package com.irtimaled.bbor.client.renderers;
import com.irtimaled.bbor.client.config.ConfigManager;
+import com.irtimaled.bbor.client.models.Point;
import com.irtimaled.bbor.common.models.AbstractBoundingBox;
-import com.irtimaled.bbor.common.models.Point;
import com.mojang.blaze3d.platform.GLX;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import org.lwjgl.opengl.GL11;
import java.awt.*;
+import java.util.function.Supplier;
public abstract class AbstractRenderer<T extends AbstractBoundingBox> {
private static final double TAU = 6.283185307179586D;
void renderCuboid(OffsetBox bb, Color color) {
OffsetBox nudge = bb.nudge();
- if (ConfigManager.fill.get()) {
- renderFilledFaces(nudge.getMin(), nudge.getMax(), color, 30);
- }
renderOutlinedCuboid(nudge, color);
+ renderFilledFaces(nudge.getMin(), nudge.getMax(), color, 30);
}
void renderOutlinedCuboid(OffsetBox bb, Color color) {
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
- renderFaces(bb.getMin(), bb.getMax(), color, 255);
+ OffsetPoint min = bb.getMin();
+ OffsetPoint max = bb.getMax();
+ renderFaces(min, max, color, 255, min.getY() == max.getY() ? Renderer::startLineLoop : Renderer::startLines);
}
- private void renderFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) {
+ private void renderFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha, Supplier<Renderer> rendererSupplier) {
double minX = min.getX();
double minY = min.getY();
double minZ = min.getZ();
double maxY = max.getY();
double maxZ = max.getZ();
- if(ConfigManager.invertBoxColorPlayerInside.get() &&
+ if (ConfigManager.invertBoxColorPlayerInside.get() &&
playerInsideBoundingBox(minX, minY, minZ, maxX, maxY, maxZ)) {
color = new Color(255 - color.getRed(), 255 - color.getGreen(), 255 - color.getBlue());
}
- Renderer renderer = Renderer.startQuads()
+ Renderer renderer = rendererSupplier.get()
.setColor(color)
.setAlpha(alpha);
- if(minX != maxX && minZ != maxZ) {
+ if (minX != maxX && minZ != maxZ) {
renderer.addPoint(minX, minY, minZ)
.addPoint(maxX, minY, minZ)
.addPoint(maxX, minY, maxZ)
}
}
- if(minX != maxX && minY != maxY) {
+ if (minX != maxX && minY != maxY) {
renderer.addPoint(minX, minY, maxZ)
.addPoint(minX, maxY, maxZ)
.addPoint(maxX, maxY, maxZ)
.addPoint(maxX, minY, maxZ);
- if(minZ != maxZ) {
+ if (minZ != maxZ) {
renderer.addPoint(minX, minY, minZ)
.addPoint(minX, maxY, minZ)
.addPoint(maxX, maxY, minZ)
.addPoint(maxX, minY, minZ);
}
}
- if(minY != maxY && minZ != maxZ) {
+ if (minY != maxY && minZ != maxZ) {
renderer.addPoint(minX, minY, minZ)
.addPoint(minX, minY, maxZ)
.addPoint(minX, maxY, maxZ)
.addPoint(minX, maxY, minZ);
- if(minX != maxX) {
+ if (minX != maxX) {
renderer.addPoint(maxX, minY, minZ)
.addPoint(maxX, minY, maxZ)
.addPoint(maxX, maxY, maxZ)
}
void renderFilledFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) {
+ if (!ConfigManager.fill.get()) return;
+
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
GL11.glEnable(GL11.GL_BLEND);
- renderFaces(min, max, color, alpha);
+ renderFaces(min, max, color, alpha, Renderer::startQuads);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_POLYGON_OFFSET_LINE);
GL11.glPolygonOffset(-1.f, -1.f);
void renderText(OffsetPoint offsetPoint, String... texts) {
FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer;
+ GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glPushMatrix();
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
GL11.glTranslated(offsetPoint.getX(), offsetPoint.getY() + 0.002D, offsetPoint.getZ());
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-0.0175F, -0.0175F, 0.0175F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
-
GL11.glEnable(GL11.GL_BLEND);
GLX.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
- GL11.glDisable(GL11.GL_DEPTH_TEST);
- GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
float top = -(fontRenderer.FONT_HEIGHT * texts.length) / 2f;
for (String text : texts) {
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
+ GL11.glEnable(GL11.GL_DEPTH_TEST);
}
void renderSphere(Point center, double radius, Color color, int density, int dotSize) {
}
private void renderCircle(Point center, double radius, Color color, int segments, double dy) {
- Renderer renderer = Renderer.startCircle()
+ Renderer renderer = Renderer.startLineLoop()
.setColor(color);
for (int a = 0; a < 360; a += 360 / segments) {