public static void blendFuncGui() {
GlStateManager.blendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ZERO, GL11.GL_ONE);
}
+
+ public static void depthFuncAlways() {
+ GlStateManager.depthFunc(GL11.GL_ALWAYS);
+ }
+
+ public static void depthFuncLessEqual() {
+ GlStateManager.depthFunc(GL11.GL_LEQUAL);
+ }
}