#include "engine/render.h"
#include "engine/ui.h"
+#include "game/input.h"
#include "game/level.h"
#include "game/player.h"
glutDisplayFunc(renderFrame);
glutReshapeFunc(resizeStage);
- //glutKeyboardFunc(key_pressed);
+ glutKeyboardFunc(onKeyPressed);
//glutMouseFunc(mouse_button_event);
//glutMotionFunc(mouse_motion_event);