SDL_Renderer *const renderer = PUSH_LT(
lt,
- SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+ SDL_CreateRenderer(window, -1, RENDERER_CONFIG),
SDL_DestroyRenderer);
if (renderer == NULL) {
log_fail("Could not create SDL renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
+
+ SDL_RendererInfo info;
+ SDL_GetRendererInfo(renderer, &info);
+ log_info("Using SDL Renderer: %s\n", info.name);
+
if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);