#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
-#include <SDL2/SDL_ttf.h>
#include <stdint.h>
#include <stdio.h>
{
srand((unsigned int) time(NULL));
- lt_t *const lt = create_lt();
+ Lt *const lt = create_lt();
char *level_filename = NULL;
- int fps = 60;
+ int fps = 30;
for (int i = 1; i < argc;) {
if (strcmp(argv[i], "--fps") == 0) {
RETURN_LT(lt, -1);
}
- if (TTF_Init() < 0) {
- print_error_msg(ERROR_TYPE_SDL2_TTF, "Could not initialize SDL_ttf");
- RETURN_LT(lt, -1);
- }
- PUSH_LT(lt, 42, TTF_Quit_lt);
-
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL");
RETURN_LT(lt, -1);
};
const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*);
- game_t *const game = PUSH_LT(
+ Game *const game = PUSH_LT(
lt,
create_game(
level_filename,
RETURN_LT(lt, -1);
}
- TTF_Font *const font = PUSH_LT(lt, TTF_OpenFont("fonts/UbuntuMono-R.ttf", 24), TTF_CloseFont);
- if (font == NULL) {
- print_error_msg(ERROR_TYPE_SDL2_TTF, "loading fonts");
- RETURN_LT(lt, -1);
- }
-
- sprite_font_t * const sprite_font =
- PUSH_LT(lt,
- create_sprite_font_from_file("fonts/charmap-oldschool_white.bmp", renderer),
- destroy_sprite_font);
- if (sprite_font == NULL) {
- print_current_error_msg("Loading up sprite font");
- RETURN_LT(lt, -1);
- }
-
const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
SDL_Event e;
RETURN_LT(lt, -1);
}
- if (game_render(game) < 0) {
- print_current_error_msg("Failed rendering the game");
- RETURN_LT(lt, -1);
- }
-
- if (sprite_font_render_text(sprite_font,
- renderer,
- vec(0.0f, 0.0f),
- 1,
- "HELLO, WORLD!!!") < 0) {
- print_current_error_msg("Failed rendering debug info");
- RETURN_LT(lt, -1);
- }
-
- const int64_t end_frame_time = (int64_t) SDL_GetTicks();
-
render_timer -= delta_time;
if (render_timer <= 0) {
+ if (game_render(game) < 0) {
+ print_current_error_msg("Failed rendering the game");
+ RETURN_LT(lt, -1);
+ }
SDL_RenderPresent(renderer);
render_timer = (int64_t) roundf(1000.0f / (float) fps);
}
- SDL_Delay((unsigned int) max_int64(0, delta_time - (end_frame_time - begin_frame_time)));
+ const int64_t end_frame_time = (int64_t) SDL_GetTicks();
+
+ SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time)));
}
RETURN_LT(lt, 0);