import net.minecraft.block.Blocks;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.random.Random;
+import net.minecraft.util.math.random.CheckedRandom;
import net.minecraft.util.registry.BuiltinRegistries;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeKeys;
import java.util.HashMap;
import java.util.Map;
-import java.util.Random;
public class FlowerForestHelper {
- private static final Random random = new Random();
+ private static final Random random = new CheckedRandom(new java.util.Random().nextLong());
private static final Map<BlockState, Setting<HexColor>> flowerColorMap = new HashMap<>();