package com.irtimaled.bbor.client.renderers;
+import com.irtimaled.bbor.client.Camera;
+import com.irtimaled.bbor.client.RenderCulling;
import com.irtimaled.bbor.client.config.ConfigManager;
import com.irtimaled.bbor.client.models.Point;
import com.irtimaled.bbor.common.MathHelper;
import com.irtimaled.bbor.common.models.AbstractBoundingBox;
+import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
+import net.minecraft.client.gl.VertexBuffer;
+import net.minecraft.client.render.BufferBuilder;
+import net.minecraft.client.render.BufferRenderer;
+import net.minecraft.client.render.GameRenderer;
+import net.minecraft.client.render.Shader;
+import net.minecraft.client.render.Tessellator;
+import net.minecraft.client.render.VertexFormat;
+import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
+import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.Box;
+import net.minecraft.util.math.Matrix4f;
+import org.lwjgl.opengl.GL11;
import java.awt.*;
-import java.util.function.Supplier;
public abstract class AbstractRenderer<T extends AbstractBoundingBox> {
private static final double TAU = 6.283185307179586D;
private static final double PI = TAU / 2D;
public static final double THETA_SEGMENT = PHI_SEGMENT / 2D;
- public abstract void render(T boundingBox);
+ private final VertexBuffer solidBox = new VertexBuffer();
+ private final VertexBuffer outlinedBox = new VertexBuffer();
- void renderCuboid(OffsetBox bb, Color color) {
- OffsetBox nudge = bb.nudge();
- renderOutlinedCuboid(nudge, color);
- renderFilledFaces(nudge.getMin(), nudge.getMax(), color);
+ {
+ final Box box = new Box(BlockPos.ORIGIN);
+ RenderHelper.drawSolidBox(box, solidBox);
+ RenderHelper.drawOutlinedBox(box, outlinedBox);
}
- void renderOutlinedCuboid(OffsetBox bb, Color color) {
- RenderHelper.polygonModeLine();
- OffsetPoint min = bb.getMin();
- OffsetPoint max = bb.getMax();
- renderFaces(min, max, color, 255, min.getY() == max.getY() ? Renderer::startLineLoop : Renderer::startLines);
- }
+ public abstract void render(MatrixStack matrixStack, T boundingBox);
+
+ void renderCuboid(MatrixStack matrixStack, OffsetBox bb, Color color, boolean fillOnly) {
+ OffsetBox nudge = bb.nudge();
+
+ GL11.glEnable(GL11.GL_LINE_SMOOTH);
+ GL11.glEnable(GL11.GL_CULL_FACE);
+ RenderHelper.polygonModeFill();
+ matrixStack.push();
- private void renderFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha, Supplier<Renderer> rendererSupplier) {
- double minX = min.getX();
- double minY = min.getY();
- double minZ = min.getZ();
+ RenderHelper.applyRegionalRenderOffset(matrixStack);
+ renderCuboid0(matrixStack, nudge, color, fillOnly);
- double maxX = max.getX();
- double maxY = max.getY();
- double maxZ = max.getZ();
+ matrixStack.pop();
+ GL11.glDisable(GL11.GL_LINE_SMOOTH);
+ RenderSystem.setShaderColor(1, 1, 1, 1);
+ }
+ private void renderCuboid0(MatrixStack stack, OffsetBox nudge, Color color, boolean fillOnly) {
+ if (!RenderCulling.isVisibleCulling(nudge.toBox())) return;
if (ConfigManager.invertBoxColorPlayerInside.get() &&
- playerInsideBoundingBox(minX, minY, minZ, maxX, maxY, maxZ)) {
+ playerInsideBoundingBox(nudge)) {
color = new Color(255 - color.getRed(), 255 - color.getGreen(), 255 - color.getBlue());
}
-
- Renderer renderer = rendererSupplier.get()
- .setColor(color)
- .setAlpha(alpha);
-
- if (minX != maxX && minZ != maxZ) {
- renderer.addPoint(minX, minY, minZ)
- .addPoint(maxX, minY, minZ)
- .addPoint(maxX, minY, maxZ)
- .addPoint(minX, minY, maxZ);
-
- if (minY != maxY) {
- renderer.addPoint(minX, maxY, minZ)
- .addPoint(maxX, maxY, minZ)
- .addPoint(maxX, maxY, maxZ)
- .addPoint(minX, maxY, maxZ);
- }
- }
-
- if (minX != maxX && minY != maxY) {
- renderer.addPoint(minX, minY, maxZ)
- .addPoint(minX, maxY, maxZ)
- .addPoint(maxX, maxY, maxZ)
- .addPoint(maxX, minY, maxZ);
-
- if (minZ != maxZ) {
- renderer.addPoint(minX, minY, minZ)
- .addPoint(minX, maxY, minZ)
- .addPoint(maxX, maxY, minZ)
- .addPoint(maxX, minY, minZ);
- }
+ stack.push();
+ int regionX = (((int) Camera.getX()) >> 9) << 9;
