SDL_GetRendererOutputSize(rend, &w1, NULL);
current_display_scale = (float) w1 / (float) w0;
- log_info("Current display scale: %.1f\n", current_display_scale);
}
static
Lt *lt = create_lt();
- int fps = 30;
+ int fps = 60;
for (int i = 1; i < argc;) {
if (strcmp(argv[i], "--fps") == 0) {