return new Renderer(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
}
+ static Renderer startCircle() {
+ return new Renderer(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION_COLOR);
+ }
+
static Renderer startQuads() {
return new Renderer(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
}