static void print_usage(FILE *stream)
{
- fprintf(stream, "Usage: nothing [--fps <fps>] <level-file>\n");
+ fprintf(stream, "Usage: nothing [--fps <fps>] <level-folder>\n");
}
int main(int argc, char *argv[])
{
srand((unsigned int) time(NULL));
- Lt *const lt = create_lt();
+ Lt *lt = create_lt();
- char *level_filename = NULL;
+ char *level_folder = NULL;
int fps = 30;
for (int i = 1; i < argc;) {
RETURN_LT(lt, -1);
}
} else {
- level_filename = argv[i];
+ level_folder = argv[i];
i++;
}
}
- if (level_filename == NULL) {
+ if (level_folder == NULL) {
log_fail("Path to level file is not provided\n");
print_usage(stderr);
RETURN_LT(lt, -1);
log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
RETURN_LT(lt, -1);
}
- if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
- log_fail("Could not set mouse to relative mode: %s\n", SDL_GetError());
- RETURN_LT(lt, -1);
- }
SDL_Joystick *the_stick_of_joy = NULL;
Game *const game = PUSH_LT(
lt,
create_game(
- level_filename,
+ level_folder,
sound_sample_files,
sound_sample_files_count,
renderer),