+#include <SDL2/SDL.h>
+#include <SDL2/SDL_mixer.h>
+
+#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_mixer.h>
-#include "./game/level/player.h"
-#include "./platforms.h"
-#include "./error.h"
-#include "./game.h"
-#include "./lt.h"
-#include "./path.h"
-#include "./point.h"
-#include "./game/sound_medium.h"
+#include "game.h"
+#include "game/level/platforms.h"
+#include "game/level/player.h"
+#include "game/sound_samples.h"
+#include "game/sprite_font.h"
+#include "math/minmax.h"
+#include "math/point.h"
+#include "sdl/renderer.h"
+#include "system/error.h"
+#include "system/lt.h"
+#include "system/lt/lt_adapters.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
-#define GAME_FPS 60
-
-/* LT module adapter for Mix_CloseAudio */
-static void Mix_CloseAudio_lt(void* ignored)
-{
- (void) ignored;
- Mix_CloseAudio();
-}
-
-/* LT module adapter for SDL_Quit */
-static void SDL_Quit_lt(void* ignored)
-{
- (void) ignored;
- SDL_Quit();
-}
static void print_usage(FILE *stream)
{
- fprintf(stream, "Usage: nothing <level-file>\n");
+ fprintf(stream, "Usage: nothing [--fps <fps>] <level-file>\n");
}
int main(int argc, char *argv[])
{
srand((unsigned int) time(NULL));
- lt_t *const lt = create_lt();
+ Lt *const lt = create_lt();
+
+ char *level_filename = NULL;
+ int fps = 30;
+
+ for (int i = 1; i < argc;) {
+ if (strcmp(argv[i], "--fps") == 0) {
+ if (i + 1 < argc) {
+ if (sscanf(argv[i + 1], "%d", &fps) == 0) {
+ fprintf(stderr, "Cannot parse FPS: %s is not a number\n", argv[i + 1]);
+ print_usage(stderr);
+ RETURN_LT(lt, -1);
+ }
+ i += 2;
+ } else {
+ fprintf(stderr, "Value of FPS is not provided\n");
+ print_usage(stderr);
+ RETURN_LT(lt, -1);
+ }
+ } else {
+ level_filename = argv[i];
+ i++;
+ }
+ }
- if (argc < 2) {
+ if (level_filename == NULL) {
+ fprintf(stderr, "Path to level file is not provided\n");
print_usage(stderr);
RETURN_LT(lt, -1);
}
}
PUSH_LT(lt, 42, SDL_Quit_lt);
+ SDL_ShowCursor(SDL_DISABLE);
+
SDL_Window *const window = PUSH_LT(
lt,
SDL_CreateWindow(
}
PUSH_LT(lt, 42, Mix_CloseAudio_lt);
- Mix_Chunk * sound_samples[] = {
- PUSH_LT(lt, Mix_LoadWAV("./sounds/nothing.wav"), Mix_FreeChunk),
- PUSH_LT(lt, Mix_LoadWAV("./sounds/something.wav"), Mix_FreeChunk)
- };
- const size_t sound_samples_count = sizeof(sound_samples) / sizeof(Mix_Chunk*);
-
- sound_medium_t *sound_medium =
- PUSH_LT(
- lt,
- create_sound_medium(sound_samples, sound_samples_count, 0, MIX_CHANNELS - 1),
- destroy_sound_medium);
- if (sound_medium == NULL) {
- print_current_error_msg("Could not create sound medium");
- RETURN_LT(lt, -1);
- }
-
// ------------------------------
- char *sounds_folder = PUSH_LT(lt, base_path_folder("sounds"), free);
- if (sounds_folder == NULL) {
- print_current_error_msg("Could not get the sounds folder");
- RETURN_LT(lt, -1);
- }
+ const char * sound_sample_files[] = {
+ "./sounds/nothing.wav",
+ "./sounds/something.wav"
+ };
+ const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*);
- game_t *const game = PUSH_LT(lt, create_game(argv[1], sound_medium), destroy_game);
+ Game *const game = PUSH_LT(
+ lt,
+ create_game(
+ level_filename,
+ sound_sample_files,
+ sound_sample_files_count,
+ renderer),
+ destroy_game);
if (game == NULL) {
print_current_error_msg("Could not create the game object");
RETURN_LT(lt, -1);
}
const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
- const float delay_ms = 1.0f / GAME_FPS;
+
SDL_Event e;
+ const int64_t delta_time = (int64_t) roundf(1000.0f / 60.0f);
+ int64_t render_timer = (int64_t) roundf(1000.0f / (float) fps);
while (!game_over_check(game)) {
+ const int64_t begin_frame_time = (int64_t) SDL_GetTicks();
+
while (!game_over_check(game) && SDL_PollEvent(&e)) {
if (game_event(game, &e) < 0) {
print_current_error_msg("Failed handling event");
RETURN_LT(lt, -1);
}
- if (game_render(game, renderer) < 0) {
- print_current_error_msg("Failed rendering the game");
- RETURN_LT(lt, -1);
- }
-
- if (game_update(game, delay_ms) < 0) {
+ if (game_update(game, (float) delta_time * 0.001f) < 0) {
print_current_error_msg("Failed handling updating");
RETURN_LT(lt, -1);
}
print_current_error_msg("Failed handling the sound");
RETURN_LT(lt, -1);
}
+
+ render_timer -= delta_time;
+ if (render_timer <= 0) {
+ if (game_render(game) < 0) {
+ print_current_error_msg("Failed rendering the game");
+ RETURN_LT(lt, -1);
+ }
+ SDL_RenderPresent(renderer);
+ render_timer = (int64_t) roundf(1000.0f / (float) fps);
+ }
+
+ const int64_t end_frame_time = (int64_t) SDL_GetTicks();
+
+ SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time)));
}
RETURN_LT(lt, 0);