]> git.lizzy.rs Git - nothing.git/blobdiff - src/main.c
Merge pull request #228 from tsoding/222
[nothing.git] / src / main.c
index b0adb26751a3ed9c671f03e748c6292d9d33d2fe..c4a426a96464f166cec0fff71d6cc04fbbf9867c 100644 (file)
@@ -1,36 +1,27 @@
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_mixer.h>
+
+#include <stdint.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <time.h>
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_mixer.h>
 
-#include "./player.h"
-#include "./platforms.h"
-#include "./error.h"
-#include "./game.h"
-#include "./lt.h"
+#include "game.h"
+#include "game/level/platforms.h"
+#include "game/level/player.h"
+#include "game/sound_samples.h"
+#include "math/minmax.h"
+#include "math/point.h"
+#include "system/error.h"
+#include "system/lt.h"
+#include "system/lt/lt_adapters.h"
 
 #define SCREEN_WIDTH 800
 #define SCREEN_HEIGHT 600
-#define GAME_FPS 60
-
-/* LT module adapter for SDL_Quit */
-static void SDL_Quit_lt(void* ignored)
-{
-    (void) ignored;
-    SDL_Quit();
-}
-
-/* LT module adapter for Mix_Quit */
-static void Mix_Quit_lt(void* ignored)
-{
-    (void) ignored;
-    Mix_Quit();
-}
 
 static void print_usage(FILE *stream)
 {
-    fprintf(stream, "Usage: nothing <level-file>\n");
+    fprintf(stream, "Usage: nothing [--fps <fps>] <level-file>\n");
 }
 
 int main(int argc, char *argv[])
@@ -39,7 +30,31 @@ int main(int argc, char *argv[])
 
     lt_t *const lt = create_lt();
 
-    if (argc < 2) {
+    char *level_filename = NULL;
+    int fps = 60;
+
+    for (int i = 1; i < argc;) {
+        if (strcmp(argv[i], "--fps") == 0) {
+            if (i + 1 < argc) {
+                if (sscanf(argv[i + 1], "%d", &fps) == 0) {
+                    fprintf(stderr, "Cannot parse FPS: %s is not a number\n", argv[i + 1]);
+                    print_usage(stderr);
+                    RETURN_LT(lt, -1);
+                }
+                i += 2;
+            } else {
+                fprintf(stderr, "Value of FPS is not provided\n");
+                print_usage(stderr);
+                RETURN_LT(lt, -1);
+            }
+        } else {
+            level_filename = argv[i];
+            i++;
+        }
+    }
+
+    if (level_filename == NULL) {
+        fprintf(stderr, "Path to level file is not provided\n");
         print_usage(stderr);
         RETURN_LT(lt, -1);
     }
@@ -50,20 +65,15 @@ int main(int argc, char *argv[])
     }
     PUSH_LT(lt, 42, SDL_Quit_lt);
 
-    if ((Mix_Init(MIX_INIT_MP3) & MIX_INIT_MP3) != MIX_INIT_MP3) {
-        print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize SDL_mixer");
-        RETURN_LT(lt, -1);
-    }
-    PUSH_LT(lt, 42, Mix_Quit_lt);
-
-    if (Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640) < 0) {
-        print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize SDL_mixer twice");
-        RETURN_LT(lt, -1);
-    }
+    SDL_ShowCursor(SDL_DISABLE);
 
     SDL_Window *const window = PUSH_LT(
         lt,
-        SDL_CreateWindow("Nothing", 100, 100, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN),
+        SDL_CreateWindow(
+            "Nothing",
+            100, 100,
+            SCREEN_WIDTH, SCREEN_HEIGHT,
+            SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
         SDL_DestroyWindow);
 
     if (window == NULL) {
@@ -105,18 +115,54 @@ int main(int argc, char *argv[])
         fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
     }
 
+    if (Mix_OpenAudio(
+            MIX_DEFAULT_FREQUENCY,
+            MIX_DEFAULT_FORMAT,
+            2,
+            1024) < 0) {
+        print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
+        RETURN_LT(lt, -1);
+    }
+    PUSH_LT(lt, 42, Mix_CloseAudio_lt);
+
     // ------------------------------
 
-    game_t *const game = PUSH_LT(lt, create_game(argv[1]), destroy_game);
+    const char * sound_sample_files[] = {
+        "./sounds/nothing.wav",
+        "./sounds/something.wav"
+    };
+    const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*);
+
+    game_t *const game = PUSH_LT(
+        lt,
+        create_game(
+            level_filename,
+            sound_sample_files,
+            sound_sample_files_count,
+            renderer),
+        destroy_game);
     if (game == NULL) {
         print_current_error_msg("Could not create the game object");
         RETURN_LT(lt, -1);
     }
 
     const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
-    const Uint32 delay_ms = (Uint32) roundf(1000.0f / GAME_FPS);
+
     SDL_Event e;
+    int64_t last_time = (int64_t) SDL_GetTicks();
+    const int64_t expected_delay_ms = (int64_t) (1000.0f / (float) fps);
     while (!game_over_check(game)) {
+        const int64_t current_time = (int64_t) SDL_GetTicks();
+
+        if (current_time == last_time) {
+            SDL_Delay((Uint32) expected_delay_ms);
+            last_time = current_time;
+            continue;
+        }
+
+        const int64_t actual_delta_ms = current_time - last_time;
+
+
         while (!game_over_check(game) && SDL_PollEvent(&e)) {
             if (game_event(game, &e) < 0) {
                 print_current_error_msg("Failed handling event");
@@ -129,15 +175,28 @@ int main(int argc, char *argv[])
             RETURN_LT(lt, -1);
         }
 
-        if (game_update(game, delay_ms) < 0) {
-            print_current_error_msg("Failed handling updating");
+        if (game_render(game) < 0) {
+            print_current_error_msg("Failed rendering the game");
             RETURN_LT(lt, -1);
         }
 
-        if (game_render(game, renderer) < 0) {
-            print_current_error_msg("Failed rendering the game");
+        int64_t effective_delta_ms = max_int64(actual_delta_ms, expected_delay_ms);
+        while (effective_delta_ms > 0) {
+            if (game_update(game, (float) min_int64(expected_delay_ms, effective_delta_ms) * 0.001f) < 0) {
+                print_current_error_msg("Failed handling updating");
+                RETURN_LT(lt, -1);
+            }
+
+            effective_delta_ms -= expected_delay_ms;
+        }
+
+        if (game_sound(game) < 0) {
+            print_current_error_msg("Failed handling the sound");
             RETURN_LT(lt, -1);
         }
+
+        SDL_Delay((unsigned int) max_int64(0, expected_delay_ms - actual_delta_ms));
+        last_time = current_time;
     }
 
     RETURN_LT(lt, 0);