]> git.lizzy.rs Git - nothing.git/blobdiff - src/main.c
Remove redundant logging
[nothing.git] / src / main.c
index 3d0cb7fa88e898004bd3c61e69752ba907a6f2f4..40bfd880d855c481fb12892349a0adcdee323ccd 100644 (file)
 #include <stdio.h>
 #include <stdlib.h>
+#include <time.h>
 #include <SDL2/SDL.h>
+#include <SDL2/SDL_mixer.h>
 
-#include "./player.h"
+#include "./game/level/player.h"
 #include "./platforms.h"
+#include "./error.h"
+#include "./game.h"
+#include "./lt.h"
+#include "./path.h"
+#include "./point.h"
+#include "./game/sound_medium.h"
 
 #define SCREEN_WIDTH 800
 #define SCREEN_HEIGHT 600
 #define GAME_FPS 60
-#define GROUND_LEVEL 200.0f
+
+/* LT module adapter for Mix_CloseAudio */
+static void Mix_CloseAudio_lt(void* ignored)
+{
+    (void) ignored;
+    Mix_CloseAudio();
+}
+
+/* LT module adapter for SDL_Quit */
+static void SDL_Quit_lt(void* ignored)
+{
+    (void) ignored;
+    SDL_Quit();
+}
+
+static void print_usage(FILE *stream)
+{
+    fprintf(stream, "Usage: nothing <level-file>\n");
+}
 
 int main(int argc, char *argv[])
 {
-    (void) argc;                /* unused */
-    (void) argv;                /* unused */
+    srand((unsigned int) time(NULL));
 
-    int exit_code = 0;
+    lt_t *const lt = create_lt();
+
+    if (argc < 2) {
+        print_usage(stderr);
+        RETURN_LT(lt, -1);
+    }
 
     if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
-        fprintf(stderr, "Could not initialize SDL: %s", SDL_GetError());
-        exit_code = -1;
-        goto sdl_init_fail;
+        print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL");
+        RETURN_LT(lt, -1);
     }
+    PUSH_LT(lt, 42, SDL_Quit_lt);
+
+    SDL_Window *const window = PUSH_LT(
+        lt,
+        SDL_CreateWindow(
+            "Nothing",
+            100, 100,
+            SCREEN_WIDTH, SCREEN_HEIGHT,
+            SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
+        SDL_DestroyWindow);
 
-    SDL_Window *window = SDL_CreateWindow("Nothing",
-                                          100, 100,
-                                          SCREEN_WIDTH, SCREEN_HEIGHT,
-                                          SDL_WINDOW_SHOWN);
     if (window == NULL) {
-        fprintf(stderr, "Could not create SDL window: %s", SDL_GetError());
-        exit_code = -1;
-        goto sdl_create_window_fail;
+        print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window");
+        RETURN_LT(lt, -1);
     }
 
-    SDL_Renderer *renderer = SDL_CreateRenderer(window, -1,
-                                                SDL_RENDERER_ACCELERATED |
-                                                SDL_RENDERER_PRESENTVSYNC);
+    SDL_Renderer *const renderer = PUSH_LT(
+        lt,
+        SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
+        SDL_DestroyRenderer);
     if (renderer == NULL) {
-        fprintf(stderr, "Could not create SDL renderer: %s", SDL_GetError());
-        exit_code = -1;
-        goto sdl_create_renderer_fail;
+        print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer");
+        RETURN_LT(lt, -1);
     }
-
-    if (SDL_NumJoysticks() <= 0) {
-        fprintf(stderr, "Could not find any The Sticks of the Joy\n");
-        exit_code = -1;
-        goto sdl_num_joysticks_fail;
+    if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
+        print_error_msg(ERROR_TYPE_SDL2, "Could not set up blending mode for the renderer");
+        RETURN_LT(lt, -1);
     }
 
-    SDL_Joystick *the_stick_of_joy = SDL_JoystickOpen(0);
-    if (the_stick_of_joy == NULL) {
-        fprintf(stderr, "Could not open 0th Stick of the Joy\n");
-        exit_code = -1;
-        goto sdl_joystick_open_fail;
-    }
+    SDL_Joystick *the_stick_of_joy = NULL;
 
-    printf("Opened Joystick 0\n");
-    printf("Name: %s\n", SDL_JoystickNameForIndex(0));
-    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
-    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
-    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
+    if (SDL_NumJoysticks() > 0) {
+        the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose);
 
-    SDL_JoystickEventState(SDL_ENABLE);
+        if (the_stick_of_joy == NULL) {
+            print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n");
+            RETURN_LT(lt, -1);
+        }
 
-    // ------------------------------
+        printf("Opened Joystick 0\n");
+        printf("Name: %s\n", SDL_JoystickNameForIndex(0));
+        printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
+        printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
+        printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
 
-    player_t *player = create_player(100.0f, 0.0f);
-    if (player == NULL) {
-        perror("Could not create player");
-        exit_code = -1;
-        goto create_player_fail;
+        SDL_JoystickEventState(SDL_ENABLE);
+    } else {
+        fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
     }
 
