public static final BoundingBoxType FlowerForest = register("Flower Forest");
public static final BoundingBoxType BedrockCeiling = register("Bedrock Ceiling");
- public static final BoundingBoxType JungleTemple = register("Jungle_Pyramid");
- public static final BoundingBoxType DesertTemple = register("Desert_Pyramid");
- public static final BoundingBoxType WitchHut = register("Swamp_Hut");
- public static final BoundingBoxType OceanMonument = register("Monument");
- public static final BoundingBoxType Shipwreck = register("Shipwreck");
- public static final BoundingBoxType OceanRuin = register("Ocean_Ruin");
- public static final BoundingBoxType BuriedTreasure = register("Buried_Treasure");
- public static final BoundingBoxType Stronghold = register("Stronghold");
- public static final BoundingBoxType MineShaft = register("Mineshaft");
- public static final BoundingBoxType NetherFortress = register("Fortress");
- public static final BoundingBoxType EndCity = register("EndCity");
- public static final BoundingBoxType Mansion = register("Mansion");
- public static final BoundingBoxType Igloo = register("Igloo");
- public static final BoundingBoxType PillagerOutpost = register("Pillager_Outpost");
- public static final BoundingBoxType Village = register("Village");
- public static final BoundingBoxType NetherFossil = register("Nether_Fossil");
- public static final BoundingBoxType BastionRemnant = register("Bastion_Remnant");
- public static final BoundingBoxType RuinedPortal = register("Ruined_Portal");
+ public static final BoundingBoxType JungleTemple = register("jungle_pyramid");
+ public static final BoundingBoxType DesertTemple = register("desert_pyramid");
+ public static final BoundingBoxType WitchHut = register("swamp_hut");
+ public static final BoundingBoxType OceanMonument = register("monument");
+ public static final BoundingBoxType Shipwreck = register("shipwreck");
+ public static final BoundingBoxType OceanRuin = register("ocean_ruin");
+ public static final BoundingBoxType BuriedTreasure = register("buried_treasure");
+ public static final BoundingBoxType Stronghold = register("stronghold");
+ public static final BoundingBoxType MineShaft = register("mineshaft");
+ public static final BoundingBoxType NetherFortress = register("fortress");
+ public static final BoundingBoxType EndCity = register("endcity");
+ public static final BoundingBoxType Mansion = register("mansion");
+ public static final BoundingBoxType Igloo = register("igloo");
+ public static final BoundingBoxType PillagerOutpost = register("pillager_outpost");
+ public static final BoundingBoxType Village = register("village");
+ public static final BoundingBoxType NetherFossil = register("nether_fossil");
+ public static final BoundingBoxType BastionRemnant = register("bastion_remnant");
+ public static final BoundingBoxType RuinedPortal = register("ruined_portal");
private static BoundingBoxType register(String name) {
return structureTypeMap.computeIfAbsent(name.hashCode(), k -> new BoundingBoxType(name));