]> git.lizzy.rs Git - nothing.git/blobdiff - src/main.c
Add TODO(#886)
[nothing.git] / src / main.c
index eb397aa74173596cec63b1cee71cd9eda1b13e8e..a369a61b5f565a780ccb61157f1616cfa63a8c61 100644 (file)
@@ -1,5 +1,4 @@
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_mixer.h>
+#include <SDL.h>
 
 #include <stdint.h>
 #include <stdio.h>
 #include "game/level/player.h"
 #include "game/sound_samples.h"
 #include "game/sprite_font.h"
+#include "math/extrema.h"
 #include "math/point.h"
 #include "sdl/renderer.h"
-#include "system/error.h"
+#include "system/log.h"
 #include "system/lt.h"
-#include "system/lt/lt_adapters.h"
 
 #define SCREEN_WIDTH 800
 #define SCREEN_HEIGHT 600
 
 static void print_usage(FILE *stream)
 {
-    fprintf(stream, "Usage: nothing [--fps <fps>] <level-file>\n");
+    fprintf(stream, "Usage: nothing [--fps <fps>]\n");
 }
 
 int main(int argc, char *argv[])
 {
     srand((unsigned int) time(NULL));
 
-    Lt *const lt = create_lt();
+    Lt *lt = create_lt();
 
-    char *level_filename = NULL;
     int fps = 30;
 
     for (int i = 1; i < argc;) {
         if (strcmp(argv[i], "--fps") == 0) {
             if (i + 1 < argc) {
                 if (sscanf(argv[i + 1], "%d", &fps) == 0) {
-                    fprintf(stderr, "Cannot parse FPS: %s is not a number\n", argv[i + 1]);
+                    log_fail("Cannot parse FPS: %s is not a number\n", argv[i + 1]);
                     print_usage(stderr);
                     RETURN_LT(lt, -1);
                 }
                 i += 2;
             } else {
-                fprintf(stderr, "Value of FPS is not provided\n");
+                log_fail("Value of FPS is not provided\n");
                 print_usage(stderr);
                 RETURN_LT(lt, -1);
             }
         } else {
-            level_filename = argv[i];
-            i++;
+            log_fail("Unknown flag %s\n", argv[i]);
+            print_usage(stderr);
+            RETURN_LT(lt, -1);
         }
     }
 
-    if (level_filename == NULL) {
-        fprintf(stderr, "Path to level file is not provided\n");
-        print_usage(stderr);
-        RETURN_LT(lt, -1);
-    }
-
     if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
-        print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL");
+        log_fail("Could not initialize SDL: %s\n", SDL_GetError());
         RETURN_LT(lt, -1);
     }
-    PUSH_LT(lt, 42, SDL_Quit_lt);
+    PUSH_LT(lt, 42, SDL_Quit);
 
     SDL_ShowCursor(SDL_DISABLE);
 
@@ -78,7 +71,7 @@ int main(int argc, char *argv[])
         SDL_DestroyWindow);
 
     if (window == NULL) {
-        print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window");
+        log_fail("Could not create SDL window: %s\n", SDL_GetError());
         RETURN_LT(lt, -1);
     }
 
@@ -87,11 +80,11 @@ int main(int argc, char *argv[])
         SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
         SDL_DestroyRenderer);
     if (renderer == NULL) {
-        print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer");
+        log_fail("Could not create SDL renderer: %s\n", SDL_GetError());
         RETURN_LT(lt, -1);
     }
     if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
-        print_error_msg(ERROR_TYPE_SDL2, "Could not set up blending mode for the renderer");
+        log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
         RETURN_LT(lt, -1);
     }
 
@@ -101,30 +94,20 @@ int main(int argc, char *argv[])
         the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose);
 
         if (the_stick_of_joy == NULL) {
-            print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n");
+            log_fail("Could not open 0th Stick of the Joy: %s\n", SDL_GetError());
             RETURN_LT(lt, -1);
         }
 
-        printf("Opened Joystick 0\n");
-        printf("Name: %s\n", SDL_JoystickNameForIndex(0));
-        printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
-        printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
-        printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
+        log_info("Opened Joystick 0\n");
+        log_info("Name: %s\n", SDL_JoystickNameForIndex(0));
+        log_info("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
+        log_info("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
+        log_info("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
 
         SDL_JoystickEventState(SDL_ENABLE);
     } else {
-        fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
-    }
-
-    if (Mix_OpenAudio(
-            MIX_DEFAULT_FREQUENCY,
-            MIX_DEFAULT_FORMAT,
-            2,
-            1024) < 0) {
-        print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
-        RETURN_LT(lt, -1);
+        log_warn("Could not find any Sticks of the Joy\n");
     }
-    PUSH_LT(lt, 42, Mix_CloseAudio_lt);
 
     // ------------------------------
 
@@ -137,13 +120,12 @@ int main(int argc, char *argv[])
     Game *const game = PUSH_LT(
         lt,
         create_game(
-            level_filename,
+            "./levels/",
             sound_sample_files,
             sound_sample_files_count,
             renderer),
         destroy_game);
     if (game == NULL) {
-        print_current_error_msg("Could not create the game object");
         RETURN_LT(lt, -1);
     }
 
@@ -158,30 +140,25 @@ int main(int argc, char *argv[])
 
         while (!game_over_check(game) && SDL_PollEvent(&e)) {
             if (game_event(game, &e) < 0) {
-                print_current_error_msg("Failed handling event");
                 RETURN_LT(lt, -1);
             }
         }
 
         if (game_input(game, keyboard_state, the_stick_of_joy) < 0) {
-            print_current_error_msg("Failed handling input");
             RETURN_LT(lt, -1);
         }
 
         if (game_update(game, (float) delta_time * 0.001f) < 0) {
-            print_current_error_msg("Failed handling updating");
             RETURN_LT(lt, -1);
         }
 
         if (game_sound(game) < 0) {
-            print_current_error_msg("Failed handling the sound");
             RETURN_LT(lt, -1);
         }
 
         render_timer -= delta_time;
         if (render_timer <= 0) {
             if (game_render(game) < 0) {
-                print_current_error_msg("Failed rendering the game");
                 RETURN_LT(lt, -1);
             }
             SDL_RenderPresent(renderer);
@@ -189,9 +166,7 @@ int main(int argc, char *argv[])
         }
 
         const int64_t end_frame_time = (int64_t) SDL_GetTicks();
-#define max_int64(a, b) (a > b ? a : b)
         SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time)));
-#undef max_int64
     }
 
     RETURN_LT(lt, 0);