-    const rect_t platforms_rects[] = {
-        { .x = 0.0f,
-          .y = GROUND_LEVEL + 50.0f,
-          .w = 50.0f,
-          .h = 50.0f },
-        { .x = 150.0f,
-          .y = GROUND_LEVEL + 50.0f,
-          .w = SCREEN_WIDTH - 150.0f,
-          .h = 50.0f },
-        { .x = 0.0f,
-          .y = GROUND_LEVEL + 100.0f,
-          .w = 50.0f,
-          .h = 50.0f },
-        { .x = 150.0f,
-          .y = GROUND_LEVEL + 100.0f,
-          .w = 50.0f,
-          .h = 50.0f },
-        { .x = 0.0f,
-          .y = GROUND_LEVEL + 150.0f,
-          .w = 50.0f,
-          .h = 50.0f },
-        { .x = 150.0f,
-          .y = GROUND_LEVEL + 150.0f,
-          .w = 50.0f,
-          .h = 50.0f }
+    if (Mix_OpenAudio(
+            MIX_DEFAULT_FREQUENCY,
+            MIX_DEFAULT_FORMAT,
+            2,
+            1024) < 0) {
+        print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
+        RETURN_LT(lt, -1);
+    }
+    PUSH_LT(lt, 42, Mix_CloseAudio_lt);
+
+    Mix_Chunk * sound_samples[] = {
+        PUSH_LT(lt, Mix_LoadWAV("./sounds/nothing.wav"), Mix_FreeChunk),
+        PUSH_LT(lt, Mix_LoadWAV("./sounds/something.wav"), Mix_FreeChunk)
     };
-    platforms_t *platforms = create_platforms(
-        platforms_rects,
-        sizeof(platforms_rects) / sizeof(rect_t));
-    if (platforms == NULL) {
-        perror("Could not create platforms");
-        exit_code = -1;
-        goto create_platforms_fail;
+    const size_t sound_samples_count = sizeof(sound_samples) / sizeof(Mix_Chunk*);
+
+    sound_medium_t *sound_medium =
+        PUSH_LT(
+            lt,
+            create_sound_medium(sound_samples, sound_samples_count, 0, MIX_CHANNELS - 1),
+            destroy_sound_medium);
+    if (sound_medium == NULL) {
+        print_current_error_msg("Could not create sound medium");
+        RETURN_LT(lt, -1);
     }
 
-    camera_t *camera = create_camera();
-    if (camera == NULL) {
-        perror("Could not create camera");
-        exit_code = -1;
-        goto create_camera_fail;
+    // ------------------------------
+
+    char *sounds_folder = PUSH_LT(lt, base_path_folder("sounds"), free);
+    if (sounds_folder == NULL) {
+        print_current_error_msg("Could not get the sounds folder");
+        RETURN_LT(lt, -1);
     }
 
-    int quit = 0;
+    game_t *const game = PUSH_LT(lt, create_game(argv[1], sound_medium), destroy_game);
+    if (game == NULL) {
+        print_current_error_msg("Could not create the game object");
+        RETURN_LT(lt, -1);
+    }
 
-    const Uint8 *keyboard_state = SDL_GetKeyboardState(NULL);
-    const Uint32 delay_ms = (Uint32) roundf(1000.0f / GAME_FPS);
+    const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
+    const float delay_ms = 1.0f / GAME_FPS;
     SDL_Event e;
-    while (!quit) {
-        while (SDL_PollEvent(&e)) {
-            switch (e.type) {
-            case SDL_QUIT:
-                quit = 1;
-                break;
-
-            case SDL_KEYDOWN:
-                switch (e.key.keysym.sym) {
-                case SDLK_SPACE:
-                    player_jump(player);
-                    break;
-                }
-                break;
-
-            case SDL_JOYBUTTONDOWN:
-                printf("Button: %d\n", e.jbutton.button);
-                if (e.jbutton.button == 1) {
-                    player_jump(player);
-                }
-                break;
+    while (!game_over_check(game)) {
+        while (!game_over_check(game) && SDL_PollEvent(&e)) {
+            if (game_event(game, &e) < 0) {
+                print_current_error_msg("Failed handling event");
+                RETURN_LT(lt, -1);
             }
+        }
 
+        if (game_input(game, keyboard_state, the_stick_of_joy) < 0) {
+            print_current_error_msg("Failed handling input");
+            RETURN_LT(lt, -1);
         }
 
-        if (keyboard_state[SDL_SCANCODE_A]) {
-            player_move_left(player);
-        } else if (keyboard_state[SDL_SCANCODE_D]) {
-            player_move_right(player);
-        } else if (SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
-            player_move_left(player);
-        } else if (SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
-            player_move_right(player);
-        } else {
-            player_stop(player);
+        if (game_render(game, renderer) < 0) {
+            print_current_error_msg("Failed rendering the game");
+            RETURN_LT(lt, -1);
         }
 
-        update_player(player, platforms, delay_ms);
-        player_focus_camera(player, camera);
+        if (game_update(game, delay_ms) < 0) {
+            print_current_error_msg("Failed handling updating");
+            RETURN_LT(lt, -1);
+        }
 
-        SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
-        SDL_RenderClear(renderer);
-        render_player(player, renderer, camera);
-        render_platforms(platforms, renderer, camera);
-        SDL_RenderPresent(renderer);
-        SDL_Delay(delay_ms);
+        if (game_sound(game) < 0) {
+            print_current_error_msg("Failed handling the sound");
+            RETURN_LT(lt, -1);
+        }
     }
 
-    destroy_camera(camera);
-create_camera_fail:
-    destroy_platforms(platforms);
-create_platforms_fail:
-    destroy_player(player);
-create_player_fail:
-    SDL_JoystickClose(the_stick_of_joy);
-sdl_joystick_open_fail:
-sdl_num_joysticks_fail:
-    SDL_DestroyRenderer(renderer);
-sdl_create_renderer_fail:
-    SDL_DestroyWindow(window);
-sdl_create_window_fail:
-    SDL_Quit();
-sdl_init_fail:
-    return exit_code;
+    RETURN_LT(lt, 0);
 }