#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
-#include "./player.h"
+#include "./game/level/player.h"
#include "./platforms.h"
#include "./error.h"
#include "./game.h"
#include "./lt.h"
+#include "./path.h"
+#include "./point.h"
+#include "./game/sound_medium.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define GAME_FPS 60
-/* LT module adapter for SDL_Quit */
-static void SDL_Quit_lt(void* ignored)
+/* LT module adapter for Mix_CloseAudio */
+static void Mix_CloseAudio_lt(void* ignored)
{
(void) ignored;
- SDL_Quit();
+ Mix_CloseAudio();
}
-/* LT module adapter for Mix_Quit */
-static void Mix_Quit_lt(void* ignored)
+/* LT module adapter for SDL_Quit */
+static void SDL_Quit_lt(void* ignored)
{
(void) ignored;
- Mix_Quit();
+ SDL_Quit();
}
static void print_usage(FILE *stream)
}
PUSH_LT(lt, 42, SDL_Quit_lt);
- if ((Mix_Init(MIX_INIT_MP3) & MIX_INIT_MP3) != MIX_INIT_MP3) {
- print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize SDL_mixer");
- RETURN_LT(lt, -1);
- }
- PUSH_LT(lt, 42, Mix_Quit_lt);
-
- if (Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640) < 0) {
- print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize SDL_mixer twice");
- RETURN_LT(lt, -1);
- }
-
SDL_Window *const window = PUSH_LT(
lt,
- SDL_CreateWindow("Nothing", 100, 100, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN),
+ SDL_CreateWindow(
+ "Nothing",
+ 100, 100,
+ SCREEN_WIDTH, SCREEN_HEIGHT,
+ SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
SDL_DestroyWindow);
if (window == NULL) {
fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
}
+ if (Mix_OpenAudio(
+ MIX_DEFAULT_FREQUENCY,
+ MIX_DEFAULT_FORMAT,
+ 2,
+ 1024) < 0) {
+ print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
+ RETURN_LT(lt, -1);
+ }
+ PUSH_LT(lt, 42, Mix_CloseAudio_lt);
+
+ Mix_Chunk * sound_samples[] = {
+ PUSH_LT(lt, Mix_LoadWAV("./sounds/nothing.wav"), Mix_FreeChunk),
+ PUSH_LT(lt, Mix_LoadWAV("./sounds/something.wav"), Mix_FreeChunk)
+ };
+ const size_t sound_samples_count = sizeof(sound_samples) / sizeof(Mix_Chunk*);
+
+ sound_medium_t *sound_medium =
+ PUSH_LT(
+ lt,
+ create_sound_medium(sound_samples, sound_samples_count, 0, MIX_CHANNELS - 1),
+ destroy_sound_medium);
+ if (sound_medium == NULL) {
+ print_current_error_msg("Could not create sound medium");
+ RETURN_LT(lt, -1);
+ }
+
// ------------------------------
- game_t *const game = PUSH_LT(lt, create_game(argv[1]), destroy_game);
+ char *sounds_folder = PUSH_LT(lt, base_path_folder("sounds"), free);
+ if (sounds_folder == NULL) {
+ print_current_error_msg("Could not get the sounds folder");
+ RETURN_LT(lt, -1);
+ }
+
+ game_t *const game = PUSH_LT(lt, create_game(argv[1], sound_medium), destroy_game);
if (game == NULL) {
print_current_error_msg("Could not create the game object");
RETURN_LT(lt, -1);
}
const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
- const Uint32 delay_ms = (Uint32) roundf(1000.0f / GAME_FPS);
+ const float delay_ms = 1.0f / GAME_FPS;
SDL_Event e;
while (!game_over_check(game)) {
while (!game_over_check(game) && SDL_PollEvent(&e)) {
RETURN_LT(lt, -1);
}
+ if (game_render(game, renderer) < 0) {
+ print_current_error_msg("Failed rendering the game");
+ RETURN_LT(lt, -1);
+ }
+
if (game_update(game, delay_ms) < 0) {
print_current_error_msg("Failed handling updating");
RETURN_LT(lt, -1);
}
- if (game_render(game, renderer) < 0) {
- print_current_error_msg("Failed rendering the game");
+ if (game_sound(game) < 0) {
+ print_current_error_msg("Failed handling the sound");
RETURN_LT(lt, -1);
}
}