bufferBuilder.begin(glMode, vertexFormat);
}
- Renderer setColor(Color color) {
+ public Renderer setColor(Color color) {
return setColor(color.getRed(), color.getGreen(), color.getBlue())
.setAlpha(color.getAlpha());
}
}
Renderer addPoint(OffsetPoint point) {
- addPoint(point.getX(), point.getY(), point.getZ());
- return this;
+ return addPoint(point.getX(), point.getY(), point.getZ());
}
Renderer addPoint(double x, double y, double z) {