import net.minecraft.block.Block;
import net.minecraft.server.management.PlayerInteractionManager;
import net.minecraft.util.math.BlockPos;
-import net.minecraft.world.ServerWorld;
+import net.minecraft.world.server.ServerWorld;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;