#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
-#include <SDL2/SDL_ttf.h>
#include <stdint.h>
#include <stdio.h>
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "game/sound_samples.h"
-#include "math/minmax.h"
+#include "game/sprite_font.h"
#include "math/point.h"
#include "sdl/renderer.h"
-#include "system/error.h"
+#include "system/log.h"
#include "system/lt.h"
#include "system/lt/lt_adapters.h"
{
srand((unsigned int) time(NULL));
- lt_t *const lt = create_lt();
+ Lt *const lt = create_lt();
char *level_filename = NULL;
- int fps = 60;
+ int fps = 30;
for (int i = 1; i < argc;) {
if (strcmp(argv[i], "--fps") == 0) {
if (i + 1 < argc) {
if (sscanf(argv[i + 1], "%d", &fps) == 0) {
- fprintf(stderr, "Cannot parse FPS: %s is not a number\n", argv[i + 1]);
+ log_fail("Cannot parse FPS: %s is not a number\n", argv[i + 1]);
print_usage(stderr);
RETURN_LT(lt, -1);
}
i += 2;
} else {
- fprintf(stderr, "Value of FPS is not provided\n");
+ log_fail("Value of FPS is not provided\n");
print_usage(stderr);
RETURN_LT(lt, -1);
}
}
if (level_filename == NULL) {
- fprintf(stderr, "Path to level file is not provided\n");
+ log_fail("Path to level file is not provided\n");
print_usage(stderr);
RETURN_LT(lt, -1);
}
- if (TTF_Init() < 0) {
- print_error_msg(ERROR_TYPE_SDL2_TTF, "Could not initialize SDL_ttf");
- RETURN_LT(lt, -1);
- }
- PUSH_LT(lt, 42, TTF_Quit_lt);
-
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
- print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL");
+ log_fail("Could not initialize SDL: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
PUSH_LT(lt, 42, SDL_Quit_lt);
SDL_DestroyWindow);
if (window == NULL) {
- print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window");
+ log_fail("Could not create SDL window: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
SDL_DestroyRenderer);
if (renderer == NULL) {
- print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer");
+ log_fail("Could not create SDL renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
- print_error_msg(ERROR_TYPE_SDL2, "Could not set up blending mode for the renderer");
+ log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose);
if (the_stick_of_joy == NULL) {
- print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n");
+ log_fail("Could not open 0th Stick of the Joy: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
- printf("Opened Joystick 0\n");
- printf("Name: %s\n", SDL_JoystickNameForIndex(0));
- printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
- printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
- printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
+ log_info("Opened Joystick 0\n");
+ log_info("Name: %s\n", SDL_JoystickNameForIndex(0));
+ log_info("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
+ log_info("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
+ log_info("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
SDL_JoystickEventState(SDL_ENABLE);
} else {
- fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
+ log_warn("Could not find any Sticks of the Joy\n");
}
if (Mix_OpenAudio(
MIX_DEFAULT_FORMAT,
2,
1024) < 0) {
- print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
+ log_fail("Could not initialize the audio: %s\n", Mix_GetError());
RETURN_LT(lt, -1);
}
PUSH_LT(lt, 42, Mix_CloseAudio_lt);
};
const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*);
- game_t *const game = PUSH_LT(
+ Game *const game = PUSH_LT(
lt,
create_game(
level_filename,
renderer),
destroy_game);
if (game == NULL) {
- print_current_error_msg("Could not create the game object");
- RETURN_LT(lt, -1);
- }
-
- TTF_Font *const font = PUSH_LT(lt, TTF_OpenFont("fonts/UbuntuMono-R.ttf", 24), TTF_CloseFont);
- if (font == NULL) {
- print_error_msg(ERROR_TYPE_SDL2_TTF, "loading fonts");
RETURN_LT(lt, -1);
}
const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
+ SDL_StopTextInput();
SDL_Event e;
- const int64_t delta_time = (int64_t) (1000.0f / (float) 60);
- int64_t render_timer = (int64_t) (1000.0f / (float) fps);
+ const int64_t delta_time = (int64_t) roundf(1000.0f / 60.0f);
+ int64_t render_timer = (int64_t) roundf(1000.0f / (float) fps);
while (!game_over_check(game)) {
const int64_t begin_frame_time = (int64_t) SDL_GetTicks();
while (!game_over_check(game) && SDL_PollEvent(&e)) {
if (game_event(game, &e) < 0) {
- print_current_error_msg("Failed handling event");
RETURN_LT(lt, -1);
}
}
if (game_input(game, keyboard_state, the_stick_of_joy) < 0) {
- print_current_error_msg("Failed handling input");
RETURN_LT(lt, -1);
}
if (game_update(game, (float) delta_time * 0.001f) < 0) {
- print_current_error_msg("Failed handling updating");
RETURN_LT(lt, -1);
}
if (game_sound(game) < 0) {
- print_current_error_msg("Failed handling the sound");
RETURN_LT(lt, -1);
}
- if (game_render(game) < 0) {
- print_current_error_msg("Failed rendering the game");
- RETURN_LT(lt, -1);
- }
- const int64_t end_frame_time = (int64_t) SDL_GetTicks();
-
render_timer -= delta_time;
if (render_timer <= 0) {
+ if (game_render(game) < 0) {
+ RETURN_LT(lt, -1);
+ }
SDL_RenderPresent(renderer);
- render_timer = (int64_t) (1000.0f / (float) fps);
+ render_timer = (int64_t) roundf(1000.0f / (float) fps);
}
- SDL_Delay((unsigned int) max_int64(0, delta_time - (end_frame_time - begin_frame_time)));
+ const int64_t end_frame_time = (int64_t) SDL_GetTicks();
+#define max_int64(a, b) (a > b ? a : b)
+ SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time)));
+#undef max_int64
}
RETURN_LT(lt, 0);