private void onRender(MatrixStack matrixStack, float partialTicks, long ignored_2, boolean ignored_3, Camera ignored_4, GameRenderer ignored_5, LightmapTextureManager ignored_6, Matrix4f ignored_7, CallbackInfo ci) {
Preconditions.checkNotNull(this.client.player);
RenderCulling.setFrustum(frustum);
- RenderCulling.flushStats();
Player.setPosition(partialTicks, this.client.player);
ClientInterop.render(matrixStack, this.client.player);
}