+ int regionZ = (((int) Camera.getZ()) >> 9) << 9;
+ RenderSystem.setShader(GameRenderer::getPositionShader);
+ stack.translate(nudge.getMin().getX() - regionX, nudge.getMin().getY(), nudge.getMin().getZ() - regionZ);
+ stack.scale((float) (nudge.getMax().getX() - nudge.getMin().getX()),
+ (float) (nudge.getMax().getY() - nudge.getMin().getY()),
+ (float) (nudge.getMax().getZ() - nudge.getMin().getZ()));
+
+ Matrix4f viewMatrix = stack.peek().getModel();
+ Matrix4f projMatrix = RenderSystem.getProjectionMatrix();
+ Shader shader = RenderSystem.getShader();
+ if (fillOnly || ConfigManager.fill.get()) {
+ RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 30 / 255F);
+ solidBox.setShader(viewMatrix, projMatrix, shader);
}
- if (minY != maxY && minZ != maxZ) {
- renderer.addPoint(minX, minY, minZ)
- .addPoint(minX, minY, maxZ)
- .addPoint(minX, maxY, maxZ)
- .addPoint(minX, maxY, minZ);
-
- if (minX != maxX) {
- renderer.addPoint(maxX, minY, minZ)
- .addPoint(maxX, minY, maxZ)
- .addPoint(maxX, maxY, maxZ)
- .addPoint(maxX, maxY, minZ);
- }
+ if (!fillOnly) {
+ RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 1F);
+ outlinedBox.setShader(viewMatrix, projMatrix, shader);
}
- renderer.render();
- }
-
- private boolean playerInsideBoundingBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
- return minX < 0 && maxX > 0 && minY < 0 && maxY > 0 && minZ < 0 && maxZ > 0;
- }
- void renderLine(OffsetPoint startPoint, OffsetPoint endPoint, Color color) {
- RenderHelper.polygonModeLine();
- Renderer.startLines()
- .setColor(color)
- .addPoint(startPoint)
- .addPoint(endPoint)
- .render();
+ stack.pop();
}
- void renderFilledFaces(OffsetPoint min, OffsetPoint max, Color color) {
- renderFilledFaces(min, max, color, 30);
+ private boolean playerInsideBoundingBox(OffsetBox nudge) {
+ return nudge.getMin().getX() < 0 && nudge.getMax().getX() > 0 &&
+ nudge.getMin().getY() < 0 && nudge.getMax().getY() > 0 &&
+ nudge.getMin().getZ() < 0 && nudge.getMax().getZ() > 0;
}
- void renderFilledFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) {
- if (!ConfigManager.fill.get()) return;
- RenderQueue.deferRendering(() -> renderFaces(min, max, color, alpha, Renderer::startQuads));
+ void renderLine(MatrixStack matrixStack, OffsetPoint startPoint, OffsetPoint endPoint, Color color) {
+ if (!RenderCulling.isVisibleCulling(new OffsetBox(startPoint, endPoint).toBox())) return; // TODO better culling
+ matrixStack.push();
+
+ RenderHelper.applyRegionalRenderOffset(matrixStack);
+ RenderSystem.setShader(GameRenderer::getPositionShader);
+ RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 0.55f);
+ int regionX = (((int) Camera.getX()) >> 9) * 512;
+ int regionZ = (((int) Camera.getZ()) >> 9) * 512;
+
+ BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
+ bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINES,
+ VertexFormats.POSITION);
+ bufferBuilder
+ .vertex(matrixStack.peek().getModel(),
+ (float) startPoint.getX() - regionX,
+ (float) startPoint.getY(),
+ (float) startPoint.getZ() - regionZ)
+ .next();
+ bufferBuilder
+ .vertex(matrixStack.peek().getModel(),
+ (float) endPoint.getX() - regionX,
+ (float) endPoint.getY(),
+ (float) endPoint.getZ() - regionZ)
+ .next();
+ bufferBuilder.end();
+ BufferRenderer.draw(bufferBuilder);
+
+ matrixStack.pop();
}
- void renderText(OffsetPoint offsetPoint, String... texts) {
+ void renderText(MatrixStack matrixStack, OffsetPoint offsetPoint, String... texts) {
TextRenderer fontRenderer = MinecraftClient.getInstance().textRenderer;
- RenderHelper.beforeRenderFont(offsetPoint);
+ RenderHelper.beforeRenderFont(matrixStack, offsetPoint);
float top = -(fontRenderer.fontHeight * texts.length) / 2f;
for (String text : texts) {
float left = fontRenderer.getWidth(text) / 2f;
fontRenderer.draw(new MatrixStack(), text, -left, top, -1);
top += fontRenderer.fontHeight;
}
- RenderHelper.afterRenderFont();
+ RenderHelper.afterRenderFont(matrixStack);
}
- void renderSphere(Point center, double radius, Color color) {
