.addDisplayValue(1, I18n.translate("bbor.options.distance.nearest"))
.addDisplayValue(2, I18n.translate("bbor.options.distance.nearer"))
.addDisplayValue(3, I18n.translate("bbor.options.distance.normal")))
- .section(I18n.translate("bbor.features.flowerForests"),
- width -> new BoundingBoxTypeButton(width, I18n.translate("bbor.features.flowerForests"), BoundingBoxType.FlowerForest),
- width -> new IntSettingSlider(width, 1, 3, "bbor.options.distance", ConfigManager.flowerForestsRenderDistance)
- .addDisplayValue(1, I18n.translate("bbor.options.distance.nearest"))
- .addDisplayValue(2, I18n.translate("bbor.options.distance.nearer"))
- .addDisplayValue(3, I18n.translate("bbor.options.distance.normal")))
- .section(I18n.translate("bbor.features.bedrockCeilingBlocks"),
- width -> new BoundingBoxTypeButton(width, I18n.translate("bbor.features.bedrockCeilingBlocks"), BoundingBoxType.BedrockCeiling))
+// .section(I18n.translate("bbor.features.flowerForests"),
+// width -> new BoundingBoxTypeButton(width, I18n.translate("bbor.features.flowerForests"), BoundingBoxType.FlowerForest),
+// width -> new IntSettingSlider(width, 1, 3, "bbor.options.distance", ConfigManager.flowerForestsRenderDistance)
+// .addDisplayValue(1, I18n.translate("bbor.options.distance.nearest"))
+// .addDisplayValue(2, I18n.translate("bbor.options.distance.nearer"))
+// .addDisplayValue(3, I18n.translate("bbor.options.distance.normal")))
+// .section(I18n.translate("bbor.features.bedrockCeilingBlocks"),
+// width -> new BoundingBoxTypeButton(width, I18n.translate("bbor.features.bedrockCeilingBlocks"), BoundingBoxType.BedrockCeiling))
.section(I18n.translate("bbor.features.mobSpawners"),
width -> new BoundingBoxTypeButton(width, I18n.translate("bbor.features.mobSpawners"), BoundingBoxType.MobSpawner),
width -> new BoolSettingButton(width, I18n.translate("bbor.features.mobSpawners.spawnArea"), ConfigManager.renderMobSpawnerSpawnArea),