}
public static void beforeRenderFont(MatrixStack matrixStack, OffsetPoint offsetPoint) {
- RenderSystem.assertThread(RenderSystem::isOnRenderThread);
+ RenderSystem.assertOnRenderThread();
matrixStack.push();
polygonModeFill();
matrixStack.translate(offsetPoint.getX(), offsetPoint.getY() + 0.002D, offsetPoint.getZ());
public static void afterRenderFont(MatrixStack matrixStack) {
disableTexture();
disableBlend();
- RenderSystem.assertThread(RenderSystem::isOnRenderThread);
+ RenderSystem.assertOnRenderThread();
matrixStack.pop();
enableDepthTest();
}
// }
public static void lineWidth2() {
- RenderSystem.assertThread(RenderSystem::isOnRenderThread);
+ RenderSystem.assertOnRenderThread();
RenderSystem.lineWidth(2f);
}
}
public static void enablePolygonOffsetLine() {
- RenderSystem.assertThread(RenderSystem::isOnRenderThread);
+ RenderSystem.assertOnRenderThread();
GL11.glEnable(GL11.GL_POLYGON_OFFSET_LINE);
}