endScene();
+ infostream<<"Created main menu"<<std::endl;
+
+ while(device->run() && kill == false)
+ {
+ if(menu->getStatus() == true)
+ break;
+
+ //driver->beginScene(true, true, video::SColor(255,0,0,0));
+ driver->beginScene(true, true, video::SColor(255,128,128,128));
+
+ drawMenuBackground(driver);
+
+ guienv->drawAll();
+
+ driver->endScene();
+
+ // On some computers framerate doesn't seem to be
+ // automatically limited
+ sleep_ms(25);
+ }
- // On some computers framerate doesn't seem to be
- // automatically limited
- sleep_ms(25);
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false || kill == true)
+ break;
+
+ infostream<<"Dropping main menu"<<std::endl;
+
+ menu->drop();
}
-
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
- infostream<<"Dropping main menu"<<std::endl;
- menu->drop();
+ // Set world path to selected one
+ if(menudata.selected_world != -1){
+ worldspec = worldspecs[menudata.selected_world];
+ infostream<<"Selected world: "<<worldspec.name
+ <<" ["<<worldspec.path<<"]"<<std::endl;
+ }
// Delete map if requested
- if(menudata.delete_map)
+ if(menudata.delete_world)
{
- bool r = fs::RecursiveDeleteContent(map_dir);
- if(r == false)
- error_message = L"Delete failed";
+ if(menudata.selected_world == -1){
+ error_message = L"Cannot delete world: "
+ L"no world selected";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ /*bool r = fs::RecursiveDeleteContent(worldspec.path);
+ if(r == false){
+ error_message = L"World delete failed";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ }*/
+ // TODO: Some kind of a yes/no dialog is needed.
+ error_message = L"This doesn't do anything currently.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
continue;
}
playername = wide_to_narrow(menudata.name);
-
password = translatePassword(playername, menudata.password);
-
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
+ // Save settings
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
-
- // NOTE: These are now checked server side; no need to do it
- // here, so let's not do it here.
- /*// Check for valid parameters, restart menu if invalid.
- if(playername == "")
- {
- error_message = L"Name required.";
- continue;
- }
- // Check that name has only valid chars
- if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
- {
- error_message = L"Characters allowed: "
- +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
- continue;
- }*/
-
- // Save settings
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
-
+
+ // If local game
+ if(address == "")
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"No world selected and no address "
+ L"provided. Nothing to do.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ // Load gamespec for required game
+ gamespec = findSubgame(worldspec.gameid);
+ if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+ error_message = L"Could not find or load game \""
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != worldspec.gameid){
+ errorstream<<"WARNING: Overriding gamespec from \""
+ <<worldspec.gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ error_message = L"Invalid gamespec. (world_gameid="
+ +narrow_to_wide(worldspec.gameid)+L")";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ }
+
// Continue to game
break;
}
input,
device,
font,
- map_dir,
+ worldspec.path,
playername,
password,
address,
port,
error_message,
configpath,
- chat_backend
+ chat_backend,
+ gamespec
);
} //try
catch(con::PeerNotFoundException &e)
{
- errorstream<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(SocketException &e)
+ catch(ServerError &e)
{
- errorstream<<"Socket error (port already in use?)"<<std::endl;
- error_message = L"Socket error (port already in use?)";
+ error_message = narrow_to_wide(e.what());
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{
}
#endif
+ // If no main menu, show error and exit
+ if(skip_main_menu)
+ {
+ if(error_message != L""){
+ verbosestream<<"error_message = "
+ <<wide_to_narrow(error_message)<<std::endl;
+ retval = 1;
+ }
+ break;
+ }
} // Menu-game loop
delete input;
debugstreams_deinit();
- return 0;
+ return retval;
}
//END