public static final BoundingBoxType Conduit = register("Conduit");
public static final BoundingBoxType SpawnableBlocks = register("Spawnable Blocks");
// public static final BoundingBoxType FlowerForest = register("Flower Forest");
-// public static final BoundingBoxType BedrockCeiling = register("Bedrock Ceiling");
+ public static final BoundingBoxType BedrockCeiling = register("Bedrock Ceiling");
public static final BoundingBoxType JungleTemple = register("jungle_pyramid");
public static final BoundingBoxType DesertTemple = register("desert_pyramid");