#include "game/level/player.h"
#include "game/sound_samples.h"
#include "game/sprite_font.h"
-#include "math/minmax.h"
#include "math/point.h"
#include "sdl/renderer.h"
#include "system/error.h"
}
const int64_t end_frame_time = (int64_t) SDL_GetTicks();
-
+#define max_int64(a, b) (a > b ? a : b)
SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time)));
+#undef max_int64
}
RETURN_LT(lt, 0);