+ void renderSphere(MatrixStack matrixStack, Point center, double radius, Color color) {
if (ConfigManager.renderSphereAsDots.get()) {
- renderDotSphere(center, radius, color);
+ renderDotSphere(matrixStack, center, radius, color);
} else {
- renderLineSphere(center, radius, color);
+ renderLineSphere(matrixStack, center, radius, color);
}
}
- private void renderLineSphere(Point center, double radius, Color color) {
+ private void renderLineSphere(MatrixStack matrixStack, Point center, double radius, Color color) {
+ if (!RenderCulling.isVisibleCulling(new Box(new BlockPos(center.getX(), center.getY(), center.getZ())).expand(radius))) return;
RenderHelper.lineWidth2();
double offset = ((radius - (int) radius) == 0) ? center.getY() - (int) center.getY() : 0;
for (double dy = offset - radius; dy <= radius + 1; dy += dyStep) {
double circleRadius = Math.sqrt((radius * radius) - (dy * dy));
if (circleRadius == 0) circleRadius = Math.sqrt(2) / 2;
- renderCircle(center, circleRadius, color, dy + 0.001F);
+ renderCircle(matrixStack, center, circleRadius, color, dy + 0.001F);
}
}
- private void renderCircle(Point center, double radius, Color color, double dy) {
- Renderer renderer = Renderer.startLineLoop()
- .setColor(color);
+ private void renderCircle(MatrixStack matrixStack, Point center, double radius, Color color, double dy) {
+ matrixStack.push();
+
+ RenderHelper.applyRegionalRenderOffset(matrixStack);
+ RenderSystem.setShader(GameRenderer::getPositionShader);
+ RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 0.55f);
+ int regionX = (((int) Camera.getX()) >> 9) * 512;
+ int regionZ = (((int) Camera.getZ()) >> 9) * 512;
+
+ BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
+ bufferBuilder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP,
+ VertexFormats.POSITION);
+
+ Point firstPoint = null;
for (double phi = 0.0D; phi < TAU; phi += PHI_SEGMENT) {
- renderer.addPoint(new OffsetPoint(center.offset(Math.cos(phi) * radius, dy, Math.sin(phi) * radius)));
+ final Point point = center.offset(Math.cos(phi) * radius, dy, Math.sin(phi) * radius);
+ if (firstPoint == null) firstPoint = point;
+ bufferBuilder.vertex(matrixStack.peek().getModel(),
+ (float) point.getX() - regionX,
+ (float) point.getY(),
+ (float) point.getZ() - regionZ)
+ .next();
}
- renderer.render();
+ bufferBuilder.vertex(matrixStack.peek().getModel(),
+ (float) firstPoint.getX() - regionX,
+ (float) firstPoint.getY(),
+ (float) firstPoint.getZ() - regionZ)
+ .next();
+
+ bufferBuilder.end();
+ BufferRenderer.draw(bufferBuilder);
+ matrixStack.pop();
}
- private void renderDotSphere(Point center, double radius, Color color) {
- RenderHelper.enablePointSmooth();
- RenderHelper.pointSize5();
- Renderer renderer = Renderer.startPoints()
- .setColor(color);
+ private void renderDotSphere(MatrixStack matrixStack, Point center, double radius, Color color) {
+ if (!RenderCulling.isVisibleCulling(new Box(new BlockPos(center.getX(), center.getY(), center.getZ())).expand(radius))) return;
+ matrixStack.push();
+ RenderHelper.applyRegionalRenderOffset(matrixStack);
+ RenderSystem.setShader(GameRenderer::getPositionShader);
+ RenderSystem.setShaderColor(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 0.55f);
+ int regionX = (((int) Camera.getX()) >> 9) * 512;
+ int regionZ = (((int) Camera.getZ()) >> 9) * 512;
+
+ BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer();
+ bufferBuilder.begin(VertexFormat.DrawMode.QUADS,
+ VertexFormats.POSITION);
for (double phi = 0.0D; phi < TAU; phi += PHI_SEGMENT) {
double dy = radius * Math.cos(phi);
double dx = radiusBySinPhi * Math.cos(theta);
double dz = radiusBySinPhi * Math.sin(theta);
- renderer.addPoint(new OffsetPoint(center.offset(dx, dy, dz)));
+ final Point point = center.offset(dx, dy, dz);
+ bufferBuilder
+ .vertex(matrixStack.peek().getModel(),
+ (float) point.getX() - regionX,
+ (float) point.getY(),
+ (float) point.getZ() - regionZ)
+ .next();
}
}
- renderer.render();
+ bufferBuilder.end();
+ BufferRenderer.draw(bufferBuilder);
+ matrixStack.pop();
}
}