]> git.lizzy.rs Git - BoundingBoxOutlineReloaded.git/blobdiff - src/main/java/com/irtimaled/bbor/common/BoundingBoxType.java
Bedrock ceiling
[BoundingBoxOutlineReloaded.git] / src / main / java / com / irtimaled / bbor / common / BoundingBoxType.java
index 51fe9b67e80ccefccbf9f1371920f4d705a37269..eabd102640f92276e37e793e2d83ea6a7b5c4d2a 100644 (file)
@@ -1,68 +1,62 @@
 package com.irtimaled.bbor.common;
 
-import com.irtimaled.bbor.common.models.Colors;
-
-import java.awt.*;
 import java.util.HashMap;
 import java.util.Map;
 
 public class BoundingBoxType {
     private static final Map<Integer, BoundingBoxType> structureTypeMap = new HashMap<>();
 
-    public static final BoundingBoxType WorldSpawn = register(Color.RED, "World_Spawn");
-    public static final BoundingBoxType SpawnChunks = register(Color.RED, "Spawn_Chunks");
-    public static final BoundingBoxType LazySpawnChunks = register(Color.RED, "Lazy_Chunks");
-    public static final BoundingBoxType MobSpawner = register(Color.GREEN, "Mob_Spawner");
-    public static final BoundingBoxType SlimeChunks = register(Colors.DARK_GREEN, "Slime_Chunks");
-    public static final BoundingBoxType AFKSphere = register(Color.RED, "AFK Sphere");
-    public static final BoundingBoxType BiomeBorder = register(Color.GREEN, "Biome Border");
-    public static final BoundingBoxType Custom = register(Color.WHITE, "Custom");
-    public static final BoundingBoxType Beacon = register(Color.WHITE, "Beacon");
-    public static final BoundingBoxType Conduit = register(Color.CYAN, "Conduit");
-    public static final BoundingBoxType SpawnableBlocks = register(Color.RED, "Spawnable Blocks");
+    public static final BoundingBoxType WorldSpawn = register("World_Spawn");
+    public static final BoundingBoxType SpawnChunks = register("Spawn_Chunks");
+    public static final BoundingBoxType LazySpawnChunks = register("Lazy_Chunks");
+    public static final BoundingBoxType MobSpawner = register("Mob_Spawner");
+    public static final BoundingBoxType SlimeChunks = register("Slime_Chunks");
+    public static final BoundingBoxType AFKSphere = register("AFK Sphere");
+    public static final BoundingBoxType BiomeBorder = register("Biome Border");
+    public static final BoundingBoxType Custom = register("Custom");
+    public static final BoundingBoxType Beacon = register("Beacon");
+    public static final BoundingBoxType Conduit = register("Conduit");
+    public static final BoundingBoxType SpawnableBlocks = register("Spawnable Blocks");
+//    public static final BoundingBoxType FlowerForest = register("Flower Forest");
+    public static final BoundingBoxType BedrockCeiling = register("Bedrock Ceiling");
+
+    public static final BoundingBoxType JungleTemple = register("jungle_pyramid");
+    public static final BoundingBoxType DesertTemple = register("desert_pyramid");
+    public static final BoundingBoxType WitchHut = register("swamp_hut");
+    public static final BoundingBoxType OceanMonument = register("monument");
+    public static final BoundingBoxType Shipwreck = register("shipwreck");
+    public static final BoundingBoxType OceanRuin = register("ocean_ruin");
+    public static final BoundingBoxType BuriedTreasure = register("buried_treasure");
+    public static final BoundingBoxType Stronghold = register("stronghold");
+    public static final BoundingBoxType MineShaft = register("mineshaft");
+    public static final BoundingBoxType NetherFortress = register("fortress");
+    public static final BoundingBoxType EndCity = register("endcity");
+    public static final BoundingBoxType Mansion = register("mansion");
+    public static final BoundingBoxType Igloo = register("igloo");
+    public static final BoundingBoxType PillagerOutpost = register("pillager_outpost");
+    public static final BoundingBoxType Village = register("village");
+    public static final BoundingBoxType NetherFossil = register("nether_fossil");
+    public static final BoundingBoxType BastionRemnant = register("bastion_remnant");
+    public static final BoundingBoxType RuinedPortal = register("ruined_portal");
 
-    public static final BoundingBoxType JungleTemple = register(Colors.DARK_GREEN, "Jungle_Pyramid");
-    public static final BoundingBoxType DesertTemple = register(Color.ORANGE, "Desert_Pyramid");
-    public static final BoundingBoxType WitchHut = register(Color.BLUE, "Swamp_Hut");
-    public static final BoundingBoxType OceanMonument = register(Color.CYAN, "Monument");
-    public static final BoundingBoxType Shipwreck = register(Color.CYAN, "Shipwreck");
-    public static final BoundingBoxType OceanRuin = register(Color.CYAN, "Ocean_Ruin");
-    public static final BoundingBoxType BuriedTreasure = register(Color.CYAN, "Buried_Treasure");
-    public static final BoundingBoxType Stronghold = register(Color.YELLOW, "Stronghold");
-    public static final BoundingBoxType MineShaft = register(Color.LIGHT_GRAY, "Mineshaft");
-    public static final BoundingBoxType NetherFortress = register(Color.RED, "Fortress");
-    public static final BoundingBoxType EndCity = register(Color.MAGENTA, "EndCity");
-    public static final BoundingBoxType Mansion = register(Colors.BROWN, "Mansion");
-    public static final BoundingBoxType Igloo = register(Color.WHITE, "Igloo");
-    public static final BoundingBoxType PillagerOutpost = register(Color.DARK_GRAY, "Pillager_Outpost");
-    public static final BoundingBoxType Village = register(Colors.PURPLE, "Village");
-    public static final BoundingBoxType VillageSpheres = register(null, "Village Sphere");
-    public static final BoundingBoxType NetherFossil = register(Color.WHITE, "Nether_Fossil");
-    public static final BoundingBoxType BastionRemnant = register(Color.LIGHT_GRAY, "Bastion_Remnant");
-    public static final BoundingBoxType RuinedPortal = register(Colors.COOL_PURPLE, "Ruined_Portal");
+    private static BoundingBoxType register(String name) {
+        return structureTypeMap.computeIfAbsent(name.hashCode(), k -> new BoundingBoxType(name));
+    }
 
-    private static BoundingBoxType register(Color color, String name) {
-        BoundingBoxType type = structureTypeMap.computeIfAbsent(name.hashCode(), k -> new BoundingBoxType(color, name));
-        StructureProcessor.registerSupportedStructure(type);
-        return type;
+    public static void registerTypes() {
+        structureTypeMap.values().forEach(StructureProcessor::registerSupportedStructure);
     }
 
     public static BoundingBoxType getByNameHash(Integer nameHash) {
         return structureTypeMap.get(nameHash);
     }
 
-    private final Color color;
     private final String name;
 
-    private BoundingBoxType(Color color, String name) {
-        this.color = color;
+    private BoundingBoxType(String name) {
         this.name = name;
     }
 
-    public Color getColor() {
-        return color;
-    }
-
     public String getName() {
         return name;
     }