public static void chunkLoaded(Chunk chunk) {
int dimensionId = chunk.getWorld().getDimension().getType().getId();
Map<String, StructureStart> structures = chunk.getStructureStarts();
- if(structures.size() > 0) EventBus.publish(new StructuresLoaded(structures, dimensionId));
+ if (structures.size() > 0) EventBus.publish(new StructuresLoaded(structures, dimensionId));
}
public static void loadWorlds(Collection<ServerWorld> worlds) {