import com.irtimaled.bbor.client.models.Point;
import com.irtimaled.bbor.common.models.Coords;
import net.minecraft.block.BlockState;
-import net.minecraft.client.Minecraft;
+import net.minecraft.client.MinecraftClient;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
int minY = Math.max(1, blockY - height);
int maxY = Math.min(255, blockY + height);
- World world = Minecraft.getInstance().world;
+ World world = MinecraftClient.getInstance().world;
for (int x = minX; x < maxX; x++) {
for (int z = minZ; z < maxZ; z++) {
double closestX = x + 0.5D;