public void render() {
if (glMode == VertexFormat.DrawMode.QUADS) {
- bufferBuilder.setCameraPosition((float) Camera.getX(), (float) Camera.getY(), (float) Camera.getZ());
+ bufferBuilder.sortFrom((float) Camera.getX(), (float) Camera.getY(), (float) Camera.getZ());
}
tessellator.draw();
matrixStack.